Icon disambig
For an overview page of deathclaw variants in the Fallout series of games, see deathclaw.
FalloutShelterAppleStoreLogoThe following is based on Fallout Shelter and some details might contradict canon.

Deathclaws are enemies found in Fallout Shelter.


Main article: Deathclaw
Originally created before the Great War by the government and the military to supplement human troops in battle, deathclaws were derived from mixed animal stock, primarily from the very common Jackson's Chameleon. They were then soon to be refined by the Master, by using genetic manipulation and the Forced Evolutionary Virus to enhance them as one of his minions. The resulting creature is incredibly fast, powerful with its sharp claws, and almost intelligent.[1]

Despite their apparent origin with the Master, deathclaws were a relatively common sight in 2102 Appalachia.


Deathclaws are the strongest enemies in the game and can be encountered when they randomly attack the vault, similar to raiders, however they are much stronger and rarer than raiders. They can also be found while exploring the wasteland.

Any time you open your Vault Door, you're broadcasting an invitation for these beasties to come to your Vault and destroy your resources. Be sure to have Stimpaks and Weapons at the ready, or they'll tear through your Dwellers like a knife through a Fancy Lad Snack Cake— In-game description, under help.

They can also be encountered during quests. Their boss variant (Alpha deathclaw) is tougher, stronger and larger in size; it can let out a roar that greatly increases its allies' next attack; this ability can be interrupted. They yield (especially the boss) the highest experience when killed.



A regular deathclaw. They can be found out in the wasteland or can attack the vault at any time.

Alpha deathclawEdit

A vastly stronger and more aggressive deathclaw. Their powerup is that they can increase the damage done by other deathclaws in the room on a quest for a period of time.

Enclave deathclawEdit

A deathclaw currently under the control of the Enclave. They are trained to kill everything in their path.[2]


  • According to in-game information, deathclaws are more likely to attack the vault if the vault doors are opened, immediately after sending dwellers to the wasteland or on quests and if there is a radio station broadcasting out to the wasteland.[3]
  • Deathclaws will begin to attack when the vault has 60+ dwellers. They will start attacking at 35+ dwellers when playing in Survival mode.
  • Deathclaws will not drop any type of weapon or armor, or much needed caps. They will only provide XP upon death.
  • Deathclaws do not use the elevator to move up through the vaults levels, instead they appear to smash up through the shaft's floor to the next level.


  1. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  2. Fallout Shelter. Status updates from exploring dwellers state "Enclave deathclaws are trained to kill - this will be a fight to the death!" and "The Enclave Deathclaw is trained to kill anything in its path I have to run"
  3. Fallout Shelter loading screens
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