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Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. But I'd never consider any of them to be a good friend, a friend like Cutler was... until now.

Paladin Danse (registration DN-407P) is a member of the Brotherhood of Steel, serving as the commanding officer of Recon Squad Gladius in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.



Danse's earliest memories are of growing up as an orphan in the Capital Wasteland. As a child, he made a dangerous living by scavenging the D.C. ruins until he opened a junk stand in Rivet City. It was at that time he befriended a man named Cutler, and together the two friends scraped by as traders.[1] When the Brotherhood came through the city on a recruiting run they both signed on, feeling it was the best chance to make something of themselves.[2]

Sponsored by Paladin Krieg, Danse was singled out from the beginning. Krieg presumably saw the spark of greatness in Danse, a correct prediction as by 2277 Danse had reached the rank of paladin and was given command of his own squad. Danse did not participate in the assault on Adams Air Force Base, and learned after that Paladin Krieg had been among the casualties. Though Danse grieved the loss, he followed Krieg's example by pushing the people entrusted to him to become greater and realise their true potential.[3][4]

One of Danse's achievements as a paladin was earning a post at the newly launched Prydwen with Cutler, then a knight. Launched in 2282, the airship granted the Brotherhood the ability to project power anywhere on the Eastern Seaboard.[5][6] A year into the posting, Cutler disappeared on a routine scouting operation. After convincing his superiors to authorize a search, Danse headed a rescue team to track the missing patrol. They discovered the squad had been ambushed and wiped out near a super mutant hive, all save for Cutler, who had been exposed to the FEV and transformed into a super mutant. With no other recourse, Danse abided by the Brotherhood's protocol and delivered a mercy kill.[7] Cutler's death deeply affected Danse, and from then on he preferred to keep others at a distance for fear of loss.[8] The experience also left him with a deep hatred of super mutants.[9]

Danse continued on to excel as a soldier. In the ideological schism that had sundered the Brotherhood's east coast chapter, he aligned with the traditional utilitarian philosophy that was the order's original doctrine over Elder Owyn Lyons' benevolent and philanthropic agenda. When Arthur Maxson assumed the role of elder, Danse's likemindedness and devotion to his duty led to him becoming one of the highest ranking officers under the new leadership.

Coming to the Commonwealth[]

As one of the most capable field commanders in the Brotherhood, Paladin Danse was a natural choice to head up a third reconnaissance mission into the Commonwealth. Recon Squad Gladius was dispatched to the region in late 2286 for a tech recovery operation, and, if possible, to determine the fate of the lost recon squad Artemis. No one expected that his expedition would become another turning point in the Brotherhood's history.[10]

The squad crossed the border into the Commonwealth in January 2287, and soon after suffered several equipment losses in skirmishes with raiders, including Knight Keane's power armor.[11] By February, they had established a forward operating base in the Cambridge Police Station.[12] By April, Danse felt Gladius had a strong enough position to begin recovery and search operations. The Corvega assembly plant near Lexington was identified by Scribe Haylen as the first target. Initial recon by Knight-Sergeant Dawes revealed a large raider presence within, but Danse decided to risk breaching their defenses. The attempt was costly: the squad was spotted on approach and came under fire. When Knight Worwick was severely wounded, Danse ordered a general retreat. Knight Brach was killed upon return to Cambridge after stepping on a landmine.[13] Two days later, Worwick's condition turned out to be unsalvageable: injuries from raider gunfire resulted in paralysis and internal bleeding. With less than a 5% chance of recovery, Danse instructed Haylen to euthanize the mortally wounded knight.[14]

Following these significant losses, Danse adopted a more cautious strategy by instead focusing on surveying Boston and its surrounding environs. No casualties were sustained between April and July until a reconnaissance operation at grid reference A113, near Boston International and Fort Strong. The airport was abandoned, but Fort Strong was infested by super mutants. Danse had hoped for Gladius to resupply at the fort's armory, but on approach Knight-Sergeant Dawes was killed and the squad was forced to retreat. The numerous setbacks and casualties did not dissuade Danse's commitment to their mission, but he determined the best way to deal with such locations in the future was with artillery and extreme prejudice.[15] Privately, he started to develop insomnia and frequent headaches.[16]

By October, Gladius happened on the most important discovery of their expedition: unusual energy readings on an extreme high-band spectrum frequency. He concluded they were unlikely to be pre-War and had his team triangulate the signal to identify its origin. They were yet unaware they were tracking the signal emanated by the Institute's Molecular Relay teleporter.[17] The team had become aware of the Institute during their foray into the Commonwealth, with Danse particularly concerned about the potential threat of synthetic humans outnumbering and replacing humanity. The team was unable to establish contact with Scabbard to report their findings due to damage to the police station's antenna. With Haylen unsure of her ability to restore it without parts, Danse refocused his efforts on recovering technology to bolster it by retrieving the deep range transmitter from the nearby ArcJet Systems.[18]

Meeting the Sole Survivor[]

The Sole Survivor might detect Military Frequency AF-95 when approaching Cambridge. The station is a looping broadcast of Scribe Haylen's request for Brotherhood support, triggering the quest Fire Support. At the police station, the surviving members of Gladius are struggling to fend off a large pack of feral ghouls that have injured Knight Reece and killed Knight Keane. Once the ghouls are defeated, Danse expresses he is grateful for the help, yet is aloof and wary of the stranger's intentions.

Down two men, Danse requests the Sole Survivor accompany him to ArcJet Systems to retrieve the needed communication equipment. If the Sole Survivor accepts, they travel to the nuclear engine test facility to find it overrun by Institute synths stripping the location of valuable technology. The pair fight through the facility and recover the transmitter.

Back outside, Danse pays the Sole Survivor for their service with the laser rifle, Righteous Authority. He is cordial in his assessment of the Sole Survivor's performance in battle, though passing a persuasion check gets him to reveal a less gentle critique. Despite this, he extends an offer to join the Brotherhood of Steel faction to the Sole Survivor, providing them the rank of initiate if they accept. If the Sole Survivor declines, they part ways and Danse returns to the police station.

Accepting Danse's offer leads to a short conversation at the Cambridge Police Station with Danse, Scribe Haylen and Knight Reece. The Sole Survivor is encouraged to work for the latter two on various assignments with Danse remaining on site to defend the base.

After the main quest Reunions is complete, Military Frequency AF-95 updates with a new message. Paladin Danse recalls all Brotherhood units to the police station, at which point he and the Sole Survivor travel via vertibird to the newly arrived Prydwen.

Sponsoring the Sole Survivor[]

Once the Sole Survivor has spoken to Elder Maxson, they can find Danse in the galley of the Prydwen's upper deck where he informs them that he has been reassigned as their sponsor. This entails traveling with them to ensure they uphold the values of the Brotherhood of Steel. Danse explains he took a substantial professional risk by vouching for the Sole Survivor, and misconduct on their part would reflect poorly on him. While accompanying the Sole Survivor, Danse permits his subordinate to take point in their mission course. This means that he will sometimes disapprove of the Sole Survivor's decisions, but typically will not interfere in their dealings with other Commonwealth factions. For example, though the Brotherhood and the Railroad are enemies, Danse will not stop the Sole Survivor from joining the latter, nor will he fire on Railroad members if taken inside their headquarters unless the Sole Survivor comes into conflict with them first.

Elder Maxson's first order for the Sole Survivor to clear Fort Strong of the super mutants and secure a mini-nuke stockpile within. After doing so, Danse will arrive (if he wasn't taken along) and address the Sole Survivor. With a successful persuasion check he will speak on his personal loathing of super mutants and of Cutler. Afterward, he remains behind to oversee the transport of the mini-nukes back to the airport, and can be found again later in the Prydwen's galley.

The Sole Survivor can acquire the quest The Lost Patrol either by speaking to Lancer Captain Kells or by entering range of one of the three distress beacons in the Commonwealth. In the latter case, if Danse is present, he will stop the Survivor to explain the unknown fate of Recon Squad Artemis and insist they continue the search. At each beacon he will have special dialogue, and he will participate in the conversation with Paladin Brandis.

Progressing the main quest alongside the Brotherhood eventually leads to Liberty Reprimed. The Survivor must find and secure a stockpile of nuclear bombs in the Glowing Sea. Just as in Fort Strong, Danse will send the Survivor back to the airport while he remains on-site to protect and conduct transport of the bombs.

The Truth[]

After reporting back to Proctor Ingram at the Boston Airport, the Sole Survivor is sent to a furious Elder Maxson. There, they are confronted with the discovery of an infiltrator. In the data dump of the network scanner holotape, Proctor Quinlan learned Paladin Danse was a DNA match to a Gen-3 synth flagged as missing in The Institute's databank. The Brotherhood determines that Danse and the synth M7-97 [19] are one and the same, a complication worsened by the fact that Danse has gone AWOL. The Sole Survivor is ordered to hunt down and kill the rogue synth.

Scribe Haylen interrupts the Sole Survivor's preparations by making a plea on Danse's behalf, then directing them to Recon Squad Gladius' established fallback point: Listening Post Bravo. A forlorn Danse awaits his fate within, as to be determined by the Sole Survivor. Though he had no idea of his true nature and insists he still feels human, he is resolved to die in accordance with the Brotherhood's condemnation of unconstrained, hyperadvanced technology. He directs the Sole Survivor to carry out their orders lest he end things himself, but can be convinced to live via multiple mid-difficulty persuasion checks. If successful, he will give his holotags to the Sole Survivor to decieve Maxson with and prepare to flee the Commonwealth. However, Maxson arrives via vertibird and confronts the pair.

The Sole Survivor must make a decision. They can execute Danse, refuse the order and see Maxson kill Danse, or attempt to persuade Maxson to back down through multiple mid-difficulty speech checks. If he survives the encounter, Danse is stripped of his rank and warned there is a standing kill-on-sight order for him before Maxson departs. The Sole Survivor can then encourage Danse to yet leave the region for his own safety. However, Danse's preference is to remain in the Commonwealth, determined not to abandon the friend who stood up for him.


Danse is a strong, level-headed and loyal Brotherhood of Steel soldier. He maintains the organization's binary worldview in which good and evil are harshly defined and there is little sympathy those caught in between. Danse is often judgemental, openly condemning the existence of ghouls, synths and other deemed "abominations." He believes synths are an abuse of technology by the Institute that threaten very the existence of humanity, moreso than even super mutants, and must be eradicated lest they bring about the end of the human race. Yet despite all this, Danse's convictions are sometimes variable. If reassured his slaying of a friend who'd been transformed into a super mutant was the right thing to do, he'll respond that it was what he was taught by the Brotherhood, but he's not sure if it was right. He's also inconsistent with his approval in regard to the treatment of non-feral ghouls. For example, he likes it if the Sole Survivor tells Kent Connolly not to sell himself short, but hates it if they give the Vault-Tec rep a place to live. At the Slog, he will disapprove yet begrudgingly compliment the ghouls on their ingenuity.

Danse deeply cares about humanity, yet is often frustrated by shortsighted wastefulness or violence. He is reflective on the past and remarks that pre-War artifacts are "more valuable than treasure" as they provide glimpses at moments in time that will never repeat, but is also critical of old America's excesses like decorative fountains and escalators. He pities the people of Diamond City for having to huddle in a stadium for safety when there are plenty of habitable buildings in Boston, pointing to the "barbaric" raiders at the Combat Zone as just one of the problems wrong with the world.

He is not a man of leisure, focusing on his service to the Brotherhood. As such, many activities are foreign to him. He's unacquainted with the game of baseball, considers comic books a waste of time and has never been fishing or seen a "moving picture show."

Danse utilizes an expansive vocabulary, often expressing simple thoughts in long and roundabout ways. This quirk is noted by Piper who attributes it to his being a synth.

Interactions with the player character[]

Fallout 4[]

Interactions overview[]

Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Know Your Enemy perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Sexpert color
This character can be slept with.

Requires romance


Effects of player's actions[]

  • Gaining maximum affinity with Danse grants the Know Your Enemy perk which offers a permanent 20% bonus to damage dealt against ghouls, super mutants and synths; this cannot be achieved before completing Blind Betrayal.
  • Danse is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity. This requires completing Blind Betrayal.
  • Siding against the Brotherhood before Blind Betrayal turns him hostile, removing him as a companion. Siding against the Brotherhood after Blind Betrayal results in Danse no longer interacting with the Sole Survivor. However, the player character still gets the Lover's Embrace bonus by sleeping near him, which appears to be a bug. The issue effectively removes Danse as a companion but will not remove his perk.
    • To keep Danse as a full companion following the main story, one must either side with the Brotherhood or side with the Minutemen and choose not to become enemies with the Brotherhood of Steel. The Railroad and Institute endings both force the player character into conflict with the Brotherhood and subsequently lose Danse as a companion.

Range of interests[]

Approvals Disapprovals

Other interactions[]


Danse's location comments
Location/Requirement Comment
Diamond City, entrance "It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside."
Goodneighbor, entrance "Safeties off. I don't like the look of this place one bit."
Combat Zone, exterior "This place is barbaric. Is this really how far society has fallen?"
Boston Airport, before the barricades "Having the Prydwen moored above the airport keeps the Brotherhood within striking distance of the city."
Cabot House, exterior by the shrubbery "Interesting. A structure in this condition might contain pristine pre-war artifacts. We should search it carefully."
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. "All signs point to this location being extremely dangerous. We should proceed with caution."
Jamaica Plain, northwest road entrance, by the diner "If there's really buried treasure in Jamaica Plain, I hope it's something that the Brotherhood would find useful."
Vault 81, entrance walkway Vault-Tec built places like this to conduct unethical experiments on human beings. Just thinking about it makes me sick.
Yangtze "A submarine would be a valuable addition to the Brotherhood's arsenal. Perhaps we'll learn something useful about them while we're here."
Libertalia, entrance "This flotilla of junk looks suitable for the scum that calls it home."
"It's going to take years to get the stench of Super Mutant out of here after we've exterminated them."
"Looks like a bomb storage and disposal facility. Watch what you shoot at in here."
The Castle, before Taking Independence "If the Minutemen had been more organized, they wouldn't have had to abandon this fortification."
The Castle, after Taking Independence "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
Covenant, gate exterior Looks suspiciously like a prison camp. We should proceed with caution.
Bunker Hill, base of stairs to the monument - before the gate "The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin."
Parking garage, after entering the parking garage "Remain vigilant. This feels like an ambush."
"I can't wait to pay the Institute a visit."
Sentinel site Prescott, bomb storage room entrance "Mark 28 Nuclear Bombs... Liberty Prime's weapon of choice."
Sentinel site Prescott, gantry just inside the main entrance "It appears that this facility is more than just bomb disposal. It's been converted into a launching silo as well."
Sentinel site Prescott, exterior entrance "I believe that this is a bomb disposal facility."
"Select your targets carefully down here. These automobiles tend to explode when struck by weapon's fire."
Ticonderoga, penthouse foyer "I just wanted you to know that you're the only reason I haven't opened fire and burned this place to the ground."
Old North Church, catacombs "These crypts would make an excellent place to seek shelter during a bombardment."
Old North Church, nave "For a location that holds historical significance, it's severly lacking in technology."
"Be careful near the edge, the Brotherhood doesn't want to lose you, soldier."
"Let's hope that the structural engineers who created this building designed it to last."
Hubris Comics, shop floor "I don't understand the logic in reading these illustrated manuscripts. The plots are ludicrous."
Hubris Comics, top floor studio "An ancient television studio. This equipment could prove useful to the Brotherhood."
"I'm amazed you were able to get the engine to activate. Now all we have to do is hope that it remains stable."
"I'm astounded that this vessel's nuclear power plant is still viable."
Yangtze-31, bridge "I'm only going to say this once. Don't touch anything. You turn the wrong valve, you could flood the entire vessel."
Starlight Drive In, in the projection room "Area looks clear. Perhaps we should stop here and rest for a bit."
Starlight Drive In, at the screen "I've never been fortunate enough to watch a moving picture show before."
Wilson Atomatoys corporate HQ, Arlen Glass' office "Amazing. This room appears to be totally untouched by the ravages of war."
Wilson Atomatoys corporate HQ, foyer display "That mechanical animal lacks sufficient capability to serve as a proper traveling mount. What's the point?"
Wildwood Cemetery "If you think this is grim, imagine how many people didn't have the luxury of a proper burial after the bombs hit."
Weston water treatment plant "I hope this sewage doesn't wreak havoc with the servos on my Power Armor."
West Everett Estates, backyard bunker "This is an excellent fallback point if things get too hot."
"Our new mission priority should be cleansing this town of its Super Mutant infestation."
Walden Pond, just in front of said cabin. "Hm, I remember this author. Wrote something about going into the woods to discover how he lived or something?"
Milton General Hospital, basement morgue "Be very careful. It's likely that this entire area is biologically contaminated."
Milton General Hospital, waiting foyer "Facilities like this were funded by privately owned corporations more interested in making a profit then helping mankind."
Vault 95, Overseer's office "I'm not certain, but this could have been a military briefing area."
"This reactor appears to be defunct. We should be safe."
Museum of Witchcraft "Stay close!"
Museum of Witchcraft "Those footfalls are too heavy to be human. Be ready for anything."
Vault 75, combat training room "It's a training yard. Was Vault-Tec training their own private army?"
Vault 75, entrance "I hope the schoolchildren that occupied this building weren't forced to live out the rest of their days in this vault."
Vault 114, entrance construction "Looks like Vault-Tec ran out of time on this one."
Vault 111, cryonic stasis room "Take as long as you need, soldier."
Vault 114, exterior tunnel construction "I bet a month's pay that we'll find an illicit experiment gone awry inside this vault."
Trinity Church, theatrical rigging "Why would a place of worship fabricate these strange colorful facades? I wonder what were they trying to hide."
Trinity Church, nursery "These unfortunate infants never even had a chance."
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. "Watch your step. It's impossible to get an accurate sounding without the proper equipment."
The Shamrock Taphouse, after releasing Buddy in the basement during Trouble Brewin' "The information contained within this robot's memory banks is vital to the survival of lushes and drunks across the Commonwealth."
Gwinnett Brewery, brewing floor "I would advise against trying any "samples" unless you want to end up puking your guts out."
"According to Brotherhood records, Gwinnett Brewery was named after Button Gwinnett, one of the first to sign the Declaration of Independence."
"Ridiculous. These aren't animals, these are human beings."
Combat Zone, front row "This is positively barbaric. Has mankind truly fallen this far?"
Thicket Excavations "I wonder how long it will take before the quarry becomes inhabited again."
"Your people have done an impressive job restoring this fortress to its former glory."
The Castle, in the tunnels during Old Guns "Keep it tight and check your corners... this is the perfect place for an ambush."
"These mirelurks obviously have no respect for the historical significance of this location."
"These filthy insects will eat anything."
Boston Common, just in front of the armored personnel carrier "Every map of this area we've recovered has the Common marked with a big red "X." I guess we'll find out why."
South Boston military checkpoint "Well, that sounds familiar. The Brotherhood uses similar recall messages in times of war."
Skylanes Flight 1981 "This plane is amazingly intact. The pilot must have executed an impressive landing."
"This scrap would be useful for repairing Power Armor. I'll have to make a note of this location."
"These Raiders have become annoyingly resourceful. We'll have to put a stop to that."
"Damn it... these Raiders are using Power Armor. Aim for the fusion core!"
Sandy Coves Convalescent Home, captain's room "These robots are completely ignoring the fact that their charges have passed away. They must have a fault in their programming."
Ranger cabin "Rangers patrolled the woods seeking retribution for crimes against the environment. Not so different from the Brotherhood."
Robotics disposal ground, in front of the sentry bot "That's a military-grade robot ahead. We should approach with extreme caution."
"It's impressive that this oversized wooden walkway is still intact."
Revere Beach Station, end tunnel raider encampment "If you intend to head through that tunnel, we'll have to take down those Raiders first."
"Unless I'm mistaken, it appears that these people killed each other."
"Rest well, little one."
Quincy ruins, Freeway stronghold bridge to roof catwalks "We have to be careful. One solid hit in the right place could bring this whole overpass crashing down."
Boston Police rationing site, in front of the trailer kiosk "The government set up these food rationing sites in preparation for a long war. I don't think they expected things to end up this way."
"I've never seen a turbine this large before. I wonder if it's still operational."
Poseidon Energy, generator room - the part past the raider defenses. "Poseidon Energy was one of the largest power companies on the East Coast. I heard they were trying to buy out Mass Fusion right before the war began."
"I'm not certain we should be playing with these controls. We don't know what they do."
"*Coughing* A chemical weapon's been deployed. We need to get out of here."
Pickman's Gallery "The artist of these portraits was apparently suffering from some serious mental anguish."
"I wouldn't advise staying here any longer than necessary. The campsite's obviously been compromised."
Fiddler's Green Trailer Estates, entrance "You mean to tell me that people used to live in these tiny vehicles? I didn't realize the overcrowding was that severe."
Neponset Park, "We might want to skip searching these cabins. The entire area's been compromised by mirelurks."
Natick power station "Had they gotten it operational, Mass Fusion's experimental reactor would have made places like this obsolete."
"If the shoreline continues eroding, there won't be much left of the Commonwealth to liberate."
Nahant Oceanological Society, second floor "It appears as though this automated tour guide is unaware of current events."
Nahant Oceanological Society, research laboratory "It appears someone went on a bit of a rampage."
"As if there isn't enough suffering in the world already."
Gorski Cabin, root cellar workshop "Unbelievable. Hasn't man done enough damage with these nukes already?"
"This is actually nicer than some medical facilities I've seen on the battlefield."
"I'd be surprised if we find anything of value in this vault. Pre-war currency isn't really useful anymore."
University Point, just inside the gate "Now maybe you'll believe me when I tell you that the Institute cares very little about the Commonwealth."
"Damn sniper. Coward couldn't even face us on the field of battle."
"This is disgusting. I can't believe Mass Fusion dumped these barrels here."
Mass Fusion disposal site "This is the perfect example of how environmentally irresponsible the ancient corporations behaved."
Mass Fusion building, lobby "By the time the Great War started, Mass Fusion supplied power for almost the entire Commonwealth."
"Watch for ambushes and check your fire."
Mahkra Fishpacking, basement store room "I've never been fishing before. I wonder if it's even possible these days."
Longneck Lukowski's Cannery, after taking the lift to the basement during Mystery Meat "Does he really think this is going to stop us?"
Longneck Lukowski's Cannery, on the canning floor "When you're doing deep recon, you get used to eating whatever you can find. On the other hand... I think I'd rather starve than eat this stuff."
Vault 81, observation room "This is exactly the reason that science never belonged in the private sector."
Vault 81, after entering the secret vault "I'm going to guess that the residents of this vault didn't even know this section existed."
"Let's see if we can get these rats to leave the sinking ship."
Libertalia, at the top of the main structure "So much for Libertalia."
"I recommend against entering that lake. The radiation levels are dangerously high."
Kingsport Lighthouse, at the top beacon "The only thing those glowing one's are useful for is decorating the pavement when I gun them down."
WRVR broadcast station, control room "Ah yes, the home of the famed "Charles River Trio." What? You're not the only one with a radio, you know."
Jamaica Plain, treasure room "Pre-war artifacts are more valuable than treasure. They give us glimpses at moments in time that will never repeat."
Jamaica Plain, security room "I'd definitely say that we're on the right track. Proceed with extreme caution."
Jalbert Brothers Disposal, at the barn with the barrels "The Children of Atom are strangely resistant to radiation. The Brotherhood's spent years trying to learn why. So far, no luck."
Super-Duper Mart, front counters "This building's structural integrity has been compromised. I'd advise against the use of high explosives."
Irish Pride Industries shipyard, at the corpse of Rory Rigwell "This civilian's efforts to befriend these mirelurks was misguided... and fatal."
"The thought of what must have transpired here sickens me."
Cambridge crater, edge "Let's make sure that every single one of these ferals is eradicated."
"This would be an excellent spot to establish a listening post. I'll have to make a note of that."
"Another location to mark for the Brotherhood scribes."
Hub City Auto Wreckers, while on the crane "Impressive. I wonder if the Gunners made this themselves or murdered the original builders."
Hester's Consumer Robotics, entrance: showroom floor "Feast your eyes on the height of man's decadence. How could mankind have allowed itself to become so lazy?"
"Goddamn ferals chewed through these Raiders like they were ragdolls."
College Square, the square "Damn ferals are coming out of every crack in the ground... an infestation that needs to be exterminated."
"I'm surprised this place hasn't been stripped clean."
"Safeties off, we're about to have company."
Fort Hagen, command center – outside the gated main room, next to the door "The equipment down here seems to be fairly intact. I wonder if any of it still operational."
Greater Mass Blood Clinic, basement storage "If this blood's still viable, it would be quite useful to the Brotherhood."
The Slog "Repurposing this recreational facility as a hydroponics experiment was very resourceful."
Bugged Atom Cats garage, unable to determine due to bugged content. Bugged "Now that's a perfectly good waste of Power Armor."
Gunners Plaza, cafeteria – before the staircase "Watch your footing, there are pieces of glass everywhere."
Gunners Plaza, main entrance of the atrium writer's room "The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets."
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. "It would be smarter to avoid confrontations with these creatures."
General Atomics factory, quality assurance test chamber "When these things learn how to program each other, that's where the trouble begins."
Back Alley Bowling, at the lanes "I wish we had a recreational facility like this back at our headquarters."
General Atomics galleria, at the gate "General Atomics is certainly pleased with themselves for designing the Mister Handy."
"This should help. Don't leave anything behind."
Fort Strong, sublevel in the room before the main mini nuke storage room. "Can you imagine these weapons in the hands of those Super Mutants?"
West Roxbury station, platform "Getting one of these antiques to run is quite an impressive feat of engineering."
Forest Grove marsh "Amazing how the devastation from the war managed to change the water level in this town."
Federal Surveillance Center K-21B, gantry overlook "I've heard of these places. Civilian on the outside... military on the inside."
Faneuil Hall, the hall "All right.. even for me, that's pretty disgusting."
Concord Civic Access, main pipe room "I believe we're passing under the center of Concord."
"Catching a Deathclaw sleeping gives us a distinct tactical advantage."
Fairline Hill Estates, at the fortified house "Let's check out that house, but don't let your guard down. It's fortified for a reason."
Fairline Hill Estates, at the entrance to the cul-de-sac "Keep your safeties off."
"Walk with caution. This area looks structurally unsound."
"Appalling. Look at all these perfectly useful machines being wasted for the sake of sport."
Easy City Downs, northern corner fence hole to the racetrack, next to the stands "This is an astonishing waste of technology."
East Boston Preparatory School, third floor torture chamber "This is horrible, just horrible. I can't even imagine..."
"Remain vigilant... something isn't right here."
"I wonder what type of material this mining operation was attempting to recover."
"I have my doubts that the patients appreciated the presence of this garden."
"This equipment was undoubtedly used for some nefarious purpose."
"The patients of this facility must have been treated horribly."
"It appears that these ships were washed together after the bombs fell."
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution "Someone needs to teach that vessel's navigator a few lessons."
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution "That's the U.S.S. Constitution. What it's doing up on a building is a mystery."
D.B. Technical High School, basement – after killing Bosco or at the throne "Be careful, he could be concealing an... on second thought, he's probably just out of his mind."
"This appears to drop into the subway station. Good spot for an ambush."
Croup Manor, basement "Damn feral scum!"
Crater House, edge of crater "Careful, that settlement could be sitting within a zone of potentially lethal radiation."
"Those Raiders appear to be blocking our progress. Let's clear the roadblock."
Corvega assembly plant, entrance of the assembly line room "Corvega vehicles have small fusion engines under the hood, so watch where you shoot."
Bugged Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. Bugged "As if regular Super Mutants weren't bad enough, now we have to find something like this."
"It appears the vessel's navigator made a grievous miscalculation."
Chestnut Hillock Reservoir "Be on your guard, there may be something using that rowboat for cover."
"Super Mutant excrement... the pungent stench is unmistakable."
Shaw High School, cafeteria "This doesn't bode well for what we're going to find in the rest of the school."
Charles View Amphitheater "Listening to a performance here would have been extraordinary."
"We should search this laboratory from top to bottom for useful technical documentation."
Cabot House, laboratory "Nothing good can come of this place."
Cabot House, living room "Amazing. It's as if time itself has avoided this place."
Bunker Hill, base of the monument "A battle memorial to the fallen. We should observe a moment of silence."
Breakheart Banks, at the building "Damn Super Mutants. They should be exterminated for their crimes against humanity."
Boston Public Library, hall where defenses are "This library would be quite beneficial to our scribes. I'll have to make a note of it's location."
Boston Public Library, main entrance "The lion was such a noble and majestic creature. It's a shame they're extinct."
Boston mayoral shelter, at the basketball court "Why would politicians need a sporting arena? It makes no sense."
"I wonder what type of genetic experimentation was going on in this facility?"
"May as well search the remains and look for anything of use."
Beantown Brewery, bottling room floor "I haven't had a good beer in quite a long time."
Fallon's Department Store (West Roxbury township), by the fountain "This fountain is just another example of the waste and excess of pre-war America."
Fallon's Department Store (West Roxbury township), by the escalators "I believe this automated staircase was used to convey individuals from one floor to the next. The epitome of laziness."
Joe's Spuckies sandwich shop, speakeasy stairway "There appears to be an illicit drinking establishment concealed down here."
The Switchboard, the foyer of the agency "I don't recall the Brotherhood having any records on this agency. We should investigate further."
BADTFL regional office, evidence lockup "Well, this is an unexpected surprise. We should take whatever we can carry."

Fallout: The Board Game[]

Paladin Danse can be acquired at the shop by any player character that has Charisma. When he is the active companion and there is another player character within two spaces, the owner can exhaust him to move the target character one space in any direction. If the owner has the Idolized trait when they do this, they will lose it.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have the Idolized trait, he must be discarded.


Apparel Weapon Other items On death
T-60 power armor (optional)
BOS uniform
BOS hood
X-01 power armor (optional)
Laser rifle Fusion core Synth component


  • Due to his strong relationship with the Brotherhood, Danse is the only companion who will refuse to accompany the Sole Survivor during if they side with the Institute and start Mass Fusion.
  • Paladin Danse always wears a full set of BOS T-60 power armor, minus the helmet (except temporarily during Call to Arms). Following Blind Betrayal, when meeting him again, he will have upgraded to a suit of X-01 power armor. Unlike other companions, he cannot be commanded to leave his power armor, and the parts do not appear in his inventory.
    • He can be supplied with upgraded armor pieces by transferring it to his inventory and equipping it.
    • Danse is the only companion whose power armor, even if equipped with a different suit than his own, will not deteriorate.
  • If the player character visits the Cambridge Police Station for the first time after completing The Nuclear Option with the Minutemen, Danse will comment on their victory and immediately reward Righteous Authority without having to complete Call to Arms.

Post Blind Betrayal[]

  • Sparing Danse after Blind Betrayal results in him losing his companion functionality when starting Mass Fusion or after Airship Down for the Institute.
  • It is impossible to max out approval or complete a romantic relationship with Danse before completing Blind Betrayal.
    • Blind Betrayal can be started and completed normally via the console on the PC to regain the possibility of being idolized by Danse. While it does not appear that one needs to dismiss him he will need to leave and may behave unexpectedly if he is not. Completing this quest will automatically start Tactical Thinking.
  • He will use dialogue lines that imply he is still in the Brotherhood despite being exiled after Blind Betrayal.
  • After Blind Betrayal, having him accompany the Survivor as a companion turns the Brotherhood of Steel faction hostile. Dismissing Danse returns the Brotherhood to its normal disposition towards the player character, though they will continue to attack Danse.
  • After learning of his true nature Danse will approve of some comments that support synths. For example, when the player character agrees with Tony Savoldi's comments on synths' rights. This is possibly a developer oversight as Danse still hates/dislikes saving Amelia Stockton during Human Error after Blind Betrayal.
  • Dismissing Danse to the Boston Airport after completing The Nuclear Option with the Brotherhood results in Danse and Liberty Prime engaging in an endless battle as neither can be killed. This generally results in the deaths of the unnamed Brotherhood soldiers guarding the tarmac who either get killed by Danse or Prime in the process.
    • If one brings other companions to the airport they also will fight the Brotherhood alongside Danse.
    • The Sole Survivor can kill any unnamed Brotherhood soldiers while Danse is following (including those on the Prydwen and at the airport) without becoming an enemy with the faction.
  • If Danse is spared after Blind Betrayal, Brotherhood of Steel vertibirds may attack settlements where Danse is located.

Notable quotes[]

  • "It's a good feeling, but it frightens me all the same. Having a bond with someone then losing them...it changes you."
  • "Don't you understand? Everything I had, everything I knew is gone. In the span of a few hours, my identity was ripped from me and my world turned upside-down." (Said in the final private conversation with him, after discovering he is a synth.)
  • "I started out as nothing, and I've ended up as nothing...and I don't know what the hell to do about it."
  • "Are you saying you're...in love with me? This doesn't make any sense. After everything the Brotherhood taught you, how could you be in love with...well, a machine?" (Said when the Sole Survivor chooses the "romance" option with him and succeeds.)
  • "After all I've done for the Brotherhood, all the blood I've spilled in our name.How can you say that about me?" (Danse to Arthur Maxson during Blind Betrayal)
  • "You stood up to Elder Maxson for me. I'll never forget that for as long as I live."
  • "If it ever comes down to it, I'd gladly spill my own blood if it means keeping you by my side."
  • When traveling naked:
    • "Put your uniform on!"
    • "Get some clothes on, you're embarrassing us."
  • When picking up junk items:
    • "Why are you bothering with that junk?"
    • "If you keep hoarding that garbage, you're going to slow us down."
    • "To you that doesn't seem old, to me it's an archaeological relic."
    • "That's a rare find, and in pristine condition, too. Good work soldier." (Note: will only say this when picking up "valuable" junks, like microscopes, biometric scanners, military targeting cards, etc.)
    • "Our scribes wouldn't mind taking a look at that." (Same as above)
  • When succeeding at hacking a terminal:
    • "You're pretty handy with that terminal, Haylen would be impressed."
    • "Nice work! I've seen scribes taking longer than that to hack a terminal."
    • "I think you missed your calling as a field scribe."
  • Comments on locations:
    • When first entering Diamond City: "It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside."
    • When entering the Corvega assembly plant: "The Brotherhood should retool this place to assemble suits of Power Armor. We'd be unstoppable."
    • When traveling to the Castle before it's been cleared of Mirelurks during Taking Independence: "The disorganization and lack of a command structure led to the Minutemen losing control of this fortification."
    • When traveling to the Castle for the first time: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
    • When clearing out the the Castle of Mirelurks: "These mirelurks obviously have no regard for the historical importance of this location."
    • When traveling to the Wreck of the USS Riptide: "It appears the vessel's navigator made a grievous miscalculation."
    • When entering the Croup Manor: "Something doesn't feel right around here."
    • When traveling to the General Atomics Galleria:"General Atomics is certainly pleased with themselves for designing the Mister Handy."
    • When nearing Swan's Pond :"Every map of the Commonwealth has a big red X in this location. I guess we'll find out why"
  • When taken to Nate/Nora's corpse in Vault 111:
    • "Take as long as you need, soldier."
  • When traveling to or walking around Bunker Hill:
    • "The putrid stink of dishonesty hangs heavy in the air here... or maybe it's just the brahmin."
    • "A battle memorial to the fallen. We should observe a moment of silence."
    • "There must be something significant in this area to merit these fortifications."
  • When getting wounded:
    • "Patch yourself up, your arm looks like Swiss cheese."
    • "Get some first aid on that arm, ASAP."
    • "Your arm's looking pretty bad."
    • "Don't try and run on that leg until you've patched it up."
    • "Better break out the stimpacks. Your leg looks pretty bad."
    • "You're going to slow us down with that leg."
    • "Can you even see straight?"
    • "Hang in there soldier, you're gonna be OK."
  • When he is seriously wounded:
    • "Aid me brother/sister!"
    • "MEDIC!"
    • "Dammit, I'm hit bad"
  • Dying words:
    • " Ad victoriam brother/sister"
  • When exceeding maximum capacity:
    • "Carrying too much gear is tactically dangerous, soldier."
    • "If you can't carry all that equipment, give some of it to me."
    • "You're exceeding the maximum recommended payload for a ground unit, soldier."
    • "I suggest sorting through your gear and drop anything you don't need."
  • When using chems:
    • "Those chems are gonna ruin you soldier."
    • "A good soldier doesn't need crap like that to keep him going."
    • "That stuff's poison. The sooner you realise it the better."
    • "How could you fight when your brain's clouded with those drugs?"
    • "Quit now! That's all I have to say to you about those drugs you're taking."
  • Comments on deathclaws:
    • "Don't underestimate the deathclaw, I've seen one tear open power armor like it was a tin can."
    • "Aim for the deathclaws' legs to slow them down. It might give you chance to survive."
    • "Did you know Elder Maxson took a deathclaw out with nothing but a combat knife? And he has the scars to prove it."
    • "My advice for hunting a deathclaw: return to base and forget about it-you will live longer."
  • When radroaches, bloatflies, bloodbugs, or stingwings are in the vicinity:
    • "Proctor Quinlan told me that this thing called bug spray existed before the war. I sure wish we had some of that now."
    • "Disgusting insect!"
  • When Lover's Embrace is activated:
    • "I'm more tired now than when we went to sleep."
    • "Better than a training exercise."
    • "That was exhilarating."
    • "Ad Victoriam."
    • "Did you know you talked in your sleep?"
  • After being romanced:
    • "I never thought there was room for anything in my life besides the Brotherhood. I'm glad I was wrong."
    • "Things couldn't be better between us...and for the first time in my life, I'm truly happy."
    • "If a machine and a human can learn to live in harmony, then anything's possible."
    • "Whatever caused our fate to intertwine would never let them unravel."
    • "Being with you has made me realize that I never want to be alone again."
    • "Being in love doesn't mean we have to stop fighting for what we believe in."
    • "You taught me what being close to someone really means. I'll cherish that forever."
    • "This is the happiest I've ever been since I've joined the Brotherhood. Thank you."
    • "If I lost you, I don't know what I'd do."
    • "It's strange. I've been alone for so long, I don't even know how to act around you."
    • "Decorum prohibits it, but I feel like being close to you right now."
    • "I like it when you're this close."
    • "If you want something, just say it, I'll make it happen."
    • "I always knew there was something missing from my life. Now I've found it."
    • "With you standing by me, I feel like I can take on the world."
  • When murdering an innocent person:
    • "The Brotherhood does not kill innocents. It doesn't matter what kind of tech they're sitting on. If they aren't shooting at you, leave them alone."
  • When dismissed on his own:
    • "I'll head back to the bunker and wait for you there. Just be careful, i-...if anything happens to you...I honestly don't know what I'd do."
  • Swapping in another companion from Danse:
    • Nick Valentine: "I can't believe you're replacing me with this... thing", to which Nick replies: "Believe it, bucko. Now isn't there someone else you should be irritating?"
    • Hancock: "Keep away from me, you filthy ghoul", to which Hancock replies: "Don't flatter yourself, crew cut. You ain't my type."
    • Curie: "Be replaced by a machine... embarrassing.", to which Curie replies: "There's no need to be embarrassed, we merely possess different skills."
    • Cait: "Just make sure you keep our mutual friend safe.", to which Cait replies: "Yeah, take a hike, Danse. This calls for a lady's touch."
    • Deacon: "There's something you're keeping from me, Deacon. If I find out what it is and I don't like it, there will be hell to pay.", to which Deacon replies: "Well, good thing I have nothing to hide then."
    • Strong: "Why you choose to travel with that mutant is beyond me. It should be destroyed.", to which Strong replies: "Metal man make Strong mad!"
    • Piper: "Exercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians", to which Piper replies: "I can handle myself, soldier boy."
    • MacCready: "I'm not sure why you'd want to travel with this... insubordinate civilian, but it's your decision", to which MacCready replies: "Yeah... sorry Danse, I couldn't hear you over all that clanking."
  • Swapping in Danse from another companion:
    • Piper: "You two play nice out there.", to which Danse replies: "Only if it “plays nice” back, citizen."
    • Dogmeat: "(curious sound)", to which Danse replies: "Don’t worry, boy. I’ll make sure this soldier comes home alive."
    • Hancock: "Brotherhood, huh? Like to see what you’re capable of without all that power armor.", to which Danse replies: "Trust me, freak. You wouldn’t."
    • Codsworth: "All my hopes go with you for a successful mission, Paladin Danse.", to which Danse replies: "Sure, Codsworth… thanks."
    • Preston Garvey: "Remember… the Commonwealth belongs to all of us, Paladin Danse." to which Danse replies: "Don’t worry, Garvey. There shouldn’t be a problem… as long as the Minutemen don’t get in my way."
    • Curie: "Oh, it is Monsieur Danse. One day soon, we must talk of the technological wonders of the Brotherhood", to which Danse replies: "Sharing technological information isn’t permitted. However, if you wish to donate yourself for study, I’m certain our scribes would be pleased."
    • Cait: "There’s nothing quite like the smell of power armor grease and testosterone.", to which Danse replies: "The aroma is rather… pungent."
    • Deacon: "You want to travel with him? OK. Just watch your back.", to which Danse replies: "That’s an interesting warning coming from someone who dabbles in manipulation and subterfuge."
    • Strong: "This human good fighter. Kill many brothers. Someday Strong smash.", to which Danse replies: "That’s never going to happen, mutant."
    • Nick Valentine: "Danse.", to which Danse replies: "Valentine."
    • X6-88: "You have the training and equipment to handle this assignment. The Institute’s future will be in good hands.", to which Danse replies: "Don’t mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other."


Danse appears in Fallout 4, Fallout: The Board Game, Fallout: Wasteland Warfare, and Fallout Shelter Online.

Behind the scenes[]

  • In localized versions of the game, Danse's voice is dubbed by Roberto Encinas (Spanish), Masaaki Itatori (Japanese) and Diego Baldoin (Italian).
  • Unused dialogue suggests that Paladin Danse and the Sole Survivor were originally able to challenge Maxson's authority as elder through combat according to "the Litany."
    • Through his defeat, it would have allowed Danse to regain his status as a paladin and grant the Sole Survivor the rank of elder within the Brotherhood. The whole idea ended up scrapped at very early stages, as aside from voiceovers from Danse's voice actor, no trace of this path remains in the dialogue or Fallout 4 files.

Paladin Danse: If you're referring to Maxson, you're right. He's still going to be a problem. But I might have a way out.

Paladin Danse: When Haylen warned me about Quinlan’s discovery, she begged me to confront Maxson. She told me that there were Brotherhood soldiers that still believed in me, that would stand behind me if I challenged his authority. At the time, I told her that it wouldn’t be right to cause a rift in our ranks. We’re on the brink of war with the Institute, and weakening our unity felt like I’d be… Backstabbing my own troops. But knowing that you’re still with me… Maybe that will be enough to convince Maxson that he’s making a mistake. I’ll come back to the Prydwen with you, and we’ll confront Maxson together.

Paladin Danse: Right now, I’m not sure we can even get near Maxson before the Brotherhood would cut us down. But we have to try. I’ve known Maxson for a long time, and under all that protocol is a decent man.

Paladin Danse: Just prepare yourself. I don’t know what Maxson will have in store when we arrive.

Paladin Danse: As a Brotherhood of Steel Paladin, I’m issuing a formal challenge against your authority as Elder. We’ll settle this matter as it was written in the Litany: In combat. Then you leave me no choice.

Paladin Danse: I hope that's enough to convince you to take your place as Elder of the Brotherhood.

Paladin Danse: The Litany is clear. We have a new Elder.


  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Sometimes when sending Danse to Boston Airport, he will spawn in the Warehouse room that is inaccessible until further down the Brotherhood of Steel storyline. If this happens, on PC one can use the moveto console command to move Danse next to the player character. He can also be brought back by building and using a bell, then using a bed, he will be right next to the bell when you wake up. He will reappear after completing the quest The Nuclear Option (Minutemen).[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If completing the main questline, Danse can become bugged to where the Sole Survivor can no longer initiate dialogue with him (thus unable to do his quests) despite being friendly with the BOS.[verified]
  • PCPC Playstation 4Playstation 4 When stationed at Listening Post Bravo, the player character may find Danse with all X-01 power armor despite a T-60 helmet. When looking into his inventory he clearly does not have X-01 armor. This can be fixed by re-equipping the T-60 power armor that is listed equipped in his inventory.[verified]
  • PCPC Playstation 4Playstation 4 If the player character has assigned Danse in Boston Airport and completed the quest Blind Betrayal, he will go back to the airport, sometimes spawning in the middle of the warehouse. Since the Brotherhood of Steel members will attack him on sight, the settlers might join the firefight as well, triggering a massive firefight. Being essential characters, the settlers will overpower most of the BoS members stationed at the airport, save for the essential NPCs like Madison Li, Ingram, Gavil, and Lucia. The only way of "fixing" this is letting Danse and settlers clean the place up and when the essential BoS NPCs are down, talk to Danse immediately and ask him to join. Now leave the airport and fast travel to another location so one can safely re-assign him to another settlement.[verified]
  • PCPC Playstation 4Playstation 4 When in a fight with a Brotherhood knight (or any variant) with a fusion core and a Gatling laser in the inventory and the knight is killed, Danse may take the Gatling laser and the fusion core and gain unlimited ammo. The fusion core never runs out of power. (This is likely due to him picking up both the fusion core and the Gatling laser at the same time.)[verified]
  • PCPC Xbox OneXbox One Playstation 4Playstation 4 When other power armor parts are equipped for Danse, they will count upon his carry weight, and lessen how much he is able to carry. Additionally, if any of those power armor parts are unequipped, Danse won't get back his old armor, but rather the power armor frame will be visible. It seems this has also in some way decreased his total carry weight drastically, to the point where he can only carry a bit over 10 pounds, even after emptying out his entire inventory. It is advised to let Danse keep his power armor on. (This is likely due to his own power armor pieces still being in his inventory, and taking up carrying capacity, albeit still being invisible, much like follower weapons.)[verified]
    • One way to fix this is with console commands. Use the console command 0005de4d.showinventory to get the IDs of his power armor pieces, then use 0005de4d.equipitem "ID of armor piece" to get Danse to put his armor back on. After doing so, 0005de4d.showinventory should show that all of his power armor is now equipped.
    • Put his gear in a container and command Danse then have him inspect the container as many times as there are items in a container. The key being to stand back far enough from the container when in companion command mode, otherwise the Sole Survivor can see contents of the container. Command and Trade to equip the gear.
  • PCPC Danse may bug where one can no longer talk to him, even if the Sole Survivor hasn't completed the main storyline. If he does, one will no longer be able to finish any quest where the player character has to talk to him. The only thing that seems to solve this problem is to reload a save from before ever having any contact with him.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Danse's affinity may reset after the quest Blind Betrayal.[verified]
  • PCPC After completing the main storyline, if the player sides against the Brotherhood of Steel, Danse may become bugged allowing him to harm the player while being immune to any form of attack or damage. No known fix can be worked around on PC by using console commands to disable Danse.[verified]
  • PCPC When one completes the game siding with the Railroad but also progressed the Brotherhood faction quests to the furthest possible point to still allow the Railroad ending, Paladin Danse may become unresponsive in the end game, only offering to trade items and refusing to otherwise talk or be recruited as a companion.[verified]
    • This can be fixed with console commands. Use 5de4d.SetValue FollowerEndgameForceGreetOn 0 to prevent Danse from discussing the ending by unsetting his ForceGreet variable. Then use 5de4d.AddToFaction a1b85 1 to add him to the HasBeenCompanionFaction so he can be recruited again.
  • PCPC Playstation 4Playstation 4 If the player has completed Blind Betrayal, Rockets' Red Glare, and The Nuclear Option, and then returns to Listening Post Bravo and shoots the fusion core of Danse's X-01 power armor, Danse will exit the armor and become hostile. Subsequently taking the armor will result in it having the appearance of X-01 power armor (minus the helmet) but none of the stats, and attempting to modify it with a power armor station results in the game crashing.[verification needed]


Fallout 4[]

Fallout: Wasteland Warfare[]

Fallout Shelter Online[]


  1. Danse: "Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble."
    (Danse's dialogue)
  2. Danse: "Would it be possible to speak... off the record for a moment?"
    The Sole Survivor: ""Off the record?" That's not like you, Danse."
    Danse: "Which is why this is going to be difficult to say, so I'd appreciate it if you bear with me. When you were first placed under my sponsorship, I had some serious reservations about it. Despite all that, this has turned out to be a rewarding experience... for both of us. At this point, honestly, I don't feel like there's anything else I could teach you about being a Brotherhood soldier that you don't already know. It's apparent from your attitude and your actions that you intend to keep those ideals close to your heart."
    The Sole Survivor: "You're beating around the bush. Is there something you're trying to tell me?"
    Danse: "Is it that obvious? I've... never been very good at these things. Let me start at the beginning. I grew up alone in the Capital Wasteland. Spent most of my childhood picking through the ruins and selling scrap. When I was a bit older, and had a few caps to my name, I moved into Rivet City and opened a junk stand. While I was there, I met a guy named Cutler. We got along pretty well, watched each other's backs and kept each other out of trouble. When the Brotherhood came through on a recruiting run, we felt like it was the best way out of our nowhere lives, so we joined up."
    (Danse's dialogue)
  3. The Sole Survivor: "Does it have anything to do with the Brotherhood?"
    Danse: "I wouldn't necessarily say that. This isn't a formal meeting. I... simply want to clear the air. I think we may have gotten off on the wrong foot when we first met and I feel like I owe you an apology. Expecting you to embrace the standards of the Brotherhood without having a history with us was unfair. And given that you've adjusted so well to our beliefs, I don't think I needed to push so hard."
    The Sole Survivor: "So there is a human being under all of that power armor after all."
    Danse: "Sometimes I need a reminder, but yes... there is. When I was an Initiate, my sponsor was Paladin Krieg. Toughest squad leader I ever served with. He was a model soldier, embodying the values every trainee was striving to achieve. Fiercely loyal, secure in his beliefs and brave to a fault. From the moment I was assigned to his squad I was singled out... it felt like he was pushing me harder than the rest of the team. I fought by his side for years and we had some seriously close calls, but he never explained to me why I was treated that way."
    The Sole Survivor: "It sounds like he was trying to motivate you."
    Danse: "If he was, I never got a chance to ask. After I was promoted to Paladin and I had moved on to my own squad, I received word that Krieg was killed at Adams Air Force Base. The news was like being kicked in the stomach. I mean, I'd lost some of my brothers and sisters before, but his death... well, it really got to me. It's taken me a long time to realize it, but the reason Krieg was so tough on me is the same reason I'm so tough on you. It's because I believe in you and I don't want to see any of your potential go to waste."
    The Sole Survivor: "Well, it took you long enough to notice."
    Danse: "What can I say? Maybe I'm becoming more like Krieg than I realized. Well, I've said what I had to say and I hope that it meant something to you. I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way."
    (Danse's dialogue)
  4. The Sole Survivor: "What happened at Adams Air Force Base?"
    Danse: "Back in the Capital Wasteland, The Brotherhood was at war with a traitorous group of rebels who called themselves "The Enclave." They maintained a mobile command post at the remains of Adams Air Force Base, just outside of Washington D.C. The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly. Quite a few soldiers died in that battle, and Paladin Krieg was among them. He made his mark on history, and whether you chose to believe it or not, you have the potential to do the same."
    (Danse's dialogue)
  5. The Sole Survivor: "Where was the Prydwen constructed?"
    Kells: "She was constructed at Adam's Air Force Base just outside of Washington D.C. There was a vast amount of scrap metal and salvageable components there after we defeated the Enclave. We spent the first two years alone gathering the parts. The rest was spent assembling. It was worth the effort. With the Prydwen in our arsenal, we can mobilize our entire division... sending her anywhere that Elder Maxson wishes her to go. Her presence in the Commonwealth ensures that our mission to defeat the Institute will end in victory."
    (Kells' dialogue)
  6. The Sole Survivor: "You sure Ingram knows what she's doing?"
    Arthur Maxson: "Proctor Ingram's managed to keep a 40,000 ton airship aloft for the past five years. I'd say that earns her the benefit of the doubt."
    (Arthur Maxson's dialogue (Fallout 4))
  7. The Sole Survivor: "I'm glad you had greater ambitions than just selling junk."
    Danse: "Once I saw what the Brotherhood had to offer, there was no comparison. Anyway, about a year after we were posted to the Prydwen, Cutler vanished on a scouting op. It took some convincing, but I was able to persuade my CO to let me assemble a squad and search for him. It took almost three weeks, but we tracked his team down to a Super Mutant hive. Those wretched abominations had slaughtered everyone but Cutler. He should have been so lucky. The mutant bastards used their FEV to change him into one of their own kind. He wasn't Cutler anymore. I had to... it was my duty to... put him down."
    The Sole Survivor: "Are you sure there wasn't anything you could do to change him back?"
    Danse: "The FEV effect is irreversible. There was nothing anyone could do."
    (Danse's dialogue)
  8. The Sole Survivor: "You did the right thing."
    Danse: "It's what I was taught. I don't know if it was right. Ever since Cutler died, I've seen other soldiers come and go. Some were brave, some were honest... hell, some were even downright heroic. But I'd never consider any of them to be a good friend, a friend like Cutler was... until now. It's a good feeling, but it frightens me all the same. Having a bond with someone then losing them... it changes you. I don't want to go through that again."
    (Danse's dialogue)
  9. The Sole Survivor: "Why do you hate Super Mutants so much?"
    Danse: "They're responsible for the death of a close friend, a Brotherhood Knight named Cutler."
    (Danse's dialogue)
  10. Cambridge Police station terminals; Gladius personnel terminal, Recon Squad Gladius Orders
  11. Gladius personnel terminal, Log 012287-1.
  12. Gladius personnel terminal, Log 022287-2
  13. Gladius personnel terminal, Log 042287-3.
  14. Cambridge Police station terminals; Gladius personnel terminal, Log 042287-4
  15. Gladius personnel terminal, Log 072287-5
  16. Prydwen terminals; Knight-Captain Cade's terminal, Medical File DN-407P [Treated]
  17. Cambridge Police station terminals; Gladius personnel terminal, Log 102287-6
  18. Cambridge Police station terminals; Gladius personnel terminal, Log 102287-7
  19. The Sole Survivor: "What do you know about this situation?"
    Quinlan: "While I was decrypting all of the data you acquired from within the Institute, I came across a list. It appears that the Institute keeps exemplary records where their synths are concerned, including logging those that were reported missing. As I was perusing this list, I came across an image of Danse under the heading "M7-97." A quick DNA comparison with our own records told the rest of the tale."
    (Quinlan's dialogue)
  20. Paladin Danse: "Take as long as you need, soldier."
    (Danse's companion dialogue)
  21. Danse: "The Minutemen remind me of the Brotherhood when Elder Lyons was in charge... unfocused and far too charitable for their own good."
    (Danse's companion dialogue)
  22. The Sole Survivor: "Okay. I'll do it."
    Danse: "I'm disappointed, but at least the Minutemen's cause is noble."
    (Danse's companion dialogue)