Daniel "Dan" Spitzley is a developer who worked at Interplay Entertainment on Fallout 2 as a programmer.
Career[]
Work on the Fallout series[]
In Fallout 2, the Vault City designer notes include credit to Spitzley and Rob Hertenstein for the scripting of Vault City.[1]
Other work[]
After leaving Interplay Entertainment in 2000, Spitzley later joined Obsidian Entertainment. Although he did not work on Fallout: New Vegas, Spitzley worked on many of Obsidian's other games.
Employment history[]
| From | To | Company | Role |
|---|---|---|---|
| 1997 | 2000 | Interplay Entertainment | Senior Programmer |
| 2003 | Present | Obsidian Entertainment | Senior Programmer |
Credits[]
Fallout series[]
| Year | Title | Credited as/for |
|---|---|---|
| 1998 | Fallout 2 | Programming |
Other work[]
| Year | Title | Credited as/for |
|---|---|---|
| 2004 | Star Wars: Knights of the Old Republic II - The Sith Lords | Programming |
| 1999 | Planescape: Torment | Lead Programmer |
| 2016 | Tyranny | Lead Programmer |
| 2025 | Avowed | Gameplay Programming Director |