For an overview of shotgun models, see shotgun. |
Dinner Bell is a unique weapon in Fallout: New Vegas.
Background[]
A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This makes it very effective at hunting game.[Non-game 1] However, the accuracy and power found at close range starts to diminish as the target gets farther away. Shotguns designed for the military's use are often called "combat shotguns."
Characteristics[]
Compared to the standard hunting shotgun, Dinner Bell comes with the choke modification pre-installed. It does greater damage per shot and has the same rate of fire, thus a higher damage-per-second (DPS) value. It also deals slightly higher critical hit damage, has less spread than the standard but more than the modified, has less durability than both standard and modified, and has a caps higher than the standard, but lower than the modified.
It differs in appearance to the standard shotgun with the metal of the barrel, receiver, and shell ejection port seem to appear to be more well-maintained, and that the stock and pump are synthetic with a camouflage pattern. Like most other unique weapons, non-installed weapon modifications cannot be used on Dinner Bell.
Durability[]
Dinner Bell can fire a total of about 745 standard shells, the equivalent of 149 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, 4/0 buck, slug, coinshot, bean bag, flechette, Dragon's Breath & pulse slug | 745 | 149 |
Magnum & 4/0 buck Magnum | 648 | 130 |
Variants[]
- Hunting shotgun - the standard variant found throughout the Mojave Wasteland.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Hunting shotgun | 70 (10x7) | 116.7 | 1.67 | x1 | 10 | 28 | 2.5 | 1.5 | 5 | 995 | 7.5 | 3800 | 506.7 | 75 | 5 |
Hunting shotgun | 70 (10x7) | 116.7 | 1.67 | x1 | 10 | 28 | 2.5 | 0.9 | 8 | 995 | 7.5 | 7050 | 940 | 75 | 5 |
Dinner Bell | 75 (10.7x7) | 125 | 1.67 | x1 | 11 | 28 | 2.7 | 1.2 | 5 | 745 | 7.5 | 4800 | 640 | 75 | 5 |
Location[]
Dinner Bell is given as a reward by Red Lucy in the Thorn after completing all hunting requests during Bleed Me Dry.
Notes[]
The collector's edition of the Fallout: New Vegas Official Game Guide from Prima Games lists the weapon location as being obtainable in the nuclear test shack in addition to completing Bleed Me Dry, which is incorrect.
Bugs[]
- It can be easily fixed by simply changing ammunition type once more, or switching weapons.
Switching to the ammunition types when there is less than a full reload of that ammunition type while moving will cause a looped reloading sequence. [verified]
- Using this weapon in V.A.T.S. may cause the player's character to freeze and not fire at the intended target. The player character will be stuck in the third person view for up to 15 seconds and be vulnerable to attack. This only happens while the bug above is in effect because the weapons pump/chamber will be open, making the weapon incapable of firing until the V.A.T.S. sequence is over, and the courier finishes the pump. [verified]
- The Dinner Bell shows a normal 12 gauge (red) plastic shell when in 1st person but still loads an incorrect 20 gauge (yellow) shotgun shell in 3rd person.
References[]
Non-game
- ↑ Fallout: The Roleplaying Game Rulebook p. 98: "Before the Great War, double-barrel shotguns were mainly used for hunting and home defense, and this has changed little. They are break-action and come in an either a side-by-side or over-and-under barrel configuration. Simple to make and maintain, these shotguns are seen frequently in the Commonwealth and the rest of the wasteland."