|The following is based on Fallout Shelter or Fallout Shelter Online and some details might contradict canon.|
|Overseer quest: Dogs of War|
|Travel for 4 hours 30 minutes|
|Eliminate Warshippers enroute to room x|
|Speak to Three Dog|
|Leads to: Springing the Trap|
- "There's a working radio here and it sounds like Three Dog's on the air."
- "“Hello chilllldddreeenn! Join the Warshippers and serve War, the mightiest Horseman!”"
- "What?! These Warshippers must be forcing him to spread propaganda."
- "We need to save him!"
- "Make war, not love!"
- "All hail War!"
- "Rest in war!"
|Opening dialogue||Dweller response||Character response|
|Looky here, someone got through all the rookies. What, you think you can take us?
No matter. The message is out. “You can't stop the signal,” after all.
|None of them. We're Vault Dwellers and we'll stop the Horsemen.||With those cute little blue suits of yours that are *so* intimidating, right?|
|Pestilence. Blessed be the irradiated!||Oh no! The Pests have come to take our outfits! I'm shaking in my boots. Not.|
|Famine. Let our hunger consume you!||You certainly don't look very hungry. Those Ghouls must be fattening you up for later.|
|Death. But we haven't picked a slogan yet.||Death finally makes a move and decides to send *you*? That's rather anticlimactic.|
|You kids sure know how to fight the good fight! Doggone heroes is what ya are. Thanks!
Come to me for info? Well a war of cults is brewin' out there, with Settlers caught in the crossfire.
|Do you know where we can find any of the Horsemen's cults?||Nope. But the Pests are greedy for protective gear. You could use some to lure them into a trap...|