David Dobert is a developer who worked at Bethesda Softworks on Fallout 76 as a level designer.
Work on the Fallout series[]
Dobert was the main level designer for the Monongah Mine as part of its expansion for A Colossal Problem.[1] Dobert was also the level designer for the Enclave research facility, introduced in Steel Dawn.[2] Other locations that Dobert worked on include the hidden crevice section of Uncanny Caverns, the FEV production facility, the Harpers Ferry tunnel and the makeshift vault, all added in Steel Reign.[3][4][5][6]
Employment history[]
From | To | Company | Role |
---|---|---|---|
September 2011 | January 2013 | Junction Point Studios | Senior QA Analyst |
February 2013 | January 2014 | Armature Studio | QA Analyst |
January 2014 | Present | Bethesda Game Studios Austin | Senior Level Designer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Level Designer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2007 | Shrek the Third | QA Tester |
2009 | Marvel: Ultimate Alliance 2 | TRG Lead |
2009 | Band Hero | TRG Lead |
2012 | Epic Mickey 2: The Power of Two | Senior QA Analyst |
2016 | Doom | Additional QA Tester |
References[]
- ↑ QuakeCon at Home 2020: Fallout 76 - A Colossal Problem Boss Event (reference starts at 02:30:25)
- ↑ Russell Rector on ArtStation: "Fallout 76 - Enclave Research Facility"
- ↑ ArtStation: Fallout 76 - Uncanny Caverns
- ↑ Craig Bernardo - Fallout 76: Wastelanders
- ↑ ArtStation: Fallout 76 - Raider Cave
- ↑ ArtStation: Fallout 76 - Harpers Ferry Tunnel