Fallout 1 and 2 characters project
A ruthless, cunning person, he possesses great intelligence and speaks in an eloquent way, contrasting with his brutish appearance. He seeks to control the entire water distribution business, which would estabilish him as the de facto ruler of the Core Region, via the Far Go Traders, a merchant company he controls from behind the scenes.
He is wary of threats to his position, including the Children of Cathedral, whose attractive preaching and aggressive expansion endanger his operations. Likewise, he also looks for a way to control the Hub Police, whose head, Justin Greene, is less corruptible than his father.
Some time before 2161, Decker captured an initiate of the Brotherhood of Steel visiting the Hub and held him prisoner in Old Town, torturing him to get information on the Brotherhood of Steel. The player can rescue the initiate as part of a quest given by the Brotherhood.
Interactions with the player character
|This character is a temporary companion.|
|This character is a permanent companion.|
|This character is a doctor.|
|This character is a merchant.||Sells: -|
|This character can modify weapons.||
|This character starts quests.|
|This character is involved in quests.|
|This character has a talking head.|
|This character is allied with the following faction(s).|
Should the player impress Kane, his right hand man, Decker will offer two jobs: remove Daren Hightower, Daren's wife and his security detail, and later Jain of the Children of the Cathedral, to cripple their operations in the Hub. At any time during or after these quests, he can be reported to Sheriff Greene. The player will be asked to assist in taking him down; as expected, neither Decker nor Kane will be too pleased.
Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the Hub Police can easily pick off any criminal elements without fear of retribution.
Tell me about
|Caravans, Missing||"Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business."|
|Cathedral||"An annoying organization. Soon they may need a demonstration in management and power."|
|Crimson||"They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You'll find them at the northwest end of the Merchant Market."|
|Deathclaw||"Myths and legends. The Deathclaw is supposedly a ghost or something."|
|Decker||"You have no need to know anything else about me."|
|Harold||"Harold's been around for some time. He's over in Old Town. A good source for certain types of information."|
|Hightower||"He's the head of the Water Merchants."|
|Market||"It's in the center of town."|
|Merchants||"They control the water. Go to the South End of the Merchant Market, you'll find them there."|
Behind the Scenes
- The Maltese Falcon, the name of Decker's bar, is a reference to a detective novel from 1930, that was adapted into a film with Humphrey Bogart playing the protagonist.