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Daily Ops is a PvE game mode in Fallout 76, introduced in the One Wasteland For Allupdate. Using the game's instancing technology, Daily Ops aim to provide challenging, randomized and repeatable dungeon-clearing missions for experienced players. Daily Ops rotate every day at 1:00pm EST.
“With Daily Ops, we're aiming to bring more repeatable and challenging content to the game that you can jump into on a regular basis, which has been highly-requested by some of our more experienced players.”— Inside the Vault; September 11, 2020
Daily Ops take place in an instanced dungeon, randomized each day. They can be completed solo or with teammates in groups of up to four. If the mission is successfully completed, the participants will be rewarded according to their completion time. The operation is repeatable, though certain rewards may only be available once per day.
The objectives, locations, enemies and their mutations are randomized each day. Enemy mutations are powerful effects, exclusive to hostiles in Daily Ops, which have a significant impact on gameplay. Some mutations cause enemies to always detect sneaking players, while others grant healing abilities.
Background[]
The narrative of Daily Ops is light on the details but heavy on the action. Players complete various jobs for Vernon Dodge, a member of Appalachia's original Brotherhood of Steel, while he issues orders over the radio. Although Daily Ops are introduced into the plot during the quest Breaking Radio Silence, completion of the quest is not a requirement in order to join Daily Ops.
Disable radio interceptors by taking down Code Carriers.
Player equipment condition is drained 50% slower during a Daily Op.
Enemies encountered during a Daily Op cannot be crippled, staggered, or pacified. They cannot spawn as Legendary enemies. Killing an enemy during a Daily Op will grant -50% XP.
Daily Ops enemies drop ammunition matching what is used by the player's ranged weapons at the time of their death.
When using a melee weapon, or a weapon without a valid contextual ammo, enemies will drop a randomly selected ammo.
Using the Daily Op Public Team will provide bonus XP during Daily Ops, with +25% bonus XP to start, and +100% bonus XP for a fully bonded, four-person team.
Joining an instance is always possible, even if overencumbered. Upon completion of the instance, the player is returned to the last location fast traveled to prior to joining the instance.
The uplinks during Uplink fill faster the more players are within the objective area:[verification needed]
Every aspect of Daily Ops is randomized to provide a unique, dynamic experience. On one day, players may be hunting down exploding Mothman cultists with armor penetrating attacks in order to deactivate signal interceptors around the Burrows. The next day may require players to set up uplinks around Watoga High School and survive a constant stream of fast-moving Scorched with automatic detection.
The second expansion, with the Locked & Loaded update, brought the total number of possible combinations to 980 for regular Daily Ops, and introduced Double Mutation Weekends, which offered 1,120 combinations at the time.
The third expansion came with the Mutation Invasion update.[clarification needed]
Each enemy gang encountered during a Daily Op will feature a powerful boss enemy near the conclusion of the mission. They have a large amount of HP and carry unique and dangerous weaponry.
Double Mutation Weekend community events are special, more challenging Daily Ops featuring enemies with a unique combination of two different Mutations - for a total of three. These Ops will typically be available every other weekend, from Thursday to Monday (1:00 PM EST).
These events offer additional incentives and rewards for the first and all subsequent Daily Ops playthroughs:
Daily Ops will provide greater rewards if they are quickly completed, detailed in the after-action report. There are three tiers based on completion time, each offering its own pool of rewards.
Initiate (16 minutes or less)
Paladin (12 minutes or less)
Elder (8 minutes or less)
Note that attaining a higher tier will reward items from lists of all previous tiers, provided those tiers weren't already earned. For example, earning "Elder" rank on the first Op of that day will reward all 3 pools - Initiate, Paladin, and Elder. The rare Daily Ops item[1] rewards may only be obtained once each per day. Following the release of Steel Reign, completing a Daily Op for the first time within Elder par time unlocks an achievement/trophy.
Note:Items marked with * may only be received if that plan has not already been learned.
The supporting enemies that spawn alongside the boss will not respawn.
Upon completing a Daily Op, all enemies that are still alive will explode, dying instantly. Once a Daily Op is completed, the dungeon may be explored and looted for 5 minutes before closing.
Some Daily Ops maps are altered significantly from their interior cell counterparts, such as altered graffiti and arena layout in the Watoga Civic Center or the crashed UFO in the Charleston Capitol Building.
Any Muzak or sound effects which normally play in a dungeon, such as Valley Galleria, are disabled during Daily Ops.
In Uplink Daily Ops, stealth is impossible due to enemies having a mutation called "Piercing Gaze." Even with maximum sneakiness, all enemies will always be aware of the player's exact location.
In Decryption Daily Ops, enemies ignore 100% of all damage resistances from armor, due to a mutation called "Savage Strike." This allows them to kill players in just a few shots, greatly encouraging the use of stealth. Dodge vaguely warns the players of this at the start of the Daily Op and will encourage them to be sneaky.
This mutation does not account for damage reduction. Wearing Power Armor, or armor that has the Overeater's Legendary mod, will still reduce the damage taken. The Dodgy perk also works.
Steve Massey, a lead level designer on Fallout 76, led the development of Daily Ops alongside lead UX designer Don Etgeton.[2]
The Vault Raids feature was scrapped in favor of the broader Daily Ops feature.[3]
Mutation: "Vengeful Rage" - killing enemies buffs up to 6 nearby allies for 20 seconds (+100% Damage, +200 Damage Resistance)
Changelog[]
Upon release, there were 48 possible combinations for Daily Ops. The first expansion increased the count to 588. The second expansion brought the total combinations to 980 during regular Daily Ops, and 1,120 during Double Mutation Weekends.
Prior to Patch 25, the Elder reward tier only had an 80% chance to grant a Daily Op item as opposed to being a guaranteed drop.
Patch 30 introduced a countdown timer to track when Daily Ops rotates its challenge.
Prior to Patch 30, Group Regeneration would incorrectly apply its heal due to server latency.
Prior to Patch 30, Active Camouflage occasionally would not properly activate or deactivate the stealth field when enemies change attack states.
Prior to Patch 30, the explosion created by the Volatile mutation had hit box issues. In addition to correcting the bug, the explosion was reworked to deal 15 Fire Damage (reduced only by Damage Reduction) and to subtract 5% of the player's max HP.
PC Once a Daily Op is completed, the countdown timer to leave the instance may sometimes not appear.[verified]
PCXbox OnePlaystation 4 Enemies with Active Camouflage may occasionally attack while stealthed, or may decloak while reloading or not attacking.[verified]
PCXbox OnePlaystation 4 Enemies may occasionally spawn out of bounds in the Burrows, Watoga Civic Center, and Vault 94, often making the mission impossible to complete without the use of exploits.[verified]
PCXbox OnePlaystation 4 The following are not considered "melee attacks", and will not finish off enemies with the Resilient mutation:
Minigunshredder (unreliable) - if the enemy is being hit before their HP reaches 1, they will be killed as expected. If they are not hit by the shredder until after they reach 1 HP and begin glowing, they will not be killed by the shredder.[verified]
Even when the Resilient modifier is in effect, it is still possible to kill super mutant suiciders with ranged attacks.[verified] Possibly intentional game design.
Trampling with the Pain Train perk. This was patched with Mutation Invasion and now works correctly.[patched]
PCXbox OnePlaystation 4 As of patch 30, 5mm rounds will not drop when using miniguns or Gatling guns. This was later patched.[patched]
PCXbox OnePlaystation 4 Prior to patch 30, the Volatile explosion hitbox prevented it from correctly dealing damage at all angles. This has since been patched.[patched]
PCXbox OnePlaystation 4 More often than not, after completing a Daily Op, the timer will continue to count up. However, this doesn't actually affect the final time; the time that was recorded at the exact moment the final objective was completed is always the final time that will be shown.[verification overdue]
↑Active Camouflage: BUG: They may be revealed while reloading, and may occasionally attack while cloaked.
↑Freezing Touch: Freezing stacks wear off gradually after a few seconds, although taking additional hits will increase the duration as well as the magnitude. All animations are slowed, including stimpaks, attack rates and reload rates.