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Deb is a merchant living in Bunker Hill in 2287.

BackgroundEdit

Deb grew up with caravans, feeling at home in Bunker Hill,[1] and she uses her skills in machining and construction to produce wares for her shop, stating there is no such thing as junk.[2] However, she disagrees with Kessler's practice of paying off Raiders protection money,[1] especially as she takes a cut from the money.[3]

Depending on the actions taken by the Sole Survivor during Traffic Jam, Deb will praise their actions for clearing the National Guard training yard of feral ghouls prior to the quest being issued, referring them directly to Kessler.[4] Should more money be requested, Deb states she is tired of mercenaries declining the work.[5]

Deb is located in the trading shack at Bunker Hill, in the northeast corner. She is the general trader of the settlement. She sells shipments of fiberglass, crystal, gold, lead, and silver.

Interactions with the player characterEdit

Interactions overviewEdit

Barter
This character is a merchant. Sells: armor and clothing
GoodNatured
This character starts quests.

Other interactionsEdit

The player character can complete an unmarked side quest for Deb in order to access the workshop for Bunker Hill, along with the quests from Kessler and completing the Battle of Bunker Hill.

InventoryEdit

Apparel Weapon Other items
Mechanic jumpsuit

NotesEdit

  • Deb sells the unique legendary armor pieces Black Ops chest piece and Black Ops right shinguard, which are both parts of the Black Ops armor set.
  • She also sells the Destroyer's left arm, part of the Destroyer's armor set, and Wastelander's Friend, a recon-scoped 10mm pistol which deals +50% limb damage.
  • If the player character happens to clear the unmarked quest's area before talking to her, even successful Charisma checks won't grant them more than the initially offered 150 caps.
  • According to the Creation Kit, Kay is her wife and Meg is her child.

AppearancesEdit

Deb appears only in Fallout 4.

ReferencesEdit

  1. 1.0 1.1 The Sole Survivor: "What's your opinion of Bunker Hill?"
    Deb: "Well, it's nice enough. Grew up with the caravans, so I feel right at home here. Don't like how we have to pay Raiders protection money, but that's the cost of doing business in the middle of everywhere. Speaking of which, I got a lot of useful supplies here that need a home. Look at them. So lonely."
    The Sole Survivor: "You give Raiders protection money?"
    Deb: "Yep. Surprised Mayor Kessler managed to pull that off, but she's convinced them that Bunker Hill is worth more alive than dead. Hate that we don't stand up to them, but what can we do? We're caravan folk, not an army."
    (Deb's dialogue)
  2. Deb: "I'm telling you, there's no such thing as "junk." You know how to fix something up, anything's valuable."
    Generic[clarification needed]: "That right?"
    Deb: "Yeah. I've machined up scopes out of Nuka-Cola bottles, put together landmines from lunchboxes. Heck, I even made armor out of paper clips once."
    Generic[clarification needed]: "Okay, now you're feeding me bull, Deb. You can't make armor out of paper clips."
    Deb: "Well, no, you can't, but you sure as hell can stitch together metal plates with them. Wire's wire."
    ([[]] and Deb's dialogue)
  3. Deb: "Well if ain't Mayor Kessler in the flesh. What do I owe the honor?"
    Kessler: "Just checking up on folks, Deb. No need to lay into me."
    Deb: "You're here for your cut, right? How much protection money Raiders asking for this week?"
    Kessler: "That all gets worked out in the ledgers after I collect the town's cut. Don't worry about it. All under control."
    Deb: "Sure, sure."
    (Deb's and Kessler's dialogue)
  4. Deb: "Well, I'll be. Take this, then. You might want to talk with Kessler, by the by, she's looking for someone like you."
    (Deb's dialogue)
  5. The Sole Survivor: "I'm not doing the job for chump change."
    Deb: "I'm tired of mercs blowing this off. Are ferals really that scary? Fine. Call it 175 caps."
    (Deb's dialogue)
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