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{{Quotation|However, sensors indicate that this facility is no longer operational in its original capacity. Probability favors destruction through nuclear force. Therefore, security concerns are now irrelevant.|[[ZAX 1.2]]}}
 
{{Quotation|However, sensors indicate that this facility is no longer operational in its original capacity. Probability favors destruction through nuclear force. Therefore, security concerns are now irrelevant.|[[ZAX 1.2]]}}
   
'''Disarm Traps for the Facility''' is a half-cut [[Fallout quests|side quest]] in ''[[Fallout]]''.
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'''Disarm Traps for the Facility''' is a cut [[Fallout quests|side quest]] in ''[[Fallout]]''.
   
 
==Walkthrough==
 
==Walkthrough==

Revision as of 12:40, 28 February 2020

 
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However, sensors indicate that this facility is no longer operational in its original capacity. Probability favors destruction through nuclear force. Therefore, security concerns are now irrelevant.ZAX 1.2

Disarm Traps for the Facility is a cut side quest in Fallout.

Walkthrough

This quest pops up in the Pip-Boy after getting ZAX to deactivate the robots in the Glow.

The Vault Dweller must proceed to the 5th level of the facility to find a security station. There they must enter a voice code to disarm the various traps. The right code is described by the security tape.

Notes

  • The right answer is only available after having read the holodisk from the Pip-Boy.
  • Due to a level design error there is only one working computer, linked to power control. Thus, this quest cannot be solved.
  • Reactivating security will remove this quest from the Pip-Boy.