For an overview of double-barrel shotgun models, see double-barrel shotgun. |
The double-barrel shotgun is a weapon in Fallout 4.
Characteristics[]
The double-barrel shotgun is a two-handed weapon that uses 12-gauge shotgun shells as ammunition. Intended for use at close range, the double-barrel shotgun deals a large amount of damage and is useful against any enemy in close range to the shooter. Later modifications will increase its damage in line with more advanced weapons and also modify its range, accuracy and recoil.
The biggest downside to this weapon is its low fixed capacity of two shells. This necessitates frequent and somewhat lengthy reload times that leave the player character vulnerable. Legendary modifiers might come in handy to compensate for the slow reload animation and low ammo capacity, especially those which provide bonuses to base damage, such as "Explosive" or "Mighty." It can also become extremely powerful with the "Never Ending" legendary prefix, especially when coupled with an advanced receiver and heavy investment in the "Rifleman" and "Bloody Mess" perks, due to the shotgun's very high fire rate and damage per shot.
Weapon modifications[]
Receiver[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard receiver | Standard | – | – | – | – | – | – | – | – | – | – | Gears x1 Oil x2 Screw x1 Steel x2 | 001A8A62 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Light frame receiver | Lighter weight. Reduced damage. | -25% AP cost -5% aiming speed -5% iron sights transition | -4 | – | – | – | – | – | -3.2 | +3 | – | Adhesive x1 Aluminum x2 Gears x1 Oil x2 Screw x1 | 001C6F30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy frame receiver (Heavy) | Heavier weight. Improved damage. | +25% AP cost +5% iron sights transition | +4 | – | – | – | – | – | +2.8 | +4 | – | Adhesive x1 Gears x1 Oil x2 Screw x1 Steel x3 | 001C6F2F | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated receiver (Calibrated) | Better critical shot damage. | +100% critical damage | – | – | – | +7 | – | – | +0.4 | +7 | – | Adhesive x1 Gears x2 Oil x2 Screw x1 Steel x3 | 001C6F2D | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hardened receiver (Hardened) | Better damage. | – | +11 | – | – | – | – | – | +0.7 | +10 | – | Adhesive x2 Gears x2 Oil x2 Screw x2 Steel x4 | 001C6F31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hair trigger receiver (Hair trigger) | More sensitive trigger. Better rate of fire. | -10% AP cost | – | +145 | – | -5 | – | – | +0.1 | +16 | Gun Nut: 1 to craft | Adhesive x3 Aluminum x4 Oil x2 Screw x2 Spring x3 | 001C6F2E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Powerful receiver (Powerful) | Superior damage. | – | +22 | – | – | – | – | – | +1.3 | +16 | Gun Nut: 1 to craft | Adhesive x3 Gears x2 Oil x3 Screw x3 Steel x4 | 001C6F32 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calibrated powerful receiver (Calibrated powerful) | Superior damage. Better critical shot damage and accuracy. | +100% critical damage | +22 | – | – | +7 | – | – | +1.9 | +21 | Gun Nut: 2 to craft | Adhesive x2 Aluminum x5 Gears x3 Oil x3 Screw x3 | 001C6F33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced receiver (Advanced) | Exceptional damage. More sensitive trigger. Better rate of fire. | – | +33 | +145 | – | -5 | – | – | +2.5 | +25 | Gun Nut: 2 to craft | Adhesive x4 Aluminum x6 Gears x4 Oil x3 Screw x4 | 001C6F34 |
Barrel[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short barrel (Short) | Standard. | -10% AP cost +25% hipfire accuracy -10% recoil | – | – | – | – | – | – | – | – | – | Adhesive x1 Screw x2 Steel x4 | 00188A23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sawed-off barrel (Sawed-off) | Superior critical shot damage. Inferior range. Wide spread. | +200% critical damage -15% AP cost -3% iron sights transition | – | -12 | -13 | – | – | – | -1.5 | +3 | – | Adhesive x2 Screw x2 Steel x2 | 00188A24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Long barrel | Superior range. Better recoil. Narrow spread. | +10% AP cost +50% hipfire accuracy -15% recoil | – | +24 | +18 | – | – | – | +1.5 | +3 | – | Adhesive x2 Screw x2 Steel x6 | 00188A22 |
Stock[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Short stock | Standard. | +5% iron sights transition +7% stability -15% recoil | – | – | – | – | – | – | – | Adhesive x1 Screw x2 Wood x2 | 001A8A61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full stock | Better recoil. | +20% AP cost +10% iron sights transition +7% stability -20% recoil | +1 | – | – | – | +0.6 | +3 | Gun Nut: 2 to craft | Adhesive x4 Screw x4 Wood x5 | 00188A25 |
Sights[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Standard sights | Standard. | – | – | – | – | – | – | – | Adhesive x1 Steel x1 | 001C6F37 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Glow sights (Glow-sighted) | Improved focus and better sighted accuracy. | +10% sighted accuracy | +5 | – | – | – | +3 | – | Adhesive x2 Nuclear material x2 Steel x2 | 001F4957 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (dot) (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sight transition 1.5x scope +15% sighted accuracy | +13 | – | – | +0.4 | +7 | – | Adhesive x3 Glass x4 Nuclear material x3 Screw x3 | 001C6F1C | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex sight (circle) (Tactical) | Better focus and sighted accuracy. | -15% AP cost -10% iron sight transition 1.5x scope +15% sighted accuracy | +13 | – | – | +0.4 | +7 | – | Adhesive x3 Glass x4 Nuclear material x3 Screw x3 | 001C6F18 |
Muzzle[show IDs][show resources] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mod | Description | Effects | Perk requirements | Components | Form ID | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No muzzle | – | – | – | – | – | – | – | – | – | – | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muzzle brake (Muzzled) | Exceptional recoil control. Better per-shot recoil. Inferior range. | -20% recoil | -18 | +11 | – | +1.1 | +22 | Gun Nut: 2 to craft | Adhesive x3 Aluminum x4 | 00186C68 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiked muzzle brake (Muzzled) | Exceptional recoil control. Better per-shot recoil. Improved bash. Inferior range. | +20% bash damage -20% recoil | -18 | +11 | – | +1.1 | +22 | Gun Nut: 2 to craft | Adhesive x4 Aluminum x5 | 001C6F17 |
Locations[]
- Commonly found on low level raiders, Minutemen and rarely settlers.
- Commonly sold by vendors, such as Arturo Rodriguez who sells one already equipped with a long barrel, and either a standard muzzle brake or a spiked one.
- Occasionally found on Railroad agents.
- Used by Cait and Hancock as their default weapon.
- Sometimes wielded by Rust Devils.
- Occasionally carried by trappers.
Notes[]
- The sawed-off barrel mod retains a bead sight when affixed.
- The variants equipped by Cait and Hancock fire only five projectiles per shell, rather than the usual eight.