For an overview of shotguns, see Shotgun. |
The double-barrel shotgun is a weapon in the Fallout 3 add-on Point Lookout.
Characteristics[]
Unlike the similar sawed-off shotgun, this firearm has both its barrel and stock intact while being quite rusty and still requiring a metal strap to keep the forearm and barrels together. The gun fires both barrels at once, which forces one to reload immediately after each shot, though it has a short reload time of 0.8 seconds. The drawback to this is ammunition consumption, as again, each shot expends two shells.
This means that comparatively, while a weapon like The Terrible Shotgun has only two chances to jam after a full spent magazine, the double-barrel shotgun has 57. The double-barrel shotgun has an object effect that inflicts an extra 35 damage per hit when used by non-player characters. However, unlike other Point Lookout weapons affected by this additional damage, the double-barrel shotgun applies this damage per pellet, making it possible for the weapon to apply an extra 315 damage if all 9 pellets strike the player character. Additionally, this damage ignores Damage Resistance and is independent of the condition of the weapon, making it especially deadly in the hands of humanoid enemies that can wield firearms like the Swampfolk.
Durability[]
A fully repaired double barrel shotgun will begin to jam after 50 shots, almost halfway through the gun's health and fully break after 118 shots.
Variants[]
- Sawed-off shotgun - a variant found throughout the Capital Wasteland.
- The Kneecapper - a unique variant of the sawed-off shotgun, used by Ronald Laren in Girdershade.
- Pa's Fishing Aid - a unique variant that was cut from the add-on.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Sawed-off shotgun | 50 (5.6x9) | 112.5 | 2.25 | x0 | 0 | 37 | 1.4 | 7.0 | 2 | 167 | 6 | 190 | 31.7 |
The Kneecapper | 75 (8.3x9) | 140.6 | 1.88 | x0 | 0 | 37 | 2 | 4.0 | 2 | 111 | 5 | 350 | 70 |
Double-barrel shotgun | 85 (9.4x9) | 191.3 | 2.25 | x1 | 30 | 35 | 2.4 | 5.0 | 2(1) | 118 | 6 | 175 | 29.2 |
Locations[]
- One may be found relatively early on, inside the naval recruiting center.
- One can also be found in the sea cave during Hearing Voices, in a surfaced wooden boat containing a skeleton, shotgun shells and pre-War money.
- One is also obtainable at the Homestead Motel, in the main lobby behind the counter and in room 1G.
- The tribals that invade Calvert Mansion during The Local Flavor also carry this weapon, as do various swampfolk around Point Lookout.
- One can be found on the porch of Marguerite's shack, on a small table.
- Can be purchased from several merchants across Point Lookout.
Notes[]
- The model for the double-barrel appears to be based on the sawed-off shotgun from the base game but with a full-length barrel and the stock of a combat shotgun attached.
- The double-barrel shotgun cannot be repaired with the sawed-off shotgun.
- During the reload animation, the spent shells in both chambers vanish after the breech is opened before the new rounds are inserted.
The following is based on Fallout: New Vegas cut content. |
- A version of the double-barrel shotgun was originally intended to appear in Fallout: New Vegas but was cut during development.
End of information based on Fallout: New Vegas cut content |
Sounds[]
Gallery[]
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