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My entire life has been in this vault. I have analyzed and learned everything there is to know here. So now I must see the rest of the Commonwealth. Consult with scientists. Unearth more data to challenge my hypotheses.

The Contagions Vulnerability Robotic Infirmary Engineer (CVRIE),[2] typically shortened to Curie, is a robot residing in the Commonwealth in Fallout 4. She is a possible companion of the Sole Survivor.

Quick Answers

What was Curie's original purpose in Vault 81? toggle section
Curie, in Fallout 4, was designed as the guardian of Vault 81, tasked with preserving the knowledge of the vault's scientists and ensuring awareness of the mission's importance. The mission was to develop a universal cure for all diseases using residents as test subjects. However, the overseer's sabotage prevented the science staff from receiving a drill notification, hindering the experiment's execution.
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What are some things that Curie likes and dislikes in Fallout 4? toggle section
In Fallout 4, Curie appreciates the Brotherhood of Steel and likes when the player assists or becomes part of them, except if it results in the Railroad's destruction. She enjoys taking on quests from Isabel Cruz and settlers. Conversely, she disapproves of unnecessary violence and negotiating for higher rewards for quests from those in need, with the exception of the pristine deathclaw egg delivery quest. Her stance on alcohol consumption is neutral.
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How can you increase Curie's affinity in Fallout 4? toggle section
Boosting Curie's affinity in Fallout 4 requires completion of the 'Emergent Behavior' quest. Her affinity won't exceed 499 before this quest is done, regardless of her reactions to player actions. Assisting the Brotherhood of Steel can also enhance her affinity. However, lawless actions in the Commonwealth may reduce it. Upon reaching maximum affinity, Curie provides the Combat Medic perk and becomes a potential romantic partner.
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Where can you find Curie in the Commonwealth? toggle section
In the Commonwealth, Curie is located within Vault 81. She is released from her lab when the player character communicates a phrase she perceives as a release from her research duties. Regardless of the dismissal location, Curie will return to Vault 81's medical room. As a robotic companion, she possesses built-in weapons and is resistant to radiation and poison.
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What is the significance of Curie's mission within the halls of Vault 81? toggle section
Curie, in Vault 81, was tasked with preserving scientific knowledge and spreading awareness about the mission's significance. Vault 81 aimed to eradicate disease from humanity, with Curie, equipped with advanced medical research tools, playing a crucial role in this mission.
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The state-of-the-art CVRIE was designed to be the guardian of Vault 81, responsible for preserving the knowledge amassed by the Vault 81 scientists, as well as ensuring that every single one is aware of the significance of the mission undertaken within the halls of the vault.[3] However, the robot met in 2287 is not the same robot as when she was deployed to the Vault. Due to the overseer's sabotage, none of the science staff received a notification about the drill that would have allowed them to enter Vault 81 in time to carry out the experiment.[4] Despite this, three researchers showed up: Kenneth Collins and Jim Flint reached the Vault from the Fens with the general population, while the overachiever M. Burrow was already on-site. They reported to the research area and were sealed inside.[5]

Despite their severely low numbers all but ensuring that the generations-long research plan would die out, the scientists still had state-of-the-art equipment, centuries' worth of supplies and the Contagions Vulnerability Robotic Infirmary Engineer (CVRIE), meaning that with even their limited manpower, they could still be a threat to the residential population.[6] To compensate, Collins upgraded and modified CVRIE, turning her from merely a customized Mister Handy unit into a fully-fledged lab assistant.[7] His upgrades provided her with a custom personality inspired by two female acquaintances of his, Liza and a French girl from Versailles he had met decades earlier, while also loading the databanks with every great body of work he had (Kant, Einstein, Born, Darwin, Faraday, Turing, Braun, and her namesake, Curie) as well as knowledge of at least French and Japanese in addition to English,[1] to make her more lifelike and human. As such, CVRIE became informally known as Curie.[8] With her help, the work picked up the pace and quite soon, the Phase I experimental trials began. When she was notified of this development, Overseer O. Olivette was mortified and attempted to play for time,[9] while maintaining an aura of camaraderie, taking care to not reveal her intentions. While the mood among the three researchers remained stable thanks to Collins and Curie, she knew they still had access to the nozzles and could release the pathogens for a Stage III trial, or worse. When a minor mishap with the mole rat population was resolved and Stage II was progressing rapidly, Olivette made her decision.[10]

Putting her plan into action, the overseer personally sabotaged the delivery nozzles inside every residential quarter and room on their side of the Vault. When the researchers began to notice (Burrow, specifically), she disconnected the only terminal that could communicate with the science team and dumped it in the reactor chamber, near the sealed backup entrance into the science section.[11] Sealed in the research wing with no means of communication, the scientists grimly continued their work, despite knowing that it, and them for that matter, was likely never to see the light of day again. Eventually, Curie became their inheritor,[12] watching as they fell one-by-one. Flint was killed when one of the mole rat test subjects named Clyde escaped his cage and spread the pathogen he'd been injected with,[13] while Collins and finally Burrow both died of old age. At each of their passings, Curie interred them in makeshift coffins made of old lockers and continued the scientists' work on her own.[14]

Circa. 2204, Curie finally finished the broad spectrum cure allegedly capable of curing every pathogen the scientists had developed and analyzed in the captive mole rats.[15] Due to the severe lack of resources, though, she was only able to produce a single sample of the cure which she protected for the remainder of her time in the Vault up to 2287, when the Sole Survivor may have entered the secret Vault 81 looking for the cure to help the ill Austin Engill.


Because she was programmed with the knowledge of the top scientific minds of their age, with some influence thrown in by her AI's creator's personal attachments, Curie sees herself foremostly as a scientist and doctor, and is eager to benefit the cause of medicine by any means. She seems however either unaware or uncaring to the sinister nature of the social experiment she was a part of in Vault 81, referring to the infected mole rats infesting the Vault with affection.

Having been isolated within Vault 81 for decades with only a small number of scientists for company and programmed with entirely pre-War knowledge, Curie is entirely naive to the true nature of the wasteland and its inhabitants. Despite this, she shows she is desperate to leave the Vault in order to acquire new data and continue her mission of scientific research. While taken to the surface, she demonstrates an ability to see the beauty despite the devastation wraught by the bombs. However, her naivete does not fade, such as misunderstanding common wasteland practices including looting corpses.

Prolonged time spent in the wasteland with the Sole Survivor will lead to Curie expressing a human feeling of frustration at her limitations as a robot, deeming it necessary to advance in some way and become more human if she is to make a proper scientific breakthrough. Helping her accomplish her quest leads to her uploading her collective personality into the body of a synth, however, she vastly underestimates the amount of changes she would have to get used to, amongst them the necessity to breathe, or the lack of a third hand. Despite these hurdles, Curie however still deems the transformation worthwhile to advance her goals but must adjust for dealing with physical sensations like pain and the capacity to develop and express complex emotions, amongst them arousal towards those she cares about which leaves her very flustered.

Curie is unfailingly polite and kind to all those she comes across, even in the roughest of circumstances, and her pursuit of medicine is in part motivated by a sense of altruism that is relatively rare in the wasteland.

Interactions with the player character[]

Interactions overview[]

Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Combat Medic perk.
Icon quest starter
This character starts quests.
FO76 ui icon quest
This character is involved in quests.
Sexpert color
This character can be slept with.

Requires romance


  • Curie becomes available as a companion by completing Hole in the Wall in Vault 81, regardless of whether the cure was given to Austin or kept by the player character.
    • Due to a potential bug, it is advised to talk to Curie and get her as a companion before bringing the cure to Doctor Forsythe in the clinic.
  • As a robotic companion, Curie shares all the advantages and disadvantages of one. While immune to radiation and poison, she can only use her built-in weapons (laser and buzzsaw by default; with Automatron installed, she can be modified at a robot workbench) and relies on innate DR for protection. If Emergent Behavior is completed, Curie then becomes a regular humanoid companion and can use better weapons and armor.
  • Unlike all other companions, Curie has a fixed amount of health (440 as a Miss Nanny and 670 as a synth), regardless of the player character's current level. This is a higher amount of health than any other companion, who only gain parity with Curie in her Miss Nanny shell around a level of 49-50.
    • As a synth, Curie's 670 health and ability to equip armor makes her by far the most durable companion, as the other companions will not catch up to her until a level of 107+.
    • Curie's higher HP as a companion (at least until one achieves level 50) is balanced out by the fact her Miss Nanny chassis has no inherent Damage Resistance or Energy Resistance and she cannot equip armor until after completing Emergent Behavior.
  • When talked to, Curie will occasionally give the player character regular stimpaks. After completing Emergent Behavior and gaining a synth body, she will instead provide the unique aid item Curie's healthpak.

Effects of player's actions[]

  • Achieving maximum affinity with Curie grants the Combat Medic perk, which offers a passive ability where the player character restore 100 HP when falling below 10% of their total HP, once every 24 hours.
    • At maximum affinity, she will also tell them about a breakthrough she has made with mutfruit which increases the amount of HP restored when using stimpaks.
  • Curie's affinity towards the player character will not increase any further from the value 499 before Emergent Behavior is completed, even if "Curie liked/loved that" appears.
  • Curie can be romanced.

Other interactions[]

  • Curie will request to leave if she is brought back to Vault 81, but her affinity level will not change.
  • Due to her seclusion in Vault 81, Curie is unaccustomed to the lawless nature of the Commonwealth and frequently makes comments reflecting her naivety, such as when looting dead bodies[16] or dropping items from the inventory onto the ground.[17]
    • She will also occasionally comment when near enemies, wondering if they may be friendly,[18] as well as expressing shock over the use of violence after combat ends.[19]
  • Curie does not comment if taken to the corpse of Nate/Nora in Vault 111.
  • If Curie is an active companion when first talking to Moe Cronin in Diamond City about what baseball actually was, if one says it was "America's pasttime," she chimes in with mentioning RBI and batting averages.[20]
  • Curie may approach and talk to various doctors in the Commonwealth if brought to them, such as Doctor Sun and Professor Scara in Diamond City and Patricia Montgomery in Covenant.[21]

Range of interests[]

Approvals Disapprovals


Miss Nanny[]

Apparel Weapon Other items
Built-in buzzsaw and laser gun


Apparel Weapon Other items
Flannel shirt and jeans
(can be given other clothes and armor)
Laser rifle


  • If Emergent Behavior is completed and Curie switches to a synth body, anything in her inventory will not transfer to her new body. However, Curie's old Miss Nanny body can be found in the Memory Den's basement with all previous items that can safely be picked up from the inanimate robot body. Note that if she has been modified at a robot workbench, her robot body will revert to its default state during the transfer.
  • Despite becoming a synth and liking when the player character says positive things about synths, Curie seems to have sympathy for the Brotherhood of Steel, as she likes it when the player character joins or helps them, excluding the destruction of the Railroad.
  • Idle comments made by Curie indicate that she is aware of both the Nutritional Alternative Paste Program (NAPP) used at the Suffolk County Charter School (if brought there)[22] as well as the Forced Evolutionary Virus (when encountering super mutants).[23]

Notable quotes[]

  • "We must find the men of science and institutes of learning, surely they are out there still."
  • "I find myself... humming inside. I feel so very... happy, this is the word!"
  • "My systems are eager to acquire new data. I find that traveling agrees with me."
  • "Stimpaks are a marvelous invention, don't you think?" – When giving the player character a stimpak.
  • "It is so hard to wrap my head around what I feel for you. Before, there was only duty. Now, something more." – When asked about your relationship.
  • "Though dangerous, combat is quite vigorous exercise." – After combat.
  • "Perhaps you have missed your calling. With skills like this, you could be a Mr. Handy." – Using a workbench.
  • "I believe the term is..."Yahoo"?" – After killing an enemy.
  • "Ah, my Vault. Please, let's go elsewhere." – Upon entering Vault 81.
  • "My control of feelings is worse than before. And you, you are no help. With your teasing of poor little Curie." – During her third approval talk, even if the Sole Survivor hasn't flirted with her.
  • "What a contradiction a human is. To be lacking in so many capabilities, but being blessed with such a tapestry of emotions."
  • "Visibility has decreased, perhaps you should do one of your sleeps?" – When it gets dark out near a Settlement.
  • "Someone is nearby. Perhaps they are friendly." – When nearby an enemy.
  • "Well, you look quite dashing in that." – When entering power armor.
  • "The boat! It is on the building! That is the USS Constitution. Mon dieu." – Upon visiting the USS Constitution.
  • "If mankind can still do something like... that. There is hope." – Upon witnessing the Brotherhood of Steel's arrival in the Commonwealth.
  • "We simply must find a way onto the Brotherhood's airship. Think of all the things they must know." – When the Sole Survivor asked for thoughts on the Brotherhood of Steel.
  • "Please... don't let me... power..." – Last dying words.
  • Talking to Takahashi in the Diamond City market:
    • Curie: "Power Noodles. Sounds very nutritious." [to Takahashi] "What type of noodles do you serve?"
      Takahashi: "Nan-ni shimasho-ka?"
      Curie: "Oh, Japanese. Watashi wa Curie desu."
      Takahashi: "Nan-ni shimasho-ka?"
      Curie: "You know, I think this robot is broken." – Conversation between Curie and Takahashi.
  • Talking to Deezer in Covenant:
    • Curie: "Oh, it is a Mr. Handy." [to Deezer] "What is your function?"
      Deezer: "Don't be the last person on the block to try fabulous Deezer's lemonade."
      Curie: "Lemonade, truly? But I see no lemons."
      Deezer: "The secret recipe is a tightly guarded secret. But here, try a complementary beverage."
      Curie: "He is very odd, no?" – Conversation between Curie and Deezer.
  • When looting a body:
    • "I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence."
    • "Shouldn't a coroner be doing that instead?"
  • After being romanced:
    • "I may be getting this out of order. But, I love you." – When romanced with the "Start a relationship" option
    • "Perhaps we can conduct further nocturnal experiments? Tonight."
    • "I thought the greatest challenge to advancing science would be the limitations of the human brain. But it is instead you, so deliciously distracting."
    • "You have no need to ask. As long as we are together, I... I have no words."
    • "You must be very careful. The idea of you coming to harm. There, my heart is fluttering again."
    • "I must warn you, the thought of you being... close with someone else causes very complicated emotions in me."
  • Walking around naked:
    • "Put something on at once. You could catch a cold."
    • "Well, this makes it easy for me to conduct a physical inspection, at least."
    • "I believe not wearing clothes is considered taboo? But maybe that data is old.."
  • "It pains me to say goodbye. But we will be together again soon, yes?" – When dismissing romanced Curie.
  • Swapping in another companion from Curie:
    • Deacon: "Do not get him/her in any trouble, Monsieur Deacon." To which Deacon replies: "Me? Get into trouble? I am the very definition of innocence. We're just going to spend all day playing canasta. Promise."
    • MacCready: "Do you have any new injuries for me to treat today, Monsieur MacCready?" To which MacCready replies: "Feeling fine, thanks. But if a couple Stimpaks fall my way, I wouldn't object."
    • John Hancock: "You are such a fascinating specimen, Monsieur Hancock." To which Hancock does not reply.
    • Cait: "I think if you travel with Cait, you may need to bring a little more ammo." To which Cait replies: "You're just jealous because you'll be missin' all the fun."
    • Codsworth: "If it isn't Monsieur Codsworth. It is a pleasure to see you again" To which Codsworth replies: "Doubly so for me, Miss Curie. Don't worry, I'll keep the Master safe."
    • Piper: "You know, your Publick Occurrences should have scientific articles" To which Piper replies: "You've never met our readers, have you?"
    • Danse: "Oh, it is Monsieur Danse. One day we must talk of the technological marvels of the Brotherhood." To which Danse replies: "Sharing technological information isn't permitted. However, if you wish to donate yourself for study, I'm certain our scribes would be pleased."
    • Strong: "To see a Super Mutant up so close. It is amazing." To which Strong does not reply.
    • Nick Valentine: "You are a scientific marvel, Monsieur Nick." To which Nick does not reply.
    • Preston Garvey: "I think with more people like you, Monsieur Garvey, civilization will rise again." To which Preston replies: "That's the goal ma'am."
  • Swapping in Curie from another companion:
    • Deacon: (Nanny) "Getting traded out for the tin can? How humiliating. Hey, Curie." To which Curie replies: "I assure you, Monsieur Deacon, I am fully equipped and quite capable of dealing with a multitude of situations." (Synth) "I like the new look, Curie. And people give me a hard time just for swapping out my face." To which Curie replies: "Unlike you, I did not undergo such a procedure on a whim."
    • MacCready: "Well Curie, I guess you're up. Have fun out there." To which Curie replies: "Mon dieu! Always so polite. Au revoir to you, MacCready."
    • John Hancock: "So, you gonna be able to take care of yourself out there?" To which Curie replies: "I have read all the available materials on the subject. Will that not be sufficient?"
    • Cait: "Gonna replace me with the egghead eh? Well, good luck in a firefight." To which Curie replies: "No need to worry, Mademoiselle Cait. My offensive capabilities are quite formidable."
    • X6-88: (Nanny) "In my judgment you're not ready for this, Curie. I hope you'll prove me wrong." To which Curie replies: "I am the top of the line of RobCo technology. I assure you I am capable of this." (Synth) "In my judgment you're not ready for this, Curie. I hope you'll prove me wrong." To which Curie replies: "I have survived centuries more than you, monsieur."
    • Codsworth: "Ah, Miss Curie. Never was there a more suitable replacement." To which Curie replies: "So gracious of you, Monsieur Codsworth. Until we meet again."
    • Piper: "Have fun you two. Don't pick any fights I wouldn't." To which Curie replies: "Well I hope to not have to pick any at all."
    • Danse: "Being replaced by a machine... embarrassing." To which Curie replies: "There's no need to be embarrassed, we merely posses different skills."
    • Strong: "When metal man is smashed, come find Strong." To which Curie replies: "Don't worry, Monsieur Strong. I don't rust so easily."
    • Nick Valentine: "You two watch yourselves out there." To which Curie replies: "Oh monsieur. We do not watch. We observe."


Curie appears in Fallout 4 and Fallout Shelter Online.

Behind the scenes[]

  • Curie was written by quest designer Ferret Baudoin.[Non-game 1]
  • In localized versions of the game, Curie's voice is dubbed by Ana Esther Alborg (Spanish), Naoko Sakakibara (Japanese) and Francesca Perilli (Italian).
  • Curie is named after Marie Skłodowska Curie, the physicist and chemist who conducted pioneering research on radioactivity, a fact that Curie will acknowledge in-game.
    • The curie is also the name of the obsolete unit of radioactivity (as in the explicit number of nuclear disintegrations per second, distinct from the obsolete unit of absorbed dose, the rad), and though it was officially named for Marie Curie's husband Pierre in 1910, it is widely accepted now that the contributions they made to science as a team are indivisible.
    • Her name may also be a pun on the word "cure" in reference to her original purpose.


  • PCPC Playstation 4Playstation 4 Xbox OneXbox One As a Miss Nanny, she is able to equip the bowler hat and Triggerman bowler, just like Codsworth. This has no effect on her total health, despite the item's +1 Endurance bonus. Once equipped, the hat will not show up in her inventory, thus making it impossible to unequip it.[verification overdue]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Curie in her synth body does not have any sneak ability which causes constant detection, all other companions have at least Sneak level 4 by default.[verified]
    • PCPC Workaround: each level of sneak can be added with the console: 00102249.addperk 0004c935 then 00102249.addperk 000b9882 then 00102249.addperk 000b9883 then 00102249.addperk 000b9884
  • PCPC Sometimes (only confirmed in synth body) no other dialogue options will be available outside of the ones in the Talk menu. [verified]
    • PCPC This can be fixed by shooting Curie with a weapon. [verified]
      • PCPC Curie's robot body may disappear following the transfer, thus potentially losing any items still stored in her inventory before the transfer. To relocate it, type prid 865d1 into the console, followed by moveto player, which will bring back Curie's old body to the player character.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One On occasion Curie, if she has been turned into a synth already, will still be accessible in the robot workbench. If selected, this will revert her to her Miss Nanny body.[verified]
  • PCPC If Curie is modified using the robot workbench and the player character does the quest "Emergent Behavior" Curie will not talk during the entirety of the player character's conversation with Doctor Amari. If the player character sits on the bench and waits for a day, she will revert to her Miss Nanny self and all modifications will be lost. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Diamond City security and other NPCs will continue to comment on having Curie as a companion as if she were a robot even if she has been moved into the body of a synth.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Curie may unequip her base weapon and start collecting any and all dropped weapons to use instead. Even when given more powerful weapons, she will collect things like pipe pistols or swords as the player character defeats enemies. She also tends to loot ammo from dead enemies; even when possessing a weapon that uses that ammo type she will not use the weapon.[verified]
    • PCPC To lock Curie to using her base laser rifle and stop picking things up type 00102249.equipitem 0022cc13 1 into the console.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One When Curie is transferred into her new body, she will still have her old battle AI, meaning for long-range attacks, she will use her default laser rifle. In close range, she will not have the cutting saw arm and will use her fists unless she has found or has been given a melee weapon. This can be fixed by recruiting a different companion, then going back to Curie. She will then behave like a normal humanoid companion.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If Curie is given clothing or armor, or if she steps into power armor, her default outfit will disappear; once she steps out of the armor, or the clothing item is removed from her inventory, she will be naked.[verified]
    • PCPC To fix this issue with her clothing and inventory, her default outfit can be forcibly equipped and made unremovable by typing in this command 00102249.equipitem 00117EB9 1 in the console.
Dismissal and travel
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Sometimes Curie will not go to the location specified when dismissed and will not return to the original location, known locations, settlements, or any other feasible location, and as such simply disappears, even after sleep/resting for several in-game days.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Upon dismissal Curie will reappear outside the medical room in Vault 81, regardless of where she is dismissed, even if dismissed to Sanctuary while in Sanctuary, she will immediately sprint toward Vault 81. [verified]
    • Workaround: Reload an earlier save file and don't give the cure to Dr. Forsythe at the end of the "Hole in the Wall" quest until after speaking to Curie inside the doctor's clinic. She won't actually enter the room herself, so the player character has to get behind Curie and push her into the clinic. She will then initiate the proper dialogue to become a companion and will stay at the player character's chosen settlement. Alternatively, resetquest comcurie followed by setstage comcurie 83 will trigger the join companion dialogue, after which Curie can be moved as required.
  • PCPC Playstation 4Playstation 4 Sometimes, if she is transferred into synth body, she will have a smoking animation while idle with no weapon equipped. The animation may be normal and may normally stop after she equips the weapon, but is still out of character, though technically synths can smoke.[verified]
    • Workaround: Take her to the end of the catacombs in Old North Church, where the Sole Survivor first meets Desdemona. She'll stand on the platform and finish her cigarette.
  • PCPC Playstation 4Playstation 4 Curie will dislike the player character for entering Covenant for the first time, regardless of whatever the player character says during the SAFE test or the fact that she will comment on how cute it is and suggest going inside.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Curie will not have any dialogue when asked how the relationship with the player character is going if the player character did not romance her.[verified]
    • PCPC Workaround: To fix this, open the console and click on Curie. In the console, type: setav CA_WantsToTalkRomanceRetry 1
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Curie's arm will sometimes get stuck in a pointing downwards position through the floor, resulting in her shooting her laser into the ground in combat. The only fix appears to be traveling to a different location. [verified]
  • PCPC Curie's Perception and Intelligence stats will each be 1 higher than the value that they are set to. In-game she has 5 Perception; if setting the value to 8, she will have 9 Perception.[verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Curie is missing the form id for Inspirational perks to work with her as a companion.[verified]
    • PCPC Workaround: add the companion inspirational perk with the console 00102249.addperk 001d33d7
  • PCPC After reaching the highest level of affinity with her, there is a conversation bug when you go to -> Talk -> press on Relationship and nothing happens. Just jumps back to Talk section. To fix this use console commands prid 102249, getav ca_affinity and getav CA_WantsToTalkRomanceRetry and try again. If she does not respond setav CA_WantsToTalkRomanceRetry 1. [verified]



  1. 1.0 1.1 When Curie first meets the Japanese-speaking robot Takahashi in Diamond City, she will respond to him saying "watashi wa Curie desu." (Meaning "I am Curie.") This indicates that Curie is multilingual, capable of speaking English, French and Japanese.
  2. Curie: "Oh. Another stranger. Are you Vault-Tec security? I've waited so very patiently for you to arrive."
    The Sole Survivor: "Who the heck are you?"
    Curie: "I am a Contagions Vulnerability Robotic Infirmary Engineer, or CVRIE. The human scientists call me Curie. Or more properly, they called me this when they were alive. I repeat, are you Vault-Tec security?"
    (Curie's dialogue)
  3. Vault 81 terminal entries; terminal, Vault 81 Mission Statement
  4. Vault 81 terminal entries; old overseers terminal, The Day
  5. Vault 81 terminal entries; old overseers terminal, Science Staff
  6. Vault 81 terminal entries; terminal, Vault 81 Mission Statement
  7. Vault 81 terminal entries; Curie's terminal, Boot Up
  8. Vault 81 terminal entries; Curie's terminal, Personality Profile
  9. Vault 81 terminal entries; old overseers terminal, Phase I Trial
  10. Vault 81 terminal entries; old overseers terminal, They Suspect
  11. Vault 81 terminal entries; old overseers terminal, Forgiveness
  12. Vault 81 terminal entries; old overseers terminal, Please Answer
  13. The Sole Survivor: "These mole rats carry a disease. Do you know anything about it?"
    Curie: "My poor little darlings. They were used to grow all manner of new and interesting pathogens. Then vault citizens would be exposed to these viruses in the hopes that they would develop new antibodies. But they never got a chance to execute their plan. Clyde got out of his cage. He was smarter than the others, my sweet Clyde. He let out the others and those poor scientists never stood a chance. Clyde's been dead for almost two centuries now, but his descendants have free run of the vault. I'm rambling. Where are my manners. Are you Vault-tec security?"
    (Curie's dialogue)
  14. Amari: "Think of a strong memory. The first that comes to mind. Tell me about it."
    Curie: "*sigh* Doctor Burrow was very old. He was the last living scientist in my section of Vault 81. He was on his bed. Very weak. He said to me, "Curie, you must..." And he died before he finished the sentence. Oh, my insides feel peculiar. What is that?"
    (Amari and Curie's dialogue) Note: This is the post-operation checkup following the quest Emergent Behavior. The three separate options for questioning Curie have been included.
  15. The Sole Survivor: "Yes. Yes, I am."
    Curie: "Superb! I placed an emergency call so long ago. I was beginning to think something dreadful must've happened. I am pleased to report I completed my primary duties 83 years ago. Thousands of pathogens were grown in the mole rat hosts. Then a single broad spectrum cure was developed to treat them all. Very satisfying work for many decades. Now, please tell me you are authorized to release me from the lab."
    (Curie's dialogue)
  16. Curie: ""I believe we are supposed to file a police report, yes? And all the little things go in baggies for evidence."
    Curie: ""Shouldn't a coroner be doing that instead?"
    (Curie's companion dialogue)
  17. Curie: "Be careful. You can be fined if you litter, yes?"
    (Curie's companion dialogue)
  18. Curie: "Someone is nearby. Perhaps they are friendly?"
    (Curie's companion dialogue)
  19. Curie: "Violence begets violence. So a peaceful path is best, yes?"
    (Curie's companion dialogue)
  20. The Sole Survivor: "It was America's pasttime. A sport that united families on warm summer days. And it wasn't violent. Mostly."
    Curie: "And so many statistics were involved. RBIs, batting averages."
    (Curie's companion dialogue)
  21. Curie: "Oh, another physician. Tell me, where did you go to university?"
    Wasteland doctor: "University? You're not serious, right?"
    Curie: "Perhaps we should organize a conference of fellow physicians. So we can share our theories."
    Wasteland doctor: "My theory is you're a little off your rocker."
    Curie: "Since the bombs fell, surely there have been scientific advances?"
    Wasteland doctor: "We're lucky to even get close to what they knew back then. Well, unless you're the Institute."
    (Curie's companion dialogue)
  22. Curie: "Monsieur Platt predicted this condition, it seems he was correct."
    (Curie's dialogue)
  23. Curie: "Ah, the FEV virus. There were rumors of this."
    "And they maintain brain functions and motor control even after the FEV? Fascinating."
    "If the FEV virus mutates and becomes airborne, then all the surviving humans would be at risk."
    (Curie's companion dialogue)


  1. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Ferret Baudoin: "I was a designer on Fallout 4, I did the Railroad, I did Deacon, I did Curie, I did all sorts of fun quests there. And I was the lead quest designer at launch for all the content for Fallout 76, and then post-launch, I was lead designer."


  1. 1.0 1.1 She will always carry the ID 00102249, while the Miss Nanny bot spawned during Emergent Behavior will use the ID 000865d1.