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|games =FO1 |
|games =FO1 |
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|type =side |
|type =side |
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− | |image = |
+ | |image =FO01 NPC Harry B.png |
|location =[[Necropolis]] |
|location =[[Necropolis]] |
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|given by =[[Set]] |
|given by =[[Set]] |
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}}{{Games|FO1}} |
}}{{Games|FO1}} |
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− | {{quotation|The [[Mariposa super mutant|mutants]] at the [[watershed]] need dirt-naps. Makes my shadow grow. You slice 'em and rewards run to you. Info, too.|[[Set]]}} |
+ | {{quotation|The [[Mariposa super mutant|mutants]] at the [[watershed]] need dirt-naps. Makes my shadow grow. You slice 'em and rewards run to you. Info, too.|[[Set]]|sound=Fo1 Set MutantsAtTheWatershed.ogg}} |
'''Destroy the Super Mutants at the Watershed''' is a [[Fallout quests|side quest]] in ''[[Fallout]]''. |
'''Destroy the Super Mutants at the Watershed''' is a [[Fallout quests|side quest]] in ''[[Fallout]]''. |
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==Quick walkthrough== |
==Quick walkthrough== |
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{{chart/start|class=mw-collapsible mw-collapsed}} |
{{chart/start|class=mw-collapsible mw-collapsed}} |
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− | {{chart|quest|colspan= |
+ | {{chart|quest|colspan=18|quest=Side Quest: Destroy the Super Mutants at the Watershed|class=va-chart-quest}} |
− | {{chart| | | | | |! |
+ | {{chart| | | | | |!}} |
− | {{chart|data1|colspan= |
+ | {{chart|data1|colspan=18|data1=Talk to [[Set]] and take the work he offers (optional).|class=va-chart-body}} |
− | {{chart| | | | | |! |
+ | {{chart| | | | | |!}} |
− | {{chart|data1|colspan= |
+ | {{chart|data1|colspan=18|data1=Kill all the [[Mariposa super mutant|super mutants]] at the [[Watershed]].|class=va-chart-body}} |
− | {{chart| | | | | |! |
+ | {{chart| | | | | |!}} |
− | {{chart|data1|colspan= |
+ | {{chart|data1|colspan=18|data1=Report back to Set for your reward.|class=va-chart-body}} |
+ | {{chart| |,|-|-|-|+|-|-|.}} |
||
+ | {{chart|data1| |data2| |data3 |
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+ | |data1=Normal |
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+ | |data2=[[Garret]] likes you |
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+ | |data3=Garret really likes you|class=va-chart-body}} |
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+ | {{chart| |!| | | |!| | |!}} |
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+ | {{chart|data1| |data2| |data3 |
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+ | |data1='''Reward:''' 40 [[Bottle cap (Fallout)|bottle cap]]s<br />4 [[Nuka-Cola (Fallout)|Nuka-Cola]]<br />4 [[Flare (Fallout)|flares]] |
||
+ | |data2='''Reward:''' 50 bottle caps<br />1 [[Shotgun (Fallout)|shotgun]]<br />40 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] |
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+ | |data3='''Reward:''' 200 bottle caps<br />1 [[Shotgun (Fallout)|shotgun]]<br />40 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]]<br />40 [[Bottle cap (Fallout)|bottle cap]]s<br />4 [[Nuka-Cola (Fallout)|Nuka-Cola]]<br />4 [[Flare (Fallout)|flares]] |
||
+ | |class=va-chart-reward}} |
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{{chart/end}} |
{{chart/end}} |
||
==Detailed walkthrough== |
==Detailed walkthrough== |
||
− | The [[Vault Dweller]] needs to start this quest before 110 game days have passed, or all the [[ghoul]]s in Necropolis will have been killed by the super mutants of the [[Master]]. (If |
+ | The [[Vault Dweller]] needs to start this quest before 110 game days have passed (by March 25, 2162), or all the [[ghoul]]s in Necropolis will have been killed by the super mutants of the [[Master]]. (If one has killed the Master before this time, the ghouls in Necropolis will be there forever. If not, they'll die after 30 days.) |
− | If |
+ | If one talks to [[Set]], the leader of the [[Necropolis]] [[ghoul]]s and doesn't tick him off, he will give them the opportunity to work for him. He wants the Vault Dweller to kill the [[Mariposa super mutant|super mutants]] in the [[watershed]] area. Alternatively, one can just go to the Watershed and kill all the super mutants first, then ask Set for payment afterward. Go to the watershed through the sewers and prepare for a difficult fight. |
− | There are a total of six super mutants in the area, including [[Harry (Fallout)|Harry]], who is the most heavily armed. Once all are dead, return to Set in the evening to receive |
+ | There are a total of six super mutants in the area, including [[Harry (Fallout)|Harry]], who is the most heavily armed. Once all are dead, return to Set in the evening to receive a (frankly) paltry reward. If the Vault Dweller then asks Set for the information they earned, he warns to tread lightly, as he could turn hostile for it and one would have to fight all of his ghouls. |
− | Alternatively, if |
+ | Alternatively, if the military base has been destroyed before talking to Harry, it is possible to order him and his super mutants to leave Necropolis peacefully, as long as [[Charisma]] and [[Speech]] checks are passed. |
==Rewards== |
==Rewards== |
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* 4 [[Flare (Fallout)|flares]] |
* 4 [[Flare (Fallout)|flares]] |
||
− | '''If [[Garret]] likes |
+ | '''If [[Garret]] likes the Vault Dweller:''' |
* 50 bottle caps |
* 50 bottle caps |
||
* 1 [[Shotgun (Fallout)|shotgun]] |
* 1 [[Shotgun (Fallout)|shotgun]] |
||
* 40 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] |
* 40 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] |
||
− | '''If Garret really likes |
+ | '''If Garret really likes the Vault Dweller:''' |
− | * 200 bottle |
+ | * 200 [[Bottle cap (Fallout)|bottle cap]]s |
+ | * 1 [[Shotgun (Fallout)|shotgun]] |
||
− | * Less reward |
||
+ | * 40 [[12 gauge shotgun shell (Fallout)|12 gauge shotgun shell]] |
||
+ | * 4 [[Nuka-Cola (Fallout)|Nuka-Cola]] |
||
+ | * 4 [[Flare (Fallout)|flares]] |
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==Notes== |
==Notes== |
||
− | * The [[Children of the Cathedral]] members in the |
+ | * The [[Children of the Cathedral]] members in the watershed area will flee once the super mutants are dead. |
− | * Looting the fridge from which [[Garret]] retrieves |
+ | * Looting the fridge from which [[Garret]] retrieves the reward will make him state, upon waddling to the fridge, that some things are missing. In that case, no extra items are given. |
− | * When the Vault Dweller kills the super mutants and talks to Set, Garret will go to give the rewards. However, even if Vault Dweller didn't retrieve the reward, |
+ | * When the Vault Dweller kills the super mutants and talks to Set, Garret will go to give the rewards. However, even if the Vault Dweller didn't retrieve the reward, they can tell Set how lousy it is. This action can turn him hostile. |
+ | * If the Vault Dweller completes the quest, then enters the vault to take the [[water chip]], returning to Set will automatically make him hostile saying that the Vault Dweller "vanished the water chip". |
||
− | * The quest won't be available |
+ | * The quest won't be available after destroying the Master before speaking to Set for the first time. |
{{Navbox quests FO1}} |
{{Navbox quests FO1}} |
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[[Category:Necropolis]] |
[[Category:Necropolis]] |
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− | [[pl: |
+ | [[pl:Destroy the Super Mutants at the Watershed]] |
− | [[ru: |
+ | [[ru:Уничтожить супермутантов в водоразделе]] |
+ | [[uk:Знищити супермутантів в вододілі]] |
Revision as of 18:33, 26 January 2020
Destroy the Super Mutants at the Watershed is a side quest in Fallout.
Quick walkthrough
Side Quest: Destroy the Super Mutants at the Watershed | |||||||||||||||||||||
Talk to Set and take the work he offers (optional). | |||||||||||||||||||||
Kill all the super mutants at the Watershed. | |||||||||||||||||||||
Report back to Set for your reward. | |||||||||||||||||||||
Normal | Garret likes you | Garret really likes you | |||||||||||||||||||
Reward: 40 bottle caps 4 Nuka-Cola 4 flares | Reward: 50 bottle caps 1 shotgun 40 12 gauge shotgun shell | Reward: 200 bottle caps 1 shotgun 40 12 gauge shotgun shell 40 bottle caps 4 Nuka-Cola 4 flares | |||||||||||||||||||
Detailed walkthrough
The Vault Dweller needs to start this quest before 110 game days have passed (by March 25, 2162), or all the ghouls in Necropolis will have been killed by the super mutants of the Master. (If one has killed the Master before this time, the ghouls in Necropolis will be there forever. If not, they'll die after 30 days.)
If one talks to Set, the leader of the Necropolis ghouls and doesn't tick him off, he will give them the opportunity to work for him. He wants the Vault Dweller to kill the super mutants in the watershed area. Alternatively, one can just go to the Watershed and kill all the super mutants first, then ask Set for payment afterward. Go to the watershed through the sewers and prepare for a difficult fight.
There are a total of six super mutants in the area, including Harry, who is the most heavily armed. Once all are dead, return to Set in the evening to receive a (frankly) paltry reward. If the Vault Dweller then asks Set for the information they earned, he warns to tread lightly, as he could turn hostile for it and one would have to fight all of his ghouls.
Alternatively, if the military base has been destroyed before talking to Harry, it is possible to order him and his super mutants to leave Necropolis peacefully, as long as Charisma and Speech checks are passed.
Rewards
Normal:
- 40 bottle caps
- 4 Nuka-Cola
- 4 flares
If Garret likes the Vault Dweller:
- 50 bottle caps
- 1 shotgun
- 40 12 gauge shotgun shell
If Garret really likes the Vault Dweller:
- 200 bottle caps
- 1 shotgun
- 40 12 gauge shotgun shell
- 4 Nuka-Cola
- 4 flares
Notes
- The Children of the Cathedral members in the watershed area will flee once the super mutants are dead.
- Looting the fridge from which Garret retrieves the reward will make him state, upon waddling to the fridge, that some things are missing. In that case, no extra items are given.
- When the Vault Dweller kills the super mutants and talks to Set, Garret will go to give the rewards. However, even if the Vault Dweller didn't retrieve the reward, they can tell Set how lousy it is. This action can turn him hostile.
- If the Vault Dweller completes the quest, then enters the vault to take the water chip, returning to Set will automatically make him hostile saying that the Vault Dweller "vanished the water chip".
- The quest won't be available after destroying the Master before speaking to Set for the first time.
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