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For other characters named Dominic, see Dominic.
 
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Only the powerful can pass, but they will be kept from passing.

Dominic Moore[1] is one of the four psykers, along with Gideon, Wiggum, and Lucy, that are kept behind a force field in the Master's Lair beneath the Cathedral in 2161.

BackgroundEdit

A scruffy looking fellow, Moore is one of the Master's failed experiments in trying to awaken psychic powers in humans, as he is quite clearly insane. Moore is a pyrokinetic-dominant psyker.[2] These powers are apparently suppressed when Moore is fitted with a psychic nullifier.

Interactions with the player characterEdit

Interactions overviewEdit

Perk empathy synthesizer
This character is involved in quests.

Destroy the Mutant leader

Other interactionsEdit

  • Moore proves to be quite unintelligible when the Vault Dweller encounters him. The only useful information he can provide is that "Gideon speaks the way", with regards to the Vault Dweller reaching the Master himself.

InventoryEdit

Apparel Weapon Other items
Red outfit Psychic nullifier

AppearancesEdit

Moore appears only in the original Fallout and is mentioned in the Fallout Bible.

Behind the scenesEdit

Moore was named after developer Chad Moore.

ReferencesEdit

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