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{{Infobox incomplete|FO76}} |
{{Infobox incomplete|FO76}} |
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− | {{Badimage}} |
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{{Infobox consumable |
{{Infobox consumable |
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|games =FO76 |
|games =FO76 |
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|icon = |
|icon = |
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− | |image = |
+ | |image =FO76 antibiotics.png |
|weight =0.25 |
|weight =0.25 |
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|value =0 |
|value =0 |
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|food =-1% |
|food =-1% |
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|water =-3% |
|water =-3% |
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− | |effects =Cures one disease |
+ | |effects =Cures one disease |
|modifies = |
|modifies = |
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|other uses = |
|other uses = |
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|quests = |
|quests = |
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+ | |edid =<tt>SURV_DiseaseCure_HerbalMedicine</tt> |
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− | |baseid ={{ID|}} |
+ | |baseid ={{ID|003e08a8}} |
}}{{Games|FO76}} |
}}{{Games|FO76}} |
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− | '''Disease cure''' |
+ | '''Disease cure''' is a [[Fallout 76 consumables|consumable]] in ''[[Fallout 76]]''. |
==Characteristics== |
==Characteristics== |
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+ | This consumable cures a single [[Fallout 76 diseases|disease]] at a time. |
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− | The consumable disease cure (Forest) does cure multiple diseases available in zone The Forest. Please note that there are different disease floras in different zones. Therefore, this specific consumable may not cure a disease developed in another zone. |
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+ | |||
+ | There are variants of disease cure recipe for each of the main regions in Appalachia, which are crafted from flora that grow naturally in that region: [[Ash Heap]], [[Cranberry Bog]], [[the Forest]], [[the Mire]], [[Savage Divide]], and [[Toxic Valley]]. However, each variant of the recipe can create a disease cure that will work on diseases acquired from any region. |
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===Crafting=== |
===Crafting=== |
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+ | ;Ash Heap |
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{{Crafting table |
{{Crafting table |
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− | |material1 =[[Boiled water]] |
+ | |material1 =[[Boiled water]] |
− | |material#1 = |
+ | |material#1 =1 |
− | |material2 =[[ |
+ | |material2 =[[Blight (Fallout 76)|Blight]] |
− | |material#2 = |
+ | |material#2 =2 |
− | |material3 =[[ |
+ | |material3 =[[Ash rose]] |
− | |material#3 = |
+ | |material#3 =2 |
− | |material4 =[[ |
+ | |material4 =[[Soot flower]] |
− | |material#4 = |
+ | |material#4 =2 |
− | |workspace |
+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
− | | |
+ | |plan =[[Recipe: Disease cure (Ash Heap)]] |
+ | |product1 =Disease cure |
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− | |product#1 |
+ | |product#1 =1 |
}} |
}} |
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+ | ;Cranberry Bog |
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+ | {{Crafting table |
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+ | |material1 =[[Boiled water]] |
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+ | |material#1 =1 |
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+ | |material2 =[[Cranberries]] |
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+ | |material#2 =2 |
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+ | |material3 =[[Glowing fungus (Fallout 76)|Glowing fungus]] |
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+ | |material#3 =2 |
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+ | |material4 =[[Digested goo]] |
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+ | |material#4 =2 |
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+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
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+ | |plan =[[Recipe: Disease cure (Cranberry Bog)]] |
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+ | |product1 =Disease cure |
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⚫ | |||
+ | }} |
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+ | |||
+ | ;Savage Divide |
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+ | {{Crafting table |
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+ | |material1 =[[Boiled water]] |
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+ | |material#1 =1 |
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+ | |material2 =[[Blackberry|Wild blackberry]] |
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+ | |material#2 =2 |
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+ | |material3 =[[Glowing resin]] |
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+ | |material#3 =2 |
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+ | |material4 =[[Firecracker berry]] |
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+ | |material#4 =2 |
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+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
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+ | |plan =[[Recipe: Disease cure (Savage Divide)]] |
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+ | |product1 =Disease cure |
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⚫ | |||
+ | }} |
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+ | |||
+ | ;The Forest |
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+ | {{Crafting table |
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+ | |material1 =[[Boiled water]] |
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+ | |material#1 =1 |
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+ | |material2 =[[Bloodleaf (Fallout 76)|Bloodleaf]] |
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+ | |material#2 =2 |
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+ | |material3 =[[Firecap]] |
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+ | |material#3 =2 |
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+ | |material4 =[[Snaptail reed]] |
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+ | |material#4 =2 |
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+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
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+ | |product1 =Disease cure |
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+ | |product#1 =1 |
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+ | }} |
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+ | |||
+ | ;The Mire |
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{{Crafting table |
{{Crafting table |
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|material1 =[[Boiled water]] |
|material1 =[[Boiled water]] |
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− | |material#1 = |
+ | |material#1 =1 |
|material2 =[[Glowing fungus (Fallout 76)|Glowing fungus]] |
|material2 =[[Glowing fungus (Fallout 76)|Glowing fungus]] |
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− | |material#2 = |
+ | |material#2 =2 |
− | |material3 =[[Strangler bloom]] |
+ | |material3 =[[Strangler bloom]] |
− | |material#3 = |
+ | |material#3 =2 |
− | |material4 =[[Strangler pod]] |
+ | |material4 =[[Strangler pod]] |
− | |material#4 = |
+ | |material#4 =2 |
− | |workspace |
+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
− | | |
+ | |plan =[[Recipe: Disease cure (The Mire)]] |
+ | |perk1 =[[Green Thumb]] 1 |
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⚫ | |||
+ | |perk2 =[[Chemist]] 1 |
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+ | |product1 =Disease cure |
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+ | |product#1 =1 |
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}} |
}} |
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+ | ;Toxic Valley |
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{{Crafting table |
{{Crafting table |
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− | |material1 =[[ |
+ | |material1 =[[Bloodleaf (Fallout 76)|Bloodleaf]] |
− | |material#1 = |
+ | |material#1 =2 |
− | |material2 =[[ |
+ | |material2 =[[Purified water (Fallout 76)|Purified water]] |
− | |material#2 = |
+ | |material#2 =1 |
− | |material3 =[[ |
+ | |material3 =[[Thistle (Fallout 76)|Thistle]] |
− | |material#3 = |
+ | |material#3 =2 |
− | |material4 =[[ |
+ | |material4 =[[Toxic soot flower]] |
− | |material#4 = |
+ | |material#4 =2 |
− | |workspace |
+ | |workspace =[[Chemistry station (Fallout 76)|Chemistry station]] |
− | | |
+ | |plan =[[Recipe: Disease cure (Toxic Valley)]] |
+ | |perk1 =[[Green Thumb]] 1 |
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⚫ | |||
+ | |product1 =Disease cure |
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+ | |product#1 =1 |
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}} |
}} |
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− | == |
+ | ==See also== |
+ | * [[Antibiotics (Fallout 76)|Antibiotics]] |
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− | * Plans for the Mire variant may be found in the [[Treehouse village]]. |
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{{stub|FO76}} |
{{stub|FO76}} |
Revision as of 07:15, 21 March 2019
Infobox incomplete
The infobox template in this article is missing some required data. You can help Nukapedia by filling it in.
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Disease cure is a consumable in Fallout 76.
Characteristics
This consumable cures a single disease at a time.
There are variants of disease cure recipe for each of the main regions in Appalachia, which are crafted from flora that grow naturally in that region: Ash Heap, Cranberry Bog, the Forest, the Mire, Savage Divide, and Toxic Valley. However, each variant of the recipe can create a disease cure that will work on diseases acquired from any region.
Crafting
- Ash Heap
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Boiled water (1) Blight (2) Ash rose (2) Soot flower (2) | Disease cure (1) |
- Cranberry Bog
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Boiled water (1) Cranberries (2) Glowing fungus (2) Digested goo (2) | Disease cure (1) |
- Savage Divide
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Boiled water (1) Wild blackberry (2) Glowing resin (2) | Disease cure (1) |
- The Forest
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Boiled water (1) Bloodleaf (2) Firecap (2) Snaptail reed (2) | Disease cure (1) |
- The Mire
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Boiled water (1) Glowing fungus (2) Strangler bloom (2) Strangler pod (2) | Chemist 1 | Disease cure (1) |
- Toxic Valley
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Bloodleaf (2) Purified water (1) Thistle (2) | Disease cure (1) |
See also
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help Nukapedia by expanding it.
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