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{{Stats creature FO4|row
 
{{Stats creature FO4|row
 
|name =Pack dog {{Icon|FO4NW|link=Nuka-World (add-on)}}
 
|name =Pack dog {{Icon|FO4NW|link=Nuka-World (add-on)}}
|base id ={{DLC ID|}}
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|base id ={{DLC ID|056067}}
|level =
+
|level =3
 
|xp =
 
|xp =
 
|perception =
 
|perception =
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|er =
 
|er =
 
|rr =
 
|rr =
|aggression =
+
|aggression =1
|confidence =
+
|confidence =4
|assistance =
+
|assistance =0
 
|attack1 =Melee ( {{Icon|damage}})
 
|attack1 =Melee ( {{Icon|damage}})
 
|attack2 =
 
|attack2 =
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==Notable dogs==
 
==Notable dogs==
 
* [[Dogmeat (Fallout 4)|Dogmeat]] - Companion of the Sole Survivor.
 
* [[Dogmeat (Fallout 4)|Dogmeat]] - Companion of the Sole Survivor.
* [[Kate (dog)|Kate]] - Abandoned dog at the [[Neponset Park]] overpass.
+
* [[Kate (dog)|Kate]] - Abandoned dog at the [[Neponset Park]] overpass with Kyle and Alissa.
 
* [[Kyle (dog)|Kyle]] - Abandoned dog at the Neponset Park overpass.
 
* [[Kyle (dog)|Kyle]] - Abandoned dog at the Neponset Park overpass.
* [[Junkyard dog]] - Possible purchase via a [[Fallout 4 random encounters|random encounter]] with the dogs owner/ breeder, [[Gene]]. The junkyard dog is not a companion but rather assigned (like a [[settler]]) to any [[Fallout 4 settlements|Settlement]]. When the dog arrives the designated settlement receives 5 Defense rating buff. (Looks vary at random from Rottweiler to mutt) and as a level 1, has 180 [[Hit Points]] so most likely actively defends the settlement also. (This is repeatable and will have a new dog to sell on each encounter)
+
* [[Junkyard dog]] - Possible purchase via a [[Gene the Reluctant Dog Vendor|random encounter]] with the dogs owner/ breeder, [[Gene]]. The junkyard dog is not a companion but rather assigned (like a [[settler]]) to any [[Fallout 4 settlements|Settlement]]. When the dog arrives the designated settlement receives 5 Defense rating buff. (Looks vary at random from Rottweiler to mutt) and as a level 1, has 180 [[Hit Points]] so most likely actively defends the settlement also. (This is repeatable and will have a new dog to sell on each encounter)
 
* [[Teddy]] - A caged dog located at [[Fairline Hill Estates]].
 
* [[Teddy]] - A caged dog located at [[Fairline Hill Estates]].
 
* {{Icon|FO4FH|link=Far Harbor (add-on)}} [[Duke (Far Harbor)|Duke]] - Possible purchase via [[Erickson]] in [[Horizon Flight 1207]], fills the same role as a [[junkyard dog]].
 
* {{Icon|FO4FH|link=Far Harbor (add-on)}} [[Duke (Far Harbor)|Duke]] - Possible purchase via [[Erickson]] in [[Horizon Flight 1207]], fills the same role as a [[junkyard dog]].
* {{Icon|FO4FH|link=Far Harbor (add-on)}} [[Jerry (Far Harbor)|Jerry]] - Same as Duke.
 
   
 
==Notes==
 
==Notes==
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* {{Icon|FO4WW|link=Vault-Tec Workshop}} Dogs can be caught for a settlement using [[dog cage]]s included as part of ''[[Wasteland Workshop]]''. Caught dogs will increase a settlement's happiness and defense levels. [[Mongrel (Fallout 4)|Mongrels]], on the other hand, will decrease happiness and increase defense.
 
* {{Icon|FO4WW|link=Vault-Tec Workshop}} Dogs can be caught for a settlement using [[dog cage]]s included as part of ''[[Wasteland Workshop]]''. Caught dogs will increase a settlement's happiness and defense levels. [[Mongrel (Fallout 4)|Mongrels]], on the other hand, will decrease happiness and increase defense.
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Some pack dogs are actually trained mongrels, while others are simply [[junkyard dog]]s.
 
* {{Icon|FO4NW|link=Nuka-World (add-on)}} Some pack dogs are actually trained mongrels, while others are simply [[junkyard dog]]s.
* {{Icon|FO4CC|link=Creation Club}} There are 12 additional (non-follower) dogs available for purchase from the ''[[Creation Club]]'': Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer and Border Collie.
+
* {{Icon|FO4CC|link=Creation Club}} There are 12 additional (non-follower) dogs available for purchase from the [[Creation Club]]: Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer and Border Collie.
* {{Icon|FO4CC|link=Creation Club}} There is also a device that can be bought from the ''Creation Club'' called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.
+
* {{Icon|FO4CC|link=Creation Club}} There is also a device that can be bought from the Creation Club called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.
   
 
==Appearances==
 
==Appearances==
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[[Category:Fallout 4 creatures]]
 
[[Category:Fallout 4 creatures]]
 
[[Category:Nuka-World creatures]]
 
[[Category:Nuka-World creatures]]
  +
[[Category:Dogs]]
   
 
[[de:Hund (Fallout 4)]]
 
[[de:Hund (Fallout 4)]]

Revision as of 21:27, 20 December 2019

 
Gametitle-FO4Gametitle-FO4 NW
Gametitle-FO4Gametitle-FO4 NW
The Wasteland is home to a variety of dogs, from vicious wild curs to trained attack hounds.Loading screen

Dogs are animals that can be found in Fallout 4, and act as companions towards humans. There are a few different distinct breeds of dogs, Dogmeat for example is a German Shepherd Dog that may be a companion to the Sole Survivor.

Background

Most commonly seen as feral beasts that plague the wastes and kill livestock, they are necessary for many struggling wastelanders. There is also the rare cases of domestic breeds that act as companions towards their human counterparts.

Humans are the only species known to truly tame and domesticate these canines. Although other types of sub/meta-humans show an interest in doing the same, dogs of all types, including feral dogs, are well-known to attack or flee from them on sight.

Characteristics

They are fiercely loyal to their owners. Before the war many of them had fur, but now many of them have lost it and have begun to look pink. Some mongrels will attack on sight but can be pacified.

Biology

Through the 200 years since the Great War, dogs have remained relatively unaltered by radiation. Other than that, there is no reason to believe that the biology of dogs in the Fallout universe differs from dogs in the real world, besides having a rougher appearance than domesticated dogs, unsurprising in the harshness of the wasteland.

Two mutated counterparts of dogs can be found in the Commonwealth: the ghoulish mongrels and the FEV-exposed hounds.

Gameplay attributes

Dogs, unlike in previous Fallout games, have special animations where they can grapple enemies down to the ground and hold them in place allowing their masters a brief advantage in combat.

Variants

Attack dog

Fo4 dog

Attack dogs are domesticated dogs, with a degree of training. They are usually seen in raider camps or with Gunners, Minutemen or Brotherhood of Steel patrols. They are sometimes equipped with various pieces of dog apparel.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Attack dog
000B2BF2
Level
1
Perception
17
Hit Points
30
Damage Resistance
5
Energy Resistance
5
Radiation Resistance
?
Poison Resistance
?
Experience Points
5
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Melee (0 Damage)
Attack
empty
Attack dog
001CF296
Level
7
Perception
11
Hit Points
100
Damage Resistance
15
Energy Resistance
10
Radiation Resistance
?
Poison Resistance
?
Experience Points
12
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Melee (0 Damage)
Attack
empty
Attack dog
001CF297
Level
14
Perception
12
Hit Points
140
Damage Resistance
25
Energy Resistance
15
Radiation Resistance
?
Poison Resistance
?
Experience Points
21
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Melee (0 Damage)
Attack
empty
Attack dog
001CF298
Level
21
Perception
12
Hit Points
210
Damage Resistance
30
Energy Resistance
15
Radiation Resistance
?
Poison Resistance
?
Experience Points
31
Aggression
Very aggressiveIcon requiredIcon requiredIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps friendsIcon requiredIcon required
Attack
Melee (0 Damage)
Attack
empty

Pack dog

PackDog-NukaWorld

Found in the Bradberton Amphitheater, these dogs are owned by The Pack. They will turn hostile if The Pack is attacked. These dogs can either be mongrels or junkyard dogs, and often have dog armor equipped. They can spawn battling in the cage fight arena against other entities, such as Pack captives, or be wandering around the amphitheater.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Pack dog Nuka-World (add-on)
xx056067
Level
3
Perception
?
Hit Points
?
Damage Resistance
?
Energy Resistance
?
Radiation Resistance
?
Poison Resistance
?
Experience Points
?
Aggression
AggressiveIcon requiredIcon optionalIcon optional
Confidence
FoolhardyIcon requiredIcon requiredIcon requiredIcon required
Assistance
Helps nobodyIcon optionalIcon optional
Attack
Melee ( Damage)

Notable dogs

  • Dogmeat - Companion of the Sole Survivor.
  • Kate - Abandoned dog at the Neponset Park overpass with Kyle and Alissa.
  • Kyle - Abandoned dog at the Neponset Park overpass.
  • Junkyard dog - Possible purchase via a random encounter with the dogs owner/ breeder, Gene. The junkyard dog is not a companion but rather assigned (like a settler) to any Settlement. When the dog arrives the designated settlement receives 5 Defense rating buff. (Looks vary at random from Rottweiler to mutt) and as a level 1, has 180 Hit Points so most likely actively defends the settlement also. (This is repeatable and will have a new dog to sell on each encounter)
  • Teddy - A caged dog located at Fairline Hill Estates.
  • Far Harbor (add-on) Duke - Possible purchase via Erickson in Horizon Flight 1207, fills the same role as a junkyard dog.

Notes

  • Finding armor on killed attack dogs, normally found accompanying raiders, will allow one to equip it on Dogmeat. However, no resistance is gained by equipping them.
  • Vault-Tec Workshop Dogs can be caught for a settlement using dog cages included as part of Wasteland Workshop. Caught dogs will increase a settlement's happiness and defense levels. Mongrels, on the other hand, will decrease happiness and increase defense.
  • Nuka-World (add-on) Some pack dogs are actually trained mongrels, while others are simply junkyard dogs.
  • Creation Club There are 12 additional (non-follower) dogs available for purchase from the Creation Club: Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer and Border Collie.
  • Creation Club There is also a device that can be bought from the Creation Club called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.

Appearances

Dogs appear in Fallout 4 and its add-on Nuka-World.

Gallery