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|actor =[[Keith David]] |
|actor =[[Keith David]] |
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|special ={{SPECIAL|6,7,6,9,8,8,6}} |
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+ | |tag skills ={{tag skills|small guns=67|unarmed=88|melee weapons=88}} |
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− | |tag skills =[[Small Guns]]: 67<br />[[Big Guns]]: 71<br />[[Unarmed]]: 88<br />[[Melee Weapons]]: 88 |
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|derived =[[Hit Points]]: 60<br />[[Experience Points]]: 250<br />[[Armor Class]]: 8<br />[[Action Points]]: 9<br />[[Carry Weight]]: 175<br />[[Unarmed Damage]]: 0<br />[[Melee Damage]]: 1<br />[[Sequence]]: 14<br />[[Healing rate]]: 2 |
|derived =[[Hit Points]]: 60<br />[[Experience Points]]: 250<br />[[Armor Class]]: 8<br />[[Action Points]]: 9<br />[[Carry Weight]]: 175<br />[[Unarmed Damage]]: 0<br />[[Melee Damage]]: 1<br />[[Sequence]]: 14<br />[[Healing rate]]: 2 |
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===Other interactions=== |
===Other interactions=== |
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− | *Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the [[Hub Police]] can easily pick off any criminal elements without fear of retribution. |
+ | * Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the [[Hub Police]] can easily pick off any criminal elements without fear of retribution. |
===Tell me about=== |
===Tell me about=== |
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==Note== |
==Note== |
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− | + | With an [[Intelligence]] of one, talking to Decker becomes nigh impossible. An Intelligence of at least two requires the use of [[Mentats (Fallout)|Mentats]]. |
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==Behind the scenes== |
==Behind the scenes== |
Revision as of 18:06, 28 August 2014
Decker is the most powerful crime boss in the Hub and the head of the Underground and the Friendly Lending Company[1] in 2161.
Background
Decker is the true power in the Hub, and little happens thereof that he is not aware. He is outwardly calm, even placid, and quite patient; he is also quite ruthless. He possesses great intelligence and speaks in an eloquent way, contrasting with his brutish appearance. He seeks to control the entire water distribution business, which would estabilish him as the de facto ruler of the Core Region, via the Far Go Traders, a merchant company he controls from behind the scene.
He is wary of threats to his position, including the Children of the Cathedral, whose attractive preaching and aggressive expansion endangers his operations. Likewise, he also looks for a way to control the Hub police, whose head, Justin Greene, is less corruptible than his father.
He also presides over the Friendly Lending Company, a loanshark operation managed by Lorenzo Giovanni, which was accused by the Hub Police of extortion.
Some time before 2161, Decker captured an initiate of the Brotherhood of Steel who was visiting the Hub and held him prisoner in Old Town, torturing him to get information on the Brotherhood of Steel.[2] The player can rescue the initiate as part of the "Rescue Initiate from the Hub" quest given by the Brotherhood.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
- Dispose of Jain, Dispose of merchant: Should the player impress Kane, his right hand man, Decker will offer two jobs: remove Daren Hightower, Daren's wife and his security detail, and later Jain of the Children of the Cathedral, to cripple their operations in the Hub.
- Take down Decker: At any time during or after the above quests, he can be reported to Sheriff Greene. The player will be asked to assist in taking him down; as expected, neither Decker nor Kane will be too pleased.
Other interactions
- Decker's death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him; the Hub Police can easily pick off any criminal elements without fear of retribution.
Tell me about
Decker's Tell-me-abouts | |
---|---|
Query | Response |
Caravans, Missing | "Something is making the Far Go Traders' caravans disappear. I'd like to know the cause, since it does disrupt a piece of my business." |
Cathedral | "An annoying organization. Soon they may need a demonstration in management and power." |
Crimson | "They used to control the hospital until the Children took over. Now they sit and brood in their warehouse - very strange. You'll find them at the northwest end of the Merchant Market." |
Deathclaw | "Myths and legends. The deathclaw is supposedly a ghost or something." |
Decker | "You have no need to know anything else about me." |
Harold | "Harold's been around for some time. He's over in Old Town. A good source for certain types of information." |
Hightower | "He's the head of the Water Merchants." |
Market | "It's in the center of town." |
Merchants | "They control the water. Go to the South End of the Merchant Market, you'll find them there." |
Inventory
Apparel | Weapon | Other items |
---|---|---|
Clothing | Throwing knife x6 | Stimpak |
Appearances
Decker appears only in Fallout as a talking head. He is voiced by Keith David.
Note
With an Intelligence of one, talking to Decker becomes nigh impossible. An Intelligence of at least two requires the use of Mentats.
Behind the scenes
The Maltese Falcon, the name of Decker's bar, is a reference to a detective novel from 1930, that was adapted into a film with Humphrey Bogart playing the protagonist.
Gallery
References
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