For an overview of gloves, see glove. |
The displacer glove is a weapon in Fallout: New Vegas.
Characteristics[]
An unarmed weapon consisting of a black-and-red-colored electrical glove with a mounted technological apparatus that can push the target back upon impact of a punch, possibly done via a concentrated sonic blast emitted from the speaker situated on the knuckle. It deals a high-end amount of damage per strike, albeit at a low-end attack speed. It also deals a high-end amount of critical hit damage, albeit at a moderate AP cost as well as having moderate durability, a moderate weight, and a high-end caps value. It requires 100 Unarmed skill level and 4 Strength to use effectively.
V.A.T.S. Special Attacks[]
Legend | ||||
---|---|---|---|---|
- Type of attack | - Skill required | |||
- Damage per attack in V.A.T.S. | - Action point cost | |||
- Damage per action point | - Additional effects |
Normal | 0 | 100 | 28 | 3.57 | |
Stomp | 50 | 200 | 20 | 10 | Only on knocked down enemies |
Uppercut | 50 | 115 | 20 | 5.75 | |
Cross | 75 | 110 | 20 | 5.5 | 2.5x damage to limbs |
- Note: Unarmed weapons do double normal damage in V.A.T.S.
Durability[]
The displacer glove can successfully strike about 495 times from full condition before breaking.
Variants[]
- Pushy - a unique variant found on a dead Jackals member inside Ruby Hill Mine.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Ballistic fist | 80 | 87.3 | 1.09 | x1 | 80 | 28 | 5.7 | 395 | 6 | 7800 | 1300 | 100 | 9 | ||
Two-Step Goodbye | 70 | 76.4 | 1.09 | x4 | 10 | 175 | 28 | 5 | 395 | 6 | 20000 | 3333.3 | 100 | 9 | |
Displacer glove | 50 | 68.2 | 1.36 | x1 | 50 | 28 | 3.6 | 495 | 6 | 3500 | 583.3 | 100 | 4 | ||
Pushy | 60 | 88.4 | 1.47 | x1 | 60 | 28 | 4.3 | 595 | 6 | 4200 | 700 | 100 | 2 | ||
Zap glove | 35 | 57.3 | +50 +20 Power armor | Robots1.64 | x1 | 35 | 28 | 2.5 | 495 | 6 | 5200 | 866.7 | 75 | 4 | |
Paladin Toaster | 41 | 67.1 | +50 +20 Power armor | Robots1.64 | x1 | 41 | 28 | 2.9 | 395 | 6 | 6800 | 1133.3 | 75 | 4 |
- Note: Unarmed damage is doubled in V.A.T.S.
Locations[]
- Caesar's Legion safehouse - Can be found inside with patch 1.2.0.31x.
- Hidden Valley bunker - Can be purchased from Knight Torres, and is also carried by many of the scribes.
- Hoover Dam - Can be purchased from Bardon on the office levels.
- Mick & Ralph's - Can be purchased from Mick.
- Great Khan armory - Can be purchased from Great Khan armorer.
- The Fort - Used by Caesar inside his tent.
- Crimson Caravan Company - Occasionally sold by Blake.
- Gun Runners - Occasionally sold by Vendortron.
Notes[]
- Despite a small energy cell being clearly visible on the top of the glove's apparatus, it does not require nor consume any type of ammunition (see the BTS section below).
- If one has learned the Ranger Takedown from Ranger Andy, when performing the leg sweep, the same wave of energy is created when the leg comes into contact with the target even though the fist isn't technically used, which is visible in the third-person view.
- The shock wave blast produced by the weapon is similar to that of a Gauss rifle.
Behind the scenes[]
Joshua Sawyer stated that the developers intended for several unarmed weapons to be capable of using and consuming ammunition as a way to distinguish their use against other weapons, but problems with implementing such a system ultimately resulted in the idea being scrapped and weapons like the ballistic fist and displacer glove simply having an independent, invisible, infinite ammo supply.[1]
Gallery[]
References[]
- ↑ "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
J.E. Sawyer: I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."