# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
1 | DN120_GreetSynthsScene | | Ah, more visitors! | | A1a |
2 | | Welcome to Sandy Coves Convalescent Home! | | A1b |
3 | DN120FrontDeskGreeterScene | | Welcome to Sandy Coves Convalescent Home. | | A |
4 | | How may I help you? | Player Default: I'm checking in. | A |
5 | Player Default: My family filled out the paperwork earlier. | Welcome! We'll put you in Gladys's old room. | | A1a |
6 | | Take the back stair, and it's the first door on your left. | FrontDeskGreeter: Have a nice day! | A1b |
7 | Player Default: My family filled out the paperwork earlier. | I'm afraid I am unable to process your request at this time. | FrontDeskGreeter: Have a nice day! | A2a |
8 | Player Default: Visiting my grandma. | How nice for her! Don't forget to sign in, please. | FrontDeskGreeter: Have a nice day! | B1a |
9 | Player Default: Just browsing. | Please do not disturb our residents, they need their rest. | FrontDeskGreeter: Have a nice day! | X1a |
10 | Player Default: This place is still in business? | But of course! | | Y1a |
11 | | Sandy Coves Convalescent Home runs in continuous operation due to the dedication and attentiveness of our robot staff. | | Y1b |
12 | | Was there anything else? | FrontDeskGreeter: Have a nice day! | Y1c |
13 | Player Default: Take the back stair, and it's the first door on your left. | {MARK FOR RE-RECORD. / Friendly} Have a nice day! | | A1a |