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==Behind the scenes==
 
==Behind the scenes==
 
* [[Chris Avellone]] discussed some of the design decisions behind Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]
 
* [[Chris Avellone]] discussed some of the design decisions behind Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144]
* The add-on on a whole could be a reference to the 1948 film Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
+
* The add-on as a whole could be a reference to the 1948 film Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
   
 
==Bugs==
 
==Bugs==

Revision as of 09:35, 14 July 2011

 
Gametitle-FNV DM
Gametitle-FNV DM
You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom.— Father Elijah, Dead Money

Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.

Release

A timed exclusive[1], Dead Money was released on December 21, 2010 for Xbox 360, and was later released for PC and Playstation 3 on February 22, 2011.

Plot

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security Holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.

And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.

The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.

Characters

Creatures

Items

Armor and clothing

Consumables

Crafting

Weapons

Weapon mods

World objects

Other Items

Cut Content

Locations

Main article: Sierra Madre

The Villa

Sierra Madre Casino

Main article: Sierra Madre Casino

Quests

Name Location(s) Given by Reward Quest ID
Sierra Madre Grand Opening! Abandoned BoS Bunker Sierra Madre Broadcast Holorifle
Dead Money jumpsuit
xx005229
Find Collar 8: "Dog" Villa Police Station Father Elijah Dog as a companion
Ghost Hunter (perk)
xx0139DF
Find Collar 12: Christine Villa Clinic Father Elijah 200 XP
Christine as a companion
Coin Operator (perk)
xx0139E1
Find Collar 14: Dean Domino Residential District Father Elijah Dean Domino as a Companion
Sierra Madre Martini (perk)
xx139FE0
Fires in the Sky Salida del Sol south Father Elijah 800XP xx013A3F
Strike Up the Band Puesta del Sol south Father Elijah 800XP xx013A40
Mixed Signals Puesta del Sol switching station Father Elijah 800 XP xx013A04
Trigger the Gala Event Puesta del Sol north Father Elijah 1600 XP xx000FC0
Put the Beast Down Cantina Madrid Father Elijah XP and karma depending on your decision xx013A03
Curtain Call at the Tampico The Tampico Father Elijah xx013A43
Last Luxuries Executive Suites Father Elijah xx013A44
Heist of the Centuries Sierra Madre Vault Father Elijah xx000FC1

Perks

Regular perks

Name Level req Unlock conditions Ranks Benefit Code
And Stay Back 10 Guns 70 1 Shotguns have a chance of knocking an enemy back. xx00F218
Heavyweight 12 ST 7 1 Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. xx011468
Hobbler 12 PE 7 1 Your chance to hit an opponents legs in VATS is significantly increased. xx011469
In Shining Armor 2 Repair 20, Science 70 1 +5 DT against energy weapons when wearing any metal armor, +2 while wearing reflective eyewear. xx00F216,
xx00F217
Junk Rounds 2 LK 6, Repair 45 1 You can craft ammo using scrap metal and tin cans. xx00FB6A
Light Touch 2 AG 6, Repair 45 1 While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. xx00E87B
Old World Gourmet 2 EN 6, Survival 45 1 +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. xx00F96F

Companion perks

Name Follower Benefit Code
In My Footsteps God Traps do not activate, and you are given a stealth increase. xx013B26
Ravenous Hunger Dog Ghost People do not get back up after shooting them without taking off a limb. -
Signal Interference Christine +25% time to escape signals xx008A2E
Unclean Living Dean Domino Temporary cloud protection, take 25% less damage. xx008A2F

Unlockable perks

Name Unlock conditions Ranks Benefit Code
Coin Operator Dialogue with Christine 1 Adds recipe. 1 Fission Battery + 2 Scrap Metal = 50 Sierra Madre Chips xx01039B
Ghost Hunter Dialogue with Dog 1 Ghost People are more likely to die outright without needing to be dismembered or disintegrated. xx01039A
Sierra Madre Martini Dialogue with Dean Domino 1 Adds recipe to create Sierra Madre Martinis with 2 Junk Food, 1 Tin Can, and 1 Jar of Cloud Residue. xx01039E
Elijah's Last Words Give Veronica holomessage from Elijah. 1 Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. xx00D4A8
Elijah's Rambling Keep holomessage from Elijah after Veronica unlocks it. 1 Boosts melee critical damage +150%. xx00D4A9

Achievements

Name Requirement Achievement points Trophy type Image
Assemble Your Crew Recruit Dean Domino, Christine and Dog 20 Bronze Assemble Your Crew
Cash Out Confront Father Elijah in the Sierra Madre's Vault 30 Silver Cash Out
Having a Ball Complete the Sierra Madre Gala Event 20 Bronze Having a Ball
Safety Deposit Box Trap Father Elijah in the Sierra Madre's Vault 40 Gold Safety Deposit Box
Sierra Souvenir Aficionado Collect 500 Sierra Madre Chips 30 Silver File:Sierra Souvenir Aficionado.png

Notes

  • From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3 without the Broken Steel add-on.
  • You can explore the Sierra Madre as much as you like after completing the game, but will not be able to return after leaving. However, you can return using console commands. If you noclip (tcl) through the radio at the Abandoned Brotherhood of Steel bunker, you can see a metal door with the message "Door to Villa". Using that door will take you back to the Villa, with all the Ghost People still alive, holograms working, etc. You even get to keep your items.
  • The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the Abandoned BoS Bunker. You can still turn in cartons of cigarettes and packs of cigarettes to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a Complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
    • To use the Complimentary voucher to get free chips, the player has to earn 7,500 Sierra Madre chips at the Sierra Madre Casino, otherwise it is worthless.
  • The level cap is raised from 30 to 35 with Dead Money installed.
  • It is recommended that players reach level 20 before beginning this add-on.
  • The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It is advised you enter the add-on with 100 Science, 75 Lockpick, 75 Speech, 50 Barter, and 70 Medicine.
    • Players who wish to get the most from the various skill checks should also note that certain locks and terminals may be Very Hard (100), depending on your level, and that some skill books such as Locksmith's Readers may or may not appear randomly as loot. Also, other skill-boosting items such as clothing that you may have relied on in the Mojave cannot be brought to the Sierra Madre. You may want to boost your skills before starting the add-on, using the following list as a guide.
    • Skill checks in the Sierra Madre: Speech 25, 50, 65, 75, 80, 85. Science 60, 75. Medicine 60, 75. Explosives 25, 60(either/or with Science 60). Sneak 75. Barter 25, 50, 75(either/or with Sneak 75). Lockpick 75(either/or with Barter 75 and Sneak 75). Repair 35, 100. Intelligence 6, 7. Perception 6, 8.
    • Check-related skill-boosting items found in the Sierra Madre: Various clothing items (Speech +5, Sneak +10, Repair +5, Agility +1, Charisma +1, Barter +5). Headwear (Perception +1). Several ¡La Fantoma!, Fixin' Things, D.C. Journal of Internal Medicine, Patriot's Cookbook, Lying Congressional Style and Programmer's Digest books. Mentats (+2 INT, +2 PER, +1 CHAR). Alcohol (CHAR +1,INT -1, STR +1, with effects increased from a high Survival skill).
    • Depending on your choices and play style, not all of the skill-boosting items may be available before you need them for a particular skill check.
    • Also note that one conversation option requires an INT of 3 to access it. You can lower your Intelligence with negative status effects and addictions, but addictions cannot be cured in Dead Money and will be with you until you return to the Mojave.
  • You can not Fast Travel

Price

  • MS: 800 Points
  • UK: £7.99
  • US: $9.99
  • Europe: €10.99
  • Japan: TBA
  • Australia: $15.99

Behind the scenes

  • Chris Avellone discussed some of the design decisions behind Dead Money [1]
  • The add-on as a whole could be a reference to the 1948 film Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.

Bugs

  • Playstation 3Playstation 3Playstation 3 Sometimes you hear music that is scripted to play only in Dead Money in other places (i.e: Freeside)
  • Xbox 360Xbox 360 If the quest ED-E My Love is not completed before beginning the DLC, upon the player's return the quest will have disappeared and ED-E will be hostile.
  • Xbox 360Xbox 360 Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
  • Xbox 360Xbox 360 Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
  • Playstation 3Playstation 3Playstation 3 If you download the DLC and then delete it before reaching level 30, but after receiving the "Dead Money loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35. The Canadian version of the DLC does not seem to work with American disk.

Gallery

References

Dead Money