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(So... does it really have higher AP cost? The pre-correction words "not signifcantly lower AP cost" confused me.)
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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|game =FO3MZ
+
|games =FO3MZ
|name =Destabilizer
+
|icon =Alien disintegrator icon.png
|image =Alien Disintegrator.png
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|image =Alien disintegrator.png
|type =gunautomatic
+
|type =unique gunautomatic
|unique =yes
+
|skill =Energy Weapons
|skill =Energy Weapons
+
|damage =30
|damage =30
+
|projectiles =1
  +
|attack shots/sec =4.5
|projectiles =1
 
|attackshots/sec =4.5
+
|min spread =1.5
|minspread =1.5
+
|crit dmg =20
|critdmg =20
+
|crit % mult =2
|crit%mult =2
+
|crit effect =Disintegration on death
  +
|perk1 =Xenotech Expert
|criteffect =Disintegration on death
 
|perk1 =Xenotech Expert
+
|perk1 mult =0.2
|perk1mult =0.2
+
|perk2 =Bloody Mess (perk)
|perk2 =Bloody Mess
+
|perk2 mult =0.05
|perk2mult =0.05
+
|perk3 =Ghoul Ecology
|ammo =Alien Power Module
+
|perk3 add =5
|ammouse =1
+
|ammo =Alien power module
|cliprounds =100
+
|ammo use =1
|reloadtime =2
+
|clip rounds =100
|ap =25
+
|reload time =2
|hp =1500
+
|ap =25
|repair =[[Alien Disintegrator]]
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|hp =1500
  +
|repair =[[Alien disintegrator (Mothership Zeta)|Alien disintegrator]]
|weight =7
 
|value =1199
+
|weight =7
|baseid ={{DLC ID|00A77E}}
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|value =1199
  +
|quests =[[This Galaxy Ain't Big Enough...]]
  +
|baseid ={{DLC ID|00a77e}}
 
}}{{Games|FO3MZ}}
 
}}{{Games|FO3MZ}}
   
The '''Destabilizer''' is an energy rifle of [[Extra-Terrestrials|alien]] origin which is added to ''[[Fallout 3]]'' with the ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[Alien Disintegrator]].
+
The '''Destabilizer''' is an energy rifle of [[alien]] origin which is added to ''[[Fallout 3]]'' with the [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]''. It is the unique version of the [[alien disintegrator]].
   
 
==Characteristics==
 
==Characteristics==
The Destabilizer is a unique, fully automatic version of the [[Alien Disintegrator]]. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an [[Alien Atomizer]]. Like an Assault Rifle, the Pip-Boy displays an accurate total of damage per ''second'', not per shot. It is slightly less accurate than the Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. This, coupled with a higher AP cost, makes the Destabilizer a good weapon for heavy V.A.T.S. usage.
+
The Destabilizer is a unique, fully automatic version of the [[Alien disintegrator (Mothership Zeta)|alien disintegrator]]. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and has a slower reload speed than an [[Alien atomizer (Mothership Zeta)|alien atomizer]]. Like an [[Assault rifle (Fallout 3)|assault rifle]], the [[Pip-Boy 3000|Pip-Boy]] displays an accurate total of damage per ''second'', not per shot. It is slightly less accurate than the Disintegrator, and only fires a single round in [[Vault-Tec Assisted Targeting System|V.A.T.S.]], despite being automatic. This, coupled with a higher [[Action Points|AP]] cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.
   
  +
===Durability===
The Destabilizer can fire 1666 bolts before breaking.
 
  +
The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
   
 
==Variants==
 
==Variants==
  +
* [[Alien disintegrator]] {{Icon|FO3MZ|link=Mothership Zeta (add-on)}} - the common variant.
* [[Alien Disintegrator]]
 
  +
  +
===Comparison===
  +
{{Weapon comparison table
  +
|game =FO3
  +
|skill =energy weapons
  +
|name1 =Alien disintegrator (Mothership Zeta)
  +
|ammo use1 =1
  +
|ap1 =30
  +
|attack shots/sec1 =2.0
  +
|clip rounds1 =100
  +
|crit % mult1 =2
  +
|crit dmg1 =50
  +
|damage1 =65
  +
|dlc1 =fo3mz
  +
|hp1 =1000
  +
|min spread1 =1.0
  +
|projectiles1 =1
  +
|value1 =300
  +
|vats attacks1 =1
 
|weight1 =7
  +
|name2 =Destabilizer (Mothership Zeta)
  +
|ammo use2 =1
  +
|ap2 =25
  +
|attack shots/sec2 =4.5
  +
|clip rounds2 =100
  +
|crit % mult2 =0.44
  +
|crit dmg2 =20
  +
|damage2 =30
  +
|dlc2 =fo3mz
  +
|hp2 =1500
  +
|min spread2 =1.5
  +
|projectiles2 =1
  +
|value2 =1200
  +
|vats attacks2 =1
  +
|weight2 =7
  +
}}
   
 
==Location==
 
==Location==
This weapon is found in the [[Weapons Lab]]'s shooting range, after beaming up from the [[Space Walk]] and proceeding through the [[Observation Deck]]. It is in the same room as where the [[Xenotech Expert]] perk is obtained. On the shooting range where [[Brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf next to you. It is the only item on that shelf. Be sure to pick this up the first time you go through because the ways of getting back are limited as you go through the ship due to teleporters being the only means of transportation.
+
This weapon is found in the [[weapons lab]]'s shooting range, after beaming up from the [[space walk]] and proceeding through the [[observation deck]]. It is in the same room as where the [[Xenotech Expert]] [[Fallout 3 perks|perk]] is obtained. On the shooting range where [[Brahmin (Fallout 3)|brahmin]] can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to [[Teleportation matrix|teleporters]] being the only means of transportation.
   
 
==Bugs==
 
==Bugs==
* {{platforms|pc}} Like its normal counterpart, the {{PAGENAME}} has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy.
+
* {{Platforms|pc}} Like its normal counterpart, the Destabilizer has a [[Small Guns]] icon when assigned to a hotkey in the Pip-Boy. {{Verify|verified}}
* {{platforms|PC|PS3|Xbox360}} It uses the same reload animation as a Plasma pistol instead of the normal reload of the Alien Disintegrator.
+
* {{Platforms|pc,ps3,xbox360}} It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. {{Verify|verified}}
  +
  +
==Sounds==
  +
{|
  +
| [[File:SingleShotVB.png|95x95px]]
  +
| [[File:Wpn dlc05alienrifle fire 2d.ogg|noicon|200px]]
  +
| [[File:ReloadVB.png|75x75px]]
  +
| [[File:Wpn dlc05alienrifle reload.ogg|noicon|200px]]
  +
  +
|-
  +
| [[File:JamVB.png|85x85px]]
  +
| [[File:Wpn dlc05alienrifle jam.ogg|noicon|200px]]
  +
|}
  +
  +
==Gallery==
  +
<gallery widths=200>
  +
Fo3MZ_Destabilizer.jpg|
  +
Alien disintegrator back shot.jpg
  +
Alien disintegrator side shot.jpg
  +
</gallery>
   
{{Navbox weapons FO3}}
 
 
{{Navbox Mothership Zeta}}
 
{{Navbox Mothership Zeta}}
 
{{Navbox weapons FO3}}
   
 
[[Category:Mothership Zeta weapons]]
 
[[Category:Mothership Zeta weapons]]
 
[[Category:Fallout 3 Energy Weapons skill weapons]]
 
[[Category:Fallout 3 Energy Weapons skill weapons]]
[[Category:Aliens]]
+
[[Category:Alien weapons]]
  +
[[Category:Fallout 3 unique weapons]]
  +
 
[[ru:Дестабилизатор]]
 
[[ru:Дестабилизатор]]
  +
[[uk:Дестабілізатор]]
  +
[[zh:Destabilizer (Fallout 3)]]

Revision as of 13:41, 11 October 2019

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The Destabilizer is an energy rifle of alien origin which is added to Fallout 3 with the add-on Mothership Zeta. It is the unique version of the alien disintegrator.

Characteristics

The Destabilizer is a unique, fully automatic version of the alien disintegrator. Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and has a slower reload speed than an alien atomizer. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. It is slightly less accurate than the Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. usage.

Durability

The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien disintegrator Mothership Zeta (add-on)65
1302x250302.21.0100385730042.9
Destabilizer Mothership Zeta (add-on)30
1354.5x0.4420251.21.5100125071200171.4

Location

This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It is in the same room as where the Xenotech Expert perk is obtained. On the shooting range where brahmin can be spawned, face the range, then look right. The Destabilizer should be on a low shelf. It is the only item on that shelf. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation.

Bugs

  • PCPC Like its normal counterpart, the Destabilizer has a Small Guns icon when assigned to a hotkey in the Pip-Boy. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 It uses the same reload animation as a plasma pistol instead of the normal reload of the alien disintegrator. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

Gallery