Dennis Presnell is a developer who worked at Interplay Entertainment on Fallout and Fallout 2 and was listed in Special Thanks section of Fallout: New Vegas Wild Wasteland credits. He also worked on Van Buren (Black Isle Studios canceled Fallout 3 project) as an artist.[1]
Background[]
Dennis Presnell started his videogame career as a game tester at Interplay, and after a little less than two years he became a senior level tester. He then moved on to a designer internship at Black Isle Studios which eventually led him to taking position of an artist. After Black Isle had been closed Dennis joined Obsidian Entertainment.
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| 2003 | Present | Obsidian Entertainment | Senior Environment Artist |
| ? | 2003 | Interplay Entertainment / Black Isle Studios | Artist |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 1997 | Fallout | Quality Assurance Tester |
| 1998 | Fallout 2 | Quality Assurance Tester |
| 2010 | Fallout: New Vegas | Special Thanks |
| - | Van Buren | Artist |
Other work (excerpt)[]
| Year | Title | Credited as/for |
|---|---|---|
| 2004 | Baldur's Gate: Dark Alliance II | Artist |
External links[]
References[]
- ↑ In fact, I had a few of Black Isle's artists (Aaron Brown, Aaron Meyers and Dennis Presnell) do a test in 2001 or 2002 to see what Fallout would look like in the FR6 engine. Incidentally, they all now work here at Obsidian. - Feargus Urquhart - NMA Developers Profile