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− | {{Bug Verification Project}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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|games =FO3MZ |
|games =FO3MZ |
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|ap =25 |
|ap =25 |
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|hp =1500 |
|hp =1500 |
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− | |repair =[[Alien disintegrator]] |
+ | |repair =[[Alien disintegrator (Mothership Zeta)|Alien disintegrator]] |
|weight =7 |
|weight =7 |
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|value =1199 |
|value =1199 |
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}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
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− | The '''Destabilizer''' is an energy rifle of [[alien]] origin which is added to ''[[Fallout 3]]'' with the ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[alien disintegrator]]. |
+ | The '''Destabilizer''' is an energy rifle of [[alien]] origin which is added to ''[[Fallout 3]]'' with the [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[alien disintegrator]]. |
==Characteristics== |
==Characteristics== |
||
− | The Destabilizer is a unique, fully automatic version of the [[ |
+ | The Destabilizer is a unique, fully automatic version of the [[Alien disintegrator (Mothership Zeta)|alien disintegrator]]. It is slightly less accurate than the Disintegrator and only fires a single round in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], despite being automatic. This, coupled with a higher [[Action Points|AP]] cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage. |
===Durability=== |
===Durability=== |
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==Variants== |
==Variants== |
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− | * [[Alien disintegrator]] {{ |
+ | * [[Alien disintegrator]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - the common variant. |
===Comparison=== |
===Comparison=== |
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|game =FO3 |
|game =FO3 |
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|skill =energy weapons |
|skill =energy weapons |
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− | |name1 =Alien disintegrator |
+ | |name1 =Alien disintegrator (Mothership Zeta) |
|ammo use1 =1 |
|ammo use1 =1 |
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|ap1 =30 |
|ap1 =30 |
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|vats attacks1 =1 |
|vats attacks1 =1 |
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|weight1 =7 |
|weight1 =7 |
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− | |name2 =Destabilizer |
+ | |name2 =Destabilizer (Mothership Zeta) |
|ammo use2 =1 |
|ammo use2 =1 |
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|ap2 =25 |
|ap2 =25 |
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==Location== |
==Location== |
||
− | This weapon is found in the [[weapons lab]]'s shooting range, after beaming up from the [[space walk]] and proceeding through the [[observation deck]]. It is in the same room as where the [[Xenotech Expert]] perk is obtained. On the shooting range where [[Brahmin (Fallout 3)|brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf |
+ | This weapon is found in the [[weapons lab]]'s shooting range, after beaming up from the [[space walk]] and proceeding through the [[observation deck]]. It is in the same room as where the [[Xenotech Expert]] [[Fallout 3 perks|perk]] is obtained. On the shooting range where [[Brahmin (Fallout 3)|brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to [[Teleportation matrix|teleporters]] being the only means of transportation. |
==Bugs== |
==Bugs== |
||
* {{Platforms|pc}} Like its normal counterpart, the Destabilizer has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy. {{Verify|verified}} |
* {{Platforms|pc}} Like its normal counterpart, the Destabilizer has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy. {{Verify|verified}} |
||
− | * {{Platforms|pc |
+ | * {{Platforms|pc,ps3,xbox360}} It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. {{Verify|verified}} |
==Sounds== |
==Sounds== |
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==Gallery== |
==Gallery== |
||
− | <gallery> |
+ | <gallery widths=200> |
+ | Fo3MZ_Destabilizer.jpg| |
||
Alien disintegrator back shot.jpg |
Alien disintegrator back shot.jpg |
||
Alien disintegrator side shot.jpg |
Alien disintegrator side shot.jpg |
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[[Category:Mothership Zeta weapons]] |
[[Category:Mothership Zeta weapons]] |
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[[Category:Fallout 3 Energy Weapons skill weapons]] |
[[Category:Fallout 3 Energy Weapons skill weapons]] |
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− | [[Category: |
+ | [[Category:Alien weapons]] |
[[Category:Fallout 3 unique weapons]] |
[[Category:Fallout 3 unique weapons]] |
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+ | [[es:Desestabilizador (Mothership Zeta)]] |
||
[[ru:Дестабилизатор]] |
[[ru:Дестабилизатор]] |
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+ | [[uk:Дестабілізатор]] |
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+ | [[zh:Destabilizer (Fallout 3)]] |
Revision as of 08:27, 31 May 2020
The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the add-on Mothership Zeta. It is the unique version of the alien disintegrator.
Characteristics
The Destabilizer is a unique, fully automatic version of the alien disintegrator. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.
Durability
The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking.
Variants
- Alien disintegrator - the common variant.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Alien disintegrator | 65 | 130 | 2 | x2 | 50 | 30 | 2.2 | 1.0 | 100 | 385 | 7 | 300 | 42.9 |
Destabilizer | 30 | 135 | 4.5 | x0.44 | 20 | 25 | 1.2 | 1.5 | 100 | 1250 | 7 | 1200 | 171.4 |
Location
This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation.
Bugs
- Small Guns icon when assigned to a hotkey in the Pip-Boy. [verified] Like its normal counterpart, the Destabilizer has a
- It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. [verified]
Sounds
Gallery
|