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The Cult of the Mothman, or simply Mothman Cult, is a pre-War religious faction in Appalachia that worships the Mothman.

BackgroundEdit

Prior to the Great War, the "Mothman" was a mythical creature in local Appalachian folklore that was described as a terrifying half-man, half-moth hybrid that stalked the area around the town of Point Pleasant.[1] The story of the Mothman was sensational enough to create a wide following, ranging from cryptid hobbyists to aggressive conspiracy theorists hellbent on uncovering the deeper mystery of the creature. The Mothman's legend lead to a number of tourist attractions, such as the Mothman Museum in Point Pleasant. Stories and other popular fiction were sold as novelty holotape recordings.

Ultimately, the interest in the Mothman was generally unserious and not seen as worthy of genuine scientific inquiry by the scientific community.[2]

While the legend of the Mothman was seen as a simple folktale, a clandestine following of the creature emerged in secret. The mysterious Cult of the Mothman. Its followers, fervent in their worship of the Mothman as a divine being, practiced numerous rituals and established many hidden shrines that can still be found all over post-War Appalachia.

The cult itself has existed in secret since long before the Great War, viewing the Mothman as a way to tell of the future and frequently attempted to summon him to do as such.[3][4][5] They also sought out the creature in order to obtain blessings, as well as immortality and divinity.[6]

On October 22, 2077, only a day before nuclear armageddon was unleashed across the world, the cult conducted a ritual to summon the Mothman. One member identified as Brother Charles claimed that the ritual succeeded and the Mothman had warned him of a terrible flood that would occur the next day, which could only be survived by reaching high ground. The cult took this warning seriously and informed its other members.[3][7] Ultimately, the cult members would settle in the abandoned Lucky Hole mine.[8] The group actually purchased the abandoned Lucky Hole mine following Brother Charles' vision.[7]

The group took it to heart and sought shelter in the Lucky Hole mine, despite the fact they initially were instructed by the priestess to go on the roofs. The only corpses found on the roofs are those of the Responders that took over the town after them. After the entrance into the mine, the group constructed numerous shanty housings and shrines throughout. It is appears that the group deviated from the original deity of the Mothman, as evident from the numerous holotapes of Jeff Lane that can be found in Point Pleasant and Lucky Hole mine. He describes the Mothman as a "creature" but expresses desires to seek out the hidden horrors of his mind;[9] a very clear tie to many plot points in the real-life Lovecraft series. This came to fruition with "the Interloper," who contacted Jeff Lane and others in the Lucky Hole mine through some sort of psychosis, luring them deeper into the mine to find him. At this time, Jeff Lane expressed himself as a "vessel" for the Interloper.[10]

By 2103, the group returned en masse and thrived in Appalachia, their self-proclaimed holy ground, driving out or otherwise destroying those that would oppose them or their beliefs.[11] Settling around the region, including Point Pleasant, Clancy Manor, and Kanawha County Cemetery, the Cult of the Mothman grew once more. One cultist mentioned that a portion of their return was in order to find a famous deceased entomologist by the name of Dr. Wallace, who had written a thesis paper on the studies of moths in the region.[12]

OrganizationEdit

The group was led by an unnamed High Priestess (later known as the First Priestess of the Wood) that led the group's religious prayers and to the short-lived sanctuary in the Lucky Hole mine.[13] It is unknown what happened to her, though it is highly likely she is one of the skeletons in the mine, either the one in the coffin where the note is found (possibly a human sacrifice or cannibalized) or one of the ones in front of the Interloper.

The cult resides in several locations in Appalachia, such as:

VariantsEdit

CultistEdit

These are the weakest variant of cultists, those who worship the Mothman and are hostile to all outsiders intruding on their "holy" land.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist
005641af
Icon level
1-66
Icon shield silver
0
Icon acid
0
Icon heart
75
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist prospectEdit

The second-weakest variant of cultists, their name indicates that they are recent converts to the cult.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist prospect
005641b0
Icon level
4
Icon shield silver
0
Icon acid
0
Icon heart
85
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist seekerEdit

This variant of cultist has significantly more health than its predecessors, but is still low on the cultist ladder.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist seeker
005641b1
Icon level
9
Icon shield silver
0
Icon acid
0
Icon heart
215
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist discipleEdit

This variant of cultist has a slight increase in health.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist disciple
005641b2
Icon level
14
Icon shield silver
0
Icon acid
0
Icon heart
225
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist elderEdit

This variant of cultist consists of older, wiser members of the cult and faithful followers of the Mothman. However, they are only in the middle of the cultist progression.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist elder
005641b3
Icon level
21
Icon shield silver
0
Icon acid
0
Icon heart
270
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist ascenderEdit

This variant of cultist is stronger than its predecessors. Their name refers to some type of ascension process.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist ascender
005641b4
Icon level
30
Icon shield silver
0
Icon acid
0
Icon heart
340
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist awokenEdit

This variant of cultist is much stronger than its predecessors. Their name refers to some type of awakening.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist awoken
005641b5
Icon level
39
Icon shield silver
0
Icon acid
0
Icon heart
365
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist chosenEdit

This is the second-strongest variant of the cultist, having been "chosen" to rise above the others.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist chosen
005641b6
Icon level
50
Icon shield silver
0
Icon acid
0
Icon heart
390
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

Cultist wrathwingEdit

The wrathwing is the strongest variant of the cultist. Its name likely refers to the wing of a Mothman. Although this variant has the same amount of health as its predecessor, wrathwings are higher in level and more formidable in combat.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Cultist wrathwing
005641b7
Icon level
66
Icon shield silver
0
Icon acid
0
Icon heart
390
Icon electrical
0
Icon fire
?
Icon XP
?
Icon radiation
0
11c
?
Icon eye
4
Icon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required

TechnologyEdit

The Cult of the Mothman is very primitive in nature, using a combination of wood, bones, wire, leather, vines, and cloth to construct their armor and shrines. For weaponry, the cultists stuck to melee, using scraps of metal and black titanium to construct blades and crudely fasten them to different parts of a deer bone and horn as handles.[14]

Interactions with the player characterEdit

Sites of the cult's influence can be found across Appalachia, especially in regions such as the Forest and the Mire. The sites themselves can be as small as unmarked thickets with ritual totems and corpses, to as large as the labyrinthine depths of the Lucky Hole mine.

The ritual bindings and ritual mask are clothing items of the cult's make, and can commonly be found in areas of their influence. The cultist dagger and cultist blade are weapons of similar origin.

The cult makes a return in the Wastelanders update. The cult can be found in Point Pleasant but also wandering around Appalachia and will attack the player character on sight. There is no known way to join the cult.

When killed, the cultists speak their last words, asking the Mothman to take them to his paradise, saying things like "I go to the divine light," "The divine light...I can see it," and "I regret nothing."

Known membersEdit

AppearancesEdit

The Cult of the Mothman appears in Fallout 76 and its update Wastelanders.

GalleryEdit

ReferencesEdit

  1. Fallout 76 loading screens: "According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth."
  2. KMAX Transmission terminal entries; KMAX Talk Radio show notes, The Conspiracy
  3. 3.0 3.1 Sermon: Summoning the Mothman
  4. The Path to Enlightenment
  5. Fallout 76 loading screens: "The Cult of the Mothman is made up of fanatics who seek the blessings of the enigmatic creature known as the Mothman, which they believe is a divine being."
  6. Fallout 76 loading screens: "The Mothman cultists seek to become one with the divine light, and they believe the Mothman will guide the worthy to this sacred source of everlasting life."
  7. 7.0 7.1 Sermon: Impending doom
  8. Numerous notes found throughout the Lucky Hole mine
  9. Interloper
  10. The Chosen
  11. Fallout 76 loading screens: "To the cultists who worship the Mothman, Appalachia is holy ground, and all non-believers must be driven out... or destroyed."
  12. Letter (Wastelanders)
  13. His Priestess
  14. As seen in the Cultist dagger and Cultist blade
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