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! Response
 
! Response
 
|-
 
|-
|[[Decker]]
+
|[[Caravan]]s, [[Find the missing caravans|Missing]]
|"You have no need to know anything else about me."
+
|"Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business."
 
|-
 
|-
 
|[[Cathedral]]
 
|[[Cathedral]]
 
|"An annoying organization. Soon they may need a demonstration in management and power."
 
|"An annoying organization. Soon they may need a demonstration in management and power."
 
|-
 
|-
|[[Merchants]]
+
|[[Crimson]]
|"They control the water. Go to the South End of the Merchant Market, you'll find them there."
+
|"They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You'll find them at the northwest end of the Merchant Market."
|-
 
|[[Hightower]]
 
|"He's the head of the Water Merchants."
 
 
|-
 
|-
 
|[[Deathclaw]]
 
|[[Deathclaw]]
 
|"Myths and legends. The Deathclaw is supposedly a ghost or something."
 
|"Myths and legends. The Deathclaw is supposedly a ghost or something."
 
|-
 
|-
|[[Missing, Caravans]]
+
|[[Decker]]
|"Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business."
+
|"You have no need to know anything else about me."
 
|-
 
|-
 
|[[Harold]]
 
|[[Harold]]
 
|"Harold's been around for some time. He's over in Old Town. A good source for certain types of information."
 
|"Harold's been around for some time. He's over in Old Town. A good source for certain types of information."
 
|-
 
|-
|[[Crimson]]
+
|[[Daren Hightower|Hightower]]
|"They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You'll find them at the northwest end of the Merchant Market."
+
|"He's the head of the Water Merchants."
 
|-
 
|-
|[[Market]]
+
|Market
 
|"It's in the center of town."
 
|"It's in the center of town."
  +
|-
  +
|[[Merchants]]
  +
|"They control the water. Go to the South End of the Merchant Market, you'll find them there."
 
|}
 
|}
   
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==Gallery==
 
==Gallery==
<gallery widths="140">
+
<gallery>
 
Image:FO01 NPC Decker N.png|"You will remember this is confidential. Good day."
 
Image:FO01 NPC Decker N.png|"You will remember this is confidential. Good day."
 
Image:FO01 NPC Decker G.png|"I'm very proud of you. You're ruthless, an attribute I admire."
 
Image:FO01 NPC Decker G.png|"I'm very proud of you. You're ruthless, an attribute I admire."

Revision as of 06:59, April 25, 2011

Fallout 1 and 2 characters project
Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. For participation, please check the project page.
 
Gametitle-FO1
Gametitle-FO1

Decker is the crime boss in the Hub and the head of the Underground and the Friendly Lending Company[1] around 2161.

Background

A ruthless, cunning person, he possesses great intelligence and speaks in an eloquent way, contrasting with his brutish appearance. He seeks to control the entire water distribution business, which would estabilish him as the de facto ruler of the Core Region, via the Far Go Traders, a merchant company he controls from behind the scenes.

He is wary of threats to his position, including the Children of Cathedral, whose attractive preaching and aggressive expansion endanger his operations. Likewise, he also looks for a way to control the Hub Police, whose head, Justin Greene, is less corruptible than his father.

He also possesses the Friendly Lending Company, a loanshark operation managed by Lorenzo Giovanni and accused by the Hub Police of extortion.

Some time before 2161, Decker captured an initiate of the Brotherhood of Steel visiting the Hub and held him prisoner in Old Town, torturing him to get information on the Brotherhood of Steel.[2] The player can rescue the initiate as part of a quest given by the Brotherhood.

Interactions with the player character

Interactions overview

FriendlyFoe
This character is a temporary companion.
FriendlyFoe
This character is a permanent companion.
LivingAnatomy
This character is a doctor.
Barter
This character is a merchant. Sells: -
Hand Loader
This character can modify weapons.

-

GoodNatured
This character starts quests.
Perk empathy synthesizer
This character is involved in quests.
OpticsEnhancer
This character has a talking head.
Terrifying Presence
This character is allied with the following faction(s).

Other interactions

Should the player impress Kane, his right hand man, Decker will offer two jobs: remove Daren Hightower, Daren's wife and his security detail, and later Jain of the Children of the Cathedral, to cripple their operations in the Hub. At any time during or after these quests, he can be reported to Sheriff Greene. The player will be asked to assist in taking him down; as expected, neither Decker nor Kane will be too pleased.

Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the Hub Police can easily pick off any criminal elements without fear of retribution.

Tell me about

Inventory

Apparel Weapon Other items On death
- Throwing knife Stimpak -

Appearances

Decker appears only in Fallout as a talking head. He is voiced by Keith David.

Behind the Scenes

  • The Maltese Falcon, the name of Decker's bar, is a reference to a detective novel from 1930, that was adapted into a film with Humphrey Bogart playing the protagonist.

Gallery

References

  1. Fallout Official Survival Guide
  2. Fallout Official Survival Guide

Template:Navbox Hub

Gametitle-FO1
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