Dana Christo is a developer who worked at Bethesda Softworks on Fallout 76 as a user interface programmer.
Work on the Fallout series[]
Christo first interned at Bethesda as a programmer during Fallout 76's development in 2017, then joined Bethesda full-time as an associate programmer after graduation in 2018. Christo contributed significantly to the Photomode feature in Fallout 76, described as a game jam project that she "inherited." Her responsibilities on Fallout 76 also include in-game menus and controls, working to create what UI artists have concepted.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
January 2018 | Present | Bethesda Game Studios | UI Engineer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | User Interface Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2017 | Unseen | Art Lead |
External links[]
- Meet Dana Christo - UI Programmer at Bethesda Game Studios (Bethesda.net - August 2022)