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Despite the best efforts of well-equipped hunters, deathclaws continue to establish nests across the Mojave Wasteland.Fallout: New Vegas loading screens

Deathclaws are creatures in Fallout: New Vegas.

Characteristics[]

Deathclaws spawn in specific places in the Mojave Wasteland, building nests and laying eggs.[1] These eggs can be used to create consumables such as wasteland omelettes.[2] When describing the NCR Rangers to the Courier, Stepinac states that to become a ranger, you have to prove that you can be "quieter than a shadow and more ferocious than a deathclaw."[3]

In Quarry Junction, northwest of Sloan, there are two larger deathclaws called the "deathclaw alpha male" and the "deathclaw mother" as well as a number of smaller baby deathclaws and three to four eggs.[4] Chomps Lewis will warn the Courier not to traverse farther than Sloan due to the danger of the deathclaws in the quarry.[5] If the Courier kills only the alpha male or mother, Chomps will comment that as long as the mother or alpha is still alive, the pack will remain, and both need to be killed.[6][7]

Dead Wind Cavern is the location of the unique legendary deathclaw. A high number of deathclaws are found around the deathclaw promontory and gypsum train yard. Depending on the Courier's level, they will either be regular, young, or blind.

Variants[]

Deathclaw[]

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw
0014F42C
Level
20
Experience Points
50
Perception
7
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Deathclaw
(Quarry Junction)

001607B5
001607B7
Level
15
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (125 Damage)

Deathclaw alpha male[]

FNV DeathclawAlpha

Alpha males are the incredibly rare result of a deathclaw living long enough to fully mature. Featuring a much dark-colored hide, larger, brown claws and thick brown horns, these are the leaders of deathclaw packs along with the pack's mother deathclaw and, as their name implies, are the alpha male of the pack and are incredibly strong and deadly, able to kill even power armor-clad soldiers with a single swipe. They are the only deathclaws that females of the species will allow to breed with them, adding to their danger.

One can be found at Quarry Junction, and several cluster together on the deathclaw promontory.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw alpha male
00167EC1
Level
25
Experience Points
50
Perception
8
Hit Points
750
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (300 Damage)
Deathclaw alpha male (Quarry Junction)
000E59E8
Level
25
Experience Points
50
Perception
9
Hit Points
750
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (300 Damage)

Deathclaw mother[]

Deathclawmother

They can be found at Quarry Junction, the deathclaw promontory, and Dead Wind Cavern. Her design is much different from other deathclaws, featuring blue-green coloring over the vast majority of her body, horns that curves up and back as opposed to forward and out, thagomizer barbs on her tail, and a low-hanging distended stomach. Possessing a fierce motherly instinct and incredible strength, she will not hesitate to rapidly charge and fatally attack any perceived threat to her or her babies, which trail and attack alongside her. If any of her babies are killed in front of her, she will be driven berserk with rage, multiplying her damage output by 1.25 and giving her the Adamantium Skeleton and Better Criticals perks, and will stop at nothing but her own death to avenge her slaughtered offspring.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw mother
000E59E7
000E5851
Level
30
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (275 Damage)

Deathclaw baby[]

Babydeathclaw

The youngest and weakest deathclaws in the entire game, they noticably lack the horns of their more mature siblings and parents but nontheless possess the same claws and ferocious attitude and will charge attackers alongside their mother, partially to protect her. If one of them is killed in the mother's presence, she will be driven berserk. If their mother is killed, they will stay near her body and will only venture a short distance away before retreating. If the player comes within a certain distance, they will charge and attack to protect their mother's corpse.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw baby
000E601F
Level
10
Experience Points
50
Perception
6
Hit Points
100
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (40 Damage)

Young deathclaw[]

Deathclaws that aren't yet fully grown and are noticeably smaller than normal deathclaws. Despite being much larger than baby deathclaws and being over three times as durable, they are incredibly weak for their age with their attacks doing exactly the same amount of damage as that of their far smaller infant brethren.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Young deathclaw
0014F42D
000E5850
Level
10
Experience Points
50
Perception
6
Hit Points
350
Damage Threshold
5
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Brave: Will avoid/flee from threats only if severely outmatched.Icon requiredIcon requiredIcon requiredIcon optional
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (40 Damage)

Blind deathclaw[]

Blind deathclaws have one point higher Perception than regular deathclaws. This type of deathclaw can be encountered at the Gypsum train yard as well as Primm Pass and Bonnie Springs.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Blind deathclaw
0015C642
001745E2
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (125 Damage)

Legendary deathclaw[]

FNV DeathclawAlpha

One of the most dangerous creatures in the Mojave Wasteland, the legendary deathclaw is the leader of the pack, residing at the farthest end of Dead Wind Cavern. The legendary deathclaw deals twice as much damage as ordinary deathclaws, two of which will charge alongside him. A Brotherhood of Steel soldier armed with Mercy lies dead in his chamber, a testament to his durability and aggression. He is the only deathclaw inside Dead Wind Cavern that will not respawn.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Legendary deathclaw
00167EFF
Level
30
Experience Points
50
Perception
10
Hit Points
1,000
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (250 Damage)

Deathclaw[]

Deathclaw

Deathclaws found in the Divide level with the Courier. Surpasses the legendary deathclaw in damage (but not in health), at maximum level. Aside from their irradiated brethren and Rawr, no other deathclaw variants are present.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Deathclaw Lonesome Road (add-on)
xx0086CA
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Deathclaw Lonesome Road (add-on)
xx009513
Level
25
Experience Points
50
Perception
8
Hit Points
550
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (187 Damage)
Deathclaw Lonesome Road (add-on)
xx009514
Level
35
Experience Points
50
Perception
8
Hit Points
600
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (280 Damage)
Deathclaw Lonesome Road (add-on)
xx009515
Level
45
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (350 Damage)

Irradiated deathclaw[]

Found along the Courier's Mile and among the ruins of Hopeville and level with the Courier. Their statistics are varied according to the Courier's level, making them very dangerous if the Courier is near the level cap. Irradiated deathclaws deal radiation damage. Unlike other variants, irradiated deathclaws have zero Damage Threshold.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated deathclaw Lonesome Road (add-on)
xx00C22D
Level
20
Experience Points
50
Perception
8
Hit Points
500
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (125 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
25
Experience Points
50
Perception
8
Hit Points
550
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (187 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
35
Experience Points
50
Perception
8
Hit Points
600
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (280 Damage)
Ability
Reduced Perception (8 Detection)
Irradiated deathclaw Lonesome Road (add-on)
Level
45
Experience Points
50
Perception
8
Hit Points
700
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps friends: Will help friends and allies.Icon requiredIcon required
Attack
Melee (350 Damage)
Ability
Reduced Perception (8 Detection)

Related quests[]

Named deathclaws[]

  • Rawr: In the Lonesome Road add-on, there is a unique deathclaw named Rawr, found in a cave in the Divide canyon. When killed, it drops its talon, which can be crafted at a workbench into a unique deathclaw gauntlet called the Fist of Rawr (or Fist of the North Rawr with the Wild Wasteland trait).
  • Stripe: In the Old World Blues add-on, Higgs Village houses a miniature alpha male deathclaw named Stripe inside Gabe's doghouse if the Courier has the Wild Wasteland trait. Despite his size, Stripe has the same attack power as the legendary deathclaw.

Notes[]

  • The flare gun causes abominations, such as deathclaws, to flee.
  • Deathclaws will stop respawning in areas including Gypsum train yard and the outskirts of Quarry Junction.
  • Crippling a deathclaw's leg will both reduce their speed to a limp and prevent them from performing their leaping attack.
  • A deathclaw egg can sometimes be looted off the body of a deathclaw alpha male.
  • Deathclaws will stop chasing the Courier if they stand on a rock high enough that they cannot reach them or if the Courier dives into water. Deathclaws may follow the Courier into buildings.
  • Deathclaws cannot travel over companions' unconscious bodies. This may prove useful in Dead Wind Cavern due to the enclosed environment, as one will be able to attack the deathclaws from a safe distance.
  • On very rare occasions, certain deathclaws will flee from the player if one or more limb is crippled. Afterwards, the injured deathclaw will repeatedly flee upon being approached.
  • Despite the mother deathclaw in Quarry Junction being so fiercely protective of her babies that killing any of them will drive her insane with rage, upon taking a critical hit from Dr. Mobius' glove she becomes frenzied and will actually kill her own babies.
  • If more than one alpha male is present in a deathclaw pack, they will not attack each other despite the fact that both threaten each others position as the pack's leader.

Appearances[]

Deathclaws appear in Fallout: New Vegas, its add-on Lonesome Road and one in Old World Blues.

Bugs[]

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 In V.A.T.S., the head of a deathclaw mother seems to be its neck instead of its actual head. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Deathclaws do not attack the player character when they are mounted on taller rocks or machinery, even when they are in reach. (See Fallout: New Vegas exploits for more detail). [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes, deathclaws may take several more shots to kill when their health is depleted. This appears to mostly affect young deathclaws. [verified]
  • PCPC Xbox 360Xbox 360 A deathclaw may spawn in the crater at Black Mountain. [verified]
  • PCPC Xbox 360Xbox 360 A deathclaw may spawn in the train tunnel between Raul's shack and the Brotherhood of Steel safehouse. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Deathclaw babies, mothers, and alpha males feature poor skinning on their teeth; when idle, deathclaws will occasionally pick at their teeth with a claw, during which the teeth on baby, alpha male, and mother deathclaws will stretch and distort in accordance to the movement of their jaw. This poorly-done skinning is especially visible with a mother deathclaw, as the skin around her mouth is also slightly distorted in its normal resting position. [verification overdue]

Sounds[]

Gallery[]

References[]

  1. Fallout: New Vegas loading screen hints: "Despite the best efforts of well-equipped hunters, Deathclaws continue to establish nests across the Mojave Wasteland."
  2. Courier: "Where can I find a Deathclaw egg?"
    Jas Wilkins: "The quarry just north of here is full of Deathclaws, so there's bound to be an egg or two in there somewhere. Of course, a Deathclaw egg from anywhere will do. According to my Aunt Rose, those things have a ridiculously long shelf life."
    (Jas Wilkins' dialogue)
  3. Courier: "Tell me about the Rangers."
    Stepinac: "We're part scout, part commando, part sheriff. The training is brutal, and I'd say eight out of ten recruits washes out before the end. Before you get your Ranger badge, you've got to prove you can be quieter than a shadow and more ferocious than a Deathclaw."
    (Stepinac's dialogue)
  4. Courier: "I could take care of your Deathclaw problem."
    Chomps Lewis: "Have you even seen a Deathclaw? They're taller than a man and far, far stronger and faster. And, there's a whole pack of them out there. You'd have to be the meanest, toughest, roughest bastard in the wasteland to have any chance against them, and I don't think that's you. You'd need to take out the pack leaders - the Mother Deathclaw and the Deathclaw Alpha Male. Kill 'em, and the pack will scatter. Pretty tough job."
    (Chomps Lewis' dialogue)
  5. Courier: "Have you had problems with Deathclaws before?"
    Chomps Lewis: "We'd see them occasionally, but they didn't seem too keen on getting too close to the quarry. Not sure if it was the noise or all the workers. I can't believe that an entire pack moved into the quarry. I thought that kind of bad luck only happened in New Vegas."
    (Chomps Lewis' dialogue)
  6. Courier: "I killed the Mother Deathclaw."
    Chomps Lewis: "You... you did? That's pretty amazing - I figured you'd need artillery to take her out. I hate to say it, but as long as the Alpha Male is still alive, that pack isn't going anywhere, even with the Deathclaw Mother out of the picture."
    (Chomps Lewis' dialogue)
  7. Courier: "I killed the Deathclaw Alpha Male."
    Chomps Lewis: "You... you did? That's pretty amazing - I figured you'd need artillery to take him out. I hate to say it, but as long as the Deathclaw Mother is still alive, that pack isn't going anywhere. She'll take another mate and keep laying eggs."
    (Chomps Lewis' dialogue)
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