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==Behind the scenes== |
==Behind the scenes== |
||
* [[Chris Avellone]] discussed some of the design decisions behind Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144] |
* [[Chris Avellone]] discussed some of the design decisions behind Dead Money [http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=144] |
||
− | * The add-on |
+ | * The add-on as a whole could be a reference to the 1948 film Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed. |
==Bugs== |
==Bugs== |
Revision as of 09:35, 14 July 2011
Dead Money is the first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
Release
A timed exclusive[1], Dead Money was released on December 21, 2010 for Xbox 360, and was later released for PC and Playstation 3 on February 22, 2011.
Plot
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security Holograms then activated and the once glorious event turned into a slaughter. After many years the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.
And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there and were willing to part with the map for a few caps. Or a drink. Or a warm place to sleep.
The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre.
Characters
Creatures
Items
Armor and clothing
Consumables
- Cloud Kiss
- Ghost People flesh
- Ghost Sight
- Pre-War steak
- Sierra Madre martini
Crafting
Weapons
Weapon mods
World objects
Other Items
- Embalming fluid
- Gold bar
- Sierra Madre playing card
- Sierra Madre chip
- Sierra Madre snow globe
Cut Content
- The Faderator
- Starlet Wig
Locations
The Villa
Sierra Madre Casino
- Cantina Madrid
- Executive Suites
- Sierra Madre Casino
- Sierra Madre Lobby
- Sierra Madre Vault
- The Tampico
Quests
Perks
Regular perks
Name | Level req | Unlock conditions | Ranks | Benefit | Code |
---|---|---|---|---|---|
And Stay Back | 10 | Guns 70 | 1 | Shotguns have a chance of knocking an enemy back. | xx00F218 |
Heavyweight | 12 | ST 7 | 1 | Weapons with a weight of more than 10 is cut in half. This does not affect weapons modded to under 10 wg. | xx011468 |
Hobbler | 12 | PE 7 | 1 | Your chance to hit an opponents legs in VATS is significantly increased. | xx011469 |
In Shining Armor | 2 | Repair 20, Science 70 | 1 | +5 DT against energy weapons when wearing any metal armor, +2 while wearing reflective eyewear. | xx00F216, xx00F217 |
Junk Rounds | 2 | LK 6, Repair 45 | 1 | You can craft ammo using scrap metal and tin cans. | xx00FB6A |
Light Touch | 2 | AG 6, Repair 45 | 1 | While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. | xx00E87B |
Old World Gourmet | 2 | EN 6, Survival 45 | 1 | +25% addiction resistance. +50% health bonus from snack foods. Scotch, vodka and wine now give you health in addition to their normal effects. | xx00F96F |
Companion perks
Name | Follower | Benefit | Code |
---|---|---|---|
In My Footsteps | God | Traps do not activate, and you are given a stealth increase. | xx013B26 |
Ravenous Hunger | Dog | Ghost People do not get back up after shooting them without taking off a limb. | - |
Signal Interference | Christine | +25% time to escape signals | xx008A2E |
Unclean Living | Dean Domino | Temporary cloud protection, take 25% less damage. | xx008A2F |
Unlockable perks
Name | Unlock conditions | Ranks | Benefit | Code |
---|---|---|---|---|
Coin Operator | Dialogue with Christine | 1 | Adds recipe. 1 Fission Battery + 2 Scrap Metal = 50 Sierra Madre Chips | xx01039B |
Ghost Hunter | Dialogue with Dog | 1 | Ghost People are more likely to die outright without needing to be dismembered or disintegrated. | xx01039A |
Sierra Madre Martini | Dialogue with Dean Domino | 1 | Adds recipe to create Sierra Madre Martinis with 2 Junk Food, 1 Tin Can, and 1 Jar of Cloud Residue. | xx01039E |
Elijah's Last Words | Give Veronica holomessage from Elijah. | 1 | Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. | xx00D4A8 |
Elijah's Rambling | Keep holomessage from Elijah after Veronica unlocks it. | 1 | Boosts melee critical damage +150%. | xx00D4A9 |
Achievements
Name | Requirement | Achievement points | Trophy type | Image |
---|---|---|---|---|
Assemble Your Crew | Recruit Dean Domino, Christine and Dog | 20 | Bronze | |
Cash Out | Confront Father Elijah in the Sierra Madre's Vault | 30 | Silver | |
Having a Ball | Complete the Sierra Madre Gala Event | 20 | Bronze | |
Safety Deposit Box | Trap Father Elijah in the Sierra Madre's Vault | 40 | Gold | |
Sierra Souvenir Aficionado | Collect 500 Sierra Madre Chips | 30 | Silver | File:Sierra Souvenir Aficionado.png |
Notes
- From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3 without the Broken Steel add-on.
- You can explore the Sierra Madre as much as you like after completing the game, but will not be able to return after leaving. However, you can return using console commands. If you noclip (tcl) through the radio at the Abandoned Brotherhood of Steel bunker, you can see a metal door with the message "Door to Villa". Using that door will take you back to the Villa, with all the Ghost People still alive, holograms working, etc. You even get to keep your items.
- The player can still spend Sierra Madre chips after returning to the Mojave Wasteland at a Sierra Madre vending machine in the Abandoned BoS Bunker. You can still turn in cartons of cigarettes and packs of cigarettes to receive more chips and buy cheap supplies. There is also a Dropbox near the door, which gives you a Complimentary voucher (a value of 1,000 chips) and 100 chips every three days. The chips will stockpile, for example, after 6 days, there will be 2 Complimentary vouchers and 200 chips.
- To use the Complimentary voucher to get free chips, the player has to earn 7,500 Sierra Madre chips at the Sierra Madre Casino, otherwise it is worthless.
- The level cap is raised from 30 to 35 with Dead Money installed.
- It is recommended that players reach level 20 before beginning this add-on.
- The add-on focuses more on skills than combat, often placing you into speech, explosives, science, and barter checks that have a huge bearing on how companions will treat you. It is advised you enter the add-on with 100 Science, 75 Lockpick, 75 Speech, 50 Barter, and 70 Medicine.
- Players who wish to get the most from the various skill checks should also note that certain locks and terminals may be Very Hard (100), depending on your level, and that some skill books such as Locksmith's Readers may or may not appear randomly as loot. Also, other skill-boosting items such as clothing that you may have relied on in the Mojave cannot be brought to the Sierra Madre. You may want to boost your skills before starting the add-on, using the following list as a guide.
- Skill checks in the Sierra Madre: Speech 25, 50, 65, 75, 80, 85. Science 60, 75. Medicine 60, 75. Explosives 25, 60(either/or with Science 60). Sneak 75. Barter 25, 50, 75(either/or with Sneak 75). Lockpick 75(either/or with Barter 75 and Sneak 75). Repair 35, 100. Intelligence 6, 7. Perception 6, 8.
- Check-related skill-boosting items found in the Sierra Madre: Various clothing items (Speech +5, Sneak +10, Repair +5, Agility +1, Charisma +1, Barter +5). Headwear (Perception +1). Several ¡La Fantoma!, Fixin' Things, D.C. Journal of Internal Medicine, Patriot's Cookbook, Lying Congressional Style and Programmer's Digest books. Mentats (+2 INT, +2 PER, +1 CHAR). Alcohol (CHAR +1,INT -1, STR +1, with effects increased from a high Survival skill).
- Depending on your choices and play style, not all of the skill-boosting items may be available before you need them for a particular skill check.
- Also note that one conversation option requires an INT of 3 to access it. You can lower your Intelligence with negative status effects and addictions, but addictions cannot be cured in Dead Money and will be with you until you return to the Mojave.
- You can not Fast Travel
Price
- MS: 800 Points
- UK: £7.99
- US: $9.99
- Europe: €10.99
- Japan: TBA
- Australia: $15.99
Behind the scenes
- Chris Avellone discussed some of the design decisions behind Dead Money [1]
- The add-on as a whole could be a reference to the 1948 film Treasure of the Sierra Madre, where two people who are down on their luck meet a prospector, and plan to raid the remote mountains in search of gold, dealing with fierce locals and personal greed.
Bugs
- Freeside) Sometimes you hear music that is scripted to play only in Dead Money in other places (i.e:
- ED-E My Love is not completed before beginning the DLC, upon the player's return the quest will have disappeared and ED-E will be hostile. If the quest
- Downloading the DLC from within the game will not register the DLC with the game, even when restarting the game or the console. You need to download it from the Xbox Dashboard and wait for the download to complete, then start the game.
- Profiles on the same HDD other than the one who bought it won't be able to access the DLC. The game will give them a message about the DLC being corrupt even though it is not. The solution is to sign into the purchaser's profile from the dashboard, then load the game, then switch to your own profile.
- If you download the DLC and then delete it before reaching level 30, but after receiving the "Dead Money loaded" message, installing it again will reset the level-cap to 30, with no known way to fix it. You'll just have to start a new character, or play as level 30 instead of 35. The Canadian version of the DLC does not seem to work with American disk.
Gallery
References
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