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My job's mainly intel, so the more places I go, the better I'm doing it.— Deacon regarding his position in the Railroad.

Deacon is a member of the Railroad, acting as a spy and performing reconnaissance in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.



Little is known about Deacon's past prior to joining the Railroad; even his real name is unknown[1] and he admits he is frequently dishonest about himself to even his fellow Railroad members.[2] Among other things, he claims that he was among the first wave of liberated Gen 3s, that he helped found the Railroad, and that he is the true leader of the organization while Desdemona merely serves as a figurehead.[3] Privately, Desdemona suspects that Deacon and the equally mysterious "John D.," credited in the Railroad's records with pioneering many of the organization's clandestine practices, are one and the same.[4]

The most detailed account of his past that Deacon shares holds that when he was younger, he was a member of the University Point (UP) Deathclaws, a gang from the eponymous University Point that harassed people accused of being synths. The gang's antagonism eventually escalated to the point of lynching a man suspected of being a Gen 3, an act that left Deacon shaken.[5] Unwilling to continue down such a violent path, Deacon left the gang to settle down as a farmer, eventually marrying a woman named Barbara. They intended to start a family, but the UP Deathclaws reemerged and attacked the farm out of revenge for his desertion. During the attack, it was apparently uncovered, to both Deacon's and Barbara's surprise, that Barbara was actually a synth herself.[6] Barbara was killed in the attack, and Deacon says he slaughtered the gang in retaliation.[7]

In the aftermath, he was contacted by the Railroad, who were unaware of his prior affiliation with the gang. Despite believing himself undeserving, Deacon swore himself to their cause as a way to make amends.[7] Though there is no direct evidence that this story is any more honest than his other claims, Deacon insists when pressed that it is the truth for once.[8]

Spying for the Railroad[]

By 2273, the allegedly reformed gang member had taken the codename "Deacon," and in December of that year, survived an Institute raid on the Railroad, with Pinky Thompson attributing the organization's survival to his escape plan.[9] When Pinky stepped down from leadership in 2277, Deacon aided Doctor Carrington and Desdemona in revising the organization's policies to put a focus on operational security.[10] Deacon subsequently became one of Desdemona's top men, trusted with vital reconnaissance missions and keeping an eye on the broader Commonwealth.

By 2287, most of the field work Deacon conducts consists of gathering intel on persons of interest for the Railroad.[11] It was in his capacity as a spy doing intel-gathering that Deacon discovered and tracked the progress of the Sole Survivor since they left Vault 111. Throughout their many feats, up to taking out Kellogg[12] and then defeating a Courser[13] he decided they could be a useful asset to the Railroad in the near future.[14]

Interactions with the player character[]

Interactions overview[]

Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Cloak & Dagger perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.


FO76 ui icon quest
This character is involved in quests.

Road to Freedom
Precipice of War
Rockets' Red Glare
The Nuclear Option (Railroad)
End of the Line/Tactical Thinking


Effects of player's actions[]

  • If Road to Freedom is progressed before killing the Courser at Greenetech Genetics during Hunter/Hunted, when meeting Desdemona below the Old North Church, Deacon will vouch for them to join the Railroad, citing many of the Sole Survivor's accomplishments.
  • Reaching maximum affinity with Deacon grants the Cloak & Dagger perk, which offers a permanent 40% increase to the duration of Stealth Boys and a permanent 20% bonus to sneak attacks.
  • Deacon will instantly become hostile if the player character kills a settler or anyone involved in the Railroad, unless he is an active companion. He will also become immediately hostile along with the rest of the Railroad if the player character travels to the HQ or in the vicinity of the Old North Church with X6-88 as an active companion.
  • If completing The Nuclear Option with the Minutemen, and one does not issue the evacuation order to complete the optional objective, the Railroad and Deacon will turn hostile when the player character next speaks to Desdemona. They may still speak to other Railroad characters and complete quests for them.

Other interactions[]

Range of interests[]

Approvals Disapprovals



  • Prior to entering the Old North Church, one may come across Deacon working incognito in some major settlements. His appearance will be changed save for the only constant in his disguises being the sunglasses which he never removes.
    • Even after being recruited as a companion, if one doesn't equip any clothing to Deacon, his appearance will dynamically change while traveling with the player as they move between zones. Taking him to certain areas will cause him to put on specific disguises, such as disguising himself as a security guard when taken into the Diamond City market.
    • He is present for the argument between Piper and Mayor McDonough during Jewel of the Commonwealth, disguised as Diamond City Security.
    • He can be found wandering around Goodneighbor disguised as an unnamed drifter. He will also join in Hancock's speech about the Institute when the events triggers. He can also be found in one of the pods in the Memory Den.
    • He may be spotted in Bunker Hill disguised as a "caravan worker."
    • When spoken to in these disguised roles, Deacon will often have unique dialogue that differs from the dialogue used by the other unnamed NPC residents.
    • There's a chance for one of Deacon's disguises to be just him wearing nothing but a left leather leg piece.
    • Deacon is marked as "essential" in all of the above disguises. If cheats or mods are used to kill him in any of the disguises before one reaches the Railroad, he will still appear alive during Road to Freedom and will act as if nothing happened. This is due to his disguised appearances being considered separate characters by the game files.
  • Deacon was previously kicked out of the Railroad HQ by former leader Pinky Thompson because he was "sick of the lying, face-changing son of a bitch," after Deacon had apparently spent a month as a ghoul, which "freaked a lot of people out."[1]

Notable quotes[]

  • "The big three for predicting people: caps, beliefs, and ego. Get a handle on what's driving someone and you know where you stand."
  • "I really want to know how the Big One started. What idiot fired first? Why? What the hell did they think they'd gain?"
  • "I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it."
  • "One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ."
  • "Insert something Shakespearean involving death and your inevitable doom here."
  • "Fighting is so 2077."
  • "Alright. You got me up here... let's go down. Now?" – At the top of Trinity Tower.
  • "We got to get to that crash site, even if it means Tinker gets to say "I told you so!"." – After witnessing the UFO landing at the crash site.
  • "Your wish is my.... strong recommendation".
  • "Got the hang of the Railroad yet? We're just one big dysfunctional family... with guns!".
  • "If I were a sniper I'd be there, or there, or there. Isn't this fun?" – When out in the open in enemy territory.
  • "Usually it's spa days and macramé, but hey, I'm up for some mayhem." – During Memory Interrupted when Glory asks what he does.
  • "Since we're a team, you think we should use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them."
  • "But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Ignore the verbageIn-game spelling, punctuation and/or grammar and look at what they're doing. What they're asking you to do. What sort of world they'd have you build and how they're going to pay for it."
  • "I'm a fan of Grognak myself. What will that wacky barbarian do next?." – When picking up a magazine
  • "We're great. We're fricking fantastic. Songs will be written about our sheer awesome-osity." – At maximum affinity
  • "Here I was wanting to spend the day reading Proust, then you had to go and ruin it!" – When entering combat
  • "This will be our finest hour. Tales shall be told of our fight versus the rad roaches."
  • "Would you look at that? Damn." – When seeing the Prydwen's arrival during Reunions.
  • "Back in Capital Wasteland the Brotherhood was a force to be reckoned with. But them plus that giant airship..." – When asked his thoughts during Reunions, after seeing the Prydwen.


Deacon appears in Fallout 4, Fallout: Wasteland Warfare, Fallout Shelter Online, and in the Fallout: The Roleplaying Game supplement book Settler's Guide Book.

Behind the scenes[]

  • Deacon was written by quest designer Ferret Baudoin.[Non-game 1]
  • In localized versions of the game, Deacon's voice is dubbed by Antonio Domínguez (Spanish), Jiro Saito (Japanese) and Alessandro Capra (Italian).
  • Ryan Alosio, Deacon's voice actor, has expressed interest in reprising his role as Deacon in future installments, and often shares fan-created content related to Deacon on his social media.[Non-game 2]
  • Deacon's dialogue contains nods to previous Fallout games, including suggesting "Code Violet" as a team name, which was part of Harkness' override code during The Replicated Man in Fallout 3,[24][25] attempting to use what he says is Robert House's personal override codes on Deezer (which he supposedly won in a poker game),[26] and joking about convincing a new Railroad member that he is actually President John Henry Eden.[27]


  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Deacon will be stuck in walk mode after completing The Nuclear Option (Minutemen), resulting in him often falling behind when exploring.[verified]
    • It can happen before completing the quest, seemingly at random.
    • Possible fix for PC is to use the console command setstage comdeacon 1000.
    • Another possible fix (only tested on PS4) is to draw your weapon to cause him to draw his and start running.
  • PCPC During Rockets' Red Glare Deacon can get stuck lying face down on the ground after exiting the Vertibird. This can be fixed by dismissing Deacon. He will revert to normal when you find him in whichever settlement you sent him to.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One When in power armor, Deacon's outfit changes affect the armor too, and he will unequip whatever armor pieces are equipped.[verified]
    • Additionally, Deacon will unequip all armor pieces at the destination of your fast travel causing you to take him out of the armor, reattach all armor pieces and put him back into it. Deacon may lose the power armor, including the frame, during these changes. This can be seen sometimes in Diamond City when he changes into a Diamond City security outfit.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Deacon cannot be told to exit the power armor because he only talks about his recall code. To fix this read the recall code, and then start the dialog and tell him the code. After this it will be possible to make him exit the power armor the usual way.[verified]
    • If there is no dialogue option to read the recall code, pause the conversation by moving the camera away, read the note from the inventory and then turn back to Deacon.
  • PCPC Sometimes when giving Deacon an outfit to wear, he will stay in that outfit even when trying to switch to a different outfit. The different outfit will change his body shape, but he will still be wearing the original outfit.[verified]
  • PCPC Playstation 4Playstation 4 A rare glitch may occur where Deacon will keep his rifle out, except the trigger will be floating above his hand; he will not move and keep aiming with his rifle while remaining on the spot.[verified]
  • PCPC Xbox OneXbox One He can disappear when Father asks for the Railroad to be eliminated. He won't be in the Railroad HQ until the character sides with the Railroad or starts killing them. Once a side is chosen, the message "Deacon tolerates you" will appear and he talk to you about how you're acting crazy.[verified]
    • The only way to fix this is to fire him and come back for him later.
  • PCPC Playstation 4Playstation 4 When exploring, Deacon's outfit may begin to change rapidly. If you try to speak to any companion after that it will not work.[verified]


Fallout 4[]

Fallout: Wasteland Warfare[]

Fallout Shelter Online[]


  1. 1.0 1.1 Railroad HQ terminal entries; Pinky (73-77)
  2. Deacon: "I lied. I do that."
    (Deacon's dialogue)
  3. The Sole Survivor: "You? You founded the Railroad?"
    Deacon: "Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count."
    The Sole Survivor: "Do you really think I'm going to fall for this?"
    Deacon: "Fall for what? Haven't you noticed when I say the word Desdemona does a 180.}"
    (Deacon's dialogue)
  4. Railroad HQ terminal entries; PAM mainframe terminal, 2284
  5. Deacon: "I ran with a gang in University Point. We called ourselves the UP Deathclaws. For kicks we'd terrorize anyone that we thought was a synth. We kept egging each other on. Started with some property damage graduated to some beat downs. Then, inevitably, a lynching."
    (Deacon's dialogue)
  6. Deacon: "We were trying for kids, ekeingIn-game spelling, punctuation and/or grammar out a living. Then one day... It turns out my Barbara... She was a synth. She didn't know that. I certainly didn't. I don't know how the Deathclaws found out. But... there was blood."
    (Deacon's dialogue)
  7. 7.0 7.1 Deacon: "I don't remember much clearly after that. I know I killed most of the Claws. I must've made a big impression. The Railroad contacted me, figuring I'd be sympathetic. Seeing that I lost my wife. And, well, what I did afterwards."
    (Deacon's dialogue)
  8. Sole Survivor: "Is this the part where you admit it's a lie? And try teaching some stupid lesson?"
    Deacon: "I deserve that. But no. That's the end of the story."
    (Deacon's dialogue)
  9. Railroad HQ terminal entries; PAM mainframe terminal, 2273 Dec
  10. Railroad HQ terminal entries; PAM mainframe terminal, 2277 Dec
  11. Deacon: "In our little outfit, it's my job to know things."
    (Deacon's dialogue)
  12. Events of Reunions in Fallout 4
  13. Events of Hunter/Hunted in Fallout 4
  14. Desdemona: "I need intel. Who is this?"
    Deacon: "Wow. News flash, boss, this [guy/lady] is kind of a big deal out there."
    (Deacon's dialogue)
  15. Deacon: "Does the Silver Shroud mean anything to you? I heard he took out Sinjin's Gang all by himself. Pretty remarkable, huh?"
    (Deacon's dialogue)
  16. Deacon: "Dez, [he's/she's] the one that cleared Fort Strong for the Brotherhood. [He's/She's] one of their main knights or something."
    (Deacon's dialogue)
  17. Deacon: "You saved Amelia Stockton from those maniacs at Covenant. That earns you points in my book."
    (Deacon's dialogue)
  18. Deacon: "You're the leader of the Minutemen. I hear you cleared out the Castle. Everyone's talking about that."
    (Deacon's dialogue)
  19. Deacon: "Nick Valentine was in a jam, as usual. But word is you bailed him out. [And talked your way past Skinny Malone, too./Rubbed out Skinny Malone in the process, too.]"
    (Deacon's dialogue)
  20. Desdemona: "I need intel. Who is this?"
    Deacon: "Well, ]he's/she's] got to be someone. [He/She] made it down here, right? Normal people just don't do that."
    The Sole Survivor: "What, normal people can't figure your decoder ring out front?"
    Deacon: "These days being able to even spell "Railroad" is cause for celebration."
    (Deacon's dialogue and Desdemona's dialogue)
  21. Deacon: "The Brotherhood... well, I met them on an op in Capital Wasteland a few years back. But now with Elder Maxson... Let's just say, not a fan."
    (Deacon's dialogue)
  22. Deacon: "I missIn-game spelling, punctuation and/or grammar Capital Wasteland. You can actually drink the water there."
    (Deacon's dialogue)
  23. Deacon: "Let's just stay away from the... ledge. I feel dizzy."
    (Deacon's dialogue)
  24. Deacon: '"Since we're a team, you think we could use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them."
    (Deacon's dialogue)
  25. Horace Pinkerton: "Just say to him, "Activate A3-21 Recall Code Violet" and that will activate the hidden subroutines."
    (Horace Pinkerton's dialogue)
  26. Deacon: "Command override. Vocal audio House, Robert. "Access core programming.""
    Deezer: "You're really missing out. Enjoy a longer, healthier life with: Deezer's Lemonade."'
    Deacon: "Ah, too bad. I won those codes in a poker game once. Hasn't worked yet."
    (Deacon's dialogue)
  27. Deacon: "I'm convincing the next raw recruit I'm actually President Eden. Think I can pull it off?"
    (Deacon's dialogue)


  1. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer."
  2. Ryan Alosio interview on Gamerant