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For other characters in the Fallout universe named Dogmeat, see Dogmeat.
Let's go, pal.Sole Survivor to Dogmeat

Dogmeat[1] (named Dog until the player character speaks to Mama Murphy about his true name or until he finds Kellogg) is a dog living in the Commonwealth.


Currently, no information is known about Dogmeat's past and whether or not he had an owner. However, Mama Murphy is the one to tell the Sole Survivor his name and also suggests that he was with them and was sent to look for help when first met (Coincidentally, as he can be taken anywhere and that quest skipped, he did not do a very good job of letting the Sole Survivor know there was a need for them to go there), suggesting that he belonged to a member of the group or the group as a whole.

Interactions with the player character

Interactions overview

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
This character is a temporary companion.
This character is a permanent companion. They grant the - perk.
This character is a doctor.
This character is a merchant. Caps: -
Sells: -
This character can repair items. Repair cap: -
Hand Loader
This character can modify weapons.


Deep Sleep
This character rents beds. Cost: - caps.
This character starts quests.


Perk empathy synthesizer
This character is involved in quests.


Other interactions

The Sole Survivor can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of the Sole Survivor's choosing or fetching an item for the player character. In addition, Dogmeat can do certain tricks.


Dogmeat can be equipped with a variety of cosmetic items.

Equipment Wearable by Location
Chain dog collar Everyone
Dog collar Dogmeat Place in Dogmeat's inventory then select Equip in Menu to Equip on Dogmeat
Double dog collar Dogmeat
Gunner's camo bandana Everyone
Gunner's green bandana Everyone
Light dog armor Dogmeat
Dog armor Dogmeat
Red bandana Everyone
Skull bandana Everyone
Spiked dog collar Dogmeat
Spiked muzzle Dogmeat
Welding goggles Everyone

Effects of player's actions


Dogmeat loves you unconditionally.


Not Applicable


Apparel Weapon Other items
- - -


  • After first encountering Dogmeat, he will just be named "Dog". However, later on, Mama Murphy mentions to the Sole Survivor that Dogmeat is his real name.[2]
    • If this conversation is missed, Dogmeat will be permanently named "Dog". However, during the quest Reunions, Dogmeat is referred to by his name whether or not the player had the relevant conversation with Mama Murphy. He will then be named Dogmeat from that point on.
  • When the player character is rebuilding a site, they can place a dog house for him to stay in. If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
  • Unlike other companions, Dogmeat does not react to the Sole Survivor's actions and/or choices.
  • Unlike his Fallout 3 counterpart, Dogmeat cannot die and will simply become unconscious when his health drops too low.[3]
  • Dogmeat is able to "fetch", detecting the surrounding for the choice of items, enemies or containers. Upon finding something, Dogmeat will either stand in front of the item (if on floor), bite the enemy (triggers enemy detection) or pull out the items from the container.
  • If a teddy bear is put into his inventory, Dogmeat will play with it for a few seconds upon exiting the Inventory menu.
  • Dogmeat can stun and maul enemies during combat.
  • The Attack Dog perk allows Dogmeat to hold an enemy in place, giving the player greater opportunity to hit them.
  • Dogmeat can wear select articles of clothing, such as bandanas, welding goggles, collars, muzzles, and dog armor.
  • Dogmeat cannot die, he will simply be incapacitated until his health is regenerated.
    • Dogmeat's health can be healed faster if a stimpak is used on him.


This Dogmeat appears only in Fallout 4.

Behind the scenes

Dogmeat is modelled after River, a German Shepherd, owned by Michelle Burgess who is the wife of Joel Burgess, Senior Designer at Bethesda Softworks.[4]



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