|For a cross-game overview of this perk, see Demolition Expert.|
|1||PER 5||The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station.||0004C923|
|2||PER 5, LVL 10||Your explosives do 50% more damage, and grenades gain a throwing arc.||0004C924|
|3||PER 5, LVL 22||Your explosives do 75% more damage and affect a larger area.||0004C925|
|4||PER 5, LVL 34||Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too.||00065E13|
The perk affects most thrown grenades, mines, explosive weapons and weapons with the Explosive legendary effect. However, it only affects the primary damage type of a weapon. For example, a grenade that deals two types of damage only has its primary damage increased. This also means the perk does not affect the damage of pulse mines and pulse grenades, as they only deal secondary energy damage.
1 crystallizing barrel modification equipped. - 4 Only with Cherry gun or Quantum gun modification equipped.weapon. - 2 weapon. - 3 Only with
|1||Baseball grenade, bottlecap mine|
|2||Cryogenic grenade, cryo mine, fragmentation grenade, fragmentation mine, Dense armor mod, explosives mill|
|3||Pulse grenade, pulse mine|
|4||Plasma grenade, plasma mine|
- With rank two, the "gain a throwing arc" effect shows a green arrow, indicating a grenade's trajectory and initial landing point.
- Rank three increases the explosion radius by 25%.
- This perk does not affect the explosive vent power armor mods.