Fallout Wiki
Fallout Wiki
Gameplay articles
FalloutBone aliens
Fallout 2Anna Winslow
Fallout 3Alien
Mothership ZetaZetan aliens
Fallout: New VegasAlien
Fallout 4Alien
Nuka-WorldLucy Grandchester
Fallout 76Alien
The Beast of Beckley
Blue Devil
Flatwoods monster
Grafton Monster
Jersey Devil
Mega sloth
Smiling Man

Cryptids (from the Greek κρύπτω, krypto, meaning "hide" or "hidden") are a subset of animals and other creatures that are mentioned in local folklore and other accounts, but whose actual existence is questionable. This does not apply to anything that is widely acknowledged as existing. For example, the deathclaw was presumed to be a rumor or hoax in New California around 2161,[1] but other regions of post-war America had many confirmed sightings beforehand.


Cryptids were a part of local superstitions with cryptozoologists, like Shelby O'Rourke doubted by her community. But many cryptids actually existed before the Great War, and both the United States Armed Forces[2] and United States Intelligence (like the Sugar Grove SIGINT)[3] kept records on any cryptid encounters up until the Great War. While considered to be hoaxes and superstition, cryptids still played a large part of the culture before the war as well, with examples of this cryptid craze coming from Point Pleasant erecting a Mothman statue, Vault-Tec University's football team called the Fighting Wendigos,[4] Tales from the West Virginia Hills focusing on a different cryptid for each of its stories and Grafton holding a local holiday where the "Grafton Monster" would appear in the parade (and the real Grafton Monster appearing in it after the Great War).

After the Great War, cryptids began to appear far more often than they ever had before. This was noted by Shelby O'Rourke from her shack in The Mire where she theorized that the near extinction of the human race made room for cryptids to come out of hiding.[5]

Known cryptids[]


Main articles: Alien, Zetans

Multiple species of aliens appear throughout the Fallout series. One race being the zetans from Fallout 3 that have appeared in each subsequent game.

The Beast of Beckley[]

FO76WA The Beast of Beckley
Main article: The Beast of Beckley

The Beast of Beckley is a dangerous albino wolf known to roam Appalachia since before the Great War. Intrigued by reports of a shredded bear and sightings a "pale monster" near Beckley, Janelle Priblo set off to find and trap the Beast.[6] Raymond Priblo showed up later to assist Janelle, but disregarded her warnings and was killed by the Beast. Soon after, desiring revenge for Raymond's death, Janelle attempted to leave the area to assemble a hunting party but was caught unaware when the Beast attacked and killed her too.[7]

Blue Devil[]

F76 Once-in-a-Blue-Moon Blue Devil 2
Main article: Blue Devil

A bipedal wolf-like creature with human features, the Blue Devil is a legendary Appalachian cryptid with the ability to produce a terrifying howl, sending those in its vicinity into Uncontrollable Fear. It appears as the event boss during Safe and Sound, as well as in assault-type random encounters.


Gameplay article: none (mentioned in Fallout: New Vegas)

The chupacabra (Spanish for "goat-sucker") is a legendary creature of Puerto Rican origin. In Fallout: New Vegas, No-bark Noonan calls an invisible nightkin a chupacabra, after it has killed several brahmin around the town of Novac.[8]

Flatwoods monster[]

Flatwoods monster NIF
Main article: Flatwoods monster

Flatwoods monsters are aliens described as hovering creatures with glowing purple eyes, capable of abducting wastelanders.[9][10] The wandering storyteller shares details about the creature, warning that its "mere presence can warp the mind of all but the most iron-willed."[11][12]

In pre-War West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes.[13] Colton Pickins claims he was taken onto its spaceship and subjected to experimentation, but his account was dismissed by police.[14] After the war, there are accounts of wastelanders being taken, only being able to recall a blinding light afterward.[15]


Fo2 Anna Winslow

Anna Winslow

FO76MI Greenbriar ghost

The Whitespring ghost

Ghosts are the spirits of the dead that have been trapped in our earthly plane that had unfinished business or failed to attain something valuable to them.[16] Not much is known about the function of ghosts, as the only examples of ghosts are Anna Winslow whose spirit became trapped in the Den after dying, kept on the mortal plane in agony due to the theft of her locket by a petty thief, and Lucy Grandchester who haunts the Grandchester Mystery Mansion for unknown reasons. Based on Anna Winslow's actions in her quest, after attaining the item they need most, the ghost will disappear with the item, leaving only a pile of bones.

Grafton Monster[]

Grafton monster NIF render
Main article: Grafton Monster

The Grafton Monster, once a cryptid associated with West Virginia, was made flesh by West Tek's experiments at their Huntersville facility. Using the FEVS-006458 strain on October 23, 2077, scientists created a stable, if horrifying, mutation. Based on the snallygaster strain, researchers tweaked the genome, producing a giant that shattered the containment unit, but was otherwise stable (excepting the absence of a discernible head).[17] The mutant was sedated and transported off-site via truck, with the Great War sidetracking the convoy and allowing the monster to escape into the wild due to a nuclear detonation blinding the driver.[18]

The resulting monster is headless, hairless and has a grayish color skin with a leathery texture. It stands around 7.5 feet (2.3 meters) tall and has an oversized chest. The mutations that turned it into a powerhouse have also turned its skin and led to the development of glands that can eject globs of corrosive, oily substance in a wide area around it.[19]


Priblos Curios

Priblos' Curios sign

Gameplay articles: none (mentioned in Fallout 2, Fallout 76)

The jackalope is a mythical animal of North American folklore (a fearsome critter) described as a jackrabbit with antelope horns. The word jackalope is a portmanteau of jackrabbit and antelope. All jackalope taxidermy mounts are simply novelty items or hoaxes, as they are mounted made with deer antlers. Taxidermied jackalopes have been a part of American culture since the 1930s and continued to be popular up until the Great War.[20] However, despite being fake, the gullible and stupid would still believe they exist both pre and post-War.[21]

Jersey Devil[]

FO76AC Jersey Devil 01
Gameplay article: Expeditions: Atlantic City

The Jersey Devil is a horrifyingly mutated creature from the Pine Barrens. It is a reclusive creature that rarely ventures near Atlantic City, being mostly a myth among the locals. The Devil has a unique feature: its blood, with Russo and Gene turning it into the Devil's Blood, a highly addictive, incredibly rare and prohibitively expensive narcotic for Acee high rollers.

Loch Ness Monster[]

Gameplay article: none (mentioned in Fallout: New Vegas)

The Loch Ness Monster is a legendary creature of Scottish origin, said to dwell in Loch Ness. In Fallout: New Vegas, Jenny DeSoto, an employee at H&H Tools Company couldn't attend a weekend event, due to having to partake in a play recounting the life of St. Columba, specifically in having to work the Loch Ness Monster puppet.[22]

Mega Sloth[]

Mega sloth nif
Main article: Mega sloth

Before the Great War, Isaac Garrahan owned several sloths at his family's estate. They are recorded to have escaped the enclosure on at least two occasions, and the lack of sloth remains in the cages at the Garrahan Estate implies they escaped again following the War.[23][24]

The mega sloths are three-toed sloths mutated by radiation. Standing much taller than the average human, their body is covered with filthy and shaggy fur with clusters of mushrooms growing in the fur on their back, similar to fungus grew in the fur of pre-War sloths. These megasloth mushrooms release clouds of spores when the sloth shakes its body, deterring aggressors that get too close. They have heavily calloused patches of skin and sharp teeth. Mega sloths are much larger than pre-War variants.


FO76 creature mothman 00
Main article: Mothman

Prior to the Great War, the "Mothman" was a mythical creature in local Appalachian folklore that was described as a terrifying half-man, half-moth hybrid that stalked the area around the town of Point Pleasant.[25] The story of the Mothman was sensational enough to create a wide following, ranging from cryptid hobbyists to aggressive conspiracy theorists hellbent on uncovering the deeper mystery of the creature. The Mothman's legend lead to a number of tourist attractions, such as the Mothman Museum in Point Pleasant. Stories and other popular fiction were sold as novelty holotape recordings.

Ultimately, the interest in the Mothman was generally unserious and not seen as worthy of genuine scientific inquiry by the scientific community.[26] While the legend of the Mothman was seen as a simple folktale, a clandestine following of the creature emerged in secret. The mysterious Cult of the Mothman, its followers fervent in their worship of the Mothman as a divine being, practiced numerous rituals and established numerous hidden shrines that can still be found all over post-War Appalachia.

As the nuclear holocaust loomed on the horizon, the cult attempted to summon the creature to benefit from its cosmic wisdom and earn protection from the nuclear fire soon to rain from the skies.[27] The summoning was complete on October 22, 2077, and visible to just one of their number, Brother Charles, who immediately shared the wisdom he received, speaking of floods to come on the following day. The faithful took it as a signal to gather on the rooftops to avoid the destruction and give praise to the Mothman.[28]


F76 Once-in-a-Blue-Moon Ogua
Main article: Ogua

A massive turtle-like creature, the Ogua has deep set eyes and a large, hooked beak. Its shell resembles a cragged, spikey boulder. The Cult of the Mothman are interested in procuring its blood for sacrificial purposes.[29] It appears as the event boss during Beasts of Burden, as well as in assault-type random encounters.


Backwoodsman Hardy as a Sasquatch
Gameplay article: none (mentioned in Fallout 76)

The sasquatch, though more commonly referred to as "bigfoot," is said to be a hairy, upright-walking, ape-like creature that dwells in the wilderness and leaves footprints. Depictions often portray them as a missing link between humans and human ancestors or other great apes. They are strongly associated with the Pacific Northwest (particularly Oregon, Washington, and British Columbia), and individuals claim to see the creatures across North America. The sasquatch would continue to be a prevalent cryptid in popular culture until the start of the Great War, with some magazines even proclaiming titles such as Hardy as a Sasquatch.


FO76 Sheepsquatch
Main article: Sheepsquatch

A cryptid stalking the Appalachian mountains, the Sheepsquatch myth was an obsession for many cryptid hunters, including one named Calvin van Lowe, who devoted his life to hunting it down. The cryptid is known to have existed in the years before the Great War, but knowledge of its existence was not widespread. Graduate students Michael Turner and Cindy Holloway met their ends from a Sheepsquatch,[30] while cryptid hunter Ray Gary was left crippled after encountering one, keeping his experience secret to save others from the same fate.[31] The wandering storyteller talks at length about the creature, describing his own experiences with the cryptid and speculating on its origins.[32][33][34][35]


Gameplay article: none (mentioned in Honest Hearts)

A skinwalker is a type of witch creature from Navajo culture that has the ability to shapeshift themselves into any animal are often deceitful or sneaky. The word in Navajo for a skinwalker is yee naaldlooshii and a corrupted form this word (yee nad loo shee) is shouted in frustration by Dead Horses tribals when losing track of a person.[36]


Fallout76 Tales Snallygaster
Main article: Snallygaster

Experiments with recombinant strains of FEV at the West Tek research center in Appalachia produced numerous failed mutations, with two exceptions. The first of these was FEVS-006443 from October 14, 2077, a Phase 2 combination strain that combined traits that resembled a number of different species. The results were considered disturbing by the scientists but provided valuable insights as to the capability of recombinant FEV. Changes included a number of ocular organs along the enlarged upper torso, a second set of arms ending in clawed digits and a large sickle-shaped claw on each inner toe. The living, stable and functioning subject was sustaining itself normally (a major accomplishment for the program) and was planned for release in Huntersville after the subsequent experiment matured.[37] The mutant was not returned to the area until January 3, 2078, when it escaped containment and the facility. The mutant procreated, leading to the emergence of snallygaster mutants across Appalachia.[38]


FO76MI Squonk
Gameplay article: none (mentioned in Mutation Invasion)


FO76MI Veggieman
Gameplay article: none (mentioned in Mutation Invasion)


Fallout76 E3 Wendigo
Main article: Wendigo

Wendigos are mutated humanoids encountered in post-apocalyptic Appalachia.[39] Individuals such as Morris Stevens have transformed into the creatures, connected through their indulgence in the act of cannibalism.[40] Pre-War urban legends surrounding the wendigo cave within the Savage Divide became reality when the Progenitor Wendigo made its home there.[41]

While a number of wendigos exist in Appalachia, only a handful can be specifically traced to a named pre-mutation human. With each person that mutated having largely unique circumstances leading to their transformation, the only constant in each scenario is the consumption of human flesh prior to becoming a wendigo, though that does not explain why they have thus far only appeared in Appalachia, or why wendigos were not commonplace before the Great War. It is possible that the addition of nuclear radiation could be the catalyst for the mutation; Earle Williams became a cannibal so addicted to human flesh he was willing to kill for it in 2076, before the dropping of the bombs, but it's unclear when his physical mutation started.

Additionally, many of the recorded cases involve mental degeneration shortly before the transformation, though it is unknown if that is a requirement for the mutation to take hold, or merely a symptom exhibited before turning.

There are some implications that wendigos may be a subtype of feral ghouls, or a similar type of mutant. During the Vault 79 raid, a wendigo can be found among the populace of feral ghouls, implying that it may have mutated alongside them. Feral ghouls can often be found working in tandem with wendigos in various locations, and are not hostile to one another.


FO76MI Yeti
Gameplay article: none (mentioned in Mutation Invasion)


After completing Volare! and raising the crashed B-29 out of the water, Mr. New Vegas will air a segment on Radio New Vegas about locals having seen a large "object or creature" surfacing on Lake Mead, and that it has been dubbed "The Lake Mead Monster."[42]


  1. The Vault Dweller: "{347}{}{Do you know anything about the Deathclaw?}"
    John Maxson: "{262}{Gen_78}{Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire.}"
    (John Maxson's dialogue)
  2. Citadel terminals; Pentagon library terminal, Report on U.F.O. codenamed "Palandine"
  3. Cryptid Sightings: Grafton Monster 9/27, Snallygaster 10/4 and Wendigo 10/25
  4. Fallout 76 loading screens: "In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Go Fighting Wendigos!"
  5. Hunter's shack terminal entries; Shelby's terminal, Entry 8: Motion Detected!
  6. The Beast of Beckley (holotape)
  7. Janelle's revenge
  8. The Courier: "What's been going on in town?"
    No-bark Noonan: "There's been things of a disturbing nature going on at the McBride Corral. Seems every night one of their herd meets a most unnatural death, and always there's holes all over the body. Work of the chupacabra, the livestock vampire, says No-bark, but they don't pay no mind. Too many holes, they say, and there's bullets in them. Well, says No-bark, we got a chupacabra with an automatic weapon. And that's when they get real quiet, 'cause now they see the predicament we're in."
    (No-bark Noonan's dialogue)
  9. Wandering storyteller: "The thing... it didn't walk but hovered with glowing purple eyes. I didn't get a good look, because it got him and vanished."
    (Wandering storyteller's dialogue)
  10. Wandering storyteller: "With my own two eyes I saw the creature zap him with a purple laser and then the two of them vanished into the night."
    (Wandering storyteller's dialogue)
  11. Wandering storyteller: "An interdimensional being from beyond the void! It's mere presence can warp the mind of all but the most iron-willed!"
    (Wandering storyteller's dialogue)
  12. Wandering storyteller: "It was the Flatwoods monster, and you killed it! Most enter a stupor, petrified with terror as the creature slowly invades their minds!"
    (Wandering storyteller's dialogue)
  13. Fallout 76 loading screens: "In pre-war West Virginia, near the town of Flatwoods, many claimed to see a dark, mysterious figure with glowing eyes. Was this Flatwoods monster some kind of demon? Or something far worse?"
  14. Colton Pickins's police report
  15. Wandering storyteller: "Finally found him cold and naked. Couldn't remember a thing, just ranting and raving about a flash of bright light."
    (Wandering storyteller's dialogue)
  16. Return Anna's locket
  17. West Tek research center terminal entries: "Report: Test Subject AM53"
  18. John Bunton's holotape
  19. Grafton Monster characteristics.
  20. Priblos' Curios sign features a jackalope
  21. Word list
  22. H&H Tools Factory terminal entries; terminal, E-mail from Jenny DeSoto
  23. Isaac's message to the Sloth
  24. Garrahan Estate terminal entries; Log 08-22-77
  25. Fallout 76 loading screens: "According to local folklore - as well as a statue and museum in Point Pleasant, West Virginia - the Mothman is a terrifying half-man, half-moth hybrid. Pray you never encounter it and learn the truth."
  26. KMAX Transmission terminal entries; KMAX Talk Radio show notes, The Conspiracy
  27. Sermon: Summoning the Mothman
  28. Sermon: Impending doom
  29. A worthy sacrifice
  30. Date night
  31. Welch terminal entries; terminal, Laura's gone, day 19
  32. Wandering storyteller: "Or perhaps radiation is to blame, causing an ordinary farm animal to warp and distort into a living nightmare."
    (Wandering storyteller's dialogue)
  33. Wandering storyteller: "How could such a vile creation exist? The product of fornication carried out far from the eyes of God! Truly an unholy creation!"
    (Wandering storyteller's dialogue)
  34. Wandering storyteller: "Still, I do wonder what poor, forsaken soul found themselves so lonely, driven by madness they made company with a damn goat?"
    (Wandering storyteller's dialogue)
  35. Wandering storyteller: "Many thought it to be a thief using a disguise to hide his identity. Hell, at the time that's what i thought. So when I saw the upright figure of a goat bathed in moonlight I figured the thief was coming my way."
    (Wandering storyteller's dialogue)
  36. Language of the Dead Horses
  37. West Tek research center terminal entries; advanced mutations lab terminal, Report: Test Subject AM52
  38. West Tek research center terminal entries; advanced mutations lab terminal, SPECIAL REPORT: CONTAINMENT BREACH
  39. Cryptid sighting: Wendigo 10/25
  40. Edie's note
  41. Morris's end
  42. Mr. New Vegas: "Witnesses report a huge object or creature surfacing in Lake Mead. So far, photos of the so-called Lake Mead Monster are grainy and underexposed."
    (Mr. New Vegas' dialogue)