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{{Split|Split off FOS/FOSO and WW, article has close to nothing about them}}
{{For|about=the ''[[Fallout 4]]'' [[Fallout 4 companions|companion]]|other characters in the [[Fallout series|''Fallout'' universe]] named Dogmeat|Dogmeat|the consumable item in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Van Buren]]''|Dog meat}}
 
 
{{Infobox character
 
{{Infobox character
|games =FO4, FOS, FWW
+
|games =FO4, FOS, FOWW, FOSO
  +
|subtitle =
|image =Fo4 Dogmeat E3 Outtro.png
 
  +
|nicknames ="Dog" (temporary)
|image desc =Who's a good boy? Dogmeat is!<ref>[[Fallout 4 Vault Dweller's Survival Guide]]</ref>
 
|race =German Shepherd [[Dog (Fallout 4)|Dog]]
+
|label =Fallout 4
  +
|label2 =Fallout Shelter
  +
|label3 =Fallout Shelter Online
 
|image =FO4 Dogmeat Infobox.png
  +
|image2 =German_Shepherd.png
  +
|image3 =FSO UI C ShopIcon Dogmeat.png
 
|image desc =Who's a good boy? Dogmeat is! <ref>[[Fallout 4 Vault Dweller's Survival Guide]]</ref>
  +
|image desc2 =
  +
|image desc3 =
  +
|race =[[Dog (Fallout 4)|Dog]], German Shepherd
 
|sex =Male
 
|sex =Male
|affiliation =[[Nick Valentine]]<br />[[Preston Garvey]] (temporary)<br />[[Sole Survivor]] (optional)
+
|affiliation =[[Nick Valentine]] (formerly)<br />[[Preston Garvey]] (temporary)<br />[[Sole Survivor]] (optional)
|role =[[Fallout 4 companions|Companion]] (optional)
+
|role =Tracker<br />[[Fallout 4 companions|Companion]]
 
|location =[[Red Rocket truck stop]]
 
|location =[[Red Rocket truck stop]]
 
|perks =[[Attack Dog]]
 
|perks =[[Attack Dog]]
 
|quests ='''[[Getting a Clue]]'''<br />'''[[Reunions]]'''
 
|quests ='''[[Getting a Clue]]'''<br />'''[[Reunions]]'''
|special ={{SPECIAL|4,14,4,4,8,14,4}}
+
<!--|special ={{SPECIAL|4,14,4,4,8,14,4}}-->
  +
|str =4
  +
|per =14
  +
|end =4
  +
|chr =4
  +
|int =8
  +
|agi =14
  +
|lck =4
 
|level =1→100
 
|level =1→100
 
|tag skills =Immobilize
 
|tag skills =Immobilize
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|assistance =Helps Allies
 
|assistance =Helps Allies
 
|combat style=csDogmeatRevised
 
|combat style=csDogmeatRevised
|GECK race =DogmeatRace
+
|CK race =DogmeatRace
|edid =<tt>dogmeat</tt>
+
|edid =dogmeat
|baseid ={{ID|0001d15c}}
+
|formid ={{ID|0001d15c}}
 
|refid ={{ID|0001d162}}
 
|refid ={{ID|0001d162}}
 
}}{{For|about=the ''[[Fallout 4]]'' [[Fallout 4 companions|companion]]|other characters named "Dogmeat"|Dogmeat|the consumable item in ''[[Fallout 3]]'', ''[[Fallout: New Vegas]]'' and ''[[Van Buren]]''|Dog meat}}
|footer =[[File:German_Shepherd.png|120px]]<br />Dogmeat in ''[[Fallout Shelter]]''
 
}}{{Games|FO4|FOS}}
 
   
 
{{Quotation|Let's go, pal.|Sole Survivor to Dogmeat|sound=FO4 Protag Trailer LetsGoPal.ogg}}
 
{{Quotation|Let's go, pal.|Sole Survivor to Dogmeat|sound=FO4 Protag Trailer LetsGoPal.ogg}}
   
'''Dogmeat''' is a [[Dog (Fallout 4)|German Shepherd]] living in [[the Commonwealth]] in [[Timeline#2287|2287]]. He will be named '''Dog''' until the [[Sole Survivor]] speaks to [[Mama Murphy]] about his true name during the quest, [[When Freedom Calls]], or until [[Nick Valentine]] reveals his name during [[Getting a Clue]], when '''Dogmeat''' has to sniff out Kellogg.
+
'''Dogmeat''', initially named just '''Dog''', is a [[Dog (Fallout 4)|dog]] residing in [[the Commonwealth]] {{In|FO4}}. He is a possible [[Fallout 4 companions|companion]] of the [[Sole Survivor]].
   
 
==Background==
 
==Background==
A typical Commonwealth canine, Dogmeat is capable of tracking a man's scent for miles, an example is when he must track Kellogg in [[Getting a Clue]]. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies, according to [[Mama Murphy]] when the [[Sole Survivor]] speaks to her in the Museum of Freedom in [[Concord]], she states that '''Dogmeat''' "is his own man."
+
A typical Commonwealth canine, though distinctly unlike a [[Mongrel (Fallout 4)|mongrel]], Dogmeat is noted as being capable of tracking a man's scent for miles. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies, according to [[Mama Murphy]]; she states that Dogmeat "is his own man."
   
During the time that the Sole Survivor was cryogenically frozen in [[Vault 111]], Dogmeat assisted Nick Valentine on a number of cases, and also accompanied [[Preston Garvey]] and his group of [[settler]]s on their way to [[Concord]].
+
Prior to the Sole Survivor waking up in [[Vault 111]] in [[Timeline#2287|2287]], Dogmeat apparently had assisted [[Nick Valentine]] on a number of cases and the detective thought of him as a "specialist". Later, Dogmeat was either with, or later joined [[Preston Garvey]] and his group of [[Settler (Fallout 4)|settlers]] fleeing from [[Quincy]] after the [[Quincy Massacre]]. After they reached [[Concord]], Dogmeat apparently split off during or prior to the [[Raiders (Fallout 4)|raider]] attack by [[Gristle]] and is searching around the [[Red Rocket truck stop]] near [[Sanctuary Hills]] when he meets the [[Sole Survivor]].
   
  +
Later in 2287, Dogmeat traveled to [[Diamond City]] where the Sole Survivor and Nick Valentine enlisted his keen sense of smell to track [[Conrad Kellogg]] across the Commonwealth until finding his stronghold at [[Fort Hagen]].
When the Survivor arrives, they can choose to adopt Dogmeat, who will accompany them on their travels throughout the Commonwealth. Dogmeat's remarkable senses and tracking abilities come into good use when the Sole Survivor searches for [[Conrad Kellogg|Kellogg]].
 
   
 
==Interactions with the player character==
 
==Interactions with the player character==
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===Other interactions===
 
===Other interactions===
* When first encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy. The objective is completed when the player character first initiates a 'conversation' with Dogmeat.
+
* When first encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy. The objective is completed when the player character first initiates a "conversation" with Dogmeat.
* Like with every companion character, the Sole Survivor can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of the Survivor's choosing or fetching an item for the player character.
+
* Like with every companion character, the player character can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of their choosing or fetching a specific item for the player character.
   
 
====Equipment====
 
====Equipment====
Dogmeat can be equipped with a variety of cosmetic items that can be placed, according to the type of item, into four distinct slots. These slots are: "eyes," "headband," "neck" and "torso."
+
Dogmeat can be equipped with a variety of cosmetic items, according to the type of item, into four distinct slots. These slots are: "eyes," "headband," "neck" and "torso." However, none of the items (including any "armor") provide any actual protection for Dogmeat, though they do take up inventory weight.
   
 
{| class="va-table sortable"
 
{| class="va-table sortable"
 
!Equipment
 
!Equipment
 
!Dog equipment slot
 
!Dog equipment slot
!Wearable by
 
 
!Location
 
!Location
 
|-
 
|-
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|[[Welding goggles (Fallout 4)|Welding goggles]]
 
|[[Welding goggles (Fallout 4)|Welding goggles]]
 
|Eyes
 
|Eyes
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Dog helmet]]
 
|[[Dog helmet]]
 
|Headband
 
|Headband
|Dogmeat
 
 
|Heavy armored dog at [[Hyde Park]]<br />Armored Dog at [[Thicket Excavations]]
 
|Heavy armored dog at [[Hyde Park]]<br />Armored Dog at [[Thicket Excavations]]
 
|-
 
|-
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|[[Spiked muzzle]]
 
|[[Spiked muzzle]]
 
|Headband
 
|Headband
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Dog collar]]
 
|[[Dog collar]]
 
|Neck
 
|Neck
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Double dog collar]]
 
|[[Double dog collar]]
 
|Neck
 
|Neck
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Chain dog collar]]
 
|[[Chain dog collar]]
 
|Neck
 
|Neck
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Spiked dog collar]]
 
|[[Spiked dog collar]]
 
|Neck
 
|Neck
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Reinforced dog collar]]
 
|[[Reinforced dog collar]]
 
|Neck
 
|Neck
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Red bandana (Fallout 4)|Red bandana]]
 
|[[Red bandana (Fallout 4)|Red bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Blue bandana]]
 
|[[Blue bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Gunner's camo bandana]]
 
|[[Gunner's camo bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Gunner's green bandana]]
 
|[[Gunner's green bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Jangles bandana]]
 
|[[Jangles bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Leopard print bandana]]
 
|[[Leopard print bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Skull bandana]]
 
|[[Skull bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Stars and Stripes bandana]]
 
|[[Stars and Stripes bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Striped bandana]]
 
|[[Striped bandana]]
 
|Neck
 
|Neck
  +
|Abundant
|Everyone
 
|
 
 
|-
 
|-
   
 
|[[Light dog armor]]
 
|[[Light dog armor]]
 
|Torso
 
|Torso
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Dog armor]]
 
|[[Dog armor]]
 
|Torso
 
|Torso
  +
|Attack dogs
|Dogmeat
 
|
 
 
|-
 
|-
   
 
|[[Heavy dog armor]]
 
|[[Heavy dog armor]]
 
|Torso
 
|Torso
  +
|Attack dogs
|Dogmeat
 
|
 
|-
 
 
 
|}
 
|}
   
 
===Effects of player's actions===
 
===Effects of player's actions===
  +
* When first met at the Red Rocket truck stop, Dogmeat's name is simply "Dog" and remains that way until one either enters the [[Museum of Freedom]] during [[When Freedom Calls]] and talks to Mama Murphy or, if Dogmeat was not met, he will be called by Nick Valentine with a whistle during [[Getting a Clue]], at which point he will be called Dogmeat.
* Dogmeat is found at a Red Rocket truck stop southeast of Sanctuary Hills and can be recruited as a companion.
 
* If Dogmeat isn't already the Sole Survivor's companion, he will be called by Nick Valentine with a whistle during the quest [[Getting a Clue]].
 
 
* By reading the [[Astoundingly Awesome Tales (Fallout 4)|Astoundingly Awesome Tales]] issue "Have Dog, Will Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces damage by 10%.
 
* By reading the [[Astoundingly Awesome Tales (Fallout 4)|Astoundingly Awesome Tales]] issue "Have Dog, Will Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces damage by 10%.
   
 
====Range of interests====
 
====Range of interests====
Dogmeat loves the Sole Survivor unconditionally, and thus is neither negatively nor positively influenced by their actions. As of the base game, he is the only companion, aside from temporary followers during quests, who is considered to be truly neutral.
+
Dogmeat loves the Sole Survivor unconditionally and thus is neither negatively nor positively influenced by their actions. Apart from [[Fallout 4 add-ons|add-on]]-specific companions and temporary followers during quests, he is the only companion who is considered to be truly neutral.
 
<!--
 
 
==Inventory==
 
==Inventory==
 
{{Inventory
 
{{Inventory
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|otheritem =
 
|otheritem =
 
|ondeath =empty
 
|ondeath =empty
}}
+
}}-->
   
 
==Notes==
 
==Notes==
 
<!--
 
<!--
ATTENTION: ANY notes about Dogmeat being the same as the one from Fallout 3 are strictly considered FALSE and WILL BE REMOVED.
+
ATTENTION: ANY notes about Dogmeat being the same as the one from ''Fallout 3'' are strictly considered FALSE and WILL BE REMOVED.
 
-->
 
-->
 
* During Reunions, dismissing Dogmeat after finding [[Fort Hagen]] will make him stay there until the end of the quest, regardless of the location the player asks him to go.
{{Notable content
 
 
* Dogmeat is the only companion with a associated perk ([[Attack Dog]]) that must be unlocked via raising one's [[level]] and using perk points instead of raising [[Affinity]].
| After first encountering Dogmeat, he will just be named "Dog." However, later on during the quest [[When Freedom Calls]], [[Mama Murphy]] mentions to the Sole Survivor that Dogmeat is his real name. She can also mention that Dogmeat is his own man, but she has seen that he will follow the Survivor. If Dogmeat is not present during this quest, the conversation will not take place.<ref>https://www.youtube.com/watch?v=uonUCBk70JA</ref>
 
 
* When the player character is rebuilding a settlement, they can place a doghouse for him to stay in. If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
* If this conversation is missed, Dogmeat will be named "Dog." However, during the quest [[Reunions]], Dogmeat is referred to by his name whether or not the Sole Survivor had the relevant conversation with Mama Murphy. He will then be named Dogmeat from that point on.
 
  +
* Dogmeat can be healed during battle if a [[Stimpak (Fallout 4)|stimpak]] is used on him when he is down.
| During the quest Getting a Clue, if Dogmeat was never met previously, Nick Valentine will call Dogmeat with a whistle.
 
 
* Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the floor), bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near [[Custom House Tower]], he will run to a rubble pile near some existing mannequins in the display windows and pull out random hats. One of these hats can apparently be the [[lieutenant's hat]] or [[Captain Ironsides' hat]].
* Nick Valentine will also say beforehand that he "knows a guy that can help" and remark, "I've worked with him a quite a few times before." while talking about Dogmeat.
 
 
* When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to do so by the Sole Survivor, which prompts the player character with messages such as "Dogmeat found something," when he finds a container or "Dogmeat found an enemy," when he detects enemy presence nearby.
|During the quest Reunions, dismissing Dogmeat after finding [[Fort Hagen]] will make him stay there until the end of the quest, regardless of the location the player asks him to go.
 
 
* Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily stomps his front paws, while pointing his head to whatever he has found.
| Dogmeat is the only companion whose perk [[Attack Dog]] must be unlocked via the perk chart.
 
 
** If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks and other containers with valuable loot usually placed in the top of buildings.
| When the player character is rebuilding a settlement, they can place a dog house for him to stay in. If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
 
| Dogmeat can be healed during battle if a [[Stimpak (Fallout 4)|stimpak]] is used on him when he is down.
+
* despite being considered a companion, the benefits of [[Lone Wanderer (Fallout 4)|Lone Wanderer]] still apply if one travels with Dogmeat.
 
* If sent to wait at the [[Red Rocket truck stop]] where he is first met, one of Dogmeat's idle animations is putting his front legs on certain objects, like the hole in the pillars. Other dogs encountered, such as the [[Junkyard dog|one]] sold by [[Gene (Fallout 4)|Gene]], will also do this.
| Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the floor), bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near [[Custom House Tower]], he will run to a rubble pile near some existing mannequins in the display windows and pull out random hats. One of these hats can apparently be the [[Lieutenant's hat]] or [[Captain Ironsides' hat]].
 
 
* If Dogmeat is sent back to a settlement (by dismissal) and is then asked to trade, the Sole Survivor will refer to him by his real name, regardless of whether they know it yet.
| When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to do so by the Sole Survivor, which prompts the player character with messages such as 'Dogmeat found something,' when he finds a container or 'Dogmeat found an enemy,' when he detects enemy presence nearby.
 
 
* Dogmeat does not count as a settler when in a settlement and will not respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely near the closest doghouse.
| Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily stomps his front paws, while pointing his head to whatever he has found.
 
 
* If entering the "Command" menu while crouched, the Sole Survivor will whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
* If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks and other containers with valuable loot usually placed in the top of buildings.
 
 
* When not in combat, Dogmeat will occasionally pull out a teddy bear and will chew on it and throw it into the air, playing with it. The teddy bear will not be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogmeat has a teddy bear in his inventory or not.
| While Dogmeat is technically a companion, the benefits of [[Lone Wanderer (perk)|Lone Wanderer]] still apply if the Sole Survivor adventures with Dogmeat.
 
 
* If an ally of any faction is killed, Dogmeat will give a "mournful howl," as called by subtitles.
| If sent to wait at the [[Red Rocket truck stop]] where he is first met, one of Dogmeat's idle animations is putting his front legs on certain objects, like the hole in the pillars. Other dogs encountered, such as the [[Junkyard dog|one]] sold by [[Gene]] will also do this.
 
 
* When listening to [[Arthur Maxson]]'s speech aboard the ''[[The Prydwen|Prydwen]]'', Dogmeat will walk to the center of the room and will be unable to be interacted with for its duration. Once Maxson finishes it with his "Ad Victoriam" salute, Dogmeat will perform his "bunny trick."
| If Dogmeat is sent back to a settlement (by dismissal) and is then asked to trade, the Sole Survivor will refer to him by his real name, regardless of whether they know it yet.
 
 
* Dogmeat appears in ''[[Fallout Shelter]]'' as a legendary [[Fallout Shelter pets|German Shepherd]].
| Dogmeat does not count as a settler when in a settlement and will not respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely near the closest doghouse.
 
 
* When engaged in combat against humanoid enemies, Dogmeat can trigger a variety of melee moves during the fight, such as a limb bite move, which he uses to hold an enemy in place by biting their limbs, which works with humans, synths, super mutants and feral ghouls, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with health low enough to be instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a deadly neck bite.
| If entering the "Command" menu while crouched, the Sole Survivor will whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
 
 
* Dogmeat has the highest stealth compared to other companions.
| When not in combat, Dogmeat will occasionally pull out a teddy bear and will chew on it and throw it into the air, playing with it. The teddy bear will not be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogmeat has a teddy bear in his inventory or not.
 
 
* He is the only dog of the German Shepherd breed to appear in the game, making him unique among other canines in the Commonwealth.
| If an ally of any faction is killed, Dogmeat will give a "mournful howl," as called by subtitles.
 
  +
** Despite appearing to be a purebred German Shepherd, a few companions including [[Deacon]], [[Cait]] and [[Codsworth]] will refer to Dogmeat as a mutt, usually when he is injured.
| During [[Arthur Maxson]]'s first speech, Dogmeat will walk to the center of the room and will be unable to be interacted with for its duration. Once Maxson finishes it with his "Ad Victoriam" salute, Dogmeat will perform his "bunny trick."
 
| Dogmeat appears in ''[[Fallout Shelter]]'' as a legendary [[Fallout Shelter pets|German Shepherd]].
 
| When engaged in combat against humanoid enemies, Dogmeat can trigger a variety of melee moves during the fight, such as a limb bite move, which he uses to hold an enemy in place by biting their limbs, which works with humans, synths, super mutants and feral ghouls, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with health low enough to be instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a deadly neck bite.
 
| Dogmeat has the highest stealth compared to other companions.
 
| He is the only German Shepherd to appear in the game, making him unique among the canines that roam [[the Commonwealth]].
 
}}
 
   
 
==Appearances==
 
==Appearances==
 
<!-- Any notes about Dogmeat being the same as the one from Fallout 3 are false and will be removed.-->
<!--
 
  +
This version of Dogmeat appears {{In|FO4}}, {{In|FOS|noin}}, {{In|FWW|noin}}, and {{In|FOSO|noin}}.
Any notes about Dogmeat being the same as the one from Fallout 3 are false and will be removed.
 
-->
 
This Dogmeat appears in ''[[Fallout 4]]'' and ''[[Fallout Shelter]]''.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
* Dogmeat is modeled after River, a female German Shepherd, owned by Michelle Burgess who is the wife of [[Joel Burgess]], Senior Designer at Bethesda Softworks.<ref>[https://twitter.com/MichelleBurgess/status/616278826016972801 Michelle Burgess Twitter]</ref>
+
* Dogmeat is modeled after [[River]], a female German Shepherd who was the pet of [[Joel Burgess|Joel]] and [[Michelle Burgess]].<ref>[https://web.archive.org/web/20150813030610/https://twitter.com/MichelleBurgess/status/616278826016972801 Michelle Burgess on Twitter]</ref>
  +
** After River passed away in June 2021, Joel Burgess wrote a Twitter thread talking about River's role in development. Dogmeat was designed as a companion first and a combat ally second, which is why Bethesda chose a more personable dog than a professionally-trained one. Much of Dogmeat's in-game behavior was inspired by River, who would attend meetings and hang out with the team during development, in addition to providing modeling references and audio. Dogmeat's brown eyes are replications of River's own eyes. Dogmeat's walking behavior, and emphasis on stalling enemies rather than direct damage were all inspired by River.<ref name="Joel">[https://web.archive.org/web/20210627155502/https://twitter.com/JoelBurgess/status/1409013849584504833 Joel Burgess on Twitter (see full thread for further references)]</ref>
* Dogmeat's name is undoubtedly an homage to previous ''Fallout'' titles, although there is no evidence to suggest that he is in any way related to any of the dogs from those titles.
 
  +
** Dogmeat's item-fetching and seeking functionality, developed by [[Jon Paul Duvall]] and [[Jay Woodward]], among others, was inspired by River's tendency to retrieve large objects as a show of affection.<ref name="Joel" />
* Originally, the Sole Survivor was going to be able to have a full-fledged companion (such as Nick Valentine) as well as Dogmeat as a companion simultaneously, for a total of 2 companions, like with [[Dogmeat (Fallout 3)|Fallout 3's version]] or [[ED-E]]/[[Rex (Fallout: New Vegas)|Rex]] in ''[[Fallout: New Vegas]]''. This was scrapped due to the risk of this system breaking. Dialogues revolving around this system (such as companions commenting when Dogmeat is hurt, or [[Vault 81]]'s security asking about "what about his/her friend and dog?") are still left in the game's files.
 
  +
* Dogmeat's ability to wear [[dog armor]], bandanas and other clothing items was developed by [[Mark Teare]] and [[Ryan Sears]].<ref>[https://markteare.tumblr.com/post/169303599518/decorating-dogmeat-there-are-2-kinds-of-people-in "Decorating Dogmeat" on Mark Teare's Tumblr]</ref>
{{Quotation|Originally there were two slots for companion types, you could have both Dogmeat and a single human companion. That is why there are two aliases and two separate functions. Now we are only letting you have either dogmeat or a single human companion. Rather than risk breaking everything by trying to unifying everything into a single alias/function call I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other.
 
  +
* Joel Burgess stated that Dogmeat is "trapped out of time" and "does not belong" in 2287, just like the Sole Survivor. As such, Dogmeat's origin is intentionally left vague, with differing clues in-game, so players can develop their own theories about his past.<ref name="Joel" />
}}
 
 
{{FO4CC}}
* The name "Dogmeat" is a reference to the movie "A Boy and His Dog". During a scene in the movie, the main character 'Vic' refers to his canine companion as 'Dogmeat' when insulting him.
 
 
* Originally, the Sole Survivor was going to be able to have a full-fledged companion (such as Nick Valentine) as well as Dogmeat as a "pet" companion simultaneously, for a total of 2 companions, like with [[Dogmeat (Fallout 3)|''Fallout 3's'' version]] or [[ED-E]]/[[Rex (Fallout: New Vegas)|Rex]] in ''[[Fallout: New Vegas]]''. However, the concept was scrapped due to the risk of the system breaking during gameplay. Dialogues revolving around this system (such as companions commenting when Dogmeat is hurt,<ref>{{Cut}} [[Nick Valentine]]: ''"Damn. You have any Stims? Dogmeat's hurt."''<br />([[CompanionNickValentine.txt/COM|Nick Valentine's companion dialogue]])</ref> or [[Vault 81]]'s security asking about "what about his/her friend and dog?") are still left in the game's files.
  +
{{FO4CC|end}}
   
 
==Bugs==
 
==Bugs==
Line 262: Line 248:
   
 
==Gallery==
 
==Gallery==
  +
===''Fallout 4''===
<gallery captionalign=center >
+
<gallery captionalign="center">
 
DogFO4.png|Dogmeat in the [[Fallout 4 trailer|''Fallout 4'' trailer]]
 
DogFO4.png|Dogmeat in the [[Fallout 4 trailer|''Fallout 4'' trailer]]
Fo4-stand-concept.jpg|A [[Brotherhood of Steel (East Coast)|Brotherhood]] paladin, the [[Sole Survivor]], Dogmeat and [[Preston Garvey]].
+
Fo4-stand-concept.jpg|A [[Brotherhood of Steel (Fallout 4)|Brotherhood]] paladin, the [[Sole Survivor]], Dogmeat and [[Preston Garvey]].
  +
FO4 charactercomp thumb06.png|Portrait
 
Dogmeat equipped items.jpg|Dogmeat with equipped items
 
Dogmeat equipped items.jpg|Dogmeat with equipped items
 
Fo4 Dogmeat's trick.png|"Bunny" trick
 
Fo4 Dogmeat's trick.png|"Bunny" trick
 
Fo4 dogs apparel.png|Dogmeat with all four equipment apparel slots in use: [[welding goggles]], [[dog helmet]], [[chain dog collar]] and [[heavy dog armor]]
 
Fo4 dogs apparel.png|Dogmeat with all four equipment apparel slots in use: [[welding goggles]], [[dog helmet]], [[chain dog collar]] and [[heavy dog armor]]
  +
Dogmeat in doghouse.jpg|Dogmeat in a doghouse
 
FO4 Loading Screen Dogmeat.png|Dogmeat sitting on the loading screen
 
FO4 Loading Screen Dogmeat.png|Dogmeat sitting on the loading screen
 
FO4 ending scene3 05.jpg|Dogmeat in an [[Fallout 4 endings|endings slide]]
 
FO4 ending scene3 05.jpg|Dogmeat in an [[Fallout 4 endings|endings slide]]
  +
</gallery>
Fo-promo-dogmeat.png|''[[Fallout: Wasteland Warfare|Wasteland Warfare]]'' figurine {{Icon|FWW}}
 
  +
Fo-promo-dogmeat-goggles.jpg|Dogmeat with goggles figurine {{Icon|FWW}}
 
  +
===''Fallout: Wasteland Warfare''===
  +
<gallery captionalign="center">
 
Fo-promo-dogmeat.png|Dogmeat in ''[[Fallout: Wasteland Warfare]]''
  +
WastelandWarfareDogmeatcard.png|Unit card
  +
FOWW,DogmeatGuardDog.jpg|Dogmeat guard dog
  +
FOWW,DogmeatGuardDogUnitCard.jpg
 
Fo-promo-dogmeat-goggles.jpg|Dogmeat scout
  +
FOWW,DogmeatScoutUnitCard.jpg
  +
FOWW,HeroesOfSanctuaryHillsSet.webp
  +
FOWW,HeroesOfSanctuaryHillsSetOverview.webp
  +
</gallery>
  +
  +
===''Fallout Shelter Online''===
  +
<gallery captionalign="center">
 
FSO UI C ShopIcon Dogmeat.png|Dogmeat's hero card in ''[[Fallout Shelter Online]]''
 
FSO UI C ShopIcon Dogmeat.png|Dogmeat's hero card in ''[[Fallout Shelter Online]]''
 
FSO UITex YS C Bg HeroShare gourou.png|Dogmeat's maxed hero card in ''Fallout Shelter Online''
 
FSO UITex YS C Bg HeroShare gourou.png|Dogmeat's maxed hero card in ''Fallout Shelter Online''
  +
FSO Dogmeat Splash 1.gif
20191215000926_1.jpg|thumb|Dogmeat in a Doghouse]]
 
  +
FSO Dogmeat Loop 1.gif
  +
FSO Dogmeat Splash 2.gif
  +
FSO Dogmeat Loop 2.gif
 
</gallery>
 
</gallery>
   
  +
===Magic: The Gathering===
{{RT}}
 
  +
<gallery captionalign="center">
  +
Fallout Magic Scrappy Survivors Red-Green-White deck.png|Scrappy Survivors Red-Green-White deck
  +
Fallout Magic Dogmeat, Ever Loyal.png|Dogmeat, Ever Loyal
  +
Fallout Magic Dogmeat, Ever Loyal (Etched Foil).jpg|(Etched Foil)
  +
Fallout Magic Dogmeat, Ever Loyal (Showcase Pip-Boy).png|(Showcase Pip-Boy)
  +
Fallout Magic Island full art Sole Survivor.png|Island
  +
Fallout Magic Swamp full art Sole Survivor.png|Swamp
  +
Fallout Magic Mountain full art Sole Survivor.png|Mountain
  +
Fallout Magic Forest full art Sole Survivor.png|Forest
  +
Fallout Magic Basilisk Collar.png|Basilisk Collar
  +
Fallout Magic Basilisk Collar Extended Art.png|Basilisk Collar (Extended Art)
  +
</gallery>
  +
  +
==External links==
  +
*[[Wikipedia:Dogmeat (Fallout)|Dogmeat on Wikipedia]]
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox companions FO4}}
 
{{Navbox companions FO4}}
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[[Category:Dog characters]]
 
[[Category:Dog characters]]
[[Category:Fallout 4 characters]]
+
[[Category:Fallout 4 animal characters]]
 
[[Category:Fallout 4 companions]]
 
[[Category:Fallout 4 companions]]
[[Category:Fallout Shelter creatures]]
+
[[Category:Fallout Shelter characters]]
 
[[Category:Fallout: Wasteland Warfare characters]]
 
[[Category:Fallout: Wasteland Warfare characters]]
  +
[[Category:Fallout Shelter Online characters]]
   
 
[[de:Dogmeat (Fallout 4)]]
 
[[de:Dogmeat (Fallout 4)]]
Line 292: Line 317:
 
[[fr:Canigou (Fallout 4)]]
 
[[fr:Canigou (Fallout 4)]]
 
[[hu:Dogmeat (Fallout 4)]]
 
[[hu:Dogmeat (Fallout 4)]]
  +
[[it:Dogmeat (Fallout 4)]]
 
[[ja:Dogmeat (Fallout 4)]]
 
[[ja:Dogmeat (Fallout 4)]]
 
[[ko:도그미트 (폴아웃 4)]]
 
[[ko:도그미트 (폴아웃 4)]]

Latest revision as of 19:50, 10 March 2024

Let's go, pal.— Sole Survivor to Dogmeat

Dogmeat, initially named just Dog, is a dog residing in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.

Background

A typical Commonwealth canine, though distinctly unlike a mongrel, Dogmeat is noted as being capable of tracking a man's scent for miles. While he doesn't really have an owner, he is a loyal and faithful companion to those he accompanies, according to Mama Murphy; she states that Dogmeat "is his own man."

Prior to the Sole Survivor waking up in Vault 111 in 2287, Dogmeat apparently had assisted Nick Valentine on a number of cases and the detective thought of him as a "specialist". Later, Dogmeat was either with, or later joined Preston Garvey and his group of settlers fleeing from Quincy after the Quincy Massacre. After they reached Concord, Dogmeat apparently split off during or prior to the raider attack by Gristle and is searching around the Red Rocket truck stop near Sanctuary Hills when he meets the Sole Survivor.

Later in 2287, Dogmeat traveled to Diamond City where the Sole Survivor and Nick Valentine enlisted his keen sense of smell to track Conrad Kellogg across the Commonwealth until finding his stronghold at Fort Hagen.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
Icon quest starter
This character starts quests.

Greet the Dog

FO76 ui icon quest
This character is involved in quests.

Other interactions

  • When first encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" will appear in the "Miscellaneous" section of the "Quests" tab in the player character's Pip-Boy. The objective is completed when the player character first initiates a "conversation" with Dogmeat.
  • Like with every companion character, the player character can command Dogmeat to do certain tasks, such as commanding him to go to a certain location of their choosing or fetching a specific item for the player character.

Equipment

Dogmeat can be equipped with a variety of cosmetic items, according to the type of item, into four distinct slots. These slots are: "eyes," "headband," "neck" and "torso." However, none of the items (including any "armor") provide any actual protection for Dogmeat, though they do take up inventory weight.

Equipment Dog equipment slot Location
Welding goggles Eyes Abundant
Dog helmet Headband Heavy armored dog at Hyde Park
Armored Dog at Thicket Excavations
Spiked muzzle Headband Attack dogs
Dog collar Neck Attack dogs
Double dog collar Neck Attack dogs
Chain dog collar Neck Attack dogs
Spiked dog collar Neck Attack dogs
Reinforced dog collar Neck Attack dogs
Red bandana Neck Abundant
Blue bandana Neck Abundant
Gunner's camo bandana Neck Abundant
Gunner's green bandana Neck Abundant
Jangles bandana Neck Abundant
Leopard print bandana Neck Abundant
Skull bandana Neck Abundant
Stars and Stripes bandana Neck Abundant
Striped bandana Neck Abundant
Light dog armor Torso Attack dogs
Dog armor Torso Attack dogs
Heavy dog armor Torso Attack dogs

Effects of player's actions

  • When first met at the Red Rocket truck stop, Dogmeat's name is simply "Dog" and remains that way until one either enters the Museum of Freedom during When Freedom Calls and talks to Mama Murphy or, if Dogmeat was not met, he will be called by Nick Valentine with a whistle during Getting a Clue, at which point he will be called Dogmeat.
  • By reading the Astoundingly Awesome Tales issue "Have Dog, Will Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces damage by 10%.

Range of interests

Dogmeat loves the Sole Survivor unconditionally and thus is neither negatively nor positively influenced by their actions. Apart from add-on-specific companions and temporary followers during quests, he is the only companion who is considered to be truly neutral.

Notes

  • During Reunions, dismissing Dogmeat after finding Fort Hagen will make him stay there until the end of the quest, regardless of the location the player asks him to go.
  • Dogmeat is the only companion with a associated perk (Attack Dog) that must be unlocked via raising one's level and using perk points instead of raising Affinity.
  • When the player character is rebuilding a settlement, they can place a doghouse for him to stay in. If he is dismissed to a settlement before that he will go and live in or around one of the existing dog houses.
  • Dogmeat can be healed during battle if a stimpak is used on him when he is down.
  • Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the floor), bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near Custom House Tower, he will run to a rubble pile near some existing mannequins in the display windows and pull out random hats. One of these hats can apparently be the lieutenant's hat or Captain Ironsides' hat.
  • When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to do so by the Sole Survivor, which prompts the player character with messages such as "Dogmeat found something," when he finds a container or "Dogmeat found an enemy," when he detects enemy presence nearby.
  • Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing so while he tracks them, or, when he finds a container, gives the player character a warning bark, runs towards it, and then happily stomps his front paws, while pointing his head to whatever he has found.
    • If not able to reach a container he found, he will still point his head towards the direction of what he found, giving the player character a hint on chests, trunks and other containers with valuable loot usually placed in the top of buildings.
  • despite being considered a companion, the benefits of Lone Wanderer still apply if one travels with Dogmeat.
  • If sent to wait at the Red Rocket truck stop where he is first met, one of Dogmeat's idle animations is putting his front legs on certain objects, like the hole in the pillars. Other dogs encountered, such as the one sold by Gene, will also do this.
  • If Dogmeat is sent back to a settlement (by dismissal) and is then asked to trade, the Sole Survivor will refer to him by his real name, regardless of whether they know it yet.
  • Dogmeat does not count as a settler when in a settlement and will not respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely near the closest doghouse.
  • If entering the "Command" menu while crouched, the Sole Survivor will whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
  • When not in combat, Dogmeat will occasionally pull out a teddy bear and will chew on it and throw it into the air, playing with it. The teddy bear will not be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogmeat has a teddy bear in his inventory or not.
  • If an ally of any faction is killed, Dogmeat will give a "mournful howl," as called by subtitles.
  • When listening to Arthur Maxson's speech aboard the Prydwen, Dogmeat will walk to the center of the room and will be unable to be interacted with for its duration. Once Maxson finishes it with his "Ad Victoriam" salute, Dogmeat will perform his "bunny trick."
  • Dogmeat appears in Fallout Shelter as a legendary German Shepherd.
  • When engaged in combat against humanoid enemies, Dogmeat can trigger a variety of melee moves during the fight, such as a limb bite move, which he uses to hold an enemy in place by biting their limbs, which works with humans, synths, super mutants and feral ghouls, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with health low enough to be instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a deadly neck bite.
  • Dogmeat has the highest stealth compared to other companions.
  • He is the only dog of the German Shepherd breed to appear in the game, making him unique among other canines in the Commonwealth.
    • Despite appearing to be a purebred German Shepherd, a few companions including Deacon, Cait and Codsworth will refer to Dogmeat as a mutt, usually when he is injured.

Appearances

This version of Dogmeat appears in Fallout 4, Fallout Shelter, Fallout: Wasteland Warfare, and Fallout Shelter Online.

Behind the scenes

  • Dogmeat is modeled after River, a female German Shepherd who was the pet of Joel and Michelle Burgess.[2]
    • After River passed away in June 2021, Joel Burgess wrote a Twitter thread talking about River's role in development. Dogmeat was designed as a companion first and a combat ally second, which is why Bethesda chose a more personable dog than a professionally-trained one. Much of Dogmeat's in-game behavior was inspired by River, who would attend meetings and hang out with the team during development, in addition to providing modeling references and audio. Dogmeat's brown eyes are replications of River's own eyes. Dogmeat's walking behavior, and emphasis on stalling enemies rather than direct damage were all inspired by River.[3]
    • Dogmeat's item-fetching and seeking functionality, developed by Jon Paul Duvall and Jay Woodward, among others, was inspired by River's tendency to retrieve large objects as a show of affection.[3]
  • Dogmeat's ability to wear dog armor, bandanas and other clothing items was developed by Mark Teare and Ryan Sears.[4]
  • Joel Burgess stated that Dogmeat is "trapped out of time" and "does not belong" in 2287, just like the Sole Survivor. As such, Dogmeat's origin is intentionally left vague, with differing clues in-game, so players can develop their own theories about his past.[3]
  • Originally, the Sole Survivor was going to be able to have a full-fledged companion (such as Nick Valentine) as well as Dogmeat as a "pet" companion simultaneously, for a total of 2 companions, like with Fallout 3's version or ED-E/Rex in Fallout: New Vegas. However, the concept was scrapped due to the risk of the system breaking during gameplay. Dialogues revolving around this system (such as companions commenting when Dogmeat is hurt,[5] or Vault 81's security asking about "what about his/her friend and dog?") are still left in the game's files.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One In Survival mode, when Dogmeat is downed there is no quest marker to heal him as there is with other companions. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One In Survival mode, Dogmeat's carry weight is set as 25 by default, and will be increased to 150 when Dogmeat has a piece of equipment on (i.e. any bandana, armor, or dog collar). Welding goggles do not count. [verified]

Gallery

Fallout 4

Fallout: Wasteland Warfare

Fallout Shelter Online

Magic: The Gathering

External links

References