| ||For an overview of shotgun models in the Fallout series of games, see shotgun.|
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game. However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
Dinner Bell is a unique variant of the hunting shotgun. It differs in appearance to the standard shotgun with the metal of the barrel, receiver, and shell ejection port seem to appear to be more well-maintained, and that the stock and pump are synthetic with a camouflage pattern.
This weapon, like most unique weapons, cannot be modified, with either the long tube or the choke modifications, but the weapon already incorporates the choke and has a reduced spread when compared to the unmodified hunting shotgun. Dinner Bell still has the advantage of greater damage compared to a fully-modified hunting shotgun, but is less accurate and holds fewer rounds.
Dinner Bell can fire a total of about 745 standard shells, the equivalent of 149 reloads, from full condition before breaking.
|Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug||745||149|
|Magnum & 4/0 buck Magnum||648||130|
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
The collector's edition of the Fallout: New Vegas Official Game Guide from Prima Games lists the weapon location as being obtainable in the nuclear test shack in addition to completing Bleed Me Dry, which is incorrect.
- PC Playstation 3 Xbox 360 Switching to the ammunition types when there is less than a full reload of that ammunition type while moving will cause a looped reloading sequence. [verified]
- It can be easily fixed by simply changing ammunition type once more, or switching weapons.
- Xbox 360 Using this weapon in V.A.T.S. may cause the player's character to freeze and not fire at the intended target. The player will be stuck in the third person view for up to 15 seconds and be vulnerable to attack. This only happens while the bug above is in effect because the weapons pump/chamber will be open, making the weapon incapable of firing until the V.A.T.S. sequence is over, and the courier finishes the pump. [verified]