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I wouldn't trust that beast if I were you. That thing is a killer.Phil

Dogmeat is a dog that can be found in Junktown in 2161. He can be found terrorizing Phil, an old man in Junktown, by remaining at the doorway to his house and keeping him out. The Vault Dweller can distract him for the old man and, by doing this, recruit him as a companion.


His previous owner had been killed by thugs hired by Gizmo (most likely the Skulz) about a month before Dogmeat met the Vault Dweller. In the Fallout 2 manual, it is disclosed that Dogmeat died in the Mariposa Military Base after running into a force field (although in the game, it is possible to survive the military base with Dogmeat alive - usually by sealing him inside different rooms to protect him from the super mutants).

Dogmeat is also a special non-player character who can be located and recruited in Fallout 2. He can be found in the special encounter "The Café of Broken Dreams", though this is an easter egg and should not be considered canon.

Interactions with the player character


Interactions overview

Paving the Way.png
This character is a permanent companion.
FO76 ui icon quest.png
This character is involved in quests.

Solve Phil's Canine Conundrum

Other interactions

  • He can be recruited by giving him an iguana-on-a-stick or wearing a leather jacket (his previous owner wore one according to Phil) to distract Dogmeat from Phil's house in Junktown.
  • He is incredibly effective in combat, as he can do three medium to high damage attacks per turn, and has the same number of HP as a full-grown man. However, one should think carefully before getting him to follow them. He will become a follower, but will not behave like other non-player characters in Fallout, he cannot be given directions or asked to leave/wait. In order to disband Dogmeat, he has to die. This can be a difficult task for low-level characters because it is impossible to talk to Dogmeat and give him orders like with normal companions in the first Fallout.

Fallout 2

Interactions overview

Paving the Way.png
This character is a permanent companion.

Other interactions

  • Dogmeat can be found in the special encounter, Café of Broken Dreams. He can be recruited by the Chosen One, by simply showing their Vault 13 jumpsuit (in other words, undress) and speaking to the dog. Dogmeat will remember the Vault Dweller from Fallout and join the PC. When not in the player character's party, Dogmeat fights for the NCR. If he is dismissed and the player character's NCR reputation is low enough, he might charge at them.
  • Dogmeat was made even more powerful than his past version. It is not uncommon to see Dogmeat move obscene distances and attack five to six times during his turn. He was also given normal scripting commands like the other non-player characters in the game, and this means the player character can command Dogmeat the same as they would command, for example, Sulik.


+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Strength 06 06 06 07 07 07
Perception 06 06 06 07 07 07
Endurance 07 07 07 07 07 07
Charisma 03 03 03 02 02 02
Intelligence 02 02 02 03 03 03
Agility 06 06 07 08 09 10
Luck 03 04 05 06 07 08

+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Hit Points 108 118 128 141 151 168
Armor Class 16 16 17 23 24 25
Action Points 15 15 15 16 16 17
Carry Weight 175 175 175 200 200 200
Melee Damage 14 15 16 18 19 20
Sequence 13 13 13 16 16 16
Healing Rate 2 2 2 2 2 2

+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
Unarmed 100% 125% 135% 145% 155% 165%


  • Dogmeat can be obtained as a follower in both games regardless of the player character's Karma.
  • Unlike humanoid non-player characters, Dogmeat cannot wear armor, equip weapons, or use items, although he can be administered stimpaks by the player character and has a Damage Resistance & Damage Threshold equal to that of leather armor.
  • Phil and the dog were used before in Scrapheap.
  • If Katja and Dogmeat are both following the Vault Dweller, Katja will say "I hate dogs" repeatedly.


The first Dogmeat appears only in Fallout and Fallout 2.

Behind the scenes

Scott Bennie was the designer who came up with the name "Dogmeat" for the in-game character. The name was initially applied to Jake's dog in the Hub (previously called Dogshit). Later, it was applied to the current non-player character Dogmeat, either by Tim Cain or Jason Anderson.[Non-canon 2]


See also

External links



  1. Fallout Bible 0: "2162 April 20: Vault Dweller destroys the Military Base. Dogmeat dies defending his master."
  2. Fallout Bible 7