| This is a transcript for dialogue with Doctor Carrington. |
CIS_ChatWithNPC_Curie[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 1 | CIS_ChatWithNPC_Curie_Scene | Companion: Oh, another physician. Tell me, where did you go to university? | University? You're not serious, right? | A1a | |
| 2 | Companion: Oh, another physician. Tell me, where did you go to university? | Sure there are. Just a couple hundred years old, though. | A2a | ||
| 3 | Companion: Oh, another physician. Tell me, where did you go to university? | My theory is you're a little off your rocker. | A3a | ||
| 4 | Companion: Oh, another physician. Tell me, where did you go to university? | Most people look at medicine as a business these days. Makes no sense to share stuff with your competition. | A4a | ||
| 5 | Companion: Oh, another physician. Tell me, where did you go to university? | We're lucky to even get close to what they knew back then. Well, unless you're the Institute. | A5a | ||
| 6 | Companion: Oh, another physician. Tell me, where did you go to university? | Uh, if it's free, sure. Thanks. | A6a | ||
| 7 | Companion: Oh, another physician. Tell me, where did you go to university? | Hmm. I do have a few notes here. You're welcome to them. | A7a | ||
| 8 | Companion: Oh, another physician. Tell me, where did you go to university? | If you get that hospital up and running, yeah, sign me up. | A8a |
ConvRailroadGenericCarrington[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 9 | ConvRailroadGenericCarrington01_01 | GenericNPC_One: The latest from Stanwix Safehouse. No change. | So the tally's at three MIA and six dead. | GenericNPC_One: How'd they find Switchboard, doc? | A1a |
| 10 | GenericNPC_One: How'd they find Switchboard, doc? | We tarried overlong. All it takes is one person being careless. | GenericNPC_One: We have any leads on the next HQ? | A1a | |
| 11 | GenericNPC_One: We have any leads on the next HQ? | Never you mind, that. Go along now. | A1a | ||
| 12 | ConvRailroadGenericCarrington02_01 | GenericNPC_One: Hollyfeld's down. And the synth is missing. Everything went pear-shaped. | And what am I to do with that exactly? | GenericNPC_One: You were the one who told Dez the whole plan was bullshit. | A1a |
| 13 | GenericNPC_One: You were the one who told Dez the whole plan was bullshit. | Why, yes. Yes, I did. But she makes the calls. Not I. | GenericNPC_One: Then why didn't she listen? | A1a | |
| 14 | GenericNPC_One: Then why didn't she listen? | This is unproductive. Goodbye. | A1a |
ConvRailroadGenericDesdemona02[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 15 | ConvRailroadGenericDesdemona02_01 | We still don't know the extent we were compromised after the Switchboard disaster. Our numbers are perilously few. | Desdemona: I'm not going back underground. | A1a | |
| 16 | Desdemona: I'm not going back underground. | Why on earth not? For a few synths? See reason. | Desdemona: I swore an oath to save every synth I can. | A1a | |
| 17 | Desdemona: I swore an oath to save every synth I can. | That'll be a lovely epitaph on our tombstones. | Desdemona: Enough, Carrington. | A1a | |
| 18 | Desdemona: Enough, Carrington. | Just how many mistakes must be made before the others demand a better leader. | A1a | ||
| 19 | I just hope they realize it before it's too late. | A1b |
DialogueGenericDoctors[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 20 | DoctorGreetScene | I suppose you're here for my medical services. Let's see what's wrong with you today. | Player Default: Patch me up, doc. | A | |
| 21 | Are you injured? It's a wonder you and Glory don't set off metal detectors. | Player Default: Patch me up, doc. | A | ||
| 22 | I'm very busy, unless you need my medical expertise - please bother someone else. | Player Default: Patch me up, doc. | A | ||
| 23 | Not many doctors around these days. Should let me take a look at you. | Player Default: Patch me up, doc. | A | ||
| 24 | If you need fixing up, let's get a look at you. | Player Default: Patch me up, doc. | A | ||
| 25 | I can patch you up if you need it. For a small fee, of course. | Player Default: Patch me up, doc. | A | ||
| 26 | Player Default: Not interested. | Very well. | B1a | ||
| 27 | Player Default: Not interested. | Fine. | B2a | ||
| 28 | Player Default: Not interested. | All right. Excuse me. | B3a | ||
| 29 | Player Default: Not interested. | Let me know if that changes. | B4a | ||
| 30 | Player Default: Patch me up, doc. | Now, go over your symptoms for me. One at a time. | A5a | ||
| 31 | Player Default: Patch me up, doc. | Tell me your symptoms. | A6a | ||
| 32 | Player Default: Patch me up, doc. | What's feeling off today? What can you tell me? | A7a | ||
| 33 | Player Default: Patch me up, doc. | Go over your symptoms with me. | A8a | ||
| 34 | Player Default: Could use some supplies, actually. | I suppose I could spare some Stimpaks. | X10a | ||
| 35 | Player Default: Could use some supplies, actually. | All right, but go easy on the Chems. | X11a | ||
| 36 | Player Default: Could use some supplies, actually. | Let's see what I can spare... | X12a | ||
| 37 | Got nothing, sorry. Just trying to practice medicine. | Player Default: Patch me up, doc. | Y18a | ||
| 38 | Nothing that would interest you. Now, let's talk about you and your health. | Player Default: Patch me up, doc. | Y19a | ||
| 39 | Been out of the loop. Lot of sick and injured taking up my time. Now, if you need treatment, let me know. | Player Default: Patch me up, doc. | Y20a | ||
| 40 | DoctorMedicineScene02_Exam | {patient just told you they aren't in pain} Glad to hear it. Anything else? | A2a | ||
| 41 | {patient just told you they aren't in pain} Good. Hope it stays that way. Anything else? | A3a | |||
| 42 | {patient just told you they aren't in pain} Good. Anything else? | A4a | |||
| 43 | {medical examination / Puzzled} Huh, you look fine, but... oh wait... yep, that's gonna need to be set back in place. Let's get started. | A6a | |||
| 44 | {medical examination} Eh, I've seen worse. Better stitch you up before infection sets in, though. | A7a | |||
| 45 | {medical examination} Scrapes and bruises, but it's probably a good idea to get them fixed up. | A8a | |||
| 46 | {examining a patient / Thinking} Severe lacerations, puncture wounds, muscle spasms in the eyes from high levels of stress... Yeah, let's patch you up. | A12a | |||
| 47 | {medical examination / Thinking} Hmm... gonna need to brace those fractures, apply some cream for the burns, a few sets of stitches. Better get to it... | A13a | |||
| 48 | {medical examination / Surprised} Oh wow, that's a lot of blood. We'll need to operate right away. | A14a | |||
| 49 | {Apologetic} Well, I'd patch you up, but I have costs to cover, and you're short on caps. What else is bothering you? | A18a | |||
| 50 | {Apologetic} You're hurt, all right, but you're also dead broke. Sorry. Anything else? | A19a | |||
| 51 | {Apologetic} I'd like to help you, but I got costs to cover, and you're low on caps. Was there anything else? | A20a | |||
| 52 | All right. Don't ruin my hard work by dying out there. | B5a | |||
| 53 | Take better care of yourself in the future, okay? | B6a | |||
| 54 | Off you go, then. | B7a | |||
| 55 | Then stop wasting my time. | B8a | |||
| 56 | {played asked for help, then changed his mind} On your way, then. | B11a | |||
| 57 | {played asked for help, then changed his mind} Fine. Come back later. | B12a | |||
| 58 | {played asked for help, then changed his mind} Very well, then. | B13a | |||
| 59 | {examining a patient, they just told you their radiation levels are normal} Good. Keep an eye on it, though. What else? | X1a | |||
| 60 | {seeing signs of radiation sickness} Blood pooling in the gums. Signs of anemia. Yeah. We better clean you up. | X3a | |||
| 61 | {seeing signs of radiation sickness} All right. Let's flush your system. | X4a | |||
| 62 | {seeing signs of radiation sickness} We'll clean you up, don't worry. | X5a | |||
| 63 | You're short on caps. We can begin treatment when you have the money. Is there anything else? | A18a | |||
| 64 | {Apologetic} You don't have enough caps for the fee. Sorry. Anything else? | X8a | |||
| 65 | {Apologetic} We can clean you up, but you don't have enough money to cover the costs. Anything else? | X9a | |||
| 66 | {Apologetic} You're definitely sick, but you don't have enough money to cover my fee. Sorry. Was there something else? | X10a | |||
| 67 | Player Default: Yeah, see what's wrong with me, doctor. | {examining a patient, who says they are not addicted to any chems} Glad to hear it. Anything else? | Y1a | ||
| 68 | Player Default: Yeah, see what's wrong with me, doctor. | As a rule the Railroad severely frowns on all of... this, but we can help you. Next time stay sober. | Y4a | ||
| 69 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} You're strung out all right. I got something that can clean you up. | Y7a | ||
| 70 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} Yeah, you got it bad. Let's flush your system. It's gonna burn like crazy, afterwards, all right? | Y8a | ||
| 71 | Player Default: Yeah, see what's wrong with me, doctor. | {curing patient's chem addiction} Let's clean you up. Not gonna be pleasant... | Y9a | ||
| 72 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} I'm sorry. Cleaning up addiction costs money, and you're short on caps. Was there anything else? | Y11a | ||
| 73 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} I can help, but not for free. You'll need to come back when you have the caps. You need anything else? | Y12a | ||
| 74 | Player Default: Yeah, see what's wrong with me, doctor. | {Apologetic} We can help you when you have enough money. Addiction isn't cheap to cure. Anything else? | Y13a | ||
| 75 | DoctorMedicineScene03_AllDone | Done. Now, was there anything else bothering you? | A2a | ||
| 76 | And that's that. Anything else bothering you? | A3a | |||
| 77 | All done. Any other complaints? | A4a |
DialogueRailroad[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 78 | CarringtonGreetScene | {Irritated} I still can't believe Dez assigned you to our HQ. | Player Default: I'm just here to help the cause. | A | |
| 79 | Player Default: Doesn't seem like that concerns you. | {Irritated} Who we let into our inner circle affects us all. | Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. | B1a | |
| 80 | Player Default: Is it really that unusual? | {Irritated} In my years of service, no one's ever just joined HQ straight away. True, you finding us in the first place was...singular. But... | Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. | Y1a | |
| 81 | Player Default: Be that as it may. | {Irritated} Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. | Player Default: Letting me join is a risk. But in time you'll be glad you did. | A1a | |
| 82 | Player Default: Letting me join is a risk. But in time you'll be glad you did. | We'll see. | Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. | A1a | |
| 83 | Player Default: So you must be the head of the unwelcoming committee. | {Sarcastic} Charming. | Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. | B1a | |
| 84 | Player Default: And I'm going to compromise your security how? | Deacon's assurances aside, we don't know you. So your trustworthiness is up for discussion. | Y1a | ||
| 85 | Brushing that aside, before anyone joins HQ they've usually spent years in the field. But you, you're dangerously ignorant of our procedures. Our protocols. | Carrington: Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. | Y1b | ||
| 86 | Player Default: We'll see. | {Tired} Since you're one of us now, might as well try to keep you alive. If you need patching up, see me. | Player Default: I'll probably have to take you up on that more than I'd like. | A1a | |
| 87 | Player Default: I'll probably have to take you up on that more than I'd like. | {Sarcastic} With you and Glory both, I'm sure I'll be kept gainfully employed. | Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. | A1a | |
| 88 | Player Default: So kind of you to do your job. | {Irritated} I can see we'll be fast friends. | Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. | B1a | |
| 89 | Player Default: What type of doctor are you? | My specialty is "Need to Know" and all that. However, I assure you I can treat any ailments or wounds you're likely to encounter. | Carrington: Word to the wise, be prepared to improvise. You may find your operational orders... lacking. | Y1a | |
| 90 | Player Default: With you and Glory both, I'm sure I'll be kept gainfully employed. | Word to the wise, be prepared to improvise. You may find your operational orders... lacking. | Player Default: Thanks. I always appreciate good advice. | A1a | |
| 91 | Player Default: You can confide in me. | {Neutral} I hesitated to bring it up, but you will be risking your life on our behalf. | Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. | A1a | |
| 92 | Player Default: And I'm sure badmouthing her is good for the Railroad. | {Irritated} Feel free to live in cheerful ignorance, if you like. Good day. | Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. | B1a | |
| 93 | Player Default: Is Desdemona really a problem, then? | Not so much that, as there are perhaps better solutions. | Carrington: When planning a mission a certain degree of clinical detachment can be invaluable. | Y1a | |
| 94 | Player Default: I hesitated to bring it up, but you will be risking your life on our behalf. | {Conspiratorial} When planning a mission a certain degree of clinical detachment can be invaluable. | Player Default: Maybe people should learn to take their doctor's advice. | A1a | |
| 95 | Player Default: Maybe people should learn to take their doctor's advice. | {Friendly} I may have misjudged you. Focus on your objectives, ignore all the distractions. Stay safe out there. | Carrington: Focus on the objective. Everything else is just a distraction. Good luck. | A1a | |
| 96 | Player Default: I've heard enough of your bullshit. | {Angry} And I of yours. | Carrington: Focus on the objective. Everything else is just a distraction. Good luck. | B1a | |
| 97 | Player Default: Provided by someone like you? | As the third senior-most member of our organization, I do have the honor of participating in the planning of our missions. | Y1a | ||
| 98 | But my counsel is not always heeded. | Carrington: Focus on the objective. Everything else is just a distraction. Good luck. | Y1b | ||
| 99 | Player Default: I may have misjudged you. Focus on your objectives, ignore all the distractions. Stay safe out there. | Focus on the objective. Everything else is just a distraction. Good luck. | A1a | ||
| 100 | Player Default: I'm just here to help the cause. | Be that as it may. | Carrington: Put simply, you shouldn't be here. It isn't a question of competence, it's a simple matter of security. | A1a | |
| 101 | Player Default: Thanks. I always appreciate good advice. | {Neutral} Our intelligence apparatus isn't infinite. So be careful out there. | Player Default: You can confide in me. | A1a | |
| 102 | Player Default: So now you have a problem with the way things are run? That's a shocker. | {Angry} With an attitude like that, I'll be surprised if you last a fortnight. Good day. | Player Default: You can confide in me. | B1a | |
| 103 | Player Default: You're obviously one of the smartest people here. What do you really mean by that? | {Conspiratorial} No one doubts Desdemona is inspirational. But let's just say strategy may not be her forte. | Player Default: You can confide in me. | X1a | |
| 104 | Player Default: You're obviously one of the smartest people here. What do you really mean by that? | {Tired} Let's just say our intelligence apparatus isn't infinite. So be careful out there. | Player Default: You can confide in me. | X2a | |
| 105 | Player Default: What's wrong with our orders? | The Institute is a tricky adversary. Some missions are planned with very little actionable intelligence. | Y1a | ||
| 106 | So a certain amount of thinking on your feet is required. It's good you're running with Deacon, he certainly understands this. Still, be careful. | Player Default: You can confide in me. | Y1b | ||
| 107 | CarringtonPostGameGreeting | {Blown away, impressed by the player / Awed} What you accomplished. What we accomplished. Well, it's just extraordinary. | Carrington: But, our work continues... | A | |
| 108 | NPCMDoctorCarrington: What you accomplished. What we accomplished. Well, it's just extraordinary. | {Then grouchy} But, our work continues... | A1a | ||
| 109 | TinkerTomGreetScene | TinkerTom: The Institute has these tiny microscopic robots in the food, man. And they report back. | Tom, that's rubbish. | TinkerTom: You just don't get it, Carrington. The Institute is in your blood! | A1a |
| 110 | Player Default: If true that's terrifying. | If he had a shred of evidence for any of it, agreed. Quite terrifying. | TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. | A1a | |
| 111 | Player Default: Why's this lunatic even here? | {Sarcastic} A question oft asked. Tinker Tom is a genius when it comes to engineering. But about everything else... | TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. | B1a | |
| 112 | Player Default: That's a lot to process. | Please, don't believe a word of this bollocks. | TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. | X1a | |
| 113 | Player Default: They're in my blood? | {Confident} Absolutely not. Tom, we ran your tests. Extensively. We found red blood cells, white blood cells, platelets. Everything you'd expect. | TinkerTom: And that doesn't get you the least bit suspicious? The results were too perfect. Too expected. And that's how they fool you. | Y1a | |
| 114 | TinkerTom: OK, OK. If you want to really be safe, let me give you a little shot. Dez - Desdemona - says no one has to, but it will kill those little robots. | {Disbelief} There's battery acid in that serum of yours. | TinkerTom: You can't nuke an omelet without irradiating some eggs. You ready to shoot up? | A1a | |
| 115 | Player Default: Yeah, now you're talking. | Now you're encouraging him? | TinkerTom: You, you get it, man. I make things around here. You go and do - do whatever - and come back and I will set you up. | A1a | |
| 116 | - | Great... now this. | |||
| 117 | God damn you. | ||||
| 118 | If you want healing, keep them off me. | ||||
| 119 | Remember your training. | ||||
| 120 | Don't do anything stupid and we can still win this. | ||||
| 121 | What's the butcher's bill, then? | ||||
| 122 | Great. Just great. | ||||
| 123 | Please, I do have important duties to attend to. | ||||
| 124 | Delightful. Let's waste more of my time, shall we? | ||||
| 125 | I have no earthly idea how you turned the Minutemen of all people into... whatever it is now. | ||||
| 126 | Maybe I misjudged the Minutemen. Working with them was not... unpleasant. | ||||
| 127 | We all owe you our thanks. But that doesn't mean there isn't more to do. | ||||
| 128 | I've learned not to underestimate you. | ||||
| 129 | One day soon I can rest easy. | ||||
| 130 | Many agents presented signs of post-traumatic stress disorder. But now they can heal. | ||||
| 131 | Letting you live is a mistake. | ||||
| 132 | I thought this was a secret base. Not a bloody tourist attraction. | ||||
| 133 | Ahh... it's our newest agent. | ||||
| 134 | Your Signal Interceptor actually worked. I really... don't know what to say. | ||||
| 135 | I read the report. Did you really take out the Prydwen? Remarkable. | ||||
| 136 | It appears your longshot paid off. And now we may... Well, let's not get ahead of ourselves. | ||||
| 137 | All hands lost at Augusta Safehouse. When it rains it pours. | ||||
| 138 | Surely Tinker could've found a better HQ than... this. | ||||
| 139 | I'm so bloody tired. | ||||
| 140 | Ah, you again. | ||||
| 141 | If you're not injured, please bother someone else. | ||||
| 142 | If you'll excuse me, I'm quite busy. |
DialogueRailroadLiamFuneral[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 143 | - | {Introspective, a rare show of his humanity} I still can't believe he was so... young. Such a waste. |
MQ302RR[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 144 | - | {Solemn, awed} I'm not ashamed to admit it. I was wrong about you. | |||
| 145 | {Awed} This is the actual Institute. |
RR102[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 146 | RR102_Ambient_208_OutsideVault | Deacon: Where's that play button... | {This is the key to a vocal lock, said precisely.} Carrington. Stanley. Salus aegroti suprema lex. | Deacon: Open says me. | A1a |
RR303[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 147 | - | {Know-it-all, bitter} I told them this location wasn't safe. | A | ||
| 148 | {Know-it-all, bitter} Keep yourself in one piece. | A | |||
| 149 | {Bitter, bitter} Blast it all. Not again. |
RRKickOut[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 150 | - | I knew you'd do this. I knew it. | |||
| 151 | We should've killed you the moment you came here. |
RRM01[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 152 | RRM01_0100_Start | {Impressed despite himself / Impressed} An extraordinary feat to recover this. But that's hardly the point. | DrCarrington: Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. | A | |
| 153 | DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | Use the escape tunnel in the back to get there quicker. | A1a | ||
| 154 | DrCarrington: Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. | {Annoyed} It would've been nice if she had consulted with her second-in-command, but what's done is done. | A1a | ||
| 155 | {Resignation (and a little desperate) / Irritated} *sigh* Since you're here now we might as well put you to work. | Player Default: Tell me what you need, Doc. | A1b | ||
| 156 | Player Default: You guys recruited me, I don't need your attitude. | {Ironic, annoyed} Charming. I'm sure you and Glory will be fast friends. | DrCarrington: One of our field agents, Old Man Stockton, needs help with a runaway synth, H2-22. | B1a | |
| 157 | Player Default: What, you don't think I can handle a dangerous job? | {Grudging concession} The danger doesn't concern me. Your work at the Switchboard proves you can deal with that. | Y1a | ||
| 158 | {Edge to his tone at the end} I just hope the mission doesn't require knowledge about synths and our procedures. Something you've had scant opportunity to learn. | Player Default: Tell me what you need, Doc. | Y1b | ||
| 159 | Player Default: Charming. I'm sure you and Glory will be fast friends. | {A hint of urgency, he cares about synths} One of our field agents, Old Man Stockton, needs help with a runaway synth, H2-22. | A1a | ||
| 160 | {Disdain / Irritated} So headquarters, as always, puts out the fires that others can't be bothered to put out themselves. | A1b | |||
| 161 | {Annoyed} The paranoid old bat won't even tell us the problem, he insists we get our intel from a dead drop. | Player Default: Sounds like an important mission. | A1c | ||
| 162 | Player Default: Sounds like an important mission. | {Grim} It is. After Switchboard, we're so short-handed I have little choice but to throw you into the deep end. | A1a | ||
| 163 | {Instructor} The dead drop is a mailbox with a railsign on it. | DrCarrington: It's a common means of communication for us, so keep an eye out for them. | A1b | ||
| 164 | Player Default: You can trust me with this, I'll get it done. | {Thoughtful, may have misjudged the player / Neutral} You sound rather convincing, actually. | DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | A1a | |
| 165 | Player Default: You can trust me with this, I'll get it done. | {Not convinced by the player's speech challenge, still barbed / Irritated} Just don't bollocks it up too badly. If things go wrong, I'm the one who has to patch everyone back together. | DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | A2a | |
| 166 | Player Default: He taught me what I need to know, including that. | {Barb at Deacon / Irritated} It appears our resident pathological liar didn't completely neglect your training. | DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | B1a | |
| 167 | Player Default: Is all the security necessary? | {Grim} Often we're dealing with strangers, so we need to establish trust quickly. And despite our precautions the Institute always manages to track us down. | DrCarrington: Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | Y1a | |
| 168 | NPCMDoctorCarrington: An extraordinary feat to recover this. But that's hardly the point. | {Irritated} Without a lick of training and us knowing hardly anything about you, Dez has invited you to join HQ. | DrCarrington: It would've been nice if she had consulted with her second-in-command, but what's done is done. | A1a | |
| 169 | Player Default: So, is there anyone you like? | {Barbed sarcasm} Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B1a | ||
| 170 | {Instructor} The dead drop is a mailbox with a railsign on it. | DrCarrington: It's a common means of communication for us, so keep an eye out for them. | B1b | ||
| 171 | Player Default: He may have a good reason to be paranoid. | {Exasperated} Perhaps he does. And maybe he did the other dozen times he's made our agents jump through these unnecessary hoops. | X1a | ||
| 172 | {Instructor} The dead drop is a mailbox with a railsign on it. | DrCarrington: It's a common means of communication for us, so keep an eye out for them. | X1b | ||
| 173 | Player Default: What's a dead drop? | {Can't believe how ignorant the PC is, then teaching as if to a kid / Irritated} Oh, dear lord. A dead drop is a mailbox with a railsign on it. | DrCarrington: It's a common means of communication for us, so keep an eye out for them. | Y1a | |
| 174 | DrCarrington: The dead drop is a mailbox with a railsign on it. | {Terse, serious} It's a common means of communication for us, so keep an eye out for them. | DrCarrington: When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. | A1a | |
| 175 | DrCarrington: It's a common means of communication for us, so keep an eye out for them. | {Instructor} When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. | DrCarrington: The current sign is, "Do you have a geiger counter?" And the counter is, "Mine is in the shop." Please tell me Deacon taught you that, at least? | A1a | |
| 176 | DrCarrington: When you make contact with Stockton he won't give you the time of day unless you give him the proper countersign. | {Instructor-y, then some venom directed at Deacon / Irritated} The current sign is, "Do you have a geiger counter?" And the counter is, "Mine is in the shop." Please tell me Deacon taught you that, at least? | Player Default: You can trust me with this, I'll get it done. | A1a | |
| 177 | Player Default: You sound rather convincing, actually. | {Neutral, then some urgency} Stockton is a prominent businessman at Bunker Hill. The dead drop will be near there. | DrCarrington: Use the escape tunnel in the back to get there quicker. | A1a | |
| 178 | - | {Stern, worried} On your mission, do you utmost to protect any synths involved. We have precious few opportunities to save them. |
RRM02[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 179 | RRM02_0100_InitialConversation | PAM: Calculating. Institute presence increases odds of detection of all northern routes by 52%. | {Grumbly / Concerned} 52%? That's prohibitively dangerous. | DoctorCarrington: So let's send a heavy to deal with it. | A1a |
| 180 | Desdemona: In English, PAM. | {Annoyed, firm on his point} She means we can't run ops anywhere remotely near Switchboard. The Gen 1s blocking the original route have to go. | Player Default: I think the doctor's right. | A1a | |
| 181 | Player Default: I think the doctor's right. | {Vindicated / Defiant} You see, even he agrees with me. | Desdemona: Enough. We do it your way, then. | A1a | |
| 182 | Player Default: I think the doctor's right. | {Vindicated / Defiant} You see, even she agrees with me. | Desdemona: Enough. We do it your way, then. | A2a | |
| 183 | Player Default: Desdemona makes the call. Not you, Carrington. | {Dripping with annoyance / Irritated} If she chooses to abandon reason, you're right. I can't stop her. | Desdemona: Enough. I don't see a way out of this. We do it your way, Carrington. | B1a | |
| 184 | Player Default: Why's killing them our Plan B? | {Smug / Friendly} Excellent question. | Desdemona: Assaulting an entrenched Institute position is always risky. I don't want to put one of our top agents in harm's way unless it's necessary. | Y1a | |
| 185 | PAM: That order can only be given by Railroad-Alpha. | {Irritated} Desdemona will be here shortly, and even she has to see we have no other choice. | Desdemona: Bullseye. How do you feel about getting thrown back into the fire? | A1a | |
| 186 | DoctorCarrington: 52%? That's prohibitively dangerous. | {Irritated} So let's send a heavy to deal with it. | PAM: That order can only be given by Railroad-Alpha. | A1a | |
| 187 | RRM02_Ambient_InitialTalk | Desdemona: High Road says his route's been burned. Raiders. | There's only one logical answer. | Desdemona: It's too risky. There has to be a safer alternative. | A1a |
| 188 | Desdemona: It's too risky. There has to be a safer alternative. | And around we go again. This is pointless. | Desdemona: PAM, will Corby's alternative work? | A1a | |
| 189 | PAM: Calculating. | I suppose we wait. | A1a |
RRR01a[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 190 | RRR01a_100_CarringtonButcherBill1 | {Irritated} Heavies bloody traipsing around at all hours. | DoctorCarrington: I take it the H2-22 situation has been resolved? Of course. | A | |
| 191 | {Grateful} The H2-22 situation appears to have been resolved satisfactorily. | DoctorCarrington: But there's yet more to be done. | A | ||
| 192 | NPCMDoctorCarrington: Heavies bloody traipsing around at all hours. | {Irritated} I take it the H2-22 situation has been resolved? Of course. | DoctorCarrington: But there's yet more to be done. | A1a | |
| 193 | DoctorCarrington: I take it the H2-22 situation has been resolved? Of course. | {Tired} But there's yet more to be done. | A1a | ||
| 194 | {Tired} Since the fall of the Switchboard we've ascertained the fate of all but two safehouses. I want you to check on Augusta. | Player Default: I'll get it done. | A1b | ||
| 195 | Player Default: You're not my boss. | {Punch the you, smug / Irritated} Until we know the butcher's bill from the Institute's assault all agents report to me. Including you. | DoctorCarrington: Details await at the dead drop. Have a care. Odds are very good you're walking into something nasty. | B1a | |
| 196 | Player Default: The safehouses are in trouble, too? I thought only the Switchboard was attacked? | {Sad} Ah, the Institute didn't content itself with just destroying our headquarters. No. They launched simultaneous strikes on all we hold dear. | Y1a | ||
| 197 | {Sad} Herkimer and Allen Safehouses are both confirmed kills. Many fear Augusta will be added to that list. | Player Default: I'll get it done. | Y1b | ||
| 198 | Player Default: The safehouses are in trouble, too? I thought only the Switchboard was attacked? | {Tired} Frankly, we're lucky there's a Railroad left at all. I don't remember a time our numbers have been so few. But the mission carries on. | Player Default: I'll get it done. | Y2a | |
| 199 | Player Default: Until we know the butcher's bill from the Institute's assault all agents report to me. Including you. | {Concerned} Details await at the dead drop. Have a care. Odds are very good you're walking into something nasty. | A1a | ||
| 200 | RRR01a_300_TurnIn | PlayerVoiceFemale01: Augusta Safehouse was destroyed by the Institute. | {Sad} It's as I feared. Three safehouses gone. Hard to imagine. | QuestGiver: I have nothing further for you at the moment. I'm sure someone else could use your help, no shortage of fires to be put out. | A1a |
| 201 | QuestGiver: It's as I feared. Three safehouses gone. Hard to imagine. | {Tired} I have nothing further for you at the moment. I'm sure someone else could use your help, no shortage of fires to be put out. | A1a |
RRR01b[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 202 | RRR01b_CompleteQuest | PlayerVoiceFemale01: The survivor from Augusta, Blackbird, is dead. I didn't find any evidence of where the synth is. | {Sad} As I expected. Well, at least you weren't hurt. Perhaps Desdemona will listen to me next time. | QuestGiver: Hopefully this will help in your future missions. Now if you don't mind. | A1a |
| 203 | QuestGiver: As I expected. Well, at least you weren't hurt. Perhaps Desdemona will listen to me next time. | {Tired} Hopefully this will help in your future missions. Now if you don't mind. | A1a | ||
| 204 | RRR01b_ReceiveQuest | Ah, good, you're here. There's been a development. | QuestGiver: A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. | A | |
| 205 | NPCMDoctorCarrington: Ah, good, you're here. There's been a development. | A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. | QuestGiver: Desdemona clings to the far-fetched hope that (a) Blackbird is alive. And (b) he can tell us what happened to the synths held at Augusta when it fell. | A1a | |
| 206 | QuestGiver: A raider gang has captured one of our agents, code-named Blackbird. The twist is we thought he was already killed... at Augusta Safehouse. | {Irritated} Desdemona clings to the far-fetched hope that (a) Blackbird is alive. And (b) he can tell us what happened to the synths held at Augusta when it fell. | A1a | ||
| 207 | {Irritated} So she wants you to tackle this fool's errand. | Companion: Ahh, Carrington. Always so classy. | A1b | ||
| 208 | Player Default: If Blackbird's alive, I want to bring him back. | {Irritated} As you see fit. | QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. | A1a | |
| 209 | Player Default: I'll pass. | Glory said the same. Perhaps Desdemona will let this matter be dropped now. | QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. | B1a | |
| 210 | Player Default: Is it really a fool's errand? | {Confident} If you chain too many assumptions together, you rarely get what you bargained for. I doubt we'll find more than a dead body. | QuestGiver: The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. | Y1a | |
| 211 | Player Default: As you see fit. | {Tired} The dead drop has the full briefing. Raiders aren't known for keeping their captives alive. But, since you're risking your neck, good luck. | A1a |
RRR09[]
| # | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|
| 212 | RRR09_100a_FirstIntro | {Blown away} What you accomplished... What we accomplished. Well. Sadly, though, our work isn't done. | Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. | A | |
| 213 | {Distracted} There you are. I was hoping for your assistance. | Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. | A | ||
| 214 | Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. | They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. | Carrington: Good luck. | A1a | |
| 215 | Carrington: They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. | Good luck. | A1a | ||
| 216 | Carrington: Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. | {Somber / Somber} A sizeable number of synths, and other refugees, were teleported near randomly. | Carrington: These poor disoriented souls make easy targets for bigots and others. | A1a | |
| 217 | Carrington: A sizeable number of synths, and other refugees, were teleported near randomly. | {Stressing dangers / Somber} These poor disoriented souls make easy targets for bigots and others. | A1a | ||
| 218 | {Ironic, Said in an almost friendly manner / Neutral} Hopefully you can find time from resting on your laurels to help a synth that's been captured. | Player Default: Rescuing synths is what I do. | A1b | ||
| 219 | NPCMDoctorCarrington: What you accomplished... What we accomplished. Well. Sadly, though, our work isn't done. | {No blame, just concern / Somber} Despite Tom's best efforts, we simply transported too many people out of the Institute too quickly. | Carrington: A sizeable number of synths, and other refugees, were teleported near randomly. | A1a | |
| 220 | Player Default: Rescuing synths is what I do. | {Appreciative - a touch friendly / Friendly} I figured you'd say something like that. | Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. | A1a | |
| 221 | Player Default: You're such an ass. | {barbed retort / Irritated} You do understand irony? Sarcasm? No? | B1a | ||
| 222 | {Reigning in his negativity, this pains him to say - serious / Apologetic} *sigh* I apologize. If there's anyone in this organization that deserves my respect - it's you. | B1b | |||
| 223 | Now the mission... | Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. | B1c | ||
| 224 | Player Default: Tell me the plan. | Cut and dry rescue operation, really. | Carrington: Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. | X1a | |
| 225 | Player Default: How bad's the situation out there? | {Sighing, no blame - just tired / Somber} Unknown. The evacuation was, by necessity, quite chaotic. | Y1a | ||
| 226 | {Tired, stressed / Somber} We don't even know how many synths were teleported into danger. | Y1b | |||
| 227 | {A word of warning / Somber} I fully expect this is a problem we'll be dealing with for quite some time. | Player Default: Rescuing synths is what I do. | Y1c | ||
| 228 | Player Default: I figured you'd say something like that. | Once you liberate the synth give them this care package. It'll direct them to Bunker Hill for processing. | Carrington: They may wind up at your Mercer Safehouse. That's the only safehouse that isn't well past maximum capacity. | A1a | |
| 229 | RRR09_100b_IntroRepeat | Did Drummer tell you? We have another synth in need of rescue. | Player Default: I'm happy to help. | A | |
| 230 | Another synth straggler's been found and is in dire need of help. You up for it? | Player Default: I'm happy to help. | A | ||
| 231 | Yet another missing synth has been located and is in dire need of your assistance. | Player Default: I'm happy to help. | A | ||
| 232 | No doubt you have other matters to attend to, but we've got a lead on another synth in danger. | Player Default: I'm happy to help. | A | ||
| 233 | We have the location of another synth that was teleported directly into danger. Your help is needed. | Player Default: I'm happy to help. | A | ||
| 234 | Player Default: Not right now. | When you have the time, then. | Carrington: I'll mark the location on your map. | B1a | |
| 235 | Player Default: I might be able to do that. | A synth's life is at stake. | Carrington: I'll mark the location on your map. | X1a | |
| 236 | Player Default: Any relevant details? | The runner's report is threadbare. But hopefully sufficient. | Carrington: I'll mark the location on your map. | Y1a | |
| 237 | Player Default: When you have the time, then. | I'll mark the location on your map. | A1a | ||
| 238 | Player Default: When you have the time, then. | The location's on your Pip-Boy now. Have a care. | A2a | ||
| 239 | Player Default: When you have the time, then. | Just do what you do best. I'm sure it'll be sufficient. | A3a | ||
| 240 | Player Default: When you have the time, then. | Here's the location. Good luck to you. | A4a | ||
| 241 | Player Default: When you have the time, then. | You know how this works. Need I say it - good luck. | A5a | ||
| 242 | RRR09_300_QuestTurnIn | PlayerVoiceFemale01: One synth safely out of harm's way. | {All these lines are genuinely appreciative / Friendly} I won't bother heaping more praise on you. | A2a | |
| 243 | {Amused} I suspect you must tire of all superlatives. | A2b | |||
| 244 | PlayerVoiceFemale01: One synth safely out of harm's way. | {All these lines are genuinely appreciative / Grateful} Remarkable. You really do amaze. | A3a | ||
| 245 | Here you go. | A3b | |||
| 246 | PlayerVoiceFemale01: One synth safely out of harm's way. | {All these lines are genuinely appreciative} I have no doubt, our runners will find more stray synths. | A4a | ||
| 247 | It's virtually guaranteed. | A4b | |||
| 248 | PlayerVoiceFemale01: One synth safely out of harm's way. | {All these lines are genuinely appreciative / Apologetic} Sorry your number keeps getting tapped. | A5a | ||
| 249 | {Some grief / Sad} Without Glory... Well... Thank you. | A5b | |||
| 250 | PlayerVoiceFemale01: One synth safely out of harm's way. | {All these lines are genuinely appreciative} And here is your amply deserved reward. | A6a |