This is a transcript for dialogue with Dogmeat. |
AO_Dogmeat_FindContainer[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
1 | AO_Dogmeat_FindContainer_Scene | {intentionally left blank} | myActor: | A1a | |
2 | myActor: | {intentionally left blank} | myActor: | A1a | |
3 | myActor: | {intentionally left blank} | A1a |
AO_Dogmeat_FindHostile[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
4 | AO_Dogmeat_FindHostile_Scene | {intentionally left blank} | A1a | ||
5 | {intentionally left blank} | A2a |
BoS201[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
6 | BoS201_06_MaxsonStage130 | BoS201Maxson: Ad victoriam! | (barking) | BoS201Speech01: Ad victoriam! | A1a |
CreatureDialogueDogmeat[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
7 | - | (curious sound) | |||
8 | (yawn) | ||||
9 | (playful growl) | ||||
10 | (mournful howl) | ||||
11 | (sad whimper) | ||||
12 | (pained whimper) | ||||
13 | (angry bark) | ||||
14 | (warning growl) | ||||
15 | (vicious snarl) | ||||
16 | |||||
17 | |||||
18 | |||||
19 |
DialogueConcordArea[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
20 | 002DogmeatIntroScene | (alert bark) | Dogmeat: (alert bark) | A1a |
DogmeatQuest[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
21 | DogmeatGotoPlayerScene | {intentionally left blank} | A1a |
DogReaction[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
22 | DogDistasteSCN01 | (friendly bark) | NPC: What a mangy mutt. | A1a | |
23 | DogInt02SCN | (Friendly bark) | NPC: Well hey there, pup. | A1a |
Followers[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
24 | - | {intentionally left blank} | |||
25 | {intentionally left blank} | ||||
26 | {intentionally left blank} | ||||
27 | {intentionally left blank} | ||||
28 | {intentionally left blank} | ||||
29 | {intentionally left blank} | ||||
30 | {intentionally left blank} | ||||
31 | {intentionally left blank} | ||||
32 | {intentionally left blank} |
MQ105[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
33 | MQ105_017_NickScene | Player Default: Say, that's not a bad idea. Some dogs out there in the Commonwealth can track a man for miles. | *Bark!* | NickValentine: Well, Dogmeat seems eager for the job. Why don't you let him have a whiff? See if he picks up on the trail. | A1a |
34 | MQ105_019_DogmeatScene | NickValentine: Ready to get to work, Dogmeat? | *Bark!* | A1a | |
35 | MQ105_021_DogmeatScene | PlayerVoiceFemale01: Dogmeat. Get the scent boy... | Player Default: Take me to him, boy. Take me to Shaun... | A1a | |
36 | Player Default: Take me to him, boy. Take me to Shaun... | A1a | |||
37 | Player Default: Get Kellogg, boy. Take me to that son of a bitch... | B1a | |||
38 | Player Default: I'm trusting my family's future to a dog. That's it. I'm officially crazy. | X1a | |||
39 | Player Default: Got something, boy? | Y1a |
MQ106[]
# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
---|---|---|---|---|---|
40 | MQ106_DogmeatRunstoDoorScene | {not sad - this is a sound a dog makes that wants something, like food or to be let out.} (attention-getting whimper) | A2a | ||
41 | (playful bark) | A3a | |||
42 | (playful howl) | A4a |