Icon disambig.svg
For other characters named Dominic, see Dominic.

Only the powerful can pass, but they will be kept from passing.

Dominic Moore[1] is one of the four psykers, along with Gideon, Wiggum, and Lucy, that are kept behind a force field in the Master's lair beneath the Cathedral in 2161.

Background[edit | edit source]

A scruffy-looking fellow, Moore is one of the Master's failed experiments in trying to awaken psychic powers in humans, as he is quite clearly insane. Moore is a pyrokinetic-dominant psyker.[2] These powers are apparently suppressed when Moore is fitted with a psychic nullifier. While equipped with the nullifier, Moore's powers still manifest through visible flares from his eyes.[3]

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Other interactions[edit | edit source]

  • Moore proves to be quite unintelligible when the Vault Dweller encounters him. The only useful information he can provide is that "Gideon speaks the way", with regards to the Vault Dweller reaching the Master himself.

Inventory[edit | edit source]

Apparel Weapon Other items
Red outfit Psychic nullifier

Appearances[edit | edit source]

Moore appears only in Fallout and is mentioned in the Fallout Bible.

Behind the scenes[edit | edit source]

Moore was named after developer Chad Moore.

References[edit | edit source]

  1. First name found in PRO CRIT.MSG
  2. Fallout Bible 0 by Chris Avellone
  3. {14100}{}{Dominic}
    {14101}{}{A strange energy flares from his eyes.}

    (PRO CRIT.MSG (Fallout))
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