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Dana Christo is a developer who worked at Bethesda Softworks on Fallout 76 as a user interface programmer.

Work on the Fallout series[]

Christo first interned at Bethesda as a programmer during Fallout 76's development in 2017, then joined Bethesda full-time as an associate programmer after graduation in 2018. Christo contributed significantly to the Photomode feature in Fallout 76, described as a game jam project that she "inherited." Her responsibilities on Fallout 76 also include in-game menus and controls, working to create what UI artists have concepted.[1]

Employment history[]

FromToCompanyRole
January 2018PresentBethesda Game StudiosUI Engineer

Credits[]

Fallout series[]

YearTitleCredited as/for
2018Fallout 76User Interface Programmer

Other work[]

YearTitleCredited as/for
2017UnseenArt Lead

External links[]

References[]

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