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Dr. Mobius' glove is a unique weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

It visually differs from the regular scientist glove, in that it is a darker color and bears a skull badge. When using this glove in combat, it emits a small electronic pulse. On successful hits, the weapon has an object effect called "MADNESS!!!", which reduces the target's Energy Weapons skill and Perception significantly. "Mad Science Attack!" is the critical effect that causes knockback and frenzies enemies on a Critical Hit. Combined with its high critical multiplier, the frenzy effect makes it very useful as a crowd control weapon. However, the frenzy effect also effects friendly targets that are hit, including companions once they are fired.

This weapon qualifies as an improved holdout weapon.

V.A.T.S. Special Attacks

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal056153.73
Stomp50112205.6Only on knocked down enemies
Uppercut5064.4203.22
Cross7561.6203.082.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability

Dr. Mobius' glove can successfully strike about 495 times from full condition before breaking.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Scientist glove 21
28.61.36x1.55281.52452500250252
Corrosive glove 21
22.91.09x15+2Acid/5s281.574541500375552
Dr. Klein's glove 34
46.4-5 EW/30s
-2 ST/30s
1.36x35-1 ST/30s
-1 DT/60s
183.849542500625453
Dr. Mobius' glove 28
38.2-5 EW/30s
-2 PER/30s
1.36x25Knockback
Frenzy
153.7495335001166.7352
Sterilizer glove 21
28.61.36x15+2Fire/5s281.599531500500552
Note: Unarmed damage is doubled in V.A.T.S.

Location

It can be found near Dr. Mobius in the Forbidden Zone dome, lying on a table immediately to the left of the center stairs, next to some of Dr. Mobius' work.

Notes

  • The electromagnetic pulse is similar to that of the LAER.
  • Scoring a critical hit on a companion and then dismissing them may cause the frenzy effect to initiate upon arrival of the location they were dismissed to, leading to them to attack and potentially kill nearby NPCs, should there be any.
  • When worn along with Dr. Mobius' glasses and scrubs, a challenge called "Mobius Strip" for wearing his full set of apparel is completed, earning the Courier 100 XP.
  • On the top of the glove inside the hexagon, a human skull can be seen.

See also

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