For an overview of dogs, see dog. |
Dogs are animals that can be found in the Commonwealth, the Island, and Nuka-World in 2287.
Background[]
Some dogs are wild, plaguing the wastes and killing livestock, but tame versions are necessary for many struggling wastelanders. There are also rare cases of domestic breeds that act as companions towards their bipedal counterparts. Humans and super mutants are the only species known to truly tame and domesticate these canines.
Characteristics[]
They are fiercely loyal to their owners. Before the war many of them had fur, but now many of them have lost it and their pink skin is visible. Some mongrels will attack on sight but can be pacified. There are a few different distinct breeds of dogs. Dogmeat for example, is a German Shepherd dog that may be a companion to the Sole Survivor.
Biology[]
Through the 200 years since the Great War, dogs have remained relatively unaltered by radiation. Two mutated counterparts of dogs can be found in the Commonwealth: the ghoulish mongrels and the FEV-exposed hounds.
Gameplay attributes[]
Dogs, unlike in previous Fallout games, have special animations where they can grapple enemies down to the ground and hold them in place allowing their masters a brief advantage in combat.
Variants[]
Attack dog[]
Attack dogs are domesticated dogs, with a degree of training. They are usually seen in raider camps or with Gunners, Minutemen or Brotherhood of Steel patrols. They are sometimes equipped with various pieces of dog apparel.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Attack dog 000B2BF2 |
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Attack dog 001CF296 |
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Attack dog 001CF297 |
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Attack dog 001CF298 |
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Pack dog[]
Found in the Bradberton Amphitheater, these dogs are owned by the Pack. They will turn hostile if The Pack is attacked. These dogs can either be mongrels or junkyard dogs, and often have dog armor equipped. They can spawn battling in the cage fight arena against other entities, such as Pack captives, or be wandering around the amphitheater.
Name (Form ID) | Statistics | Behavior | Abilities | Items | |||||
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Pack dog xx056067 |
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Notable dogs[]
- Dogmeat - Possible companion of the Sole Survivor.
- Kate - Abandoned dog at the Neponset Park overpass with Kyle and Alissa.
- Kyle - Abandoned dog at the Neponset Park overpass.
- Junkyard dog - Possible purchase via a random encounter with the dogs owner/ breeder, Gene. The junkyard dog is not a companion but rather assigned, like a settler, to any settlement.
- Teddy - A caged dog located at Fairline Hill Estates.
- Duke - Possible purchase via Erickson in Horizon Flight 1207, fills the same role as a junkyard dog.
Notes[]
- Finding armor on killed attack dogs, normally found accompanying raiders, will allow one to equip it on Dogmeat. However, no resistance is gained by equipping them.
- dog cages included as part of Wasteland Workshop. Caught dogs will increase a settlement's happiness and defense levels. Mongrels, on the other hand, will decrease happiness and increase defense. Dogs can be caught for a settlement using
- Some pack dogs are trained mongrels, while others are simply junkyard dogs.
- Creation Club: Black Labrador, Chocolate Labrador, Yellow Labrador, Shiba Inu, Rottweiler, Pitbull, Husky, Great Dane, Golden Retriever, Dalmatian, Boxer, and Border Collie. There are 12 additional (non-follower) dogs available for purchase from the
- There is also a device that can be bought from the Creation Club called a 'transDOGrifier' which gives four new coat options for Dogmeat as well as letting one change his breed to any of the above that have been purchased.
Appearances[]
Dogs appear in Fallout 4 and its add-ons Far Harbor and Nuka-World.