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A pre-war chem favored by those looking for a 'happy escape,' Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time.Loading screen hint

Day Tripper is a consumable item in Fallout 4.

Background[]

Main article: Day Tripper

A mild pre-War hallucinogenic drug, Day Tripper (stylized as Daytripper) was favored by Americans looking for a happy escape from reality. The resulting high made users more laid back and relaxed, though the tranquilizing effect made physical tasks more difficult to accomplish.[1] It was an acceptable tradeoff for consumers looking for "happiness in a bottle."[2] Due to the psychoactive effect,[3] it was used to manage symptoms of PTSD, such as those suffered by Anchorage campaign veterans upon return to civilian life.[4]

As a recreational drug, it was quite popular among all social groups in pre-War America. It helped society cope with the strain of the Sino-American War, food riots and general dissolution of society across the nation.[Non-game 1] The drug was popular across social strata, taken by conspiracy theorists,[5] CIT students,[6] and regular married couples alike.[7]

It remained popular for the same reason after the War,[8] though overindulging to cope with the reality of the wasteland is known to cause actual hallucinations.[9][10][11] It could also be reliably mixed with other drugs without killing the user, though doing so exacerbated the risk of addiction and its severity.[12]

Characteristics[]

Day Tripper comes in a green bottle, with flowers and the word "Daytripper" printed on the label. Day Tripper increases the user's Charisma and Luck by three points while decreasing Strength by two points. It has a 35% chance of causing an addiction, which decreases Luck and Charisma by one point until cured.

Locations[]

  • Two can be found in Concord Speakeasy, on the second floor in the bathroom with the mannequins holding machetes. One is in the sink and the other is under the sink.
  • Two in Valenti station, in a box behind the cash registers.
  • Two can be found north of Vault 81, in an unmarked trader shack. One is below the cash register, and the other is on the chemistry station in the back room.
  • Concord Civic Access, on a raised platform above a dead raider.
  • Gunners plaza, on the second floor, near some skeletons.
  • One in a broken toilet in HalluciGen, Inc. on the second floor.
  • Just northeast of Hyde Park when heading towards the church tower. Found in a ruined house, with a dead settler in the corner.
  • One in the Massachusetts State House, behind a table and shelf in a corner.
  • Northwest of Outpost Zimonja in an unmarked shack, nearest the pond under the overpass.
    • If it is not in the larger shack directly under the highway overpass, it can be found in a much smaller shack a short walk down to a drainage lake slightly northwest of the first shack (follow the path behind some red barrels to the left of the first shack).
  • Revere Beach station, ahead from the entrance, on the desk in the farthest room.
  • Saugus Ironworks, on the lower level inside the smelting pot with a skeleton and shopping basket on the floor at the bottom of a staircase.
  • North of Somerville Place, look for a partially painted statue that looks to be in poor condition. A lone raider can be found sitting on one of several stone benches in the area. On one of the benches is a bottle of Day Tripper.
  • One in Sedgwick Hall, opposite the rear entrance on the floor.
  • One in the Warren Theater, under the concessions stand counter in the entrance lobby.
  • West Roxbury station, in the hand of a skeleton sitting on a bench.
  • Diamond City, sold at Solomon's Chem-I-Care.
  • Goodneighbor, can be bought once per day from Fred located in Hotel Rexford.
  • It is also sold by medical and chem vendors, such as Doctor Sun or Wolfgang.
  • Automatron (add-on) One in the Mechanist's lair, on a desk in the office on the second floor, near the stairs leading up from the first floor.
  • Far Harbor (add-on) One in Beaver Creek Lanes, on the sink in the bathroom.
  • Vault-Tec Workshop Two in University Point Pharmacy.
  • Nuka-World (add-on) Two can be found in King Cola's Castle, in the women's bathroom (with two strollers in front of the stalls) inside the rightmost stall.

Gallery[]

References[]

  1. Fallout 4 loading screens: "A pre-war chem favored by those looking for a 'happy escape,' Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time."
  2. Fallout 76 loading screens: "Sold as 'happiness in a bottle,' Daytripper grants a temporary bonus to Charisma and Luck, but also a temporary penalty to Strength."
  3. Palace of the Winding Path terminal entries; guided meditation terminal, Marking Incense
  4. Charleston terminal entries; terminal, Davis, P
  5. Sanctuary Hills terminal entries; ledger terminal, Baker
  6. Sanctuary Hills terminal entries; ledger terminal, Isaacs
  7. Sanctuary Hills terminal entries; ledger terminal, Ward
  8. Raider: "When I'm on Daytripper, every day's a great one."
  9. Vault 76 dweller: "Look pal, lay off the Daytripper and Psycho for a bit? A little is fine but overindulgence isn't healthy."
    Settler guard: "Oh you think I'm fibbing? Is it gonna take a little trip to space for you to open your eyes? Besides, after what I've seen Calmex is my medication."
    (Settlers' dialogue)
  10. Vault 76 dweller: "Look, you should lay off the Daytripper for a bit. Too much indulgence isn't healthy."
    Settler guard: "Ohh, you think I was out of it! It's gonna take a little trip to space for you to open your eyes, huh?"
    (W05_RE_Camp_JP08_CryptidStories_FlatwoodsMonster)
  11. Vault 76 dweller: "Umm that was actually just a man in costume. It's called Daytripper for a reason, you need to stop using it at night."
    Wandering storyteller: "Really? I coulda sworn I saw something else. Maybe you're right, but I don't sleep well any other way."
    (Wandering storyteller's dialogue)
  12. Operator: "So I think I took a little too much Jet... and Mentats... and Daytripper..."
    Lizzie Wyath: "What is this? Amateur hour? Take this."
    Operator: "You're a life saver."
    (Operators and Lizzie Wyath's dialogue)

Non-game

  1. Fallout: The Roleplaying Game Rulebook p.167: "A mild pre-War relaxant and hallucinogen, Day Tripper was favored by Americans seeking a brief escape from reality. The resulting high made users more laid-back and relaxed, while also making them less inclined to exert themselves physically. It was popular amongst many social groups during the stresses of the Great War, food riots, and general societal problems in the years before the bombs fell."
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