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Background: There's a certain merchant who's... how to phrase this... not cooperating fully with the Underground.Decker

Dispose of merchant is a side quest in Fallout.

Background[]

It is given by Decker and requires the Vault Dweller to kill the merchant Daren Hightower and his wife for refusing to deal with the Underground.

Quick walkthrough[]

Side Quest: Dispose of merchant 
Speak to Lorenzo Giovanni about a job. (optional) 
Speak to Kane and Decker
Reward: 500 caps 
Go to the Hub's Heights
Avoid the guards. 
Kill Daren Hightower and his wife
Report to Decker. 
Reward: 2500 caps
500 XP 
Leads to: Dispose of Jain
Take down Decker 

Detailed walkthrough[]

To receive this quest the Vault Dweller must either speak to Lorenzo at the Friendly Lending Company and ask him about Decker, have killed Killian Darkwater for Gizmo, or vice-versa. In the former route, Lorenzo will tell the Vault Dweller who to go to for work. The Vault Dweller then ought to tell Kane in the Maltese Falcon that they are looking for a job and mention Lorenzo's referral.

In the latter two routes, directly talking to Kane will reveal that he knows about the Vault Dweller killing Killian or Gizmo, and he will then offer a job. The player character can bypass the dialogue with Lorenzo and not have to exterminate Killian or Gizmo by simply going to Kane and doing the following: initiate conversation with Kane, then choose "I need to talk to Decker." Kane will ask why, and the player character must say "That doesn't concern you. Now take me to him." If the check was failed, then reinitialize dialogue with Kane, and when prompted for a response say, "I'm sorry, I just wanted a job." He will then take the player character to Decker.

After accepting the quest, the Vault Dweller can collect their $500 down-payment from Kane. Then they need to go to the southwest exit grid in Downtown of the Hub. This will take them to the Heights. The Hightowers live in the building in the middle of the section. The Vault Dweller should talk to the guard outside the door and mention that they're running late for an appointment to get into the mansion.

Then it is just a matter of walking into the merchant's bedroom and opening fire. Both Daren and his wife need to die. Talking to Mr. Hightower will result in the Vault Dweller being kicked out. In response to the attack, all five of the guards will come running inside. They are moderately well armed: three have 10mm SMGs, one has a Desert Eagle, while Leon has a 14mm pistol. Since Decker demands the elimination of any witnesses, the guards must be killed.

Alternatively, arriving at the mansion at night (after 7 PM) and promising to go away when the guard hassles the Vault Dweller temporarily opens up possible options for avoiding a conflict with the guards altogether, since both targets can be shot from the bedroom window without drawing attention. The Vault Dweller can then head right on back to the Maltese Falcon and speak with Kane to get the reward. Hub police officers will not turn hostile.

Another method of killing Hightower requires at least seven Action Points and a bundle of dynamite or plastic explosives but is the easiest option. Before attempting the assassination, it is useful to save the game before entering the building, since the guard outside resets the player character's status of being allowed inside if the save is reloaded, as opposed to being forced to fight to get out if saved inside the house.

Open the door to Hightower's room and walk into the middle of the doorway. Set a timer of at least twenty seconds on the explosives. Now enter combat mode and spend 2 AP walking to the right side of Hightower's desk. Place the explosives inside the desk for 2 AP and exit the room for 3 AP. Make sure to close the door, then wait for the explosion to detonate and kill Hightower. None of the guards will turn hostile since the closed door prevented them from detecting Hightower's death, but Hightower's wife will still turn hostile if she is approached. Loot Hightower's footlocker in the empty closet in the east of the room for the necklace if Steal necklace from the Merchants is currently active, or planned to be done, for the Circle of Thieves.

Besides all of these options, it is also possible to try try silently assassinating Hightower and his wife with Sneak.

Take down Decker[]

Main article: Take down Decker

After getting this quest from Decker, the Vault Dweller can choose not to do it at any time and rat him out to the Hub cops, Sheriff Justin Greene specifically. He will request the Vault Dweller's help in raiding the Maltese Falcon and stamping out the Underground. One can even do this after completing the quest and receiving its reward, as long as a Charisma/Speech check is completed.

Rewards[]

Notes[]

  • There is a locked footlocker titled "strongbox" inside the mansion. Inside is the necklace that Loxley wants stolen. The player character can retrieve it from the booby-trapped box.
  • It is impossible to complete this quest if Mr. Hightower is killed before this quest is received.