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For an overview of deathclaw variants in the Fallout series of games, see deathclaw.
 
Gametitle-FO1Gametitle-FO2Gametitle-FB
Gametitle-FO1Gametitle-FO2Gametitle-FB
The Deathclaw is the most evil thing to rise out of the ashes after the war. Some say it's a powerful ghost from the war that haunts the land. It's no ghost, it's as real as you and me. It's 20 feet tall with teeth as big as your arm. It's some kind of demon that found its way here when the world was engulfed in fire.Beth's dialogue file, Fallout

Deathclaws are mutated creatures in Fallout and Fallout 2. They are a large, agile, and strong species of mutant horned Jackson's chameleon.[1]

BackgroundEdit

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Originally created before the Great War by the government and the military to supplement human troops in battle, deathclaws were derived from mixed animal stock, primarily from the very common Jackson Chameleon. They were then soon to be refined by the Master, by using genetic manipulation and the Forced Evolutionary Virus to enhance them as one of his minions. The resulting creature is incredibly fast, powerful with its sharp claws, and almost intelligent.[2]

Despite their apparent origin with the Master, deathclaws were a relatively common sight in 2102 Appalachia.

Around 2161, during this time, deathclaws were still perceived as mysterious and legendary creatures to many in New California. They could originally only be found in their nest in the Boneyard at the warehouse, living with their breeding mother. After the events of the original Fallout, the deathclaw population began to grow and started to spread quickly across the continent, and deathclaws now stopped being perceived as legendary beasts, and became just another dangerous creature in the wasteland.

CharacteristicsEdit

BiologyEdit

This section is transcluded from deathclaw. To change it, please edit the transcluded page.

Deathclaws have a hunchbacked, bipedal reptilian build with long humanoid arms. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles and twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, agility and strength in close combat, making them an extreme threat. Though they were originally mutated chameleons, most have lost the ability to change color with their moods.

Deathclaws are very aggressive, territorial and carnivorous. They typically live in packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.

Although they do not have vocal cords, they can growl and shout, and some seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.

Deathclaws do not sharpen their claws on nearby objects, instead preferring their own nails to do the sharpening. The Lone Wanderer or Courier can witness this behavior while sneaking up on a deathclaw, though the Sole Survivor can witness deathclaws sharpening their claws on the ground instead.

Gameplay attributesEdit

In Fallout, a deathclaw first appeared in a mission to find missing caravans: while the deathclaw was not responsible for the caravan disappearances, as some had believed, evidence in its lair did lead to the correct solution. Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard, obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly.

Fallout
Fallout 2

There are two varieties of deathclaw in Fallout 2. One is the regular variety, like those found in Fallout. These are found in random encounters across the wasteland, often in groups of two to five, sometimes including young and baby deathclaws.

The other variety of deathclaw are the intelligent deathclaws occupying Vault 13, the experiments of the Enclave, mentioned above. Goris, the son of the Vault 13 pack leader Gruthar, is also a recruitable companion.

VariantsEdit

DeathclawEdit

Deathclaw fo1

Regular adult deathclaws are truly forces to be reckoned with. Their powerful claws can rend a man asunder, and their tough hide can shrug off gunfire with remarkable ease.

Name (Proto ID)StatisticsDT/DRAbilities
Deathclaw Gametitle-FO1
00000051
Icon XP
1000
Icon heart
225
Icon healing
3
Icon shield bronze
10
Icon sequence
26
Icon action
10
Icon melee
19
Icon chance
5%
Icon damage
6-25%
Icon laser
4-10%
Icon fire
4-20%
Icon plasma
4-20%
Icon electrical
4-20%
Icon explosion
6-20%
Icon EMP
0-500%
Deathclaw Gametitle-FO2
00000007
00000008
Icon XP
250
Icon heart
50
Icon healing
2
Icon shield bronze
5
Icon sequence
12
Icon action
7
Icon melee
8
Icon chance
5%
Icon damage
2-15%
Icon laser
2-15%
Icon fire
2-15%
Icon plasma
0-15%
Icon electrical
0-15%
Icon explosion
2-15%
Icon EMP
0-500%
Deathclaw Gametitle-FO2
00000084
Icon XP
1000
Icon heart
225
Icon healing
3
Icon shield bronze
10
Icon sequence
26
Icon action
11
Icon melee
19
Icon chance
5%
Icon damage
6-25%
Icon laser
4-10%
Icon fire
4-20%
Icon plasma
4-20%
Icon electrical
4-20%
Icon explosion
6-20%
Icon EMP
0-500%

Deathclaw spawnEdit

Deathclaw fo1

Deathclaw spawn are the hatchlings of the deathclaw mother, many times smaller than an adult but still vicious and dangerous to unprepared travellers. The real danger, though, is in the form of their mother, who will furiously protect her young.

Name (Proto ID)StatisticsDT/DRAbilities
Deathclaw spawn Gametitle-FO1
00000165
Icon XP
300
Icon heart
60
Icon healing
2
Icon shield bronze
28
Icon sequence
17
Icon action
11
Icon melee
13
Icon chance
3%
Icon damage
0-20%
Icon laser
0-20%
Icon fire
0-20%
Icon plasma
0-10%
Icon electrical
0-30%
Icon explosion
0-10%
Icon EMP
0-500%
Deathclaw spawn Gametitle-FO2
00000085
Icon XP
300
Icon heart
60
Icon healing
2
Icon shield bronze
8
Icon sequence
17
Icon action
9
Icon melee
13
Icon chance
3%
Icon damage
0-20%
Icon laser
0-20%
Icon fire
0-20%
Icon plasma
0-10%
Icon electrical
0-30%
Icon explosion
0-10%
Icon EMP
0-500%

Tough deathclawEdit

Deathclaw fo1

If normal deathclaws are terrible monsters in their own right, the tough deathclaws are horror incarnate. A tough deathclaw can weather outstanding amounts of damage before succumbing to their wounds, and a single sweep of its claws can end the lives of its enemies.

Name (Proto ID)StatisticsDT/DRAbilities
Sm tough deathclaw Gametitle-FO2
00000244
Icon XP
750
Icon heart
170
Icon healing
2
Icon shield bronze
27
Icon sequence
19
Icon action
10
Icon melee
8
Icon chance
25%
Icon damage
4-40%
Icon laser
4-40%
Icon fire
3-50%
Icon plasma
3-20%
Icon electrical
3-60%
Icon explosion
4-20%
Icon EMP
0-500%
Tough deathclaw Gametitle-FO2
00000245
Icon XP
1750
Icon heart
310
Icon healing
2
Icon shield bronze
40
Icon sequence
22
Icon action
12
Icon melee
19
Icon chance
25%
Icon damage
10-50%
Icon laser
8-20%
Icon fire
8-40%
Icon plasma
8-40%
Icon electrical
8-40%
Icon explosion
12-40%
Icon EMP
0-500%

Mother deathclawEdit

Deathclaw fo1

A mother deathclaw is truly a creature to be feared, for not only is she a deathclaw, she is also a mother protecting her young. She is a powerful enemy, and in Fallout a mother deathclaw must be killed in order to stop her from hatching more of her young - as an only way of eliminating the deathclaws from the Boneyard.

Name (Proto ID)StatisticsDT/DRAbilities
Mother deathclaw Gametitle-FO1
00000309
Icon XP
1500
Icon heart
320
Icon healing
3
Icon shield bronze
30
Icon sequence
27
Icon action
13
Icon melee
27
Icon chance
30%
Icon damage
8-40%
Icon laser
8-60%
Icon fire
2-30%
Icon plasma
10-50%
Icon electrical
8-50%
Icon explosion
8-40%
Icon EMP
10-500%
Mother deathclaw Gametitle-FO2
00000275
Icon XP
2000
Icon heart
310
Icon healing
3
Icon shield bronze
35
Icon sequence
30
Icon action
12
Icon melee
25
Icon chance
30%
Icon damage
12-40%
Icon laser
12-40%
Icon fire
12-60%
Icon plasma
10-40%
Icon electrical
12-40%
Icon explosion
20-50%
Icon EMP
15-500%

AppearancesEdit

The deathclaw appears in both Fallout and Fallout 2. The tough deathclaw version appears only in Fallout 2.

GalleryEdit

ReferencesEdit

  1. Joseph (Ocjoseph.msg) in Fallout 2 says:
    "Well, let's see... Deathclaws appear to be mutated Jackson's ChameleonsIcon sic, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
  2. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.