For other uses of the term drifter, see Drifter. |
Drifters are settlers living in Goodneighbor in 2287.
Background[]
Down on their luck and tired of wandering the wastes, drifters make up the bulk of Goodneighbor's street residents. Some of them are less-fortunate folks who do not fit in elsewhere, whether they were rejected or banished from other settlements, or otherwise troubled by the scourges of the Commonwealth.[Non-game 1]
The drifters are drawn in by Mayor John Hancock's philosophy "Of the people, for the people" and welcome the general safety and relaxed laws of the town. Although it is also a haven for crime, encouraging vigilantism and one's right to solve their problems through any means possible. They are not aggressive, but will attack if provoked.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
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This character has no special interactions. |
Inventory[]
Appearances[]
Drifters appear only in Fallout 4.
References[]
Non-game
- ↑ Fallout 4 Vault Dweller's Survival Guide Drifters, p. 35: "Most of the people living in Goodneighbor are Drifters who have grown weary of wandering the wilderness. They aren't particularly aggressive, but they're quick to swarm on visitors who threaten the relative safety of their community. Wrapped in simple clothing and armed with only handmade pipe guns, Drifters aren't particularly effective in combat. However, attacking a Drifter will draw all of Goodneighbor into the skirmish. Considering that Drifters never carry anything of real value, there's not much to be gained from provoking them."
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