Fallout Wiki
Fallout Wiki
(→‎Fallout 4: Ingram with prothesis count as cyborg)
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* [[Reaver Movement|Reavers]] - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
 
* [[Reaver Movement|Reavers]] - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
 
* [[Simon Barnaky]] - after being kidnapped by the Calculator, Simon Barnaky became a unique [[humanoid brain bot]]. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.
 
* [[Simon Barnaky]] - after being kidnapped by the Calculator, Simon Barnaky became a unique [[humanoid brain bot]]. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.
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{{FOT|end}}
   
 
==''Fallout: Brotherhood of Steel''==
 
==''Fallout: Brotherhood of Steel''==
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* [[Attis]] - Attis possesses a mechanical eye instead of his right eye.
 
* [[Attis]] - Attis possesses a mechanical eye instead of his right eye.
 
* Psycho ghouls - the high member of the [[Church of the Lost]] have all an electronic targeting eye instead of their right eye.
 
* Psycho ghouls - the high member of the [[Church of the Lost]] have all an electronic targeting eye instead of their right eye.
  +
{{FOBOS|end}}
   
 
==SPECIAL==
 
==SPECIAL==

Revision as of 21:23, 17 May 2018

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FO01 NPC Lieutenant N

The Lieutenant with his bionic eye and cybernetic cerebral enhancements

A cybernetic organism, more commonly known as a cyborg is a biological organism, (human, ghoul, super mutant, dog etc.) whose physical or mental abilities are extended beyond normal limitations by either electronic, mechanical or robotic elements built into the body (i.e. Implant).

Fallout series

  • Cyberdogs - dogs with at least a mechanical part and an organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrid. Unique models include Gabe (enhanced with a huge intake of psycho) and K-9 (with enhancements to the brain and vocal organs). Notable cyberdogs include Robodog (pet of Dr. Henry), Rex (pet of The King) and Roxie (temporary companion of the Courier).
  • Robobrains - robots that use the brains of criminals[1] or chimpanzees[2] suspended in bio med gel as their central processing unit. Unique model include Masterbrain (control robobrain of the Vault-Tec Headquarters) and Skynet (advanced AI system). Notable robobrain include Super-Ego (powerful robobrain in Big MT).

Fallout

  • The Master - fused to an Overseer's chair and computer which generates its speech in real time from various voice samples.
  • Lieutenant - The Lieutenant has a few augmentations, as can be seen in the picture above.
  • Cut content Tangler - cut from Fallout, Tangler was to have a cybernetic hand that would have been obtainable when killed.

Fallout 2

  • Frank Horrigan - fused to a modified version of Enclave power armor specifically made to encapsulate Horrigan's bulk, Horrigan cannot separate from his power armor as it acts as life support keeping him alive by pumping him full of drugs.

Fallout 3

Fallout: New Vegas

  • Robert House - kept alive for over two hundred years by a life support chamber, House controls the computers and PDQ-88b Securitrons through cerebral implants. Notably, House has enhancements to pump food into his stomach, an enhancement around his heart that most likely acts as a pacemaker, and a waste pump around his crotch.
  • Dead Money Christine Royce - forcefully implanted in the Big MT, Christine has had several cybernetic modifications to her brain allowing her to do complicated equations and math with more ease, but problems during surgery have affected parts of her brain such as the Broca's area and primary visual cortex causing problems comprehending reading and being unable to write properly.
  • Old World Blues (add-on) Think tank - a special type of brain bot. It consists of a robotic chassis housing a human brain with three monitors coming down from the main body, two monitors depict eyes and one beneath them a mouth.
  • Old World Blues (add-on) Courier - The Courier becomes a cyborg after their visit to Big MT. Their brain, heart, and spine have been removed and replaced by high-tech artificial mock-ups of the organs adding durability to the Courier.

Fallout 4

Fallout Tactics

  • B1000 - a unique cybernetic brahmin covered with living brahmin tissue over a metal T-bone.
  • Calculator - the controller and Overseer of Vault 0, composed of several human brains.
  • Dos - a Brotherhood Knight and a potential recruit having mechanically improved vision and cybernetic implants in his hands. He is always looking for new ways to tweak his body.
  • Reavers - the reavers are technologically strong in cybernetics enhancements and surgical augmentations, often use for their body, mostly scanning sensor that allow at least to sweep an area of twenty feet, detecting even a person who is sneaking. They are also known to use enhanced eye sight, hand surgical implants, central processors and valve-tube augmentation.
  • Simon Barnaky - after being kidnapped by the Calculator, Simon Barnaky became a unique humanoid brain bot. It consists of a large humanoid robotic suit equipped with a cannon on its left arm that a combination of a .50 machine gun and a missile launcher as well as a large claw on its right arm for close combat housing a human brain connected to a robotic program.

Fallout: Brotherhood of Steel

  • Attis - Attis possesses a mechanical eye instead of his right eye.
  • Psycho ghouls - the high member of the Church of the Lost have all an electronic targeting eye instead of their right eye.

SPECIAL

In Fallout 2 and Fallout: New Vegas, the player character can make themselves a cyborg by buying Implants from various doctors in Fallout 2 or Dr. Usanagi in Fallout: New Vegas. Also, in Fallout 3, the Lone Wanderer can become one with a unique perk. And in Van Buren and J.E. Sawyer's Fallout Role-Playing Game the player character would have been able to obtain the NEMEAN and PHOENIX implants.

Appearances

Cyborgs appear in every Fallout game.

References

Cyborgs