Icon disambig
For other characters named Dixon, see Dixon.
Go bully some mole rats, jackass.

Dixon is a drug dealer living in Freeside in 2281.


Dixon has glassy, bloodshot eyes and hangs out near the east gate (just past Rotface). He sells chems, as well as special "Dixon's [Chem Name]," which are cheaper, but with lower quality and higher addiction chance. Two of his customers are members of the Followers of the Apocalypse - Bill Ronte, a former engineer, is now addicted to Dixon's whiskey, and Jacob Hoff, a former chemist, is now addicted to Dixon's jet.

He has the intention of making people of the NCR addicted to his drugs, and he liked to see them suffer, all the while being forced to keep buying his low-quality goods.

Dixon can be killed during the quest High Times at no loss of Karma or gain in Freeside infamy should the Courier fail the Speech challenge.

Interactions with the player characterEdit

Interactions overviewEdit

This character is a merchant. Sells: chems and alcohol
Perk empathy synthesizer
This character is involved in quests.


  • High Times: Dixon needs to be persuaded (or killed) in order to stop supplying chems and alcohol to Jacob Hoff and Bill Ronte.



  • Dixon is one of the few named non-player characters in the game to be affected by the Sneering Imperialist perk.
  • Though he carries a varmint rifle, he carries .22LR rounds instead of 5.56mm rounds. This is because in early development, the varmint rifle was designed to fire .22LR instead of 5.56mm. Because of this he will use his knife instead.
  • He will not respawn if killed, making it impossible to purchase the unique chems.
  • He will refresh his inventory completely with the console command resetinventory on the PC, making him unique in that aspect, as few do it even partially. Thus, he is a good source for Jet, his own Jet, Buffouts and Fixers.
  • While weaker and more likely to cause addiction, Dixon's own products (particularly Dixon's Jet) can be stacked with their normal versions for cumulative effect.


Dixon appears only in Fallout: New Vegas.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.

At one point during development Dixon was slated to have two thugs in his employ, serving as bodyguards or enforcers, and armed with Varmint rifles (both Thugs also carry the incorrect ammunition for the weapon, like Dixon). Though not present in the game, both thugs are still present in the game's code and can be brought into the game using console commands.

Icon cut contentEnd of information based on Fallout: New Vegas cut content.


Playstation 3Icon ps3 Xbox 360Icon xbox360 Occasionally, Dixon's inventory will not reset after buying all his chems, even after a few days. [verified]


Community content is available under CC-BY-SA unless otherwise noted.