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{{Infobox incomplete|FO76}}
 
{{Infobox incomplete|FO76}}
{{Badimage}}
 
 
{{Infobox consumable
 
{{Infobox consumable
 
|games =FO76
 
|games =FO76
 
|icon =
 
|icon =
|image =Disease cure (Forest).png
+
|image =FO76 antibiotics.png
 
|weight =0.25
 
|weight =0.25
 
|value =0
 
|value =0
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|food =-1%
 
|food =-1%
 
|water =-3%
 
|water =-3%
|effects =Cures one disease (originating from zone The Forest)
+
|effects =Cures one disease
 
|modifies =
 
|modifies =
 
|other uses =
 
|other uses =
 
|quests =
 
|quests =
  +
|edid =<tt>SURV_DiseaseCure_HerbalMedicine</tt>
|baseid ={{ID|}}
+
|baseid ={{ID|003e08a8}}
 
}}{{Games|FO76}}
 
}}{{Games|FO76}}
   
'''Disease cure''', '''disease cure (Forest)''', and '''disease cure (Mire)''' are [[Fallout 76 consumables|consumables]] in ''[[Fallout 76]]''.
+
'''Disease cure''' is a [[Fallout 76 consumables|consumable]] in ''[[Fallout 76]]''.
   
 
==Characteristics==
 
==Characteristics==
  +
This consumable cures a single [[Fallout 76 diseases|disease]] at a time.
The consumable disease cure (Forest) does cure multiple diseases available in zone The Forest. Please note that there are different disease floras in different zones. Therefore, this specific consumable may not cure a disease developed in another zone.
 
  +
  +
There are variants of disease cure recipe for each of the main regions in Appalachia, which are crafted from flora that grow naturally in that region: [[Ash Heap]], [[Cranberry Bog]], [[the Forest]], [[the Mire]], [[Savage Divide]], and [[Toxic Valley]]. However, each variant of the recipe can create a disease cure that will work on diseases acquired from any region.
   
 
===Crafting===
 
===Crafting===
  +
;Ash Heap
 
{{Crafting table
 
{{Crafting table
|material1 =[[Boiled water]]
+
|material1 =[[Boiled water]]
|material#1 = 1
+
|material#1 =1
|material2 =[[Bloodleaf (Fallout 76)|Bloodleaf]]
+
|material2 =[[Blight (Fallout 76)|Blight]]
|material#2 = 2
+
|material#2 =2
|material3 =[[Firecap]]
+
|material3 =[[Ash rose]]
|material#3 = 2
+
|material#3 =2
|material4 =[[Snaptail reed]]
+
|material4 =[[Soot flower]]
|material#4 = 2
+
|material#4 =2
|workspace = [[Chemistry station (Fallout 76)|Chemistry station]]
+
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
|product1 = Disease cure (Forest)
+
|plan =[[Recipe: Disease cure (Ash Heap)]]
  +
|product1 =Disease cure
|product#1 = 1
+
|product#1 =1
 
}}
 
}}
   
  +
;Cranberry Bog
  +
{{Crafting table
  +
|material1 =[[Boiled water]]
  +
|material#1 =1
  +
|material2 =[[Cranberries]]
  +
|material#2 =2
  +
|material3 =[[Glowing fungus (Fallout 76)|Glowing fungus]]
  +
|material#3 =2
  +
|material4 =[[Digested goo]]
  +
|material#4 =2
  +
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
  +
|plan =[[Recipe: Disease cure (Cranberry Bog)]]
  +
|product1 =Disease cure
 
|product#1 =1
  +
}}
  +
  +
;Savage Divide
  +
{{Crafting table
  +
|material1 =[[Boiled water]]
  +
|material#1 =1
  +
|material2 =[[Blackberry|Wild blackberry]]
  +
|material#2 =2
  +
|material3 =[[Glowing resin]]
  +
|material#3 =2
  +
|material4 =[[Firecracker berry]]
  +
|material#4 =2
  +
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
  +
|plan =[[Recipe: Disease cure (Savage Divide)]]
  +
|product1 =Disease cure
 
|product#1 =1
  +
}}
  +
  +
;The Forest
  +
{{Crafting table
  +
|material1 =[[Boiled water]]
  +
|material#1 =1
  +
|material2 =[[Bloodleaf (Fallout 76)|Bloodleaf]]
  +
|material#2 =2
  +
|material3 =[[Firecap]]
  +
|material#3 =2
  +
|material4 =[[Snaptail reed]]
  +
|material#4 =2
  +
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
  +
|product1 =Disease cure
  +
|product#1 =1
  +
}}
  +
  +
;The Mire
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Boiled water]]
 
|material1 =[[Boiled water]]
|material#1 = 1
+
|material#1 =1
 
|material2 =[[Glowing fungus (Fallout 76)|Glowing fungus]]
 
|material2 =[[Glowing fungus (Fallout 76)|Glowing fungus]]
|material#2 = 2
+
|material#2 =2
|material3 =[[Strangler bloom]]
+
|material3 =[[Strangler bloom]]
|material#3 = 2
+
|material#3 =2
|material4 =[[Strangler pod]]
+
|material4 =[[Strangler pod]]
|material#4 = 2
+
|material#4 =2
|workspace = [[Chemistry station (Fallout 76)|Chemistry station]]
+
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
|product1 = Disease cure (Mire)
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|plan =[[Recipe: Disease cure (The Mire)]]
  +
|perk1 =[[Green Thumb]] 1
|product#1 = 1
 
  +
|perk2 =[[Chemist]] 1
  +
|product1 =Disease cure
  +
|product#1 =1
 
}}
 
}}
   
  +
;Toxic Valley
 
{{Crafting table
 
{{Crafting table
|material1 =[[Boiled water]]
+
|material1 =[[Bloodleaf (Fallout 76)|Bloodleaf]]
|material#1 = 1
+
|material#1 =2
|material2 =[[Blight (Fallout 76)|Blight]]
+
|material2 =[[Purified water (Fallout 76)|Purified water]]
|material#2 = 2
+
|material#2 =1
|material3 =[[Ash rose]]
+
|material3 =[[Thistle (Fallout 76)|Thistle]]
|material#3 = 2
+
|material#3 =2
|material4 =[[Soot flower]]
+
|material4 =[[Toxic soot flower]]
|material#4 = 2
+
|material#4 =2
|workspace = [[Chemistry station (Fallout 76)|Chemistry station]]
+
|workspace =[[Chemistry station (Fallout 76)|Chemistry station]]
|product1 = Disease cure
+
|plan =[[Recipe: Disease cure (Toxic Valley)]]
  +
|perk1 =[[Green Thumb]] 1
|product#1 = 1
 
  +
|product1 =Disease cure
  +
|product#1 =1
 
}}
 
}}
   
==Locations==
+
==See also==
  +
* [[Antibiotics (Fallout 76)|Antibiotics]]
* Plans for the Mire variant may be found in the [[Treehouse village]].
 
   
 
{{stub|FO76}}
 
{{stub|FO76}}

Revision as of 07:15, 21 March 2019

 
Gametitle-FO76
Gametitle-FO76

Disease cure is a consumable in Fallout 76.

Characteristics

This consumable cures a single disease at a time.

There are variants of disease cure recipe for each of the main regions in Appalachia, which are crafted from flora that grow naturally in that region: Ash Heap, Cranberry Bog, the Forest, the Mire, Savage Divide, and Toxic Valley. However, each variant of the recipe can create a disease cure that will work on diseases acquired from any region.

Crafting

Ash Heap
Materials:Requirements:Produces:
Blight (2)
Range
Level
Disease cure (1)
Cranberry Bog
Materials:Requirements:Produces:
Range
Level
Disease cure (1)
Savage Divide
Materials:Requirements:Produces:
Range
Level
Disease cure (1)
The Forest
Materials:Requirements:Produces:
Range
Level
Disease cure (1)
The Mire
Materials:Requirements:Produces:
Range
Level
Disease cure (1)
Toxic Valley
Materials:Requirements:Produces:
Range
Level
Disease cure (1)

See also