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Dogs and coyotes can be found throughout the Mojave, typically wherever humans are traveling.Fallout: New Vegas loading screen

Dogs are creatures found in the Mojave Wasteland in 2281.

Background

Dogs in Fallout: New Vegas appear in many different forms, serving as guard dogs for the Fiends and the New California Republic, as well as pets of wastelanders such as Old Lady Gibson and Sunny Smiles. Non-aggressive dogs may also be found throughout the wasteland, including one simply referred to as "dog," which may be found wandering outside of the NCR Correctional Facility. Vicious dogs can often be found in packs, in several areas of the Mojave.

Characteristics

NCR guard dogs will attack player characters that have low reputation with their associated faction. Fiend guard dogs and vicious dogs will attack on sight, regardless of reputation, while wild dogs and coyotes will only attack if the player character is close enough to make them feel threatened. With the Animal Friend perk, dogs will not attack unless provoked.

Variants

Dog

Dog FO3.png

Regular dogs with standard statistics and characteristics. Large dogs do not differ significantly, aside from being stronger than the basic variety. Regular dogs roam Zion Canyon. The prospector's dog is a very rare variant that is found in only three places: Smith Mesa Prospector Camp, Ivanpah Dry Lake and El Dorado Dry Lake.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Dog
0001CF9C
Level
2
Experience Points
?
Perception
6
Hit Points
20
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Average: Will avoid/flee from threats stronger than itself.Icon required.pngIcon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (12 Damage)
Large dog
0014F44E
Level
4
Experience Points
?
Perception
7
Hit Points
45
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (25 Damage)
Prospector's dog
000C938B
Level
2
Experience Points
?
Perception
6
Hit Points
20
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (12 Damage)

NCR guard dog

Vicious dog.png

The breed commonly used as guard dogs looks similar to the vicious dogs that roam the Mojave Wasteland. As is with the vicious dog, the NCR guard dogs are not as resilient as the Legion mongrels. This is probably due to their lack of selective breeding and training.

NCR guard dogs can be seen patrolling Camp Forlorn Hope and HELIOS One (including the shack containing terminal B) with NCR soldiers. In the quest You'll Know It When It Happens, if the Courier has the Animal Friend perk, Ranger Stevens will agree to lend his dog to them, allowing him to discover the undercover member of Caesar's Legion with the detonator for the bomb placed aboard Bear Force One.

Name (Form ID)StatisticsBehaviorAbilitiesItems
NCR guard dog
000A46F4
Level
5
Experience Points
?
Perception
7
Hit Points
55
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (25 Damage)
Fiend guard dog
000F5701
Level
5
Experience Points
?
Perception
7
Hit Points
55
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (25 Damage)

Vicious dog

Vicious dog.png

Vicious dogs are a nearly hairless species of wasteland canine. Ruthless survivors of the wastes, these starving, irradiated mutts will attack anything that moves, including the player character, unless they have acquired the Animal Friend perk. Vicious dogs are also known to hunt in packs.

The vicious dogs in Fallout: New Vegas resemble the ones featured in Fallout 3, as well as the guard dogs used by the NCR, and Fiend guard dogs used by Violet.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Vicious dog
0001CFA3
Level
5
Experience Points
?
Perception
7
Hit Points
55
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (25 Damage)

Wild dog

Dog FO3.png

Wild dogs and large wild dogs can be found near the NCR Correctional Facility. They are rarely hostile and will only attack the player character if they get too close, or if first provoked by attacking them or one of their pack.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Wild dog
0015C690
Level
3
Experience Points
?
Perception
6
Hit Points
30
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Average: Will avoid/flee from threats stronger than itself.Icon required.pngIcon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (18 Damage)
Large wild dog
0015C68F
Level
5
Experience Points
?
Perception
7
Hit Points
55
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (32 Damage)

Ranch dog

Ranch dogs were cut from the game.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Ranch dog
000FEB84
Level
2
Experience Points
?
Perception
6
Hit Points
20
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon required.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon required.pngIcon required.pngIcon required.pngIcon optional.png
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon required.pngIcon required.png
Attack
Melee (12 Damage)
  • Dead
  • Dead

Sheep dog

Sheep dogs were cut from the game.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Nikita
(SheepDog01)
00101CD3
Level
2
Experience Points
?
Perception
6
Hit Points
20
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (12 Damage)
Tokio
(SheepDog02)
0010D5D5
Level
2
Experience Points
?
Perception
6
Hit Points
20
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optional.pngIcon optional.pngIcon optional.png
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon required.pngIcon required.pngIcon required.pngIcon required.png
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon required.pngIcon optional.png
Attack
Melee (12 Damage)

Named dogs

Notes

  • Dogs are friendly if the Courier has the Animal Friend perk.
  • Dogs are capable of swimming, but they cannot attack the Courier while floating in the water.

Appearances

Dogs appear in Fallout: New Vegas and its add-on Honest Hearts.

Behind the scenes

All normal and wild dogs have heterochromia, or two different colored eyes.

Sounds

Barking dog

Growling dog

Injured dog

Attack forward

Death sound

Injured dog

Snffing dog

Whimpering dog

Gallery

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