It is a single-story building with a living room, clinic area, kitchen, bedroom, restroom, and a small storage room. The living room houses the Vit-o-matic Vigor Tester which is used to assign SPECIAL points in the Ain't That a Kick in the Head quest. Some stimpaks and doctor's bags are located on a table next to the Vigor Tester machine. A copy of Today's Physician is located on a bench near the operating table.
In the clinic room, there is a chemistry set. With a Science skill of 25, the player character can either create 5 stimpaks or some chems. To the right of the chemistry set is a broken 9mm submachine gun. It can't be picked up, but it can be moved. With a Repair skill of 25, the player character can fix the weapon and it will be added to their inventory. Nearby, a metal box is found containing a laser pistol along with a random amount of energy cells.
- Outside of Doc Mitchell's house flies the state flag of Nevada, which is the only flag of such appearing in the game.
- The bed in which the player character wakes up on at the beginning of the game and Doc Mitchell's personal bed are the only things in Mitchell's house that are "owned."
- If Run Goodsprings Run is completed and Joe Cobb is still alive, Cobb will reside in the house.
Doc Mitchell's house appears only in Fallout: New Vegas.
Behind the scenes
Josh Sawyer mentioned that the items in Doc Mitchell's house are not marked as owned, so the player character can't force hostility before character creation is complete.