Daily Ops are a gameplay feature in Fallout 76, introduced in the One Wasteland For All update. Using the game's instancing technology, Daily Ops aim to provide challenging, randomized, and repeatable dungeon-clearing missions for experienced players.
Uplink was the first and is currently the only Daily Op to be released.
Details[edit | edit source]
Each Daily Op takes place in an instanced dungeon, with variable objectives depending on the Daily Op mode. If the objective is successfully completed and enemies within the location are defeated, the player character will be rewarded with ammo, loot, XP, and in-game currency. Daily Ops can be completed solo or with teams of up to four. They can also be completed as much as one wishes, though certain rewards may only be available once per day.
Daily Op locations, enemies, and enemy mutations are randomized each day. Enemy mutations are unique effects applied to hostiles in Daily Ops that can affect gameplay.
Tier system[edit | edit source]
Daily Ops will provide greater rewards if they are completed within certain time limits. There are three tiers for each level of rewards:
|16 minutes or less||low chance of rare reward, additional XP|
|12 minutes or less||better chance of rare reward, additional legendary item|
|8 minutes or less||best chance of rare reward, additional currency|
To attain Elder Tier, teaming up with other players is recommended, though not a requirement, and it is possible to solo a Daily Op and achieve Elder Tier. Each rank can only be achieved once per day.
Once a Daily Op is completed, an after-action Operation Report is provided, showing how fast the mission was completed, as well as which rewards were granted, and the possibility of a rare reward. If no rare reward is received, even after attaining Elder Tier, no additional opportunities are available until the next day when it resets.
- Note that attaining a higher tier will reward items from lists of all previous tiers provided those tiers weren't already earned. For example, earning "Elder" rank will reward Elder, Paladin, and Initiate rewards, if those tiers haven't already been earned.
Game modes[edit | edit source]
|Mission||Led by||Locked mutation||Description|
|Initiate Dodge||Piercing Gaze||Activate a signal repeater and calibrate uplinks before drawing out an enemy leader by eliminating its forces.|
Factions[edit | edit source]
- Blood Eagles - led by Blood Eagle destroyer
- Robots - led by Assaultron intimidator
- Super mutants - led by super mutant firestarter
Locations[edit | edit source]
Mutations[edit | edit source]
- Piercing Gaze: Enemies have greatly enhanced perception of players, and will automatically detect nearby players, regardless of the stealth.
- Volatile: Enemies will explode on death. Human enemies, such as Blood Eagles or Super Mutants, will burst apart into gibs similar to the Bloody Mess perk.
- Active Camouflage: Enemies will be cloaked when not attacking. They may be revealed while reloading, and may occasionally attack while cloaked.
- Resilient: Enemies can only be killed by a melee attack. Once down to their last hit point, they will glow orange to represent only a melee attack can finish them off. Melee attacks, Hack and Slash and weapon bashing qualify as melee attacks.
- Freezing Touch: Enemy attacks will freeze players, slowing them down considerably if enough damage accumulates. Freezing stacks wear off gradually after a few seconds, taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including stimpaks, revives, attack rates and reload rates.
Notes[edit | edit source]
- Daily Ops enemies drop ammunition matching what is used by your ranged weapons at the time of their death.
- Using the Daily Op Public Team will provide bonus XP during Daily Ops, with +25% bonus XP to start, and +100% bonus XP for a fully bonded, four-person team.
- Vault 96 and the Watoga Civic Center are slated to become additional locations for a Daily Op at some point in the future.
- Joining an instance is possible, even if overencumbered. Upon completion (or failure) of the instance, one is returned to the last location fast traveled to prior to joining the instance.
Behind the scenes[edit | edit source]
- Steve Massey, a lead level designer on Fallout 76, led the development of Daily Ops alongside lead UX designer Don Etgeton.
See also[edit | edit source]
[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- DailyOps_Mode01_Activator01_PackIn006 and DailyOps_Mode01_Activator01_PackIn007 are associated with the Watoga Civic Center and Vault 96, respectively. This information is updated as of the PTS release from October 1, 2020.
- QuakeCon at Home 2020 (NL): Interview with Jeff Gardiner and Mark Tucker (reference starts at 0:33:10)
- Fallout 76: Daily Ops (Developer Gameplay)