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The double-barrel shotgun is a weapon in the Fallout 3 add-on Point Lookout.

Characteristics[]

Double barrel shotgun blown up

Double barrel shotgun expanded

Unlike the similar sawed-off shotgun, this firearm has both its barrel and stock intact while being quite rusty and still requiring a metal strap to keep the forearm and barrels together. The gun fires both barrels at once, which forces one to reload immediately after each shot, though it has a short reload time of 0.8 seconds. The drawback to this is ammunition consumption, as again, each shot expends two shells.

This means that comparatively, while a weapon like The Terrible Shotgun has only two chances to jam after a full spent magazine, the double-barrel shotgun has 57. The double-barrel shotgun has an object effect that inflicts an extra 35 damage per hit when used by non-player characters. However, unlike other Point Lookout weapons affected by this additional damage, the double-barrel shotgun applies this damage per pellet, making it possible for the weapon to apply an extra 315 damage if all 9 pellets strike the player character. Additionally, this damage ignores Damage Resistance and is independent of the condition of the weapon, making it especially deadly in the hands of humanoid enemies that can wield firearms like the Swampfolk.

Durability[]

A fully repaired double barrel shotgun will begin to jam after 50 shots, almost halfway through the gun's health and fully break after 118 shots.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sawed-off shotgun 50
(5.6x9)
112.52.25x00371.47.02167619031.7
The Kneecapper 75
(8.3x9)
140.61.88x003724.02111535070
Double-barrel shotgun Point Lookout (add-on)85
(9.4x9)
191.32.25x130352.45.02(1)118617529.2

Locations[]

Notes[]

  • The model for the double-barrel appears to be based on the sawed-off shotgun from the base game but with a full-length barrel and the stock of a combat shotgun attached.
  • The double-barrel shotgun cannot be repaired with the sawed-off shotgun.
  • During the reload animation, the spent shells in both chambers vanish after the breech is opened before the new rounds are inserted.
  • A version of the double-barrel shotgun was originally intended to appear in Fallout: New Vegas but was cut during development.

Sounds[]

SingleShotVB ReloadVB

Gallery[]

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