Little is known about his past prior to joining the Railroad, which he admits he is dishonest about. He states that he was among the first liberated Gen 3's, that he helped found the Railroad, and that he is the true leader of the organization with Desdemona serving as a figurehead. Desdemona suspects that he and "John D." are one and the same.
He shares that when he was younger, he was a member of the University Point (UP) Deathclaws, a gang that harassed people accused of being synths. Their antagonism escalated to the lynching of a man suspected of being a Gen 3. Shaken by his part in the murder, Deacon left the gang to settle down as a farmer. Sometime later he married a woman named Barbara. They intended to start a family, but the UP Deathclaws reemerged and attacked the farm. The gang somehow had learned - to both Deacon's and Barbara's surprise - that Barbara was a synth. Deacon killed the gang members in retaliation.
Work with the Railroad
He was subsequently contacted by the Railroad, who was unaware of his prior affiliation with the gang. Despite believing himself undeserving, Deacon swore himself to their cause. He took the name "Deacon" and survived an Institute raid on the Railroad, with Pinky Thompson attributing the organization's survival to his escape plan. When Pinky stepped down in 2277, he aided Doctor Carrington and Desdemona in revising the organization's policies to put a focus on operational security.
Deacon became one of Desdemona's top men, carrying out important missions and escorting synths of high value for the Railroad. Most of his work undercover has been tracking persons of interest. When the Sole Survivor awakens from cryostasis inside Vault 111 and emerges into the area, Deacon takes an interest in the traveler. He shadows them throughout the Commonwealth in order to gather information on their activities, with the hopes of recruiting them for the organization in a time of crisis.
Interactions with the player character
|This character is essential. Essential characters cannot be killed.|
|This character is a permanent companion. They grant the Cloak & Dagger perk.|
|This character is a temporary companion.|
|This character starts quests.|
|This character is involved in quests.|
- Tradecraft: Deacon accompanies the Sole Survivor to the Railroad's previous headquarters to retrieve a lost prototype.
- Precipice of War: The Sole Survivor and Deacon escort Tinker Tom to Cambridge Police Station to steal a Brotherhood vertibird.
- Rockets' Red Glare: Using the stolen vertibird, the Sole Survivor and Deacon infiltrate and sabotage the Prydwen.
- The Nuclear Option: Deacon and the other members of the Railroad assault the Institute, freeing the synths within before blowing up the facility's nuclear reactor.
- Tactical Thinking, End of the Line: The Sole Survivor is dispatched to kill the Railroad's leaders, including Deacon.
Effects of player's actions
- When the Sole Survivor first approaches the group, Deacon vouches for the Sole Survivor. He can cite many of the Sole Survivor's accomplishments and past actions to introduce them to Desdemona. Should the Sole Survivor agree to join up, Deacon will offer his services as a companion.
- The amount of actions that Deacon can comment on is varied, such as taking out Sinjin, being a member of the Brotherhood of Steel, serving as general of the Commonwealth Minutemen, and other notable achievements. If the player meets The Railroad before these events, Deacon will make the remark, "Someone even being able to spell 'Railroad' is a cause for celebration these days" instead of noting any major events.
- At maximum approval Deacon awards the Cloak & Dagger perk, which gives +40% duration for Stealth Boys and +20% damage from sneak attacks.
- Deacon will become instantly hostile if the player character kills a settler or anyone involved in the Railroad.
- Siding with the Brotherhood of Steel or the Institute in the endgame sequence will flag the player character an enemy of the Railroad, resulting in the loss of Deacon as a companion and turning him hostile.
- After siding with the Minutemen and finishing the end game sequence without completing the optional quest, the Railroad and Deacon will turn hostile when the player character next speaks to Desdemona. They may still speak to other Railroad characters and complete quests for them.
Range of interests
|Undershirt & jeans or Sunglasses or
Laundered loungewear or Pompadour wig or
Flannel shirt and jeans or Road leathers or
Padded blue jacket or Farmhand clothes or
Athletic outfit or DC guard umpire's pads or
Black vest and slacks or Utility coveralls or
Lab coat or Newsboy cap or
Battered fedora or Weathered outfit
(While working undercover, before finding the Railroad)
- Prior to contacting the Railroad, the Sole Survivor may come across Deacon working incognito in some major settlements. Deacon will alter his appearance while following the player character around the Commonwealth. The only constant in his disguises is the sunglasses which he never removes. He has some fixed disguises for certain places.
- He is present for the argument between Piper and Mayor McDonough, disguised as Diamond City Security.
- He can be found wandering around Goodneighbor disguised as a "drifter" and later joining in Hancock's speech about the Institute. He can also be found in one of the pods in Memory Den.
- He may be spotted in Bunker Hill disguised as a "caravan worker."
- When spoken to in these disguised roles, Deacon will often have unique dialogue that differs from the dialogue used by the other unnamed NPC residents.
- There's a chance for one of Deacon's disguises to be just him wearing nothing but a left leather leg piece.
- Deacon is marked as Essential in all of the above disguises. If cheats or mods are used to kill him in any of the disguises before one reaches the Railroad, Deacon will be alive during Road to Freedom and will act as if nothing happened. This is because all of the disguises are technically considered separate characters by the game.
- He will not say anything if taken to Nate/Nora's corpse in Vault 111.
- Deacon claims to have visited the Capital Wasteland. He mentions how the Brotherhood of Steel "wasn't so bad" prior to Maxson's ascension to elder, as well as how the water there is drinkable.
- Deacon makes negative comments when brought to elevated locations such as Trinity Tower.
- Deacon was previously kicked out of HQ by former leader Pinky Thompson because he was "sick of the lying, face-changing son of a bitch," after Deacon had spent a month as a ghoul, which "freaked a lot of people out."
- "The big three for predicting people: caps, beliefs, and ego. Get a handle on what's driving someone and you know where you stand."
- "I really want to know how the Big One started. What idiot fired first? Why? What the hell did they think they'd gain?"
- "I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it."
- "One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ."
- "Insert something Shakespearean involving death and your inevitable doom here."
- "Fighting is so 2077."
- "Alright. You got me up here... let's go down. Now?" – After reaching the top of Trinity Tower.
- "We got to get to that crash site, even if it means Tinker gets to say "I told you so!"." – When seeing the Alien ship crash land.
- "Your wish is my.... strong recommendation".
- "Got the hang of the Railroad yet? We're just one big dysfunctional family... with guns!".
- "If I were a sniper I'd be there, or there, or there. Isn't this fun?" – When out in the open in enemy territory.
- "Usually it's spa days and macramé, but hey, I'm up for some mayhem." – During Memory Interrupted when Glory asks what he does.
- "Since we're a team, you think we should use a code name? Red Orchard? Or... Code Violet? Or... the Death Bunnies. That'll confuse them."
- "But I had a point here. A lesson, if you will. There're other organizations out there. And, in time, I'm sure they're going to spoon-feed you their own patented form of bullshit. Ignore the verbage and look at what they're doing. What they're asking you to do. What sort of world they'd have you build and how they're going to pay for it."
- "I'm a fan of Grognak myself. What will that wacky barbarian do next?." – When picking up a magazine
- "We're great. We're fricking fantastic. Songs will be written about our sheer awesome-osity." – At maximum affinity
- "Here I was wanting to spend the day reading Proust, then you had to go and ruin it!" – Upon entering combat
- "This will be our finest hour. Tales shall be told of our fight versus the rad roaches."
- "Would you look at that? Damn." – Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.
- "Back in Capital Wasteland the Brotherhood was a force to be reckoned with. But them plus that giant airship..." – On the Brotherhood of Steel's combat capability.
Deacon appears only in Fallout 4.
Behind the scenes
- Ryan Alosio, Deacon's voice actor, has expressed interest in reprising his role as Deacon in future installments, and often shares fan-created content related to Deacon on his social media.[Non-canon 1]
- Deacon's dialogue contains nods to previous Fallout games. These include suggesting "Code Violet" as a team name (part of Harkness' override code in Fallout 3), attempting to use what he says is Robert House's personal override codes on Deezer (he claims to have won it in a poker game), and joking about wanting to convince a new recruit he is actually John Henry Eden.