Notable Quotes Audio Project
| || This page is about the Fallout 3 character. For the consumable item in Fallout 3 and Fallout: New Vegas, see dog meat.|
For the Fallout and Fallout 2 character, see Dogmeat (Fallout).
An affectionate and dextrous puppy, Dogmeat's skills as a four-legged scavenger and ferocious fighting companion were not lost on his first master, who was recently killed by raiders in the vicinity of the Scrapyard. Dogmeat has tracked the raiders down, loyal to the end.
His name is in homage to the Dogmeat from Fallout, and, according to the developers, he is a descendant of the Vault Dweller's original canine companion that died in a horrible accident involving a force field.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character drops an ear when killed (Contract Killer).|
|This character drops a finger when killed (Lawbringer).|
|This character can be enslaved with the Mesmetron.|
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Caps: -|
|This character can repair items.||Repair cap: -|
|This character rents beds.||Cost: no caps.|
|This character starts quests.||
|This character is involved in quests.||
Effects of player's actions
- Dogmeat is found in the Scrapyard (south of Minefield), fighting several raiders. Regardless of any other companion in your party or your Karma level, you can recruit Dogmeat.
- Shooting Dogmeat in the initial encounter without talking to him will make it impossible for the player to recruit him unless you have the Puppies perk.
- If enemies are nearby, Dogmeat will growl. Since he's coded to be a higher priority target than the Lone Wanderer, Dogmeat will draw attackers' attention away from him/her.
- When instructed to find something, Dogmeat is capable of bypassing locked containers and doors, allowing access to items in containers beyond the Lone Wanderer's ability to pick.
- Dogmeat can sometimes go missing for long periods of time when asked to find something, sometimes even days.
- At level 22 (with the Broken Steel add-on installed), the Puppies! perk can be taken so that when Dogmeat dies, a puppy appears at the main door of Vault 101. However, since installing Broken Steel makes Dogmeat (along with several other followers) virtually indestructible, the usefulness of this is debatable, especially considering that Dogmeat has a lot of health at that level. However, if Dogmeat died at a lower level, the perk can be used to acquire a new canine companion.
- In Dogmeat's dialogue, there are "Scold" and "Praise" options. These however, do nothing at all and appear to be there purely for flavor.
- His right eye is brown, while his left eye is blue. This is known as complete heterochromia.
- If you tell Dogmeat to wait in Megaton, and then blow the town up, Dogmeat will be alive outside of the Megaton ruins.
- If the Lone Wanderer attacks Dogmeat until he becomes hostile, but you decide not to kill him and run instead, then he may seem to disappear. Simply wait three days and return to Vault 101. He will be waiting in his usual spot.
- With Broken Steel installed, Dogmeat (along with other companions) will gain a ridiculously high amount of health every time the player levels up requiring multiple shots from the Experimental MIRV to kill him. This makes him virtually invincible.
- If Dogmeat is not present at the Scrapyard, he should be after a few hours' wait.
This Dogmeat appears only in Fallout 3.
Behind the scenes
|The following is based on Fallout 3 cut content and has not been confirmed by canon sources.|
- Before the release of Fallout 3, the process of how to recruit Dogmeat had only been shown as a small clip as the Lone Wanderer holds something out to the wounded dog. The item is not revealed. Dogmeat was said to be found in a random encounter, which would appear in different places depending on where the player ventures to, but was meant to appear early on to help develop your bond with the dog. This was scrapped in the released game.
|End of information based on Fallout 3 cut content.|
- Dogmeat is modeled after the dog in Mad Max 2 (aka The Road Warrior). The main character Max, played by Mel Gibson, had a dog that wandered with him. Dogmeat is the same breed as Max's dog, an Australian cattle dog.
- The namesake for "Dogmeat" is Vic's canine companion, "Blood" (also called "Dogmeat" by Vic) in the movie "A Boy and His Dog" (1975) starring Don Johnson and based on the novel by the famed sci-fi author Harlan Ellison. This movie dealt with post-nuclear war survival with "Dogmeat" apparently conversing with Vic as they both scour the wasteland for food and women.
- PC In Little Lamplight, if Dogmeat is following you and you go into the testing chamber to explore, Dogmeat may appear dead while exiting. Then while leaving a room or house, Dogmeat's dead body will spawn outside next to where you entered. This bug does not mention to you that Dogmeat has been killed resulting in Dogmeat's body still taking up a companion slot. Dogmeat will also still be shown blinking. This also can happen to Jericho. [verified]
- Xbox 360 During the Blood Ties quest Dogmeat may disappear from the game after talking with Vance about making a deal with Arefu. Loading a previous save doesn't fix the problem. [verified]
- Playstation 3 The game might crash if you try to talk to Dogmeat while the battle is still ongoing in the Scrapyard. [verified]
- Playstation 3 Through use of the Paralyzing Palm perk (or any weapon with a knockdown affect), Dogmeat can store items whose weight total exceeds 10,000 lbs. However, asking him to fetch you an item at any time will return all stored items. If you ask Dogmeat to return to Vault 101, you can pickpocket him and store items too. [verified]
- Playstation 3 Despite being sent back to Vault 101, Dogmeat has shown up inside of the West residence in Arefu. After going outside, Dogmeat does not follow. [verified]
- PC Dogmeat has appeared in Pilgrim's Landing during the quest Thought Control. [verified]
- PC Attacking Dogmeat until he becomes hostile and then putting away your weapons will result in Dogmeat walking back to Vault 101. [verified]
- Playstation 3 If the Puppies! perk is used in Broken Steel, then when you talk to Dogmeat, you will refer to him as "pup" instead of "Dogmeat" in some dialogue choices, though it is still the original Dogmeat. ie: "It's too dangerous here, pup. Go wait for me at Vault 101." [verification overdue]
- Xbox 360 When dismissed to Vault 101, he can be found partially sunk into the ground. The longer it's been since he was dismissed, the further he will have sunk, up to a certain point. Thankfully, he will clip onto the ground if told to follow you again. If he falls through, he will simply reappear on the ground. [verification overdue]