Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. But I'd never consider any of them to be a good friend, a friend like Cutler was... until now.— Danse explaining his hatred of super mutants.

Paladin Danse, unit designation M7-97,[1] registration DN-407P, is the commanding officer of the Brotherhood of Steel unit known as Recon Squad Gladius, deployed to the Commonwealth in 2287. He is a possible companion in Fallout 4.


Danse's earliest memories are of growing up an orphan living in the Capital Wasteland. As a child he made a dangerous living by scavenging the D.C. ruins until he could afford to open his own junk stand in Rivet City. It was at that time he befriended a man named Cutler, and together the two scraped by as traders.[2]

When the Brotherhood of Steel began recruiting, Danse and Cutler agreed it was "the best way out of [their] nowhere lives." Under the command of Paladin Krieg they both became successful soldiers, but a year after being posted to the Prydwen Cutler disappeared on assignment. Danse spearheaded a three-week search for the missing squad which ultimately led to a super mutant hive. There it was revealed that Cutler's team had been killed, and Cutler himself had been exposed to the Forced Evolutionary Virus. Danse, saddened to discover his friend had been mutated, killed Cutler. The experience incited an intense hatred in Danse of most non-humans including super mutants, ghouls, and synths.[3]

By the year 2287, Danse had risen to become one of Arthur Maxson's most respected officers. He was assigned a reconnaissance team and dispatched to the Commonwealth to investigate the Institute, but misfortune quickly reduced their force to three survivors. When the Sole Survivor first encounters Paladin Danse, he and what's left of his squad are holed up in Cambridge Police Station, unable to proceed with their mission. Danse enlists the aid of the Survivor to help retrieve an item from the nearby ArcJet Systems complex. Afterward, he offers the Survivor the rank of Initiate in the Brotherhood of Steel, should they wish to join.

Danse becomes a full companion following Shadow of Steel provided the Survivor enlists with the Brotherhood. He is fiercely loyal to the order and travels with the Survivor to ensure their ideals are being upheld. As their relationship develops Danse confesses to being burdened by the losses of colleagues, friends, and mentors killed by the many horrors of the wasteland. Unwilling to let their sacrifices be for naught, he asserts the Institute and its synths must be eradicated for the safety of mankind. He believes synths are the embodiment of technology spiraling out of control, and their existence could bring about the end of humanity.

As the main story progresses the Sole Survivor will have an opportunity to hack into the Institute's mainframe. Should they provide the Brotherhood with a copy of this data it is confirmed through DNA analysis that Paladin Danse himself is a missing synth, designated M7-97. Danse goes AWOL and flees to Listening Post Bravo. Outraged by the apparent infiltration of his inner circle, Elder Maxson orders the Survivor to track Danse down and execute him.

Once located, a suicidal Danse is adamant he did not know he was a synth. The disgraced paladin then encourages the Survivor to carry out their orders, insisting that he "must be the example, not the exception." The Survivor must then choose to execute Danse or convince him to leave the Commonwealth. If persuaded to run Danse will leave the bunker only to find that a suspicious Elder Maxson has followed the Survivor to his hiding place. A confrontation will occur in which the Survivor will again have to decide the synth's fate. Should Danse survive the events of Blind Betrayal he will be grateful and, with Maxson's promise not to have him hunted down, stays to aid the Survivor in their mission.

When they rendezvous sometime later Danse is still coming to terms with his nature. Though grateful to the Sole Survivor for saving him, the sudden loss of his identity, memories, and career leave him grasping for answers. The Sole Survivor can attempt to comfort him and, if so desired, may express a romantic interest. Danse will recoil at first, shocked the Sole Survivor could be in love with a synth but eventually admits to feeling the same way. He asks for patience as he works through his "human emotions" and vows to remain steadfast at his partner's side.

Interactions with the player characterEdit

Fallout 4Edit

Interactions overviewEdit

Perk nociception regulator
This character is essential. Essential characters cannot be killed.
This character is a temporary companion.
This character is a permanent companion. They grant the Know Your Enemy perk.
This character offers sex.

Requires romance

This character starts quests.
Perk empathy synthesizer
This character is involved in quests.


Effects of player's actionsEdit

  • Maximum approval with Danse awards the Know Your Enemy perk which grants +20% more damage against ghouls, super mutants, and synths.
  • Danse is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.
    • It is impossible to max out the relationship with Danse before completing Blind Betrayal.
  • Siding against the Brotherhood before Blind Betrayal turns him hostile, removing him as a companion.
  • Siding against the Brotherhood after Blind Betrayal results in Danse no longer interacting with the Sole Survivor. However, the player character still gets the Lover's Embrace bonus by sleeping near him, which appears to be a bug. The issue effectively removes Danse as a companion but it will not remove his perk.
    • To keep Danse as a full companion following the main story one must either side with the Brotherhood, or side with the Minutemen and choose not to become enemies with the Brotherhood of Steel. The Railroad and Institute endings both force the player character into conflict with the Brotherhood.
Range of interestsEdit
Approvals Disapprovals
  • Giving Virgil the serum.
  • Positive conversations with ghouls.
  • Using bribes in dialogue.
  • Using chems.
  • Cannibalism.
  • Saying neutral things about synths.
  • Attacking non-hostiles.
  • Building Artillery for the Minutemen at The Castle.
  • Choosing "Speak Covertly" in the third option of dialogue with Old Man Stockton in the mission Boston After Dark.
  • Sarcastic remarks.
  • Picking an owned lock.
  • Freeing Lorenzo Cabot.
  • Giving chems to Mama Murphy.
  • Digging up Shem Drowne.
  • Telling Billy his parents are probably long dead.
  • Accepting Whitechapel Charlie's job offer (The Cleaner) after buying a drink from him.
  • Asking Doctor Chambers to spare Amelia Stockton during Human Error.
  • Accepting Doctor Chambers' offer to the Sole Survivor during Human Error.
  • Replying "I'd do it again" when Piper talks of Kellogg's death.
  • Betraying or sticking with Bobbi No-Nose during The Big Dig.
  • Offering to split the cure during the quest Hole in the Wall.
  • Informing the Railroad of the Institute's knowledge of the synths at Bunker Hill during The Battle of Bunker Hill.
  • Joining Church of the Children of Atom. Gametitle-FO4 FH
  • Convincing DiMA to destroy The Nucleus. Gametitle-FO4 FH
  • Threatening Nisha. Gametitle-FO4 NW
  • Telling Ada "You're an individual" during the quest Headhunting. Gametitle-FO4 AUT

Other interactionsEdit

Danse has the authority to grant the Sole Survivor membership into the Brotherhood of Steel.

Fallout: The Board GameEdit

Canonbox defaultThe following is based on content from Fallout: The Board Game and has not been confirmed by canon sources.

Paladin Danse can be acquired at the shop by any player character that has Charisma. When he is the active companion and there is another player character within two spaces, the owner can exhaust him to move the target character one space in any direction. If the owner has the Idolized trait when they do this, they will lose it.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have the Idolized trait, he must be discarded.

Canonbox defaultEnd of information based on content from Fallout: The Board Game.


Apparel Weapon Other items On death
T-60 power armor (before Blind Betrayal)
BOS uniform
BOS hood
X-01 power armor (after Blind Betrayal)
Laser rifle Fusion core Synth component


  • Danse utilizes an expansive vocabulary, often expressing simple thoughts in long and roundabout ways. This quirk is noted by Piper who attributes it to his being a synth.
  • An entry on Knight-Captain Cade's terminal suggests Danse may be suffering from post-traumatic stress disorder or a similar issue.
    • The specific symptoms sighted are "inability to sleep and a "dull throubing pain in head."" All tests came back negative, so it was deemed psychological in nature.
    • However, these tests were made for human physiology which is in fact distinct from synths: case in point, synths do not require sleep (though it is implied that they can). There is conflicting dialogue on this as Max Loken says synths don't need to sleep, [4] while Curie discusses the need to sleep when in her synth body. [5]
  • If taken to Nate/Nora's corpse in Vault 111 he will show patience for the Sole Survivor's mourning.
  • Danse is inconsistent with his approval in regards to how the Survivor treats sapient ghouls. For example, he likes telling Kent Connolly not to sell himself short at the start of the Silver Shroud quest but hates it if the Survivor gives the Vault-Tec rep a place to live.
  • Due to his relationship with the Brotherhood by this point, he is the only companion who will not accompany the Sole Survivor during the quest Mass Fusion.
  • Danse compares the Minutemen to the Brotherhood when Owyn Lyons was elder: too charitable, disorganized, and unfocused. However, he does believe their cause is honorable and has no problem if the Institute is destroyed with the Minutemen so long as the Survivor does not optionally destroy the Brotherhood.
  • Paladin Danse wears a full set of Brotherhood of Steel T-60 power armor, minus the helmet. Following Blind Betrayal he will upgrade to an X-01 power armor suit. Unlike other companions, he cannot be commanded to leave his power armor, and the parts do not appear in his inventory.
    • He can be supplied with upgraded armor pieces by transferring it to his inventory and equipping it.
    • Danse is the only companion whose power armor, even if equipped with a different suit than his own, will not deteriorate.
  • If the Sole Survivor meets Danse after having completed The Nuclear Option in the favor of the Minutemen, he will instead gift the Sole Survivor the Righteous Authority.

Post Blind BetrayalEdit

  • Sparing Danse after Blind Betrayal results in him losing his companion functionality after Airship Down.
  • It is impossible to max out approval or complete a romantic relationship with Danse before completing Blind Betrayal.
    • Blind Betrayal can be started and completed normally via the console on the PC to regain the possibility of being idolized by Danse. While it does not appear that one needs to dismiss him he will need to leave and may behave unexpectedly if he is not. Completing this quest will automatically start Tactical Thinking.
  • He will use dialogue lines that imply he is still in the Brotherhood despite being exiled after Blind Betrayal.
  • After Blind Betrayal having him accompany the Survivor as a companion turns the Brotherhood of Steel faction hostile. Dismissing Danse returns the Brotherhood to its normal disposition towards the player character, though they will continue to attack Danse.
  • After learning of his true nature Danse will approve of some comments that support synths. For example, when the player character agrees with Tony Savoldi's comments on synths' rights.
  • Dismissing Danse to the Boston Airport after the Brotherhood of Steel ending results in Danse and Liberty Prime engaging in an endless battle as neither can be killed. This generally results in the deaths of the unnamed Brotherhood soldiers guarding the tarmac who either get killed by Danse or Prime's Mark 28 nukes.
    • If one brings other companions to the airport they will fight the Brotherhood alongside Danse as he is tagged with the Minutemen faction when not in the Survivor's company.
    • The Sole Survivor can kill any unnamed Brotherhood soldiers whilst Danse is following (including those on the Prydwen and at the Airport) without becoming an enemy with the faction.
  • If Danse is spared after Blind Betrayal, Brotherhood of Steel vertibirds may attack settlements where Danse is located.

Notable quotesEdit

  • "It's a good feeling, but it frightens me all the same. Having a bond with someone then losing changes you."
  • "Don't you understand? Everything I had, everything I knew is gone. In the span of a few hours, my identity was ripped from me and my world turned upside-down." (Said in the final private conversation with him, after discovering he is a synth.)
  • "I started out as nothing, and I've ended up as nothing...and I don't know what the hell to do about it."
  • "Are you saying you' love with me? This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with...well, a machine?" (Said when the Sole Survivor chooses the "romance" option with him and succeeds.)
  • "After all I've done for the Brotherhood, all the blood I've spilled in our name.How can you say that about me?" (Danse to Arthur Maxson during Blind Betrayal)
  • "You stood up to Elder Maxson for me. I'll never forget that for as long as I live."
  • "If it ever comes down to it, I'd gladly spill my own blood if it means keeping you by my side."
  • When traveling naked:
    • "Put your uniform on!"
    • "Get some clothes on, you're embarrassing us."
  • When picking up junk items:
    • "Why are you bothering with that junk?"
    • "If you keep hoarding that garbage, you're going to slow us down."
    • "To you that doesn't seem old, to me it's an archaeological relic."
    • "That's a rare find, and in pristine condition, too. Good work soldier." (Note: will only say this when picking up "valuable" junks, like microscopes, biometric scanners, military targeting cards, etc.)
    • "Our scribes wouldn't mind taking a look at that." (Same as above)
  • When succeeding at hacking terminal:
    • "You're pretty handy with that terminal, Haylen would be impressed."
    • "Nice work! I've seen scribes taking longer than that to hack a terminal."
    • "I think you missed your calling as a field scribe."
  • Comments on locations:
    • When first entering Diamond City: "It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside."
    • When entering the Corvega assembly plant: "The Brotherhood should retool this place to assemble suits of Power Armor. We'd be unstoppable."
    • When traveling to the Castle before it's been cleared of Mirelurks during Taking Independence: "The disorganization and lack of a command structure led to the Minutemen losing control of this fortification."
    • When traveling to the Castle for the first time: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
    • When clearing out the the Castle of Mirelurks: "These mirelurks obviously have no regard for the historical importance of this location."
    • When traveling to the Wreck of the USS Riptide: "It appears the vessel's navigator made a grievous miscalculation."
    • When entering the Croup Manor: "Something doesn't feel right around here."
    • When traveling to the General Atomics Galleria:"General Atomics is certainly pleased with themselves for designing the Mister Handy."
    • When nearing Swan's Pond :"Every map of the Commonwealth has a big red X in this location. I guess we'll find out why"
  • When taken to Nate/Nora's corpse in Vault 111.
    • "Take as long as you need, soldier."
  • When traveling to or walking around Bunker Hill:
    • "The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin."
    • "A battle memorial to the fallen. We should observe a moment of silence."
    • "There must be something significant in this area to merit these fortifications."
  • When getting wounded:
    • "Patch yourself up, your arm looks like Swiss cheese."
    • "Get some first aid on that arm, ASAP."
    • "Your arm's looking pretty bad."
    • "Don't try and run on that leg until you've patched it up."
    • "Better break out the stimpacks. Your leg looks pretty bad."
    • "You're going to slow us down with that leg."
    • "Can you even see straight?"
    • "Hang in there soldier, you're gonna be OK."
  • When he is seriously wounded:
    • "Aid me brother/sister!"
    • "MEDIC!"
    • "Dammit, I'm hit bad"
  • Dying words:
    • " Ad victoriam brother/sister"
  • When exceeding maximum capacity:
    • "Carrying too much gear is tactically dangerous, soldier."
    • "If you can't carry all that equipment, give some of it to me."
    • "You're exceeding the maximum recommended payload for a ground unit, soldier."
    • "I suggest sorting through your gear and drop anything you don't need."
  • When using chems:
    • "Those chems are gonna ruin you soldier."
    • "A good soldier doesn't need crap like that to keep him going."
    • "That stuff's poison. The sooner you realise it the better."
    • "How could you fight when your brain's clouded with those drugs?"
    • "Quit now! That's all I have to say to you about those drugs you're taking."
  • Comments on deathclaws:
    • "Don't underestimate the deathclaw, I've seen one tear open power armor like it was a tin can."
    • "Aim for the deathclaws' legs to slow them down. It might give you chance to survive."
    • "Did you know Elder Maxson took a deathclaw out with nothing but a combat knife? And he has the scars to prove it."
    • "My advice for hunting a deathclaw: return to base and forget about it-you will live longer."
  • When radroaches, bloatflies, bloodbugs, or stingwings are in the vicinity:
    • "Proctor Quinlan told me that this thing called bug spray existed before the war. I sure wish we had some of that now."
    • "Disgusting insect!"
  • When Lover's Embrace is activated:
    • "I'm more tired now than when we went to sleep."
    • "Better than a training exercise."
    • "That was exhilarating."
    • "Ad Victoriam."
    • "Did you know you talked in your sleep?"
  • After romancing him:
    • "I never thought there was room for anything in my life besides the Brotherhood. I'm glad I was wrong."
    • "Things couldn't be better between us...and for the first time in my life, I'm truly happy."
    • "If a machine and a human can learn to live in harmony, then anything's possible."
    • "Whatever caused our fate to intertwine would never let them unravel."
    • "Being with you has made me realize that I never want to be alone again."
    • "Being in love doesn't mean we have to stop fighting for what we believe in."
    • "You taught me what being close to someone really means. I'll cherish that forever."
    • "This is the happiest I've ever been since I've joined the Brotherhood. Thank you."
    • "If I lost you, I don't know what I'd do."
    • "It's strange. I've been alone for so long, I don't even know how to act around you."
    • "Decorum prohibits it, but I feel like being close to you right now."
    • "I like it when you're this close."
    • "If you want something, just say it, I'll make it happen."
    • "I always knew there was something missing from my life. Now I've found it."
    • "With you standing by me, I feel like I can take on the world."
  • When killing innocents:
    • "The Brotherhood does not kill innocents. It doesn't matter what kind of tech they're sitting on. If they aren't shooting at you, leave them alone."
  • When dismissing Danse:
    • "I'll head back to the bunker and wait for you there. Just be careful, i-...if anything happens to you...I honestly don't know what I'd do."
  • When swapping Danse with:
    • Nick Valentine: "I can't believe you're replacing me with this... thing", to which Nick replies: "Believe it, bucko. Now isn't there someone else you should be irritating?"
    • Hancock: "Keep away from me, you filthy ghoul", to which Hancock replies: "Don't flatter yourself, crew cut. You ain't my type."
    • Curie: "Be replaced by a machine... embarrassing.", to which Curie replies: "There's no need to be embarrassed, we merely possess different skills."
    • Cait: "Just make sure you keep our mutual friend safe.", to which Cait replies: "Yeah, take a hike, Danse. This calls for a lady's touch."
    • Deacon: "There's something you're keeping from me, Deacon. If I find out what it is and I don't like it, there will be hell to pay.", to which Deacon replies: "Well, good thing I have nothing to hide then."
    • Strong: "Why you choose to travel with that mutant is beyond me. It should be destroyed.", to which Strong replies: "Metal man make Strong mad!"
    • Piper: "Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians", to which Piper replies: "I can handle myself, soldier boy."
    • MacCready: "I'm not sure why you'd want to travel with this... insubordinate civilian, but it's your decision", to which MacCready replies: "Yeah... sorry Danse, I couldn't hear you over all that clanking."
  • When someone else is the current companion and Danse is chosen:
    • Piper: "You two play nice out there.", to which Danse replies: "Only if it “plays nice” back, citizen."
    • Dogmeat: "(curious sound)", to which Danse replies: "Don’t worry, boy. I’ll make sure this soldier comes home alive."
    • Hancock: "Brotherhood, huh? Like to see what you’re capable of without all that power armor.", to which Danse replies: "Trust me, freak. You wouldn’t."
    • Codsworth: "All my hopes go with you for a successful mission, Paladin Danse.", to which Danse replies: "Sure, Codsworth… thanks."
    • Preston Garvey: "Remember… the Commonwealth belongs to all of us, Paladin Danse." to which Danse replies: "Don’t worry, Garvey. There shouldn’t be a problem… as long as the Minutemen don’t get in my way."
    • Curie: "Oh, it is Monsieur Danse. One day soon, we must talk of the technological wonders of the Brotherhood", to which Danse replies: "Sharing technological information isn’t permitted. However, if you wish to donate yourself for study, I’m certain our scribes would be pleased."
    • Cait: "There’s nothing quite like the smell of power armor grease and testosterone.", to which Danse replies: "The aroma is rather… pungent."
    • Deacon: "You want to travel with him? OK. Just watch your back.", to which Danse replies: "That’s an interesting warning coming from someone who dabbles in manipulation and subterfuge."
    • Strong: "This human good fighter. Kill many brothers. Someday Strong smash.", to which Danse replies: "That’s never going to happen, mutant."
    • Nick Valentine: "Danse.", to which Danse replies: "Valentine."
    • X6-88: "You have the training and equipment to handle this assignment. The Institute’s future will be in good hands.", to which Danse replies: "Don’t mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other."


Danse appears in Fallout 4 and Fallout: The Board Game.

Behind the scenesEdit

Icon cut contentThe following is based on Fallout 4 cut content and has not been confirmed by canon sources.

Unused dialogue suggests that Paladin Danse and the Sole Survivor were originally able to challenge Maxson's authority as elder through combat according to "the Litany." Through his defeat, it would have allowed Danse to regain his status as a paladin and grant the Sole Survivor the rank of elder within the Brotherhood.

Icon cut contentEnd of information based on Fallout 4 cut content.


  • PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone Sometimes when sending Danse to Boston Airport, he will spawn in the Warehouse room that is inaccessible until further down the Brotherhood of Steel story-line. If this happens, on PC one can use the moveto console command to move Danse next to the player character. He can also be brought back by building and using a bell, then using a bed, he will be right next to the bell when you wake up. He will reappear after completing the quest The Nuclear Option (Minutemen).[verified]
  • PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone If completing the main questline, Danse can become bugged to where the Sole Survivor can no longer initiate dialogue with him (thus unable to do his quests) despite being friendly with the BOS.[verified]
  • PCIcon pc Playstation 4Icon ps4 When stationed at Listening Post Bravo, the player character may find Danse with all X-01 power armor despite a T-60 helmet. When looking into his inventory he clearly does not have X-01 armor. This can be fixed by re-equipping the T-60 power armor that is listed equipped in his inventory.[verified]
  • PCIcon pc Playstation 4Icon ps4 If the player character has assigned Danse in Boston Airport and completed the quest Blind Betrayal, he will go back to the airport, sometimes spawning in the middle of the warehouse. Since the Brotherhood of Steel members will attack him on sight, the settlers might join the firefight as well, triggering a massive firefight. Being essential characters, the settlers will overpower most of the BoS members stationed at the airport, save for the essential NPCs like Madison Li, Ingram, Gavil, and Lucia. The only way of "fixing" this is letting Danse and settlers clean the place up and when the essential BoS NPCs are down, talk to Danse immediately and ask him to join. Now leave the airport and fast-travel to another location so one can safely re-assign him to another settlement.[verified]
  • PCIcon pc Playstation 4Icon ps4 When in a fight with a Brotherhood Knight (or any variant) with a fusion core and a Gatling laser in the inventory and the Knight is killed, Danse may take the Gatling laser and the fusion core and gain unlimited ammo. The fusion core never runs out of power. (This is likely due to him picking up both the fusion core and the Gatling laser at the same time.)[verified]
  • PCIcon pc Xbox OneIcon xboxone Playstation 4Icon ps4 When other power armor parts are equipped for Danse, they will count upon his carry weight, and lessen how much he is able to carry. Additionally, if any of those power armor parts are unequipped, Danse won't get back his old armor, but rather the power armor frame will be visible. It seems this has also in some way decreased his total carry weight drastically, to the point where he can only carry a bit over 10 pounds, even after emptying out his entire inventory. It is advised to let Danse keep his power armor on. (This is likely due to his own power armor pieces still being in his inventory, and taking up carrying capacity, albeit still being invisible, much like follower weapons.)[verified]
    • One way to fix this is with console commands. Use the console command 0005de4d.showinventory to get the IDs of his power armor pieces, then use 0005de4d.equipitem "ID of armor piece" to get Danse to put his armor back on. After doing so, 0005de4d.showinventory should show that all of his power armor is now equipped.
    • Put his gear in a container and command Danse then have him inspect the container as many times as there are items in a container. The key being to stand back far enough from the container when in companion command mode, otherwise the Sole Survivor can see contents of the container. Command and Trade to equip the gear.
  • PCIcon pc Danse may bug where one can no longer talk to him, even if the Sole Survivor hasn't completed the main storyline. If he does, one will no longer be able to finish any quest where the player character has to talk to him. The only thing that seems to solve this problem is to reload a save from before ever having any contact with him.[verified]
  • PCIcon pc Playstation 4Icon ps4 Xbox OneIcon xboxone Danse's affinity may reset after the quest Blind Betrayal.[verified]
  • PCIcon pc After completing the main storyline, if the player sides against the Brotherhood of Steel, Danse may become bugged allowing him to harm the player while being immune to any form of attack or damage. No known fix can be worked around on PC by using console commands to disable Danse.[verified]
  • PCIcon pc When one completes the game siding with the Railroad but also progressed the Brotherhood faction quests to the furthest possible point to still allow the Railroad ending, Paladin Danse may become unresponsive in the end game, only offering to trade items and refusing to otherwise talk or be recruited as a companion.[verified]
    • This can be fixed with console commands. Use 5de4d.SetValue FollowerEndgameForceGreetOn 0 to prevent Danse from discussing the ending by unsetting his ForceGreet variable. Then use 5de4d.AddToFaction a1b85 1 to add him to the HasBeenCompanionFaction so he can be recruited again.



  1. The Sole Survivor: "What do you know about this situation?"
    Quinlan: "{Confident} While I was decrypting all of the data you acquired from within the Institute, I came across a list. It appears that the Institute keeps exemplary records where their synths are concerned, including logging those that were reported missing. As I was perusing this list, I came across an image of Danse under the heading "M7-97." A quick DNA comparison with our own records told the rest of the tale."
    (Quinlan's dialogue)
  2. Danse: "{Confident} Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble."
    (Danse's dialogue)
  3. The Sole Survivor: "Why do you hate Super Mutants so much?"
    Danse: "{Irritated} They're responsible for the death of a close friend, a Brotherhood Knight named Cutler."
    (Danse's dialogue)
  4. The Sole Survivor: "What makes them superior?"
    Max Loken: "The list of improvements is exhaustive. I can talk for an hour and still not cover all of it. Imagine what you could accomplish if you could live without fear of hunger or disease. Imagine what you could create if you could use every waking moment of your life as you saw fit, with no need of sleep? Like I said, a momentous time."
    (Max Loken's dialogue)
  5. Curie: "All of these bodily functions. How do you keep track of them all? I am hungry, I am sleepy. The list goes on."
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