Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from their Hit Points. Damage will cause death when a character's hit points reach 0.
Weapons all have base damage values. The final damage delivered to the target, can be possibly modified by various factors, depending on the game:
|Mechanic||Fallout 1/2/Tactics||Fallout 3||Fallout: New Vegas||Fallout 4||Fallout 76|
|Damage Resistance Modifier||a/|
|V.A.T.S.-special||^ b||^ c||^ d|
^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR.
^ b Damage done to the player in V.A.T.S. is reduced by 90%.
^ c Damage done to the player in V.A.T.S. is reduced by 25%. Melee/unarmed damage done by the player is doubled.
^ d Damage done to the player in V.A.T.S. is reduced.
^ e Weapons cannot be equipped when their durability reaches 0.
There are different types of damage, depending on the weapon of attack:
|Type||Description||Fallout 1/2/Tactics||Fallout 3||Fallout: New Vegas||Fallout 4||Fallout 76|
|Normal e||The vast majority of damage from all weapons.|
|Laser||Damage specific to laser weapons.|
|Fire||Damage from flame-based weapons and explosives, occasionally residual.||d|
|Plasma||Damage specific to plasma-based weapons.|
|Explosive||Damage from otherwise unspecial explosives.|
|EMP/Pulse||Damage from electromagnetic weapons, generally good against robots.|
|Electrical||Hidden and used by very few weapons.a||b/||b/||d|
|Radiation||Damage dealt through radioactive sources such as certain weapons or environments. c|
|Energy||Damage dealt by lasers, fire, electricity, cold, and a variety of other sources, including weapons which inflict more than one damage type, such as plasma.|
|Poison||Damage dealt primarily by toxins, typically from a bug, but also including some exotic weaponry.|
|Pure||A new damage type implemented in Fallout 76, used exclusively for the Wendigo Colossus|
^ a Not shown in the games that use it, Electrical damage is only caused by alien blaster, YK32 pulse pistol, and YK42B pulse rifle. In Fallout 76, it is used only in the Electrically Charged mutation.
^ b Fallout 3 and Fallout: New Vegas use "energy" damage to label the residual effect off the Tesla cannon, though it has the appearance of electricity sparking.
^ c All Fallout games contain environmental radiation damage of some variant. The table is representative of radioactive damage dealt by weapons like the gamma gun.
^ d Exists in the game files, but is not used anywhere.
^ e Also known as ballistic damage in Fallout 76.
- Fallout Tactics adds Gas Damage. It also re-categorizes "Laser" as "Energy" damage.
- Van Buren adds Ballistic, Bio, and Heat damage.
The computation formula of the final damage for each game is described in more detail in the combat article.