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No creature represents the danger of the Wasteland as much as the Deathclaw, which uses razor-sharp claws to rip apart its prey... in seconds.Fallout 4 loading screen

Deathclaws are creatures found in the Commonwealth, on the Island and in Nuka-World.

Characteristics

Deathclaws have sharp claws and primarily use them as a melee attack and can throw objects.[1] They may slam the player character into the ground or stagger them.

If one of their legs becomes crippled, a broken bone can be seen sticking out of the skin, and they will move slowly. With both legs crippled they are unable to move at all. It is possible to shoot off the end of their tail. If they cannot find a path to their opponent, they will flee and hide behind cover until their target is reachable again.

Variants

The variants that can be encountered are based on the player character's level. Scripted encounters, such as on top of Haymarket Mall and at Lynn Woods, have a higher chance of spawning a next-stage deathclaw than randomly-encountered wasteland ones.

Deathclaw

FO4 Deathclaw Default.jpg

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw
0001DB4C
Level
22
Perception
10
Hit Points
510+
Damage Resistance
100
Energy Resistance
250
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
35
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (60 Damage)
Attack
Heavy Melee (120 Damage)

Alpha deathclaw

FO4 Alpha Deathclaw.jpg

An alpha deathclaw can be encountered by flipping the breaker at the top of the tower in Lynn Woods, on the roof of Haymarket Mall (two may spawn on the roof) and another near Cabot House. They may also be encountered in the Glowing Sea and west of Natick Banks.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Alpha deathclaw
001423A7
Level
31
Perception
10
Hit Points
800+
Damage Resistance
150
Energy Resistance
300
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
48
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (75 Damage)
Attack
Heavy Melee (150 Damage)

Glowing deathclaw

FO4 Glowing Deathclaw Roar.jpg

The glowing deathclaw inflicts radiation damage. They can start spawning in as low as level 25, replacing several of the randomly encountered varieties including those above Haymarket Mall and Robotics Pioneer Park.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Glowing deathclaw
001423A8
Level
41
Perception
10
Hit Points
1000+
Damage Resistance
200
Energy Resistance
350
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
64
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (90 Damage)
Attack
Heavy Melee (180 Damage)
Attack
Rad field (5 rad/sec)

Quantum deathclaw

Fo4NW Quantum deathclaw.jpg

Quantum deathclaws were cut from Nuka-World.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Quantum deathclaw Cut contentNuka-World (add-on)
xx00D325
Level
41
Perception
10
Hit Points
1000
Damage Resistance
200
Energy Resistance
350
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
64
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (175 Damage)
Attack
Heavy Melee (350 Damage)

Deathclaw matriarch

FO4 Deathclaw Matriarch.jpg

They start to appear when the player character is level 35, and will replace some randomly encountered deathclaws in the wasteland.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw matriarch
001423A9
Level
51
Perception
10
Hit Points
760+
Damage Resistance
225
Energy Resistance
375
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
80
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (105 Damage)
Attack
Heavy Melee (210 Damage)

Savage deathclaw

FO4 Savage Deathclaw.jpg

A scripted savage deathclaw may potentially be found in the Museum of Witchcraft. This event is leveled and part of a side mission. The Sole Survivor can choose to fight but can also run away or sneak through it. If the player character has a high enough level, they may encounter savage deathclaws in random encounters, such as within the Glowing Sea or near Natick Banks.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Savage deathclaw
001423AA
Level
61
Perception
10
Hit Points
910+
Damage Resistance
250
Energy Resistance
400
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
96
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (120 Damage)
Attack
Heavy Melee (240 Damage)

Albino deathclaw

FO4 Albino Deathclaw Walk.jpg

The albino deathclaw is a pale version of the deathclaw, with more health, that can be encountered after reaching level 71.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Albino deathclaw
001423AB
Level
71
Perception
10
Hit Points
1060+
Damage Resistance
275
Energy Resistance
400
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
112
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (135 Damage)
Attack
Heavy Melee (270 Damage)

Chameleon deathclaw

FO4 Chameleon Deathclaw Line-up.jpg

The chameleon deathclaw will begin to spawn at level 81 and changes colors. When killed, its body remains the last color it was displaying.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Chameleon deathclaw
001423AC
Level
81
Perception
10
Hit Points
1210+
Damage Resistance
300
Energy Resistance
400
Radiation Resistance
Immune
Poison Resistance
250
Experience Points
129
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (150 Damage)
Attack
Heavy Melee (300 Damage)

Mythic deathclaw

FO4 Mythic Deathclaw.jpg

Mythic deathclaws are the highest non-legendary tier of all deathclaw variants and can be encountered starting from level 91. These level with the player character, and are immune to the Wasteland Whisperer perk.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Mythic deathclaw
001423AD
Level
91+
Perception
10
Hit Points
1360+
Damage Resistance
300
Energy Resistance
400
Radiation Resistance
250
Poison Resistance
250
Experience Points
145
AI attributes
Very aggressiveIcon required.pngIcon required.pngIcon optional.png
AI attributes
FoolhardyIcon required.pngIcon required.pngIcon required.pngIcon required.png
AI attributes
Helps nobodyIcon optional.pngIcon optional.png
Attack
Melee (175 Damage)
Attack
Heavy Melee (350Damage)

Locations

Commonwealth

  • A scripted deathclaw encounter in Concord during the When Freedom Calls quest, after defeating Gristle. Sometimes a bug will occur, causing this deathclaw to be stuck in the ground.
  • Appear in random encounters, including attacks on any owned settlement.
  • A leveled deathclaw is scripted to appear at Garden terrace on the roof of Haymarket Mall. Sometimes a bug will occur, preventing the deathclaw from jumping onto the terrace, so it will remain hanging onto the side of the mall, or permanently passive until the player character attacks it. At higher levels, two deathclaws may appear.
  • Two random encounters can be triggered by throwing the switch on top of the tower in Lynn Woods. This can be repeated every few days once the area has respawned.
  • One can be found guarding the entrance to Old Gullet sinkhole. It is passive until it detects the player character when they first encounter it. Once killed, respawns will often be permanently passive until attacked.
  • A scripted deathclaw can be encountered in the Museum of Witchcraft during the quest The Devil's Due.
  • A scripted deathclaw can be found in a tunnel off the gym area in the Boston mayoral shelter.
  • A scripted deathclaw can be encountered at the bottom level of the Kendall Hospital.
  • Two deathclaws can be found west of Natick Banks, by a few satellite dishes, fighting a behemoth. A leveled deathclaw can be found lurking around an abandoned garage with a tanker on the side of the building, a normal deathclaw can be found on the farm just up the road from the matriarch, and one or two leveled deathclaws may be found around the church, fighting a group of leveled super mutants (depending on if the mutants were killed, prior to the player character's arrival).
  • One can be found in the Robotics Pioneer Park, inside the first house from the fast travel point. Like the Gullet Sinkhole deathclaw, there is a chance that consequent respawns will be passive towards the player character until attacked.
  • On occasion a leveled deathclaw may spawn on the rocks prior to entering the Edge of the Glowing Sea.
  • One can be found east of The Slog near a bus on the overhead road. It can be seen from the snack bar when looking towards the road to the east on the bus. It will come down and through the water towards the player character if they shoot at it.
  • One can be found in a rock formation close to Coastal cottage, wandering around a couple of yao guai corpses.
  • It is possible that one or more deathclaws may spawn on the beach next to Kingsport Lighthouse.

Glowing Sea

Add-ons

  • Far Harbor (add-on) A lone deathclaw can be encountered on the Island, east of the ruined church. A rocky outcropping nearby has two deathclaw nests, often with deathclaw eggs. May sometimes be passive instead of hostile.
  • Vault-Tec Workshop One can be found behind a limestone wall in the dig site of Vault 88.
  • Nuka-World (add-on) Two deathclaws may be found in the bus stop, west-southwest of the Galactic Zone in Nuka-World. One will be patrolling the area, while the second will spawn when the Sole Survivor enters the middle of the area. The second deathclaw will be a higher level spawn.

Notes

  • There is a permanent deathclaw nest on the southwest side of the tarn due south of the federal ration stockpile and it usually has a non-pristine egg. The nest contents respawn at least once for certain and may continue to do so if looted. The nest owner may or may not be around. Other nests can spawn occasionally but are random. One such location is southwest of Forest Grove marsh. These are independent of "The Devil's Due" nest which requires the pristine egg.
  • In the quest The Devil's Due when returning the egg, the deathclaw guarding the nest is scripted to be permanently friendly to the player character and their followers as long as the nest is not interacted with after the egg is returned.
  • Deathclaws dodge grenades thrown at them.
  • If the hand is taken from a dead deathclaw, the corpse will not change its appearance.
  • Wasteland Workshop It is possible to encounter and possibly tame a mythic deathclaw as early as level 16, through the deathclaw cage.
  • Wasteland Workshop With Far Harbor add-on installed alongside Wasteland Workshop, it is possible to build the associated cages to import deathclaws onto the Island.
  • Wasteland Workshop If one is caught with a deathclaw cage and tamed with a beta wave emitter, it will add 10 defense points to the settlement when released.

Appearances

Deathclaws appear in Fallout 4 and its add-ons Far Harbor and Nuka-World.

Behind the scenes

The deathclaw model was made by Jonah Lobe.[2] Lobe started working on a model in ZBrush from home, referencing his deathclaw models from Fallout 3, while also taking inspiration from lions for their eyes. Lobe showed the model to Todd Howard when it was about 70% done, and Howard gave him the go-ahead to finish it. Two days later, Howard returned to Lobe's office cube and informed him that they were restructuring the demo to include a final power armor versus deathclaw battle, which became part of When Freedom Calls in the final game.[3]

Gallery

References

  1. Fallout 4 loading screens: "No creature represents the danger of the Wasteland as much as the Deathclaw, which uses razor-sharp claws to rip apart its prey... in seconds."
  2. Jonah Lobe on Twitter: "Aww, my baby got a close-up! (also I made the Super-mutants, Molerats, Blood-Bugs & Mirelurks!) #Fallout4 #BE3"
  3. JonahLobe on Reddit
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