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[[File:RavenRockCryoFeralGhoul.png|thumb|240px]]
{{Games|FO2|FO3|FO3MZ|FNV|FNVDM|FNVOWB|FO4|FOT|VB}}
 
'''Cryonics''' is the low-level temperature preservation of [[human]]s and animals in a suspended animation by slowing their vital functions, for the purposes of preserving them and keeping them alive for periods of time ranging from decades or even centuries until they are needed. Other purposes include safekeeping, or for keeping them alive for as long as possible while their brains are connected to an [[Robert House|external expression device]].
+
'''Cryonics''' is the low-level temperature preservation of [[human]]s and animals in suspended animation by slowing their vital functions, for the purposes of preserving them and keeping them alive for extended periods of time.
   
==History==
+
==Background==
  +
Before the [[Great War]], several companies and government agencies are known to have produced cryonic technology. The technology varied significantly, from life preservation systems, containment devices, and weaponry such as [[Chemical and gas grenade#Cryo(genic) grenade|cryo grenades]] and [[Land mine#Cryo|mines]]. In response, the public would remain skeptical of the technology and its safety.<ref>''[[Massachusetts Surgical Journal]]'': "Cryo-Technology: Haven or Tomb?"</ref>
Before the [[Great War]], [[Robert House]] and his [[RobCo Industries|company]], as well as [[Big MT|the Big Mountain Research Facility]], are known to have produced technology within the cryogenic and cryonic field. Robert House extensively researched extending the human life, and created his own cryonic chamber that allowed the user to connect their brain pattern and consciousness to an external interface. Big Mountain produced hibernation chambers with similar purposes, however, the nature of their research into the field is unknown.<ref> [[NVDLC01Elijah.txt|Elijah's dialogue]]: "Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. Some, awake. The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... even the suits attached to those things stalking the Villa... that's only the surface of what's there."</ref> The [[United States Armed Forces]] experimented with cryonic technology as well, making the systems at the [[Raven Rock]] facility, and using cryonic chambers in the [[Sierra Army Depot]].
 
 
==''[[Fallout 2]]''==
 
The Sierra Army Depot dealt in the field of cryonics, with one example being their cryonic submergence of [[Dobbs]] in [[bio med gel]].
 
 
{{FO2CC}} [[File:Fo2 Kitsune.png|200px|right]]
 
The [[Environmental Protection Agency]] made use of hibernation chambers, holding three subjects within each. These editions were large transparent tanks filled with ice cold water, that is filled and drained through a long serpentine pipe system.
 
 
{{clear}}
 
{{clear}}
   
==''[[Fallout 3]]''==
+
==''Fallout 2''==
  +
The [[United States Armed Forces]] experimented with cryonic technology, creating the systems and using cryonic chambers in the [[Sierra Army Depot]]. One example is the cryonic submergence of [[Dobbs|PFC Dobbs]] in [[bio med gel]].
<gallery type="slideshow" widths=200>
 
Raven Rock - Super Mutant research.jpg
 
RavenRockCryoFeralGhoul.png
 
</gallery>
 
The [[Enclave]]'s [[Research and Development|scientific personnel]] at the [[Raven Rock]] base in the [[Capital Wasteland]] have several rooms dedicated to stasis, and their prisoner restraints use the same systems. There are two different versions of the Raven Rock stasis chambers: a green chamber holding the subject in the center, and a transparent blue holographic/light-based/photonic resonance chamber. The systems in Raven Rock appear to be the most advanced systems of their kind currently known on Earth. These chambers have been used to preserve [[Yao guai (Fallout 3)|yao guai]], [[Deathclaw (Fallout 3)|deathclaws]], [[Vault 87 super mutant|super mutants]], [[Feral ghoul (Fallout 3)|feral ghouls]], and human prisoners. Whether these stasis chambers are built for long-term preservation on the scale of years is unknown. The same blue-light stasis technology is used in [[Fort Constantine]]'s [[T-51b power armor (Fallout 3)|T-51b power armor]] storage room, as well as the [[hazmat testing ground]] in the [[Big Empty]], for storing the [[hazmat suit (Old World Blues)|hazmat suit]]. Although unseen in-game, [[Vault 87]] was meant to have been equipped with four stasis-chambers. <ref> [[Citadel terminal entries#Vault 87|Citadel terminal entries]]: ''"Non-Standard Equipment... Stasis Chamber (4)"'' </ref>
 
   
 
==''Fallout 3''==
{{FO3CC}}
 
 
[[File:Raven Rock - Super Mutant research.jpg|thumb]]
Its history unknown, a liquid nitrogen-based weapon commonly known as a [[cryolator]] could be easily constructed.
 
 
The [[Enclave]]'s scientific personnel at the [[Raven Rock]] base in the [[Capital Wasteland]] have several rooms dedicated to stasis, and their prisoner restraints use the same systems. These chambers have been used to preserve [[Yao guai (Fallout 3)|yao guai]], [[Deathclaw (Fallout 3)|deathclaws]], [[Super mutant (Fallout 3)|super mutants]], [[Feral ghoul (Fallout 3)|feral ghouls]], and human prisoners. Whether these stasis chambers are built for long-term preservation on the scale of years is unknown. [[Vault 87]] was equipped with four stasis chambers as standard issue.<ref>[[Citadel terminal entries#Vault 87|Citadel terminal entries; Vault-Tec terminal, Vault 87]]</ref>
   
  +
Upon completing the quest [[Finding the Garden of Eden]] the [[Lone Wanderer]] is stunned, cryonically stored aboard a [[Vertibird]] and taken to [[Raven Rock]] as is witnessed by [[Three Dog]]'s informants.<ref>[[Galaxy News Radio (radio)#Main quest news reports|Galaxy News Radio]]</ref>
===''[[Mothership Zeta (add-on)|Mothership Zeta]]''===
 
<gallery type="slideshow" widths=200>
 
Toshiro Kago stasis.jpg
 
Alien thaw.png
 
</gallery>
 
The [[alien]] civilization aboard ''[[Mothership Zeta (location)|Mothership Zeta]]'' made cryonics a core aspect of their invasion and their research. The longest known preservation of a [[Toshiro Kago|subject]] aboard the ship was over 600 years. They worked by entirely sealing the subject and the chamber from the outside, and used freezing cold air to suspend the subject. When opening, the chamber would decompress and stabilize with outside air, and force the subject to drop to the floor. Furthermore, there was a second method of cryonics used by the aliens. In their dedicated [[cryo lab]], during the [[Zeta Uprising|''Zeta'' Uprising]], the [[Lone Wanderer]] could have frozen alien soldiers with the loose systems, thawing them into an ice block for a mere few seconds. [[Elliott Tercorien]] could have harnessed the energy to create [[cryo grenade]]s and [[cryo mine]]s, which exact the same effect on targets within the blast radius.
 
   
==''[[Fallout: New Vegas]]''==
+
===''Mothership Zeta''===
[[File:FNV Real Mr House.png|200px|right]]
+
[[File:Alien thaw.png|thumb]]
 
The [[alien]] civilization aboard ''[[Zeta|Mothership Zeta]]'' made cryonics a core aspect of their invasion and their research. They worked by entirely sealing the subject and the chamber from the outside, and used freezing cold air to suspend the subject. When opening, the chamber would decompress and stabilize with outside air, and force the subject to drop to the floor. [[Elliott Tercorien]] harnessed the energy to create [[Cryo grenade (Mothership Zeta)|cryo grenades]] and [[Cryo mine (Mothership Zeta)|cryo mines]], which cause the same effect on targets within the blast radius.
The only instance of cryonic technology in the game is [[Robert House]]'s cryonic preservation chamber in the [[Lucky 38]]. This is one of the only known instances of a cryonic chamber that links the subject's brain and consciousness with an external interface. It is an advanced piece of technology, linking Robert House to an external interface, from which he has access to large amounts of data from the Lucky 38's mainframe, as well as the ability to control his [[Securitrons]]. Opening the chamber, even for a second, will doom the subject to having only little more than a year left at life due to exposure to outside contaminants. House hopes that with the [[Courier]]'s help, he will be able to make the same cryonic technology he uses available to other high-value individuals in the future.
 
   
==''[[Fallout 4]]''==
+
==''Fallout: New Vegas''==
  +
[[File:FNV Real Mr House.png|thumb]]
[[Vault 111]], located in [[Boston]], was built to observe the effects of suspended animation on unsuspecting test subjects for 180 days, and holds multiple cryosleep pods. They are first shown to the [[Sole Survivor]] pre-War, disguised as "decontamination" pods. The Sole Survivor was preserved for exactly 210 years, with their spouse and son being taken in the year [[Timeline#2227|2227]], 150 years in. All the other residents of the Vault perished by 2227, due to [[Conrad Kellogg]] not reactivating their life support, with [[Shaun]] being abducted as an infant by him for the [[Institute]].
 
  +
Before the [[Great War]], [[Robert House]] and his [[RobCo Industries|company]], as well as [[Big MT|the Big Mountain Research Facility]], are known to have produced technology within the cryogenic and cryonic field. Robert House extensively researched extending human life and created his own cryonic chamber that allowed the user to connect their brain pattern and consciousness to an external interface.
   
 
The only instance of this technology in the [[Mojave Wasteland]] is House's cryonic preservation chamber in the [[Lucky 38]]. It is an advanced piece of technology, linking Robert House to an external interface, from which he has access to large amounts of data from the Lucky 38's mainframe, as well as the ability to control his [[Securitrons]]. Opening the chamber, even for a second, will doom the subject to having only little more than a year left at life due to exposure to outside contaminants.
Green stasis tanks are also seen holding [[Super mutant (Fallout 4)|super mutants]] in the FEV Lab in [[the Institute]]'s Bioscience sector.
 
   
==''[[Fallout Tactics]]''==
+
===''Old World Blues''===
  +
House hopes that with the [[Courier]]'s help, he will be able to make the same cryonic technology he uses available to other high-value individuals in the future. The only other instance of cryonic technology is at the [[hazmat testing ground]] in the [[Big Empty]], for storing the [[Hazmat suit (Old World Blues)|hazmat suit]]. Big Mountain also produced hibernation chambers with similar purposes.<ref>The [[Courier]]: ''"I've never heard of the place you're talking about."''<br />[[Elijah]]: ''"{{Tooltip|Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping.|{Frowns, still thinking about an unpleasant memory} }} {{Tooltip|Some, awake.|{Under his breath, slightly fearful} }} The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. {{Tooltip|Right now, the Sierra Madre is what I want.|{Beat, re-focuses} }}"''<br />([[NVDLC01Elijah.txt|Elijah's dialogue]])</ref>
{{FOT}}
 
  +
[[File:FoT cryonics slide.png|200px|right|Vault 0 residents in cryogenic chambers]]
 
  +
==''Fallout 4''==
[[Vault 0]] kept pre-War geniuses in cryogenic stasis, by extracting their brains from their body and freezing them. They were then hooked up to the [[Calculator]] supercomputer, melding all of the identities of each connected brain into one.
 
  +
[[File:Cryolator (Fallout 4).png|thumb]]
 
[[Vault 111]], located in [[Boston]], was built to observe the effects of suspended animation on unsuspecting test subjects for 180 days, and holds multiple cryosleep pods. They are first shown to the [[Sole Survivor]] pre-War, disguised as "decontamination" pods. The Sole Survivor was preserved for exactly 210 years, with their spouse and son being taken in the year [[Timeline#2227|2227]], 150 years in. All the other residents of the Vault perished by 2227, due to [[Conrad Kellogg]] not reactivating their life support, with [[Shaun]] being abducted as an infant by him for [[the Institute]]. Green stasis tanks are also seen holding [[Super mutant (Fallout 4)|super mutants]] in the FEV Lab in [[The Institute (location)|the Institute's]] BioScience sector.
  +
  +
In addition, a more experimental weapon was developed by the overseer of [[Vault 111]], who made a [[Cryolator|prototypical rig]] that could propel super-chilled nitrogen gas at a target,<ref>[[:File:Cryolator (Fallout 4).png|Note the "''Danger: Liquid Nitrogen''" warning on right side of the weapon.]]</ref><ref>[[Vault-Tec Regional HQ terminal entries#10/07|Vault-Tec Regional HQ terminal entries; Dr. Reid's terminal, 10/07]]</ref> slowly freezing them as they were exposed.
  +
  +
Developed pre-War by the [[United States Armed Forces]]'s [[Army Research Laboratory|Research Laboratory]], the [[LEAP-X program]] utilized cryonics for the preservation of fifteen pounds of organic matter (a human head). [[John-Caleb Bradberton]] would seek out this technology and offer his company's deep coffers and research into quantum mechanics to solicit [[C. Braxton|General C. Braxton]] in obtaining the plans and materials for accomplishing the procedure on himself.
 
{{clear}}
 
{{clear}}
   
==''[[Van Buren]]''==
+
==''Fallout 76''==
  +
The [[Cryolator]] was available for use in [[Appalachia]] in 2102.
{{VB}}
 
  +
The [[Boulder Dome]] in [[Denver]] was equipped with prototype military medical cryo tanks that had a very high malfunction rate, and before the Great War, scientists were frozen in [[sleeper]] tanks. [[Victor Presper]] continued to use the equipment during his time spent there.
 
  +
===''Wastelanders''===
  +
Cryogenic weapon modifications and ammunition were made available upon the [[Settlers (Wastelanders)|Settlers]] and [[Crater Raiders|Raiders]] resettlement in Appalachia.<ref>[[Cryo arrows (Fallout 76)|Cryo arrows]], [[Cryo frame (Fallout 76)|Cryo frame]]</ref>
  +
  +
===''Steel Dawn''===
  +
Before the Great War, [[Vault 96]] housed approximately 10,000 species in cryonic bays, such as beavers.<ref>[[Vault 96 terminal entries#Sample 41]]</ref> A special bay, Cryonics Bay 86, was utilized to house an unknown organism.<ref>[[Vault 96 terminal entries#CRYOGENICS BAY 86]]</ref> The chief engineer of the Vault, [[Hans Memling]], had a PhD in Cryonic Engineering.<ref>[[Vault 96 terminal entries#Memling, Hans]]</ref> After the [[Great War]], the Vault studied various mutations, including implanting and splicing them into creatures, one such mutation was cryokinesis.<ref>[[Vault 96 genetics logs##Genetics log .23100]]</ref>
  +
  +
Additional cryogenic weapon modifications and ammunition were made available via the [[Brotherhood First Expeditionary Force]]'s arrival in the region.<ref>[[Cryo blade (Fallout 76)|cryo blade]], [[Cryo payload (Fallout 76)|cryo payload]], [[Cryo receiver (Fallout 76)|cryo receiver]]</ref>
  +
  +
==''Fallout Tactics''==
  +
[[File:FoT cryonics slide.png|thumb]]
 
{{icon|FOT}} {{color|gray|[[Vault 0]] kept pre-War geniuses in cryogenic stasis, by extracting their brains from their body and freezing them. They were then hooked up to the [[Calculator]] supercomputer, melding all of the identities of each connected brain into one. The vault also has a corresponding cryo lab to regulate these conditions.}}<ref group="Non-canon">[[Vault 0 terminal entries#Mycroft terminal|Vault 0 terminal entries; Mycroft terminal]]</ref>
 
{{clear}}
  +
  +
==''Van Buren''==
 
{{Icon|VB}} {{color|gray|The [[Boulder Dome]] in [[Denver (Van Buren)|Denver]] was equipped with prototype military medical cryo tanks that had a very high malfunction rate, and before the Great War, scientists were frozen in [[sleeper]] tanks. [[Victor Presper]] continued to use the equipment during his time spent there. The [[Prisoner]] can wake them up by utilizing skill checks in Medicine and with the correct terminal.}}<ref group="Non-canon">[[Boulder design document/2]]</ref>
 
{{clear}}
   
 
==Notes==
 
==Notes==
 
* A rare side-effect of cryonic stasis is [[post-cryogenic syndrome]]. The condition results in the patient completely dissolving mere seconds after leaving stasis.
 
* A rare side-effect of cryonic stasis is [[post-cryogenic syndrome]]. The condition results in the patient completely dissolving mere seconds after leaving stasis.
* Cryonics and [[wikipedia:Cryogenics|cryogenics]] are two distinctively different fields of science. Cryogenics is in fact the study of the production and behavior of materials at very low temperatures.
+
* Cryonics and [[wikipedia:Cryogenics|cryogenics]] are two different fields of science. Cryogenics is in fact the study of the production and behavior of materials at very low temperatures.
   
 
==Appearances==
 
==Appearances==
Cryonic technology appears in ''[[Fallout 2]]'', ''[[Fallout 3]]'', its [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]'', ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]'', ''[[Fallout 4]]'', and ''[[Fallout Tactics]]''. It is also mentioned in the [[Fallout: New Vegas add-ons|''Fallout: New Vegas'' add-on]] ''[[Dead Money]]''. Cryonic technology was also meant to appear in the canceled ''[[Van Buren]]''.
+
Cryonic technology appears in ''[[Fallout 2]]'', ''[[Van Buren]]'', ''[[Fallout 3]]'', its [[Fallout 3 add-ons|add-on]] ''[[Mothership Zeta (add-on)|Mothership Zeta]]'', ''[[Fallout: New Vegas]]'' and its [[Fallout: New Vegas add-ons|add-on]] ''[[Old World Blues (add-on)|Old World Blues]]'', ''[[Fallout 4]]'', ''[[Fallout 76]]'' and ''[[Fallout Tactics]]''. It is also mentioned in the [[Fallout: New Vegas add-ons|''Fallout: New Vegas'' add-on]] ''[[Dead Money]]''.
   
==See also==
+
==Gallery==
 
<gallery>
* [[wikipedia:Cryonics|Cryonics]] on Wikipedia.
 
  +
MSJ Cryo.png
 
</gallery>
   
 
==References==
 
==References==
 
{{References}}
 
{{References}}
  +
'''Non-canon'''
  +
{{References|group=Non-canon}}
   
 
[[Category:Technology]]
 
[[Category:Technology]]

Latest revision as of 18:17, 10 February 2024

RavenRockCryoFeralGhoul

Cryonics is the low-level temperature preservation of humans and animals in suspended animation by slowing their vital functions, for the purposes of preserving them and keeping them alive for extended periods of time.

Background

Before the Great War, several companies and government agencies are known to have produced cryonic technology. The technology varied significantly, from life preservation systems, containment devices, and weaponry such as cryo grenades and mines. In response, the public would remain skeptical of the technology and its safety.[1]

Fallout 2

The United States Armed Forces experimented with cryonic technology, creating the systems and using cryonic chambers in the Sierra Army Depot. One example is the cryonic submergence of PFC Dobbs in bio med gel.

Fallout 3

Raven Rock - Super Mutant research

The Enclave's scientific personnel at the Raven Rock base in the Capital Wasteland have several rooms dedicated to stasis, and their prisoner restraints use the same systems. These chambers have been used to preserve yao guai, deathclaws, super mutants, feral ghouls, and human prisoners. Whether these stasis chambers are built for long-term preservation on the scale of years is unknown. Vault 87 was equipped with four stasis chambers as standard issue.[2]

Upon completing the quest Finding the Garden of Eden the Lone Wanderer is stunned, cryonically stored aboard a Vertibird and taken to Raven Rock as is witnessed by Three Dog's informants.[3]

Mothership Zeta

Alien thaw

The alien civilization aboard Mothership Zeta made cryonics a core aspect of their invasion and their research. They worked by entirely sealing the subject and the chamber from the outside, and used freezing cold air to suspend the subject. When opening, the chamber would decompress and stabilize with outside air, and force the subject to drop to the floor. Elliott Tercorien harnessed the energy to create cryo grenades and cryo mines, which cause the same effect on targets within the blast radius.

Fallout: New Vegas

FNV Real Mr House

Before the Great War, Robert House and his company, as well as the Big Mountain Research Facility, are known to have produced technology within the cryogenic and cryonic field. Robert House extensively researched extending human life and created his own cryonic chamber that allowed the user to connect their brain pattern and consciousness to an external interface.

The only instance of this technology in the Mojave Wasteland is House's cryonic preservation chamber in the Lucky 38. It is an advanced piece of technology, linking Robert House to an external interface, from which he has access to large amounts of data from the Lucky 38's mainframe, as well as the ability to control his Securitrons. Opening the chamber, even for a second, will doom the subject to having only little more than a year left at life due to exposure to outside contaminants.

Old World Blues

House hopes that with the Courier's help, he will be able to make the same cryonic technology he uses available to other high-value individuals in the future. The only other instance of cryonic technology is at the hazmat testing ground in the Big Empty, for storing the hazmat suit. Big Mountain also produced hibernation chambers with similar purposes.[4]

Fallout 4

Cryolator (Fallout 4)

Vault 111, located in Boston, was built to observe the effects of suspended animation on unsuspecting test subjects for 180 days, and holds multiple cryosleep pods. They are first shown to the Sole Survivor pre-War, disguised as "decontamination" pods. The Sole Survivor was preserved for exactly 210 years, with their spouse and son being taken in the year 2227, 150 years in. All the other residents of the Vault perished by 2227, due to Conrad Kellogg not reactivating their life support, with Shaun being abducted as an infant by him for the Institute. Green stasis tanks are also seen holding super mutants in the FEV Lab in the Institute's BioScience sector.

In addition, a more experimental weapon was developed by the overseer of Vault 111, who made a prototypical rig that could propel super-chilled nitrogen gas at a target,[5][6] slowly freezing them as they were exposed.

Developed pre-War by the United States Armed Forces's Research Laboratory, the LEAP-X program utilized cryonics for the preservation of fifteen pounds of organic matter (a human head). John-Caleb Bradberton would seek out this technology and offer his company's deep coffers and research into quantum mechanics to solicit General C. Braxton in obtaining the plans and materials for accomplishing the procedure on himself.

Fallout 76

The Cryolator was available for use in Appalachia in 2102.

Wastelanders

Cryogenic weapon modifications and ammunition were made available upon the Settlers and Raiders resettlement in Appalachia.[7]

Steel Dawn

Before the Great War, Vault 96 housed approximately 10,000 species in cryonic bays, such as beavers.[8] A special bay, Cryonics Bay 86, was utilized to house an unknown organism.[9] The chief engineer of the Vault, Hans Memling, had a PhD in Cryonic Engineering.[10] After the Great War, the Vault studied various mutations, including implanting and splicing them into creatures, one such mutation was cryokinesis.[11]

Additional cryogenic weapon modifications and ammunition were made available via the Brotherhood First Expeditionary Force's arrival in the region.[12]

Fallout Tactics

FoT cryonics slide

Fallout Tactics Vault 0 kept pre-War geniuses in cryogenic stasis, by extracting their brains from their body and freezing them. They were then hooked up to the Calculator supercomputer, melding all of the identities of each connected brain into one. The vault also has a corresponding cryo lab to regulate these conditions.[Non-canon 1]

Van Buren

Van Buren The Boulder Dome in Denver was equipped with prototype military medical cryo tanks that had a very high malfunction rate, and before the Great War, scientists were frozen in sleeper tanks. Victor Presper continued to use the equipment during his time spent there. The Prisoner can wake them up by utilizing skill checks in Medicine and with the correct terminal.[Non-canon 2]

Notes

  • A rare side-effect of cryonic stasis is post-cryogenic syndrome. The condition results in the patient completely dissolving mere seconds after leaving stasis.
  • Cryonics and cryogenics are two different fields of science. Cryogenics is in fact the study of the production and behavior of materials at very low temperatures.

Appearances

Cryonic technology appears in Fallout 2, Van Buren, Fallout 3, its add-on Mothership Zeta, Fallout: New Vegas and its add-on Old World Blues, Fallout 4, Fallout 76 and Fallout Tactics. It is also mentioned in the Fallout: New Vegas add-on Dead Money.

Gallery

References

  1. Massachusetts Surgical Journal: "Cryo-Technology: Haven or Tomb?"
  2. Citadel terminal entries; Vault-Tec terminal, Vault 87
  3. Galaxy News Radio
  4. The Courier: "I've never heard of the place you're talking about."
    Elijah: "Big Empty's a treasure box, a scientific graveyard of Old World misery. Like the Sierra Madre... there's treasures there, sleeping. Some, awake. The Holorifle, the Saturnite alloy... the hologram technology, hibernation chambers, Securitrons, the collars... ...even the suits attached to those things stalking the Villa... that's only the surface of what's there. Right now, the Sierra Madre is what I want."
    (Elijah's dialogue)
  5. Note the "Danger: Liquid Nitrogen" warning on right side of the weapon.
  6. Vault-Tec Regional HQ terminal entries; Dr. Reid's terminal, 10/07
  7. Cryo arrows, Cryo frame
  8. Vault 96 terminal entries#Sample 41
  9. Vault 96 terminal entries#CRYOGENICS BAY 86
  10. Vault 96 terminal entries#Memling, Hans
  11. Vault 96 genetics logs##Genetics log .23100
  12. cryo blade, cryo payload, cryo receiver

Non-canon