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Great Mara (talk | contribs) (→Notes: Applies to several weapons/not notable) |
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|perk mod =[[Gun Nut]] |
|perk mod =[[Gun Nut]] |
||
|quests =[[Tradecraft]] |
|quests =[[Tradecraft]] |
||
+ | |edid =<tt>Deliverer</tt> |
||
|baseid ={{ID|000dc8e7}} |
|baseid ={{ID|000dc8e7}} |
||
}}{{Games|FO4}} |
}}{{Games|FO4}} |
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Line 24: | Line 25: | ||
==Background== |
==Background== |
||
− | A [[Great War| |
+ | A pre-[[Great War|War]] semi-automatic handgun. It has an exposed hammer and a double-action trigger mechanism and the fixed barrel also acts as a guide rod for the recoil spring. |
− | One of these old handguns was recovered and restored by [[Tinker Tom]] for [[Railroad]] heavy agent [[Tommy Whispers]], called the "Deliverer." He still had the pistol in his possession when he was killed at his faction's old HQ, [[the Switchboard]], when it was raided by [[the Institute]]'s [[synth|forces]]. When the [[Sole Survivor]] and [[Deacon]] return to the site to recover a [[Carrington's prototype|lost prototype]] of an unknown device for [[Stanley Carrington|Doctor Carrington]], the Deliverer is recovered by Deacon and offered to the Sole Survivor. |
+ | One of these old handguns was recovered and restored by [[Tinker Tom]] for [[The Railroad|Railroad]] heavy agent [[Tommy Whispers]], called the "Deliverer." He still had the pistol in his possession when he was killed at his faction's old HQ, [[the Switchboard]], when it was raided by [[the Institute]]'s [[synth|forces]]. When the [[Sole Survivor]] and [[Deacon]] return to the site to recover a [[Carrington's prototype|lost prototype]] of an unknown device for [[Stanley Carrington|Doctor Carrington]], the Deliverer is recovered by Deacon and offered to the Sole Survivor. |
==Characteristics== |
==Characteristics== |
||
− | The Deliverer is a one-handed pistol chambered for [[10mm round (Fallout 4)|10mm |
+ | The Deliverer is a one-handed pistol chambered for [[10mm round (Fallout 4)|10mm rounds]] that comes with the "[[Vault-Tec Assisted Targeting System|V.A.T.S. Enhanced]]" [[Legendary weapon effects|effect]]. It sports the second highest damage for semi-automatic one-handed pistols using 10mm rounds (behind [[Classic 10mm pistol]]), but is not capable of being converted into a fully automatic weapon. Its sights can be enhanced with glow sights for slightly more accuracy, but the Deliverer has no scope options available. The Deliverer can be modified with an extended barrel to increase its effective range and sighted accuracy, at the cost of lowering its hip-fire accuracy. The pistol can either be fitted with a comfort grip or sharpshooter's grip for more accurate shots and recoil control. The Deliverer's default magazine holds 12 rounds, with larger custom magazines increasing its capacity to 16 rounds. |
The Deliverer's default suppressor reduces its effective range but silences the weapon. With the introduction of the ''[[Nuka-World (add-on)|Nuka-World]]'' add-on, the [[Sole Survivor]] can obtain the [[Ace Operator]] perk by remaining allied with the [[Operators]]. This will increase the effective damage of the Deliverer further while its suppressor is equipped. |
The Deliverer's default suppressor reduces its effective range but silences the weapon. With the introduction of the ''[[Nuka-World (add-on)|Nuka-World]]'' add-on, the [[Sole Survivor]] can obtain the [[Ace Operator]] perk by remaining allied with the [[Operators]]. This will increase the effective damage of the Deliverer further while its suppressor is equipped. |
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Line 41: | Line 42: | ||
===Weapon modifications=== |
===Weapon modifications=== |
||
+ | {{Weapon mod FO4|start|slot=Receiver}} |
||
− | {| class="va-table va-table-center va-table-full" |
||
+ | {{Weapon mod FO4|row |
||
− | |- valign="top" |
||
+ | |mod =[[Standard receiver (Fallout 4)|Standard receiver]] |
||
− | ! Slot |
||
+ | |desc =Standard. |
||
− | ! Mod |
||
+ | |components =[[Gears (Fallout 4)|Gears]] x2<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
||
− | ! Description |
||
+ | |base id ={{ID|001a8a5f}} |
||
− | ! {{Icon|damage|x18px|tooltip=Damage per shot change|link=Damage}} |
||
+ | }} |
||
− | ! {{Icon|attack|x18px|tooltip=Fire rate change}} |
||
+ | {{Weapon mod FO4|row |
||
− | ! [[Range]] change |
||
+ | |mod =[[Light frame receiver (Fallout 4)|Light frame receiver]] |
||
− | ! {{Icon|spread|x18px|tooltip=Accuracy change}} |
||
+ | |desc =Lighter weight. Reduced damage. |
||
− | ! {{Icon|mag|x18px|tooltip=Magazine capacity (shots per reload) change}} |
||
+ | |damage =-2 |
||
− | ! {{Icon|weight|x18px|tooltip=Weight change}} |
||
+ | |weight =-1.6 |
||
− | ! {{Icon|merchant|x18px|tooltip=Weapon value change in caps}} |
||
+ | |value =+9 |
||
− | ! Perk needed |
||
+ | |effect =-25% AP cost<br />-5% aiming speed<br />-5% iron sights transition |
||
− | ! Components |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x2<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
||
− | ! [[Form ID|Base ID]] |
||
+ | |base id ={{ID|001889b9}} |
||
− | |- |
||
+ | }} |
||
− | |rowspan="9"|Receiver |
||
+ | {{Weapon mod FO4|row |
||
− | |[[Standard receiver (Fallout 4)|Standard receiver]] |
||
+ | |mod =[[Heavy frame receiver (Fallout 4)|Heavy frame receiver]] |
||
− | |Standard. |
||
+ | |desc =Heavier weight. Improved damage. |
||
− | |– |
||
+ | |damage =+3 |
||
− | |– |
||
+ | |weight =+1.4 |
||
− | |– |
||
+ | |value =+15 |
||
− | |– |
||
+ | |effect =+25% AP cost<br />+5% iron sights transition |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x7 |
||
− | |– |
||
+ | |base id ={{ID|001889b8}} |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |[[Gears (Fallout 4)|Gears]] x2<br />[[Oil (Fallout 4)|Oil]] x2<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
||
+ | |mod =[[Calibrated receiver (Fallout 4)|Calibrated receiver]] |
||
− | |{{ID|001a8a5f}} |
||
+ | |desc =Better critical shot damage. |
||
− | |- |
||
+ | |spread =+1 |
||
− | |[[Light frame receiver (Fallout 4)|Light frame receiver]] |
||
− | | |
+ | |weight =+0.2 |
+ | |value =+28 |
||
− | | -2 |
||
+ | |effect =+100% critical shot damage |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x9 |
||
− | |– |
||
+ | |base id ={{ID|001889b6}} |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | | -1.6 |
||
+ | |mod =[[Hardened receiver (Fallout 4)|Hardened receiver]] |
||
− | | +9 |
||
+ | |desc =Better damage. |
||
− | |– |
||
+ | |damage =+7 |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x2<br />[[Aluminum (Fallout 4)|Aluminum]] x2<br />[[Gears (Fallout 4)|Gears]] x3<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
||
+ | |weight =+0.4 |
||
− | |{{ID|001889b9}} |
||
+ | |value =+40 |
||
− | |- |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x4 |
||
− | |[[Heavy frame receiver (Fallout 4)|Heavy frame receiver]] |
||
+ | |base id ={{ID|001889ba}} |
||
− | |Heavier weight. Improved damage. |
||
+ | }} |
||
− | | +3 |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Hair trigger receiver (Fallout 4)|Hair trigger receiver]] |
||
− | |– |
||
+ | |desc =More sensitive trigger. Better rate of fire. |
||
− | |– |
||
+ | |attack =+33 |
||
− | |– |
||
+ | |spread =-2 |
||
− | | +1.4 |
||
+ | |weight =+0.1 |
||
− | | +15 |
||
+ | |value =+65 |
||
− | |– |
||
+ | |effect =-10% AP cost |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Gears (Fallout 4)|Gears]] x4<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x7 |
||
+ | |perk =[[Gun Nut]] 2 |
||
− | |{{ID|001889b8}} |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Spring (Fallout 4)|Spring]] x5 |
||
− | |- |
||
+ | |base id ={{ID|001889b7}} |
||
− | |[[Calibrated receiver (Fallout 4)|Calibrated receiver]] |
||
+ | }} |
||
− | |Better critical shot damage. |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Powerful receiver (Fallout 4)|Powerful receiver]] |
||
− | |– |
||
+ | |desc =Superior damage. |
||
− | |– |
||
+ | |damage =+14 |
||
− | | +1 |
||
+ | |weight =+0.7 |
||
− | |– |
||
+ | |value =+65 |
||
− | | +0.2 |
||
+ | |perk =[[Gun Nut]] 2 |
||
− | | +28 |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x5<br />[[Screw (Fallout 4)|Screw]] x5 |
||
− | |– |
||
+ | |base id ={{ID|001889bb}} |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x4<br />[[Steel (Fallout 4)|Steel]] x9 |
||
+ | }} |
||
− | |{{ID|001889b6}} |
||
+ | {{Weapon mod FO4|row |
||
− | |- |
||
− | |[[ |
+ | |mod =[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]] |
− | |Better damage. |
+ | |desc =Superior damage. Better critical shot damage and accuracy. |
+ | |damage =+14 |
||
− | | +7 |
||
+ | |spread =+1 |
||
− | |– |
||
+ | |weight =+1 |
||
− | |– |
||
+ | |value =+84 |
||
− | |– |
||
+ | |effect =+100% critical damage |
||
− | |– |
||
+ | |perk =[[Gun Nut]] 3 |
||
− | | +0.4 |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x6<br />[[Aluminum (Fallout 4)|Aluminum]] x9<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x5 |
||
− | | +40 |
||
+ | |base id ={{ID|001889bc}} |
||
− | |– |
||
+ | }} |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x7<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x4 |
||
+ | {{Weapon mod FO4|row |
||
− | |{{ID|001889ba}} |
||
+ | |mod =[[Advanced receiver (Fallout 4)|Advanced receiver]] |
||
− | |- |
||
+ | |desc =Exceptional damage. More sensitive trigger. Better rate of fire. |
||
− | |[[Hair trigger receiver (Fallout 4)|Hair trigger receiver]] |
||
+ | |damage =+21 |
||
− | |More sensitive trigger. Better rate of fire. |
||
+ | |attack =+33 |
||
− | |– |
||
+ | |spread =-2 |
||
− | | +33 |
||
+ | |weight =+1.2 |
||
− | |– |
||
+ | |value =+103 |
||
− | | -2 |
||
+ | |perk =[[Gun Nut]] 3 |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Aluminum (Fallout 4)|Aluminum]] x10<br />[[Gears (Fallout 4)|Gears]] x6<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x6 |
||
− | | +0.1 |
||
+ | |base id ={{ID|001889b5}} |
||
− | | +65 |
||
+ | }} |
||
− | |[[Gun Nut]] 2 |
||
+ | {{Weapon mod FO4|end}} |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Spring (Fallout 4)|Spring]] x5 |
||
+ | {{Weapon mod FO4|start|slot=Barrel}} |
||
− | |{{ID|001889b7}} |
||
+ | {{Weapon mod FO4|row |
||
− | |- |
||
− | |[[ |
+ | |mod =[[Short barrel (Fallout 4)|Short barrel]] |
+ | |desc =Improved hip-fire accuracy. Inferior range and sighted accuracy. |
||
− | |Superior damage. |
||
+ | |effect =-15% AP cost |
||
− | | +14 |
||
+ | |components =[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
||
− | |– |
||
+ | |base id ={{ID|001a8a5c}} |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Extended barrel]] |
||
− | | +0.7 |
||
+ | |desc =Standard. |
||
− | | +65 |
||
+ | |range =+36 |
||
− | |[[Gun Nut]] 2 |
||
+ | |spread =+1 |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Gears (Fallout 4)|Gears]] x5<br />[[Oil (Fallout 4)|Oil]] x5<br />[[Screw (Fallout 4)|Screw]] x5 |
||
+ | |weight =+0.7 |
||
− | |{{ID|001889bb}} |
||
+ | |value =+9 |
||
− | |- |
||
+ | |effect =-10% AP cost |
||
− | |[[Calibrated powerful receiver (Fallout 4)|Calibrated powerful receiver]] |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x8 |
||
− | |Superior damage. Better critical shot damage and accuracy. |
||
+ | |base id ={{ID|00188999}} |
||
− | | +14 |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|end}} |
||
− | |– |
||
+ | {{Weapon mod FO4|start|slot=Grip}} |
||
− | | +1 |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Standard grip (Fallout 4)|Standard grip]] |
||
− | | +1 |
||
+ | |desc =Standard. |
||
− | | +84 |
||
+ | |effect =+50% bash damage<br />-10% AP cost |
||
− | |[[Gun Nut]] 3 |
||
− | | |
+ | |components =[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
− | |{{ID| |
+ | |base id ={{ID|001a8a5d}} |
+ | }} |
||
− | |- |
||
+ | {{Weapon mod FO4|row |
||
− | |[[Advanced receiver (Fallout 4)|Advanced receiver]] |
||
+ | |mod =[[Comfort grip (Fallout 4)|Comfort grip]] |
||
− | |Exceptional damage. More sensitive trigger. Better rate of fire. |
||
+ | |desc =Improved recoil and hip-fire accuracy. |
||
− | | +21 |
||
+ | |spread =+2 |
||
− | | +33 |
||
+ | |weight =+0.1 |
||
− | |– |
||
+ | |value =+9 |
||
− | | -2 |
||
+ | |effect =+50% bash damage<br />-10% AP cost |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
||
− | | +1.2 |
||
+ | |base id ={{ID|0018899a}} |
||
− | | +103 |
||
+ | }} |
||
− | |[[Gun Nut]] 3 |
||
+ | {{Weapon mod FO4|row |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x7<br />[[Aluminum (Fallout 4)|Aluminum]] x10<br />[[Gears (Fallout 4)|Gears]] x6<br />[[Oil (Fallout 4)|Oil]] x6<br />[[Screw (Fallout 4)|Screw]] x6 |
||
+ | |mod =[[Sharpshooter's grip]] |
||
− | |{{ID|001889b5}} |
||
+ | |desc =Better recoil and hip-fire accuracy. |
||
− | |- |
||
+ | |spread =+4 |
||
− | |rowspan="2"|Barrel |
||
+ | |weight =+0.2 |
||
− | |[[Short barrel (Fallout 4)|Short barrel]] |
||
+ | |value =+28 |
||
− | |Improved hip-fire accuracy. Inferior range and sighted accuracy. |
||
+ | |effect =+50% bash damage<br />-15% AP cost |
||
− | |– |
||
+ | |perk =[[Gun Nut]] 2 |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Rubber (Fallout 4)|Rubber]] x3<br />[[Screw (Fallout 4)|Screw]] x4 |
||
− | |– |
||
+ | |base id ={{ID|001916aa}} |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|end}} |
||
− | |– |
||
+ | {{Weapon mod FO4|start|slot=Magazine}} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
− | | |
+ | |mod =[[Standard magazine (Fallout 4)|Standard mag]] |
+ | |desc =Standard. |
||
− | |{{ID|001a8a5c}} |
||
+ | |effect =+5% AP cost<br />+1% iron sights transition |
||
− | |- |
||
+ | |components =[[Spring (Fallout 4)|Spring]] x4<br />[[Steel (Fallout 4)|Steel]] x2 |
||
− | |[[Extended barrel]] |
||
+ | |base id ={{ID|001a8a5e}} |
||
− | |Standard. |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Large magazine (Fallout 4)|Large magazine]] |
||
− | | +36 |
||
+ | |desc =Superior ammo capacity. Inferior reload speed. |
||
− | | +1 |
||
+ | |magazine =+4 |
||
− | |– |
||
− | | +0. |
+ | |weight =+0.1 |
+ | |value =+13 |
||
− | | +9 |
||
+ | |effect =+10% AP cost<br />+3% iron sights transition |
||
− | |– |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] |
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Spring (Fallout 4)|Spring]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
− | |{{ID| |
+ | |base id ={{ID|0018899b}} |
+ | }} |
||
− | |- |
||
+ | {{Weapon mod FO4|row |
||
− | |rowspan="3"|Grip |
||
+ | |mod =[[Quick eject mag]] |
||
− | |[[Standard grip (Fallout 4)|Standard grip]] |
||
+ | |desc =Better reload speed. |
||
− | |Standard. |
||
+ | |weight =+0.1 |
||
− | |– |
||
+ | |value =+44 |
||
− | |– |
||
+ | |effect =-5% AP cost<br />+1% iron sights transition |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Spring (Fallout 4)|Spring]] x3 |
||
− | |– |
||
+ | |base id ={{ID|001889b4}} |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Large quick eject mag]] |
||
− | |– |
||
+ | |desc =Superior ammo capacity. Improved reload speed. |
||
− | |[[Screw (Fallout 4)|Screw]] x2<br />[[Steel (Fallout 4)|Steel]] x4 |
||
+ | |magazine =+4 |
||
− | |{{ID|001a8a5d}} |
||
+ | |weight =+0.3 |
||
− | |- |
||
+ | |value =+56 |
||
− | |[[Comfort grip (Fallout 4)|Comfort grip]] |
||
+ | |effect =+3% iron sights transition |
||
− | |Improved recoil and hip-fire accuracy. |
||
+ | |perk =[[Gun Nut]] 3 |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Spring (Fallout 4)|Spring]] x3 |
||
− | |– |
||
+ | |base id ={{ID|001916ab}} |
||
− | |– |
||
+ | }} |
||
− | | +2 |
||
+ | {{Weapon mod FO4|end}} |
||
− | |– |
||
+ | {{Weapon mod FO4|start|slot=Sights}} |
||
− | | +0.1 |
||
+ | {{Weapon mod FO4|row |
||
− | | +9 |
||
+ | |mod =[[Standard sights (Fallout 4)|Standard sights]] |
||
− | |– |
||
+ | |desc =Standard. |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Steel (Fallout 4)|Steel]] x5 |
||
+ | |components =[[Steel (Fallout 4)|Steel]] x4 |
||
− | |{{ID|0018899a}} |
||
+ | |base id ={{ID|001a8a60}} |
||
− | |- |
||
+ | }} |
||
− | |[[Sharpshooter's grip]] |
||
+ | {{Weapon mod FO4|row |
||
− | |Better recoil and hip-fire accuracy. |
||
+ | |mod =[[Glow sights (Fallout 4)|Glow sights]] |
||
− | |– |
||
+ | |desc =Improved focus and better sighted accuracy. |
||
− | |– |
||
+ | |spread =+1 |
||
− | |– |
||
+ | |value =+9 |
||
− | | +4 |
||
+ | |effect =-7.5% AP cost<br />-5% sighted transition |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
||
− | | +0.2 |
||
+ | |base id ={{ID|0018899c}} |
||
− | | +28 |
||
+ | }} |
||
− | |[[Gun Nut]] 2 |
||
+ | {{Weapon mod FO4|end}} |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Rubber (Fallout 4)|Rubber]] x3<br />[[Screw (Fallout 4)|Screw]] x4 |
||
+ | {{Weapon mod FO4|start|slot=Muzzle}} |
||
− | |{{ID|001916aa}} |
||
+ | {{Weapon mod FO4|row |
||
− | |- |
||
+ | |mod =No muzzle |
||
− | |rowspan="4"|Magazine |
||
+ | |range =+30 |
||
− | |[[Standard magazine (Fallout 4)|Standard mag]] |
||
+ | |spread =-7 |
||
− | |Standard. |
||
+ | |weight =-0.8 |
||
− | |– |
||
+ | |value =-125 |
||
− | |– |
||
+ | }} |
||
− | |– |
||
+ | {{Weapon mod FO4|row |
||
− | |– |
||
+ | |mod =[[Suppressor (Fallout 4)|Suppressor]] |
||
− | |– |
||
+ | |desc =Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. |
||
− | |– |
||
+ | |effect =Weapon is silenced |
||
− | |– |
||
+ | |components =[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Plastic (Fallout 4)|Plastic]] x4<br />[[Screw (Fallout 4)|Screw]] x3 |
||
− | |– |
||
+ | |base id ={{ID|0018899d}} |
||
− | |[[Spring (Fallout 4)|Spring]] x4<br />[[Steel (Fallout 4)|Steel]] x2 |
||
+ | }} |
||
− | |{{ID|001a8a5e}} |
||
+ | {{Weapon mod FO4|end}} |
||
− | |- |
||
− | |[[Large magazine (Fallout 4)|Large magazine]] |
||
− | |Superior ammo capacity. Inferior reload speed. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | | +4 |
||
− | | +0.1 |
||
− | | +13 |
||
− | |– |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Screw (Fallout 4)|Screw]] x2<br />[[Spring (Fallout 4)|Spring]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
||
− | |{{ID|0018899b}} |
||
− | |- |
||
− | |[[Quick eject mag]] |
||
− | |Better reload speed. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | | +0.1 |
||
− | | +44 |
||
− | |– |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x4<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Oil (Fallout 4)|Oil]] x3<br />[[Screw (Fallout 4)|Screw]] x3<br />[[Spring (Fallout 4)|Spring]] x3 |
||
− | |{{ID|001889b4}} |
||
− | |- |
||
− | |[[Large quick eject mag]] |
||
− | |Superior ammo capacity. Improved reload speed. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | | +4 |
||
− | | +0.3 |
||
− | | +56 |
||
− | |[[Gun Nut]] 3 |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x8<br />[[Oil (Fallout 4)|Oil]] x4<br />[[Screw (Fallout 4)|Screw]] x5<br />[[Spring (Fallout 4)|Spring]] x4 |
||
− | |{{ID|001916ab}} |
||
− | |- |
||
− | |rowspan="2"|Sights |
||
− | |[[Standard sights (Fallout 4)|Standard sights]] |
||
− | |Standard. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |[[Steel (Fallout 4)|Steel]] x4 |
||
− | |{{ID|001a8a60}} |
||
− | |- |
||
− | |[[Glow sights (Fallout 4)|Glow sights]] |
||
− | |Improved focus and better sighted accuracy. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | | +1 |
||
− | |– |
||
− | |– |
||
− | | +9 |
||
− | |– |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Nuclear material (Fallout 4)|Nuclear material]] x3<br />[[Steel (Fallout 4)|Steel]] x6 |
||
− | |{{ID|0018899c}} |
||
− | |- |
||
− | |rowspan="2"|Muzzle |
||
− | |No muzzle |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | | +30 |
||
− | | -7 |
||
− | |– |
||
− | | -0.8 |
||
− | | -125 |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |- |
||
− | |[[Suppressor (Fallout 4)|Suppressor]] |
||
− | |Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |– |
||
− | |[[Adhesive (Fallout 4)|Adhesive]] x3<br />[[Aluminum (Fallout 4)|Aluminum]] x6<br />[[Plastic (Fallout 4)|Plastic]] x4<br />[[Screw (Fallout 4)|Screw]] x3 |
||
− | |{{ID|0018899d}} |
||
− | |} |
||
==Variants== |
==Variants== |
||
* The Deliverer uses the same ammunition as the 10mm pistol, but has a different suite of mods and functionally very different statistics, even beyond its ancillary [[Legendary weapon effects|legendary effect]]. Unattached mods from the 10mm pistol cannot be applied to the Deliverer. |
* The Deliverer uses the same ammunition as the 10mm pistol, but has a different suite of mods and functionally very different statistics, even beyond its ancillary [[Legendary weapon effects|legendary effect]]. Unattached mods from the 10mm pistol cannot be applied to the Deliverer. |
||
− | * The Deliverer has a similar appearance to the ''[[Nuka-World (add-on)|Nuka-World's]]'' [[Acid Soaker]] with some |
+ | * The Deliverer has a similar appearance to the ''[[Nuka-World (add-on)|Nuka-World's]]'' [[Acid Soaker]] with some exceptions: the Acid Soaker has a modified barrel and a glass container on the top that dispenses the acid. |
+ | * {{icon|FO4CC}} [[Silver sidearm]] - Variant found in [[Shroud Manor]] in the [[Creation Club]] content "Shroud Manor". |
||
==Location== |
==Location== |
||
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* The Deliverer is one of the very few unique weapons in ''Fallout 4'' that has a unique appearance, that being a completely different model in comparison to the regular 10mm pistol. |
* The Deliverer is one of the very few unique weapons in ''Fallout 4'' that has a unique appearance, that being a completely different model in comparison to the regular 10mm pistol. |
||
− | * Despite the extended barrel being described as "standard," the Deliverer is found with the short barrel modification. This |
+ | * Despite the extended barrel being described as "standard," the Deliverer is found with the short barrel modification. This feature is shared with the [[.44 pistol (Fallout 4)|.44 pistol]] and the 10mm pistol. |
* The Deliverer is known as the covert pistol in the game files. |
* The Deliverer is known as the covert pistol in the game files. |
||
− | * When one equips the weapon when using a controller, a slight vibration can be felt. This is only felt when equipping the weapon from a different one, and is not present when just |
+ | * When one equips the weapon when using a controller, a slight vibration can be felt. This is only felt when equipping the weapon from a different one, and is not present when just unholstering it. |
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Revision as of 11:54, 5 December 2019
The Deliverer is a unique weapon in Fallout 4.
Background
A pre-War semi-automatic handgun. It has an exposed hammer and a double-action trigger mechanism and the fixed barrel also acts as a guide rod for the recoil spring.
One of these old handguns was recovered and restored by Tinker Tom for Railroad heavy agent Tommy Whispers, called the "Deliverer." He still had the pistol in his possession when he was killed at his faction's old HQ, the Switchboard, when it was raided by the Institute's forces. When the Sole Survivor and Deacon return to the site to recover a lost prototype of an unknown device for Doctor Carrington, the Deliverer is recovered by Deacon and offered to the Sole Survivor.
Characteristics
The Deliverer is a one-handed pistol chambered for 10mm rounds that comes with the "V.A.T.S. Enhanced" effect. It sports the second highest damage for semi-automatic one-handed pistols using 10mm rounds (behind Classic 10mm pistol), but is not capable of being converted into a fully automatic weapon. Its sights can be enhanced with glow sights for slightly more accuracy, but the Deliverer has no scope options available. The Deliverer can be modified with an extended barrel to increase its effective range and sighted accuracy, at the cost of lowering its hip-fire accuracy. The pistol can either be fitted with a comfort grip or sharpshooter's grip for more accurate shots and recoil control. The Deliverer's default magazine holds 12 rounds, with larger custom magazines increasing its capacity to 16 rounds.
The Deliverer's default suppressor reduces its effective range but silences the weapon. With the introduction of the Nuka-World add-on, the Sole Survivor can obtain the Ace Operator perk by remaining allied with the Operators. This will increase the effective damage of the Deliverer further while its suppressor is equipped.
The Deliverer comes with the standard receiver, short barrel, standard grip, standard magazine, standard sights and suppressor modifications by default.
Weapon modifications
- Receiver
- Barrel
- Grip
- Magazine
- Sights
- Muzzle
Variants
- The Deliverer uses the same ammunition as the 10mm pistol, but has a different suite of mods and functionally very different statistics, even beyond its ancillary legendary effect. Unattached mods from the 10mm pistol cannot be applied to the Deliverer.
- The Deliverer has a similar appearance to the Nuka-World's Acid Soaker with some exceptions: the Acid Soaker has a modified barrel and a glass container on the top that dispenses the acid.
- Silver sidearm - Variant found in Shroud Manor in the Creation Club content "Shroud Manor".
Location
Rewarded by Deacon during the Railroad quest Tradecraft, after finding the body of Tommy Whispers.
Notes
- The Deliverer is one of the very few unique weapons in Fallout 4 that has a unique appearance, that being a completely different model in comparison to the regular 10mm pistol.
- Despite the extended barrel being described as "standard," the Deliverer is found with the short barrel modification. This feature is shared with the .44 pistol and the 10mm pistol.
- The Deliverer is known as the covert pistol in the game files.
- When one equips the weapon when using a controller, a slight vibration can be felt. This is only felt when equipping the weapon from a different one, and is not present when just unholstering it.